| :mod:`enum` --- Support for enumerations |
| ======================================== |
| |
| .. module:: enum |
| :synopsis: Implementation of an enumeration class. |
| |
| .. moduleauthor:: Ethan Furman <ethan@stoneleaf.us> |
| .. sectionauthor:: Barry Warsaw <barry@python.org> |
| .. sectionauthor:: Eli Bendersky <eliben@gmail.com> |
| .. sectionauthor:: Ethan Furman <ethan@stoneleaf.us> |
| |
| .. versionadded:: 3.4 |
| |
| **Source code:** :source:`Lib/enum.py` |
| |
| ---------------- |
| |
| An enumeration is a set of symbolic names (members) bound to unique, |
| constant values. Within an enumeration, the members can be compared |
| by identity, and the enumeration itself can be iterated over. |
| |
| |
| Module Contents |
| --------------- |
| |
| This module defines four enumeration classes that can be used to define unique |
| sets of names and values: :class:`Enum`, :class:`IntEnum`, :class:`Flag`, and |
| :class:`IntFlag`. It also defines one decorator, :func:`unique`, and one |
| helper, :class:`auto`. |
| |
| .. class:: Enum |
| |
| Base class for creating enumerated constants. See section |
| `Functional API`_ for an alternate construction syntax. |
| |
| .. class:: IntEnum |
| |
| Base class for creating enumerated constants that are also |
| subclasses of :class:`int`. |
| |
| .. class:: IntFlag |
| |
| Base class for creating enumerated constants that can be combined using |
| the bitwise operators without losing their :class:`IntFlag` membership. |
| :class:`IntFlag` members are also subclasses of :class:`int`. |
| |
| .. class:: Flag |
| |
| Base class for creating enumerated constants that can be combined using |
| the bitwise operations without losing their :class:`Flag` membership. |
| |
| .. function:: unique |
| |
| Enum class decorator that ensures only one name is bound to any one value. |
| |
| .. class:: auto |
| |
| Instances are replaced with an appropriate value for Enum members. |
| |
| .. versionadded:: 3.6 ``Flag``, ``IntFlag``, ``auto`` |
| |
| |
| Creating an Enum |
| ---------------- |
| |
| Enumerations are created using the :keyword:`class` syntax, which makes them |
| easy to read and write. An alternative creation method is described in |
| `Functional API`_. To define an enumeration, subclass :class:`Enum` as |
| follows:: |
| |
| >>> from enum import Enum |
| >>> class Color(Enum): |
| ... RED = 1 |
| ... GREEN = 2 |
| ... BLUE = 3 |
| ... |
| |
| .. note:: Enum member values |
| |
| Member values can be anything: :class:`int`, :class:`str`, etc.. If |
| the exact value is unimportant you may use :class:`auto` instances and an |
| appropriate value will be chosen for you. Care must be taken if you mix |
| :class:`auto` with other values. |
| |
| .. note:: Nomenclature |
| |
| - The class :class:`Color` is an *enumeration* (or *enum*) |
| - The attributes :attr:`Color.RED`, :attr:`Color.GREEN`, etc., are |
| *enumeration members* (or *enum members*) and are functionally constants. |
| - The enum members have *names* and *values* (the name of |
| :attr:`Color.RED` is ``RED``, the value of :attr:`Color.BLUE` is |
| ``3``, etc.) |
| |
| .. note:: |
| |
| Even though we use the :keyword:`class` syntax to create Enums, Enums |
| are not normal Python classes. See `How are Enums different?`_ for |
| more details. |
| |
| Enumeration members have human readable string representations:: |
| |
| >>> print(Color.RED) |
| Color.RED |
| |
| ...while their ``repr`` has more information:: |
| |
| >>> print(repr(Color.RED)) |
| <Color.RED: 1> |
| |
| The *type* of an enumeration member is the enumeration it belongs to:: |
| |
| >>> type(Color.RED) |
| <enum 'Color'> |
| >>> isinstance(Color.GREEN, Color) |
| True |
| >>> |
| |
| Enum members also have a property that contains just their item name:: |
| |
| >>> print(Color.RED.name) |
| RED |
| |
| Enumerations support iteration, in definition order:: |
| |
| >>> class Shake(Enum): |
| ... VANILLA = 7 |
| ... CHOCOLATE = 4 |
| ... COOKIES = 9 |
| ... MINT = 3 |
| ... |
| >>> for shake in Shake: |
| ... print(shake) |
| ... |
| Shake.VANILLA |
| Shake.CHOCOLATE |
| Shake.COOKIES |
| Shake.MINT |
| |
| Enumeration members are hashable, so they can be used in dictionaries and sets:: |
| |
| >>> apples = {} |
| >>> apples[Color.RED] = 'red delicious' |
| >>> apples[Color.GREEN] = 'granny smith' |
| >>> apples == {Color.RED: 'red delicious', Color.GREEN: 'granny smith'} |
| True |
| |
| |
| Programmatic access to enumeration members and their attributes |
