| \section{\module{SocketServer} --- |
| A framework for network servers} |
| |
| \declaremodule{standard}{SocketServer} |
| \modulesynopsis{A framework for network servers.} |
| |
| |
| The \module{SocketServer} module simplifies the task of writing network |
| servers. |
| |
| There are four basic server classes: \class{TCPServer} uses the |
| Internet TCP protocol, which provides for continuous streams of data |
| between the client and server. \class{UDPServer} uses datagrams, which |
| are discrete packets of information that may arrive out of order or be |
| lost while in transit. The more infrequently used |
| \class{UnixStreamServer} and \class{UnixDatagramServer} classes are |
| similar, but use \UNIX{} domain sockets; they're not available on |
| non-\UNIX{} platforms. For more details on network programming, consult |
| a book such as W. Richard Steven's \citetitle{UNIX Network Programming} |
| or Ralph Davis's \citetitle{Win32 Network Programming}. |
| |
| These four classes process requests \dfn{synchronously}; each request |
| must be completed before the next request can be started. This isn't |
| suitable if each request takes a long time to complete, because it |
| requires a lot of computation, or because it returns a lot of data |
| which the client is slow to process. The solution is to create a |
| separate process or thread to handle each request; the |
| \class{ForkingMixIn} and \class{ThreadingMixIn} mix-in classes can be |
| used to support asynchronous behaviour. |
| |
| Creating a server requires several steps. First, you must create a |
| request handler class by subclassing the \class{BaseRequestHandler} |
| class and overriding its \method{handle()} method; this method will |
| process incoming requests. Second, you must instantiate one of the |
| server classes, passing it the server's address and the request |
| handler class. Finally, call the \method{handle_request()} or |
| \method{serve_forever()} method of the server object to process one or |
| many requests. |
| |
| When inheriting from \class{ThreadingMixIn} for threaded connection |
| behavior, you should explicitly declare how you want your threads |
| to behave on an abrupt shutdown. The \class{ThreadingMixIn} class |
| defines an attribute \var{daemon_threads}, which indicates whether |
| or not the server should wait for thread termination. You should |
| set the flag explicitly if you would like threads to behave |
| autonomously; the default is \constant{False}, meaning that Python |
| will not exit until all threads created by \class{ThreadingMixIn} have |
| exited. |
| |
| Server classes have the same external methods and attributes, no |
| matter what network protocol they use: |
| |
| \setindexsubitem{(SocketServer protocol)} |
| |
| %XXX should data and methods be intermingled, or separate? |
| % how should the distinction between class and instance variables be |
| % drawn? |
| |
| \begin{funcdesc}{fileno}{} |
| Return an integer file descriptor for the socket on which the server |
| is listening. This function is most commonly passed to |
| \function{select.select()}, to allow monitoring multiple servers in the |
| same process. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{handle_request}{} |
| Process a single request. This function calls the following methods |
| in order: \method{get_request()}, \method{verify_request()}, and |
| \method{process_request()}. If the user-provided \method{handle()} |
| method of the handler class raises an exception, the server's |
| \method{handle_error()} method will be called. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{serve_forever}{} |
| Handle an infinite number of requests. This simply calls |
| \method{handle_request()} inside an infinite loop. |
| \end{funcdesc} |
| |
| \begin{datadesc}{address_family} |
| The family of protocols to which the server's socket belongs. |
| \constant{socket.AF_INET} and \constant{socket.AF_UNIX} are two |
| possible values. |
| \end{datadesc} |
| |
| \begin{datadesc}{RequestHandlerClass} |
| The user-provided request handler class; an instance of this class is |
| created for each request. |
| \end{datadesc} |
| |
| \begin{datadesc}{server_address} |
| The address on which the server is listening. The format of addresses |
| varies depending on the protocol family; see the documentation for the |
| socket module for details. For Internet protocols, this is a tuple |
| containing a string giving the address, and an integer port number: |
| \code{('127.0.0.1', 80)}, for example. |
| \end{datadesc} |
| |
| \begin{datadesc}{socket} |
| The socket object on which the server will listen for incoming requests. |
| \end{datadesc} |
| |
| % XXX should class variables be covered before instance variables, or |
| % vice versa? |
| |
| The server classes support the following class variables: |
| |
| \begin{datadesc}{allow_reuse_address} |
