blob: 46a003135dd9a7772164e88065f5f34bd4040d74 [file] [log] [blame]
/* Tuple object interface */
/*
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Another generally useful object type is an tuple of object pointers.
This is a mutable type: the tuple items can be changed (but not their
number). Out-of-range indices or non-tuple objects are ignored.
*** WARNING *** settupleitem does not increment the new item's reference
count, but does decrement the reference count of the item it replaces,
if not nil. It does *decrement* the reference count if it is *not*
inserted in the tuple. Similarly, gettupleitem does not increment the
returned item's reference count.
*/
typedef struct {
OB_VARHEAD
object *ob_item[1];
} tupleobject;
extern typeobject Tupletype;
#define is_tupleobject(op) ((op)->ob_type == &Tupletype)
extern object *newtupleobject PROTO((int size));
extern int gettuplesize PROTO((object *));
extern object *gettupleitem PROTO((object *, int));
extern int settupleitem PROTO((object *, int, object *));
/* Macro, trading safety for speed */
#define GETTUPLEITEM(op, i) ((op)->ob_item[i])