| --------------------------------------------------------------- |
| |
| Sometimes it's useful to access members in enumerations programmatically (i.e. |
| situations where ``Color.RED`` won't do because the exact color is not known |
| at program-writing time). ``Enum`` allows such access:: |
| |
| >>> Color(1) |
| <Color.RED: 1> |
| >>> Color(3) |
| <Color.BLUE: 3> |
| |
| If you want to access enum members by *name*, use item access:: |
| |
| >>> Color['RED'] |
| <Color.RED: 1> |
| >>> Color['GREEN'] |
| <Color.GREEN: 2> |
| |
| If you have an enum member and need its :attr:`name` or :attr:`value`:: |
| |
| >>> member = Color.RED |
| >>> member.name |
| 'RED' |
| >>> member.value |
| 1 |
| |
| |
| Duplicating enum members and values |
| ----------------------------------- |
| |
| Having two enum members with the same name is invalid:: |
| |
| >>> class Shape(Enum): |
| ... SQUARE = 2 |
| ... SQUARE = 3 |
| ... |
| Traceback (most recent call last): |
| ... |
| TypeError: Attempted to reuse key: 'SQUARE' |
| |
| However, two enum members are allowed to have the same value. Given two members |
| A and B with the same value (and A defined first), B is an alias to A. By-value |
| lookup of the value of A and B will return A. By-name lookup of B will also |
| return A:: |
| |
| >>> class Shape(Enum): |
| ... SQUARE = 2 |
| ... DIAMOND = 1 |
| ... CIRCLE = 3 |
| ... ALIAS_FOR_SQUARE = 2 |
| ... |
| >>> Shape.SQUARE |
| <Shape.SQUARE: 2> |
| >>> Shape.ALIAS_FOR_SQUARE |
| <Shape.SQUARE: 2> |
| >>> Shape(2) |
| <Shape.SQUARE: 2> |
| |
| .. note:: |
| |
| Attempting to create a member with the same name as an already |
| defined attribute (another member, a method, etc.) or attempting to create |
| an attribute with the same name as a member is not allowed. |
| |
| |
| Ensuring unique enumeration values |
| ---------------------------------- |
| |
| By default, enumerations allow multiple names as aliases for the same value. |
| When this behavior isn't desired, the following decorator can be used to |
| ensure each value is used only once in the enumeration: |
| |
| .. decorator:: unique |
| |
| A :keyword:`class` decorator specifically for enumerations. It searches an |
| enumeration's :attr:`__members__` gathering any aliases it finds; if any are |
| found :exc:`ValueError` is raised with the details:: |
| |
| >>> from enum import Enum, unique |
| >>> @unique |
| ... class Mistake(Enum): |
| ... ONE = 1 |
| ... TWO = 2 |
| ... THREE = 3 |
| ... FOUR = 3 |
| ... |
| Traceback (most recent call last): |
| ... |
| ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE |
| |
| |
| Using automatic values |
| ---------------------- |
| |
| If the exact value is unimportant you can use :class:`auto`:: |
| |
| >>> from enum import Enum, auto |
| >>> class Color(Enum): |
| ... RED = auto() |
| ... BLUE = auto() |
| ... GREEN = auto() |
| ... |
| >>> list(Color) |
| [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>] |
| |
| The values are chosen by :func:`_generate_next_value_`, which can be |
| overridden:: |
| |
| >>> class AutoName(Enum): |
| ... def _generate_next_value_(name, start, count, last_values): |
| ... return name |
| ... |
| >>> class Ordinal(AutoName): |
| ... NORTH = auto() |
| ... SOUTH = auto() |
| ... EAST = auto() |
| ... WEST = auto() |
| ... |
| >>> list(Ordinal) |
| [<Ordinal.NORTH: 'NORTH'>, <Ordinal.SOUTH: 'SOUTH'>, <Ordinal.EAST: 'EAST'>, <Ordinal.WEST: 'WEST'>] |
| |
| .. note:: |
| |
| The goal of the default :meth:`_generate_next_value_` methods is to provide |
| the next :class:`int` in sequence with the last :class:`int` provided, but |
| the way it does this is an implementation detail and may change. |
| |
| Iteration |
| --------- |
| |
| Iterating over the members of an enum does not provide the aliases:: |
| |
| >>> list(Shape) |
| [<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>] |
| |
| The special attribute ``__members__`` is a read-only ordered mapping of names |
| to members. It includes all names defined in the enumeration, including the |
| aliases:: |
| |
| >>> for name, member in Shape.__members__.items(): |
| ... name, member |
| ... |
| ('SQUARE', <Shape.SQUARE: 2>) |
| ('DIAMOND', <Shape.DIAMOND: 1>) |
| ('CIRCLE', <Shape.CIRCLE: 3>) |
| ('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>) |
| |
| The ``__members__`` attribute can be used for detailed programmatic access to |
| the enumeration members. For example, finding all the aliases:: |
| |