| Whether the server will allow the reuse of an address. This defaults |
| to \constant{False}, and can be set in subclasses to change the policy. |
| \end{datadesc} |
| |
| \begin{datadesc}{request_queue_size} |
| The size of the request queue. If it takes a long time to process a |
| single request, any requests that arrive while the server is busy are |
| placed into a queue, up to \member{request_queue_size} requests. Once |
| the queue is full, further requests from clients will get a |
| ``Connection denied'' error. The default value is usually 5, but this |
| can be overridden by subclasses. |
| \end{datadesc} |
| |
| \begin{datadesc}{socket_type} |
| The type of socket used by the server; \constant{socket.SOCK_STREAM} |
| and \constant{socket.SOCK_DGRAM} are two possible values. |
| \end{datadesc} |
| |
| There are various server methods that can be overridden by subclasses |
| of base server classes like \class{TCPServer}; these methods aren't |
| useful to external users of the server object. |
| |
| % should the default implementations of these be documented, or should |
| % it be assumed that the user will look at SocketServer.py? |
| |
| \begin{funcdesc}{finish_request}{} |
| Actually processes the request by instantiating |
| \member{RequestHandlerClass} and calling its \method{handle()} method. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{get_request}{} |
| Must accept a request from the socket, and return a 2-tuple containing |
| the \emph{new} socket object to be used to communicate with the |
| client, and the client's address. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{handle_error}{request, client_address} |
| This function is called if the \member{RequestHandlerClass}'s |
| \method{handle()} method raises an exception. The default action is |
| to print the traceback to standard output and continue handling |
| further requests. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{process_request}{request, client_address} |
| Calls \method{finish_request()} to create an instance of the |
| \member{RequestHandlerClass}. If desired, this function can create a |
| new process or thread to handle the request; the \class{ForkingMixIn} |
| and \class{ThreadingMixIn} classes do this. |
| \end{funcdesc} |
| |
| % Is there any point in documenting the following two functions? |
| % What would the purpose of overriding them be: initializing server |
| % instance variables, adding new network families? |
| |
| \begin{funcdesc}{server_activate}{} |
| Called by the server's constructor to activate the server. |
| May be overridden. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{server_bind}{} |
| Called by the server's constructor to bind the socket to the desired |
| address. May be overridden. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{verify_request}{request, client_address} |
| Must return a Boolean value; if the value is \constant{True}, the request will be |
| processed, and if it's \constant{False}, the request will be denied. |
| This function can be overridden to implement access controls for a server. |
| The default implementation always returns \constant{True}. |
| \end{funcdesc} |
| |
| The request handler class must define a new \method{handle()} method, |
| and can override any of the following methods. A new instance is |
| created for each request. |
| |
| \begin{funcdesc}{finish}{} |
| Called after the \method{handle()} method to perform any clean-up |
| actions required. The default implementation does nothing. If |
| \method{setup()} or \method{handle()} raise an exception, this |
| function will not be called. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{handle}{} |
| This function must do all the work required to service a request. |
| Several instance attributes are available to it; the request is |
| available as \member{self.request}; the client address as |
| \member{self.client_address}; and the server instance as |
| \member{self.server}, in case it needs access to per-server |
| information. |
| |
| The type of \member{self.request} is different for datagram or stream |
| services. For stream services, \member{self.request} is a socket |
| object; for datagram services, \member{self.request} is a string. |
| However, this can be hidden by using the mix-in request handler |
| classes |
| \class{StreamRequestHandler} or \class{DatagramRequestHandler}, which |
| override the \method{setup()} and \method{finish()} methods, and |
| provides \member{self.rfile} and \member{self.wfile} attributes. |
| \member{self.rfile} and \member{self.wfile} can be read or written, |
| respectively, to get the request data or return data to the client. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{setup}{} |
| Called before the \method{handle()} method to perform any |
| initialization actions required. The default implementation does |
| nothing. |
| \end{funcdesc} |