| >>> [name for name, member in Shape.__members__.items() if member.name != name] |
| ['ALIAS_FOR_SQUARE'] |
| |
| |
| Comparisons |
| ----------- |
| |
| Enumeration members are compared by identity:: |
| |
| >>> Color.RED is Color.RED |
| True |
| >>> Color.RED is Color.BLUE |
| False |
| >>> Color.RED is not Color.BLUE |
| True |
| |
| Ordered comparisons between enumeration values are *not* supported. Enum |
| members are not integers (but see `IntEnum`_ below):: |
| |
| >>> Color.RED < Color.BLUE |
| Traceback (most recent call last): |
| File "<stdin>", line 1, in <module> |
| TypeError: '<' not supported between instances of 'Color' and 'Color' |
| |
| Equality comparisons are defined though:: |
| |
| >>> Color.BLUE == Color.RED |
| False |
| >>> Color.BLUE != Color.RED |
| True |
| >>> Color.BLUE == Color.BLUE |
| True |
| |
| Comparisons against non-enumeration values will always compare not equal |
| (again, :class:`IntEnum` was explicitly designed to behave differently, see |
| below):: |
| |
| >>> Color.BLUE == 2 |
| False |
| |
| |
| Allowed members and attributes of enumerations |
| ---------------------------------------------- |
| |
| The examples above use integers for enumeration values. Using integers is |
| short and handy (and provided by default by the `Functional API`_), but not |
| strictly enforced. In the vast majority of use-cases, one doesn't care what |
| the actual value of an enumeration is. But if the value *is* important, |
| enumerations can have arbitrary values. |
| |
| Enumerations are Python classes, and can have methods and special methods as |
| usual. If we have this enumeration:: |
| |
| >>> class Mood(Enum): |
| ... FUNKY = 1 |
| ... HAPPY = 3 |
| ... |
| ... def describe(self): |
| ... # self is the member here |
| ... return self.name, self.value |
| ... |
| ... def __str__(self): |
| ... return 'my custom str! {0}'.format(self.value) |
| ... |
| ... @classmethod |
| ... def favorite_mood(cls): |
| ... # cls here is the enumeration |
| ... return cls.HAPPY |
| ... |
| |
| Then:: |
| |
| >>> Mood.favorite_mood() |
| <Mood.HAPPY: 3> |
| >>> Mood.HAPPY.describe() |
| ('HAPPY', 3) |
| >>> str(Mood.FUNKY) |
| 'my custom str! 1' |
| |
| The rules for what is allowed are as follows: names that start and end with |
| a single underscore are reserved by enum and cannot be used; all other |
| attributes defined within an enumeration will become members of this |
| enumeration, with the exception of special methods (:meth:`__str__`, |
| :meth:`__add__`, etc.), descriptors (methods are also descriptors), and |
| variable names listed in :attr:`_ignore_`. |
| |
| Note: if your enumeration defines :meth:`__new__` and/or :meth:`__init__` then |
| whatever value(s) were given to the enum member will be passed into those |
| methods. See `Planet`_ for an example. |
| |
| |
| Restricted Enum subclassing |
| --------------------------- |
| |
| A new :class:`Enum` class must have one base Enum class, up to one concrete |
| data type, and as many :class:`object`-based mixin classes as needed. The |
| order of these base classes is:: |
| |
| def EnumName([mix-in, ...,] [data-type,] base-enum): |
| pass |
| |
| Also, subclassing an enumeration is allowed only if the enumeration does not define |
| any members. So this is forbidden:: |
| |
| >>> class MoreColor(Color): |
| ... PINK = 17 |
| ... |
| Traceback (most recent call last): |
| ... |
| TypeError: Cannot extend enumerations |
| |
| But this is allowed:: |
| |
| >>> class Foo(Enum): |
| ... def some_behavior(self): |
| ... pass |
| ... |
| >>> class Bar(Foo): |
| ... HAPPY = 1 |
| ... SAD = 2 |
| ... |
| |
| Allowing subclassing of enums that define members would lead to a violation of |
| some important invariants of types and instances. On the other hand, it makes |
| sense to allow sharing some common behavior between a group of enumerations. |
| (See `OrderedEnum`_ for an example.) |
| |
| |
| Pickling |
| -------- |
| |
| Enumerations can be pickled and unpickled:: |
| |
| >>> from test.test_enum import Fruit |
| >>> from pickle import dumps, loads |
| >>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO)) |
| True |
| |
| The usual restrictions for pickling apply: picklable enums must be defined in |
| the top level of a module, since unpickling requires them to be importable |
| from that module. |
| |
| .. note:: |
| |
| With pickle protocol version 4 it is possible to easily pickle enums |
| nested in other classes. |
| |
| It is possible to modify how Enum members are pickled/unpickled by defining |
| :meth:`__reduce_ex__` in the enumeration class. |
| |
| |
| Functional API |
| -------------- |
| |
| The :class:`Enum` class is callable, providing the following functional API:: |
| |
| >>> Animal = Enum('Animal', 'ANT BEE CAT DOG') |
| >>> Animal |
| <enum 'Animal'> |
| >>> Animal.ANT |
| <Animal.ANT: 1> |
| >>> Animal.ANT.value |
| 1 |
| >>> list(Animal) |
| [<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>] |
| |
| The semantics of this API resemble :class:`~collections.namedtuple`. The first |
| argument of the call to :class:`Enum` is the name of the enumeration. |
| |
| The second argument is the *source* of enumeration member names. It can be a |
| whitespace-separated string of names, a sequence of names, a sequence of |
| 2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to |
| values. The last two options enable assigning arbitrary values to |
| enumerations; the others auto-assign increasing integers starting with 1 (use |
| the ``start`` parameter to specify a different starting value). A |
| new class derived from :class:`Enum` is returned. In other words, the above |
| assignment to :class:`Animal` is equivalent to:: |
| |
| >>> class Animal(Enum): |
| ... ANT = 1 |
| ... BEE = 2 |
| ... CAT = 3 |
| ... DOG = 4 |
| ... |
| |
| The reason for defaulting to ``1`` as the starting number and not ``0`` is |
| that ``0`` is ``False`` in a boolean sense, but enum members all evaluate |
| to ``True``. |
| |
| Pickling enums created with the functional API can be tricky as frame stack |
| implementation details are used to try and figure out which module the |
| enumeration is being created in (e.g. it will fail if you use a utility |
| function in separate module, and also may not work on IronPython or Jython). |
| The solution is to specify the module name explicitly as follows:: |
| |
| >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__) |
| |
| .. warning:: |
| |
| If ``module`` is not supplied, and Enum cannot determine what it is, |
| the new Enum members will not be unpicklable; to keep errors closer to |
| the source, pickling will be disabled. |
| |
| The new pickle protocol 4 also, in some circumstances, relies on |
| :attr:`~definition.__qualname__` being set to the location where pickle will be able |
| to find the class. For example, if the class was made available in class |
| SomeData in the global scope:: |
| |
| >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal') |
| |
| The complete signature is:: |
| |
| Enum(value='NewEnumName', names=<...>, *, module='...', qualname='...', type=<mixed-in class>, start=1) |
| |
| :value: What the new Enum class will record as its name. |
| |
| :names: The Enum members. This can be a whitespace or comma separated string |
| (values will start at 1 unless otherwise specified):: |
| |
| 'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE' |
| |
| or an iterator of names:: |
| |
| ['RED', 'GREEN', 'BLUE'] |
| |
| or an iterator of (name, value) pairs:: |
| |
| [('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)] |
| |
| or a mapping:: |
| |
| {'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42} |
| |
| :module: name of module where new Enum class can be found. |
| |
| :qualname: where in module new Enum class can be found. |
| |
| :type: type to mix in to new Enum class. |
| |
| :start: number to start counting at if only names are passed in. |
| |
| .. versionchanged:: 3.5 |
| The *start* parameter was added. |
| |
| |
| Derived Enumerations |
| -------------------- |
| |
| IntEnum |
| ^^^^^^^ |
| |
| The first variation of :class:`Enum` that is provided is also a subclass of |
| :class:`int`. Members of an :class:`IntEnum` can be compared to integers; |
| by extension, integer enumerations of different types can also be compared |
| to each other:: |
| |
| >>> from enum import IntEnum |
| >>> class Shape(IntEnum): |
| ... CIRCLE = 1 |
| ... SQUARE = 2 |
| ... |
| >>> class Request(IntEnum): |
| ... POST = 1 |
| ... GET = 2 |
| ... |
| >>> Shape == 1 |
| False |
| >>> Shape.CIRCLE == 1 |
| True |
| >>> Shape.CIRCLE == Request.POST |
| True |
| |
| However, they still can't be compared to standard :class:`Enum` enumerations:: |
| |
| >>> class Shape(IntEnum): |
| ... CIRCLE = 1 |
| ... SQUARE = 2 |
| ... |
| >>> class Color(Enum): |
| ... RED = 1 |
| ... GREEN = 2 |
| ... |
| >>> Shape.CIRCLE == Color.RED |
| False |
| |
| :class:`IntEnum` values behave like integers in other ways you'd expect:: |
| |
| >>> int(Shape.CIRCLE) |
| 1 |
| >>> ['a', 'b', 'c'][Shape.CIRCLE] |
| 'b' |
| >>> [i for i in range(Shape.SQUARE)] |
| [0, 1] |
| |
| |
| IntFlag |
| ^^^^^^^ |
| |
| The next variation of :class:`Enum` provided, :class:`IntFlag`, is also based |
| on :class:`int`. The difference being :class:`IntFlag` members can be combined |
| using the bitwise operators (&, \|, ^, ~) and the result is still an |
| :class:`IntFlag` member. However, as the name implies, :class:`IntFlag` |
| members also subclass :class:`int` and can be used wherever an :class:`int` is |
| used. Any operation on an :class:`IntFlag` member besides the bit-wise |
| operations will lose the :class:`IntFlag` membership. |
| |
| .. versionadded:: 3.6 |
| |
| Sample :class:`IntFlag` class:: |
| |
| >>> from enum import IntFlag |
| >>> class Perm(IntFlag): |
| ... R = 4 |
| ... W = 2 |
| ... X = 1 |
| ... |
| >>> Perm.R | Perm.W |
| <Perm.R|W: 6> |
| >>> Perm.R + Perm.W |
| 6 |
| >>> RW = Perm.R | Perm.W |
| >>> Perm.R in RW |
| True |
| |
| It is also possible to name the combinations:: |
| |
| >>> class Perm(IntFlag): |
| ... R = 4 |
| ... W = 2 |
| ... X = 1 |
| ... RWX = 7 |
| >>> Perm.RWX |
| <Perm.RWX: 7> |
| >>> ~Perm.RWX |
| <Perm.-8: -8> |
| |
| Another important difference between :class:`IntFlag` and :class:`Enum` is that |
| if no flags are set (the value is 0), its boolean evaluation is :data:`False`:: |
| |
| >>> Perm.R & Perm.X |
| <Perm.0: 0> |
| >>> bool(Perm.R & Perm.X) |
| False |
| |
| Because :class:`IntFlag` members are also subclasses of :class:`int` they can |
| be combined with them:: |
| |
| >>> Perm.X | 8 |
| <Perm.8|X: 9> |
| |
| |
| Flag |
| ^^^^ |
| |
| The last variation is :class:`Flag`. Like :class:`IntFlag`, :class:`Flag` |
| members can be combined using the bitwise operators (&, \|, ^, ~). Unlike |
| :class:`IntFlag`, they cannot be combined with, nor compared against, any |
| other :class:`Flag` enumeration, nor :class:`int`. While it is possible to |
| specify the values directly it is recommended to use :class:`auto` as the |
| value and let :class:`Flag` select an appropriate value. |
| |
| .. versionadded:: 3.6 |
| |
| Like :class:`IntFlag`, if a combination of :class:`Flag` members results in no |
| flags being set, the boolean evaluation is :data:`False`:: |
| |
| >>> from enum import Flag, auto |
| >>> class Color(Flag): |
| ... RED = auto() |
| ... BLUE = auto() |
| ... GREEN = auto() |
| ... |
| >>> Color.RED & Color.GREEN |
| <Color.0: 0> |
| >>> bool(Color.RED & Color.GREEN) |
| False |
| |
| Individual flags should have values that are powers of two (1, 2, 4, 8, ...), |
| while combinations of flags won't:: |
| |
| >>> class Color(Flag): |
| ... RED = auto() |
| ... BLUE = auto() |
| ... GREEN = auto() |
| ... WHITE = RED | BLUE | GREEN |
| ... |
| >>> Color.WHITE |
| <Color.WHITE: 7> |
| |
| Giving a name to the "no flags set" condition does not change its boolean |
| value:: |
| |
| >>> class Color(Flag): |
| ... BLACK = 0 |
| ... RED = auto() |
| ... BLUE = auto() |
| ... GREEN = auto() |
| ... |
| >>> Color.BLACK |
| <Color.BLACK: 0> |
| >>> bool(Color.BLACK) |
| False |
| |
| .. note:: |
| |
| For the majority of new code, :class:`Enum` and :class:`Flag` are strongly |
| recommended, since :class:`IntEnum` and :class:`IntFlag` break some |
| semantic promises of an enumeration (by being comparable to integers, and |
| thus by transitivity to other unrelated enumerations). :class:`IntEnum` |
| and :class:`IntFlag` should be used only in cases where :class:`Enum` and |
| :class:`Flag` will not do; for example, when integer constants are replaced |
| with enumerations, or for interoperability with other systems. |
| |
| |
| Others |
| ^^^^^^ |
| |
| While :class:`IntEnum` is part of the :mod:`enum` module, it would be very |
| simple to implement independently:: |
| |
| class IntEnum(int, Enum): |
| pass |
| |
| This demonstrates how similar derived enumerations can be defined; for example |
| a :class:`StrEnum` that mixes in :class:`str` instead of :class:`int`. |
| |
| Some rules: |
| |
| 1. When subclassing :class:`Enum`, mix-in types must appear before |
| :class:`Enum` itself in the sequence of bases, as in the :class:`IntEnum` |
| example above. |
| 2. While :class:`Enum` can have members of any type, once you mix in an |
| additional type, all the members must have values of that type, e.g. |
| :class:`int` above. This restriction does not apply to mix-ins which only |
| add methods and don't specify another data type such as :class:`int` or |
| :class:`str`. |
| 3. When another data type is mixed in, the :attr:`value` attribute is *not the |
| same* as the enum member itself, although it is equivalent and will compare |
| equal. |
| 4. %-style formatting: `%s` and `%r` call the :class:`Enum` class's |
| :meth:`__str__` and :meth:`__repr__` respectively; other codes (such as |
| `%i` or `%h` for IntEnum) treat the enum member as its mixed-in type. |
| 5. :ref:`Formatted string literals <f-strings>`, :meth:`str.format`, |
| and :func:`format` will use the mixed-in |
| type's :meth:`__format__`. If the :class:`Enum` class's :func:`str` or |
| :func:`repr` is desired, use the `!s` or `!r` format codes. |
| |
| When to use :meth:`__new__` vs. :meth:`__init__` |
| ------------------------------------------------ |
| |
| :meth:`__new__` must be used whenever you want to customize the actual value of |
| the :class:`Enum` member. Any other modifications may go in either |
| :meth:`__new__` or :meth:`__init__`, with :meth:`__init__` being preferred. |
| |
| For example, if you want to pass several items to the constructor, but only |
| want one of them to be the value:: |
| |
| >>> class Coordinate(bytes, Enum): |
| ... """ |
| ... Coordinate with binary codes that can be indexed by the int code. |
| ... """ |
| ... def __new__(cls, value, label, unit): |
| ... obj = bytes.__new__(cls, [value]) |
| ... obj._value_ = value |
| ... obj.label = label |
| ... obj.unit = unit |
| ... return obj |
| ... PX = (0, 'P.X', 'km') |
| ... PY = (1, 'P.Y', 'km') |
| ... VX = (2, 'V.X', 'km/s') |
| ... VY = (3, 'V.Y', 'km/s') |
| ... |
| |
| >>> print(Coordinate['PY']) |
| Coordinate.PY |
| |
| >>> print(Coordinate(3)) |
| Coordinate.VY |
| |
| Interesting examples |
| -------------------- |
| |
| While :class:`Enum`, :class:`IntEnum`, :class:`IntFlag`, and :class:`Flag` are |
| expected to cover the majority of use-cases, they cannot cover them all. Here |
| are recipes for some different types of enumerations that can be used directly, |
| or as examples for creating one's own. |
| |
| |
| Omitting values |
| ^^^^^^^^^^^^^^^ |
| |
| In many use-cases one doesn't care what the actual value of an enumeration |
| is. There are several ways to define this type of simple enumeration: |
| |
| - use instances of :class:`auto` for the value |
| - use instances of :class:`object` as the value |
| - use a descriptive string as the value |
| - use a tuple as the value and a custom :meth:`__new__` to replace the |
| tuple with an :class:`int` value |
| |
| Using any of these methods signifies to the user that these values are not |
| important, and also enables one to add, remove, or reorder members without |
| having to renumber the remaining members. |
| |
| Whichever method you choose, you should provide a :meth:`repr` that also hides |
| the (unimportant) value:: |
| |
| >>> class NoValue(Enum): |
| ... def __repr__(self): |
| ... return '<%s.%s>' % (self.__class__.__name__, self.name) |
| ... |
| |
| |
| Using :class:`auto` |
| """"""""""""""""""" |
| |
| Using :class:`auto` would look like:: |
| |
| >>> class Color(NoValue): |
| ... RED = auto() |
| ... BLUE = auto() |
| ... GREEN = auto() |
| ... |
| >>> Color.GREEN |
| <Color.GREEN> |
| |
| |
| Using :class:`object` |
| """"""""""""""""""""" |
| |
| Using :class:`object` would look like:: |
| |
| >>> class Color(NoValue): |
| ... RED = object() |
| ... GREEN = object() |
| ... BLUE = object() |
| ... |
| >>> Color.GREEN |
| <Color.GREEN> |
| |
| |
| Using a descriptive string |
| """""""""""""""""""""""""" |
| |
| Using a string as the value would look like:: |
| |
| >>> class Color(NoValue): |
| ... RED = 'stop' |
| ... GREEN = 'go' |
| ... BLUE = 'too fast!' |
| ... |
| >>> Color.GREEN |
| <Color.GREEN> |
| >>> Color.GREEN.value |
| 'go' |
| |
| |
| Using a custom :meth:`__new__` |
| """""""""""""""""""""""""""""" |
| |
| Using an auto-numbering :meth:`__new__` would look like:: |
| |
| >>> class AutoNumber(NoValue): |
| ... def __new__(cls): |
| ... value = len(cls.__members__) + 1 |
| ... obj = object.__new__(cls) |
| ... obj._value_ = value |
| ... return obj |
| ... |
| >>> class Color(AutoNumber): |
| ... RED = () |
| ... GREEN = () |
| ... BLUE = () |
| ... |
| >>> Color.GREEN |
| <Color.GREEN> |
| >>> Color.GREEN.value |
| 2 |
| |
| |
| .. note:: |
| |
| The :meth:`__new__` method, if defined, is used during creation of the Enum |
| members; it is then replaced by Enum's :meth:`__new__` which is used after |
| class creation for lookup of existing members. |
| |
| |
| OrderedEnum |
| ^^^^^^^^^^^ |
| |
| An ordered enumeration that is not based on :class:`IntEnum` and so maintains |
| the normal :class:`Enum` invariants (such as not being comparable to other |
| enumerations):: |
| |
| >>> class OrderedEnum(Enum): |
| ... def __ge__(self, other): |
| ... if self.__class__ is other.__class__: |
| ... return self.value >= other.value |
| ... return NotImplemented |
| ... def __gt__(self, other): |
| ... if self.__class__ is other.__class__: |
| ... return self.value > other.value |
| ... return NotImplemented |
| ... def __le__(self, other): |
| ... if self.__class__ is other.__class__: |
| ... return self.value <= other.value |
| ... return NotImplemented |
| ... def __lt__(self, other): |
| ... if self.__class__ is other.__class__: |
| ... return self.value < other.value |
| ... return NotImplemented |
| ... |
| >>> class Grade(OrderedEnum): |
| ... A = 5 |
| ... B = 4 |
| ... C = 3 |
| ... D = 2 |
| ... F = 1 |
| ... |
| >>> Grade.C < Grade.A |
| True |
| |
| |
| DuplicateFreeEnum |
| ^^^^^^^^^^^^^^^^^ |
| |
| Raises an error if a duplicate member name is found instead of creating an |
| alias:: |
| |
| >>> class DuplicateFreeEnum(Enum): |
| ... def __init__(self, *args): |
| ... cls = self.__class__ |
| ... if any(self.value == e.value for e in cls): |
| ... a = self.name |
| ... e = cls(self.value).name |
| ... raise ValueError( |
| ... "aliases not allowed in DuplicateFreeEnum: %r --> %r" |
| ... % (a, e)) |
| ... |
| >>> class Color(DuplicateFreeEnum): |
| ... RED = 1 |
| ... GREEN = 2 |
| ... BLUE = 3 |
| ... GRENE = 2 |
| ... |
| Traceback (most recent call last): |
| ... |
| ValueError: aliases not allowed in DuplicateFreeEnum: 'GRENE' --> 'GREEN' |
| |
| .. note:: |
| |
| This is a useful example for subclassing Enum to add or change other |
| behaviors as well as disallowing aliases. If the only desired change is |
| disallowing aliases, the :func:`unique` decorator can be used instead. |
| |
| |
| Planet |
| ^^^^^^ |
| |
| If :meth:`__new__` or :meth:`__init__` is defined the value of the enum member |
| will be passed to those methods:: |
| |
| >>> class Planet(Enum): |
| ... MERCURY = (3.303e+23, 2.4397e6) |
| ... VENUS = (4.869e+24, 6.0518e6) |
| ... EARTH = (5.976e+24, 6.37814e6) |
| ... MARS = (6.421e+23, 3.3972e6) |
| ... JUPITER = (1.9e+27, 7.1492e7) |
| ... SATURN = (5.688e+26, 6.0268e7) |
| ... URANUS = (8.686e+25, 2.5559e7) |
| ... NEPTUNE = (1.024e+26, 2.4746e7) |
| ... def __init__(self, mass, radius): |
| ... self.mass = mass # in kilograms |
| ... self.radius = radius # in meters |
| ... @property |
| ... def surface_gravity(self): |
| ... # universal gravitational constant (m3 kg-1 s-2) |
| ... G = 6.67300E-11 |
| ... return G * self.mass / (self.radius * self.radius) |
| ... |
| >>> Planet.EARTH.value |
| (5.976e+24, 6378140.0) |
| >>> Planet.EARTH.surface_gravity |
| 9.802652743337129 |
| |
| |
| TimePeriod |
| ^^^^^^^^^^ |
| |
| An example to show the :attr:`_ignore_` attribute in use:: |
| |
| >>> from datetime import timedelta |
| >>> class Period(timedelta, Enum): |
| ... "different lengths of time" |
| ... _ignore_ = 'Period i' |
| ... Period = vars() |
| ... for i in range(367): |
| ... Period['day_%d' % i] = i |
| ... |
| >>> list(Period)[:2] |
| [<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>] |
| >>> list(Period)[-2:] |
| [<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>] |
| |
| |
| How are Enums different? |
| ------------------------ |
| |
| Enums have a custom metaclass that affects many aspects of both derived Enum |
| classes and their instances (members). |
| |
| |
| Enum Classes |
| ^^^^^^^^^^^^ |
| |
| The :class:`EnumMeta` metaclass is responsible for providing the |
| :meth:`__contains__`, :meth:`__dir__`, :meth:`__iter__` and other methods that |
| allow one to do things with an :class:`Enum` class that fail on a typical |
| class, such as `list(Color)` or `some_enum_var in Color`. :class:`EnumMeta` is |
| responsible for ensuring that various other methods on the final :class:`Enum` |
| class are correct (such as :meth:`__new__`, :meth:`__getnewargs__`, |
| :meth:`__str__` and :meth:`__repr__`). |
| |
| |
| Enum Members (aka instances) |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The most interesting thing about Enum members is that they are singletons. |
| :class:`EnumMeta` creates them all while it is creating the :class:`Enum` |
| class itself, and then puts a custom :meth:`__new__` in place to ensure |
| that no new ones are ever instantiated by returning only the existing |
| member instances. |
| |
| |
| Finer Points |
| ^^^^^^^^^^^^ |
| |
| Supported ``__dunder__`` names |
| """""""""""""""""""""""""""""" |
| |
| :attr:`__members__` is a read-only ordered mapping of ``member_name``:``member`` |
| items. It is only available on the class. |
| |
| :meth:`__new__`, if specified, must create and return the enum members; it is |
| also a very good idea to set the member's :attr:`_value_` appropriately. Once |
| all the members are created it is no longer used. |
| |
| |
| Supported ``_sunder_`` names |
| """""""""""""""""""""""""""" |
| |
| - ``_name_`` -- name of the member |
| - ``_value_`` -- value of the member; can be set / modified in ``__new__`` |
| |
| - ``_missing_`` -- a lookup function used when a value is not found; may be |
| overridden |
| - ``_ignore_`` -- a list of names, either as a :func:`list` or a :func:`str`, |
| that will not be transformed into members, and will be removed from the final |
| class |
| - ``_order_`` -- used in Python 2/3 code to ensure member order is consistent |
| (class attribute, removed during class creation) |
| - ``_generate_next_value_`` -- used by the `Functional API`_ and by |
| :class:`auto` to get an appropriate value for an enum member; may be |
| overridden |
| |
| .. versionadded:: 3.6 ``_missing_``, ``_order_``, ``_generate_next_value_`` |
| .. versionadded:: 3.7 ``_ignore_`` |
| |
| To help keep Python 2 / Python 3 code in sync an :attr:`_order_` attribute can |
| be provided. It will be checked against the actual order of the enumeration |
| and raise an error if the two do not match:: |
| |
| >>> class Color(Enum): |
| ... _order_ = 'RED GREEN BLUE' |
| ... RED = 1 |
| ... BLUE = 3 |
| ... GREEN = 2 |
| ... |
| Traceback (most recent call last): |
| ... |
| TypeError: member order does not match _order_ |
| |
| .. note:: |
| |
| In Python 2 code the :attr:`_order_` attribute is necessary as definition |
| order is lost before it can be recorded. |
| |
| ``Enum`` member type |
| """""""""""""""""""" |
| |
| :class:`Enum` members are instances of their :class:`Enum` class, and are |
| normally accessed as ``EnumClass.member``. Under certain circumstances they |
| can also be accessed as ``EnumClass.member.member``, but you should never do |
| this as that lookup may fail or, worse, return something besides the |
| :class:`Enum` member you are looking for (this is another good reason to use |
| all-uppercase names for members):: |
| |
| >>> class FieldTypes(Enum): |
| ... name = 0 |
| ... value = 1 |
| ... size = 2 |
| ... |
| >>> FieldTypes.value.size |
| <FieldTypes.size: 2> |
| >>> FieldTypes.size.value |
| 2 |
| |
| .. versionchanged:: 3.5 |
| |
| |
| Boolean value of ``Enum`` classes and members |
| """"""""""""""""""""""""""""""""""""""""""""" |
| |
| :class:`Enum` members that are mixed with non-:class:`Enum` types (such as |
| :class:`int`, :class:`str`, etc.) are evaluated according to the mixed-in |
| type's rules; otherwise, all members evaluate as :data:`True`. To make your |
| own Enum's boolean evaluation depend on the member's value add the following to |
| your class:: |
| |
| def __bool__(self): |
| return bool(self.value) |
| |
| :class:`Enum` classes always evaluate as :data:`True`. |
| |
| |
| ``Enum`` classes with methods |
| """"""""""""""""""""""""""""" |
| |
| If you give your :class:`Enum` subclass extra methods, like the `Planet`_ |
| class above, those methods will show up in a :func:`dir` of the member, |
| but not of the class:: |
| |
| >>> dir(Planet) |
| ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__'] |
| >>> dir(Planet.EARTH) |
| ['__class__', '__doc__', '__module__', 'name', 'surface_gravity', 'value'] |
| |
| |
| Combining members of ``Flag`` |
| """"""""""""""""""""""""""""" |
| |
| If a combination of Flag members is not named, the :func:`repr` will include |
| all named flags and all named combinations of flags that are in the value:: |
| |
| >>> class Color(Flag): |
| ... RED = auto() |
| ... GREEN = auto() |
| ... BLUE = auto() |
| ... MAGENTA = RED | BLUE |
| ... YELLOW = RED | GREEN |
| ... CYAN = GREEN | BLUE |
| ... |
| >>> Color(3) # named combination |
| <Color.YELLOW: 3> |
| >>> Color(7) # not named combination |
| <Color.CYAN|MAGENTA|BLUE|YELLOW|GREEN|RED: 7> |
| |