| /* Author: Toby Dickenson <htrd90@zepler.org> | 
 |  * | 
 |  * Copyright (c) 1999 Toby Dickenson | 
 |  * | 
 |  * Permission to use this software in any way is granted without | 
 |  * fee, provided that the copyright notice above appears in all | 
 |  * copies. This software is provided "as is" without any warranty. | 
 |  */ | 
 |  | 
 | /* Modified by Guido van Rossum */ | 
 | /* Beep added by Mark Hammond */ | 
 | /* Win9X Beep and platform identification added by Uncle Timmy */ | 
 |  | 
 | /* Example: | 
 |  | 
 |    import winsound | 
 |    import time | 
 |  | 
 |    # Play wav file | 
 |    winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) | 
 |  | 
 |    # Play sound from control panel settings | 
 |    winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) | 
 |  | 
 |    # Play wav file from memory | 
 |    data=open('c:/windows/media/Chimes.wav',"rb").read() | 
 |    winsound.PlaySound(data, winsound.SND_MEMORY) | 
 |  | 
 |    # Start playing the first bit of wav file asynchronously | 
 |    winsound.PlaySound('c:/windows/media/Chord.wav', | 
 |                    winsound.SND_FILENAME|winsound.SND_ASYNC) | 
 |    # But dont let it go for too long... | 
 |    time.sleep(0.1) | 
 |    # ...Before stopping it | 
 |    winsound.PlaySound(None, 0) | 
 | */ | 
 |  | 
 | #include <Python.h> | 
 | #include <windows.h> | 
 | #include <mmsystem.h> | 
 |  | 
 | PyDoc_STRVAR(sound_playsound_doc, | 
 | "PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n" | 
 | "\n" | 
 | "The sound argument can be a filename, data, or None.\n" | 
 | "For flag values, ored together, see module documentation."); | 
 |  | 
 | PyDoc_STRVAR(sound_beep_doc, | 
 | "Beep(frequency, duration) - a wrapper around the Windows Beep API\n" | 
 | "\n" | 
 | "The frequency argument specifies frequency, in hertz, of the sound.\n" | 
 | "This parameter must be in the range 37 through 32,767.\n" | 
 | "The duration argument specifies the number of milliseconds.\n"); | 
 |  | 
 | PyDoc_STRVAR(sound_msgbeep_doc, | 
 | "MessageBeep(x) - call Windows MessageBeep(x). x defaults to MB_OK."); | 
 |  | 
 | PyDoc_STRVAR(sound_module_doc, | 
 | "PlaySound(sound, flags) - play a sound\n" | 
 | "SND_FILENAME - sound is a wav file name\n" | 
 | "SND_ALIAS - sound is a registry sound association name\n" | 
 | "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" | 
 | "SND_MEMORY - sound is a memory image of a wav file\n" | 
 | "SND_PURGE - stop all instances of the specified sound\n" | 
 | "SND_ASYNC - PlaySound returns immediately\n" | 
 | "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" | 
 | "SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed | 
 | "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors | 
 | "\n" | 
 | "Beep(frequency, duration) - Make a beep through the PC speaker."); | 
 |  | 
 | static PyObject * | 
 | sound_playsound(PyObject *s, PyObject *args) | 
 | { | 
 |     Py_UNICODE *wsound; | 
 |     PyObject *osound; | 
 |     const char *sound; | 
 |     int flags; | 
 |     int ok; | 
 |  | 
 |     if (PyArg_ParseTuple(args, "Zi:PlaySound", &wsound, &flags)) { | 
 |         if (flags & SND_ASYNC && flags & SND_MEMORY) { | 
 |             /* Sidestep reference counting headache; unfortunately this also | 
 |                prevent SND_LOOP from memory. */ | 
 |             PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory"); | 
 |             return NULL; | 
 |         } | 
 |         Py_BEGIN_ALLOW_THREADS | 
 |         ok = PlaySoundW(wsound, NULL, flags); | 
 |         Py_END_ALLOW_THREADS | 
 |         if (!ok) { | 
 |             PyErr_SetString(PyExc_RuntimeError, "Failed to play sound"); | 
 |             return NULL; | 
 |         } | 
 |         Py_INCREF(Py_None); | 
 |         return Py_None; | 
 |     } | 
 |     /* Drop the argument parsing error as narrow strings | 
 |        are also valid. */ | 
 |     PyErr_Clear(); | 
 |     if (!PyArg_ParseTuple(args, "O&i:PlaySound", | 
 |                           PyUnicode_FSConverter, &osound, &flags)) | 
 |         return NULL; | 
 |     if (flags & SND_ASYNC && flags & SND_MEMORY) { | 
 |         /* Sidestep reference counting headache; unfortunately this also | 
 |            prevent SND_LOOP from memory. */ | 
 |         PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory"); | 
 |         Py_DECREF(osound); | 
 |         return NULL; | 
 |     } | 
 |     sound = PyBytes_AsString(osound); | 
 |     Py_BEGIN_ALLOW_THREADS | 
 |     ok = PlaySoundA(sound, NULL, flags); | 
 |     Py_END_ALLOW_THREADS | 
 |     if (!ok) { | 
 |         PyErr_SetString(PyExc_RuntimeError, "Failed to play sound"); | 
 |         Py_DECREF(osound); | 
 |         return NULL; | 
 |     } | 
 |     Py_DECREF(osound); | 
 |     Py_INCREF(Py_None); | 
 |     return Py_None; | 
 | } | 
 |  | 
 | static PyObject * | 
 | sound_beep(PyObject *self, PyObject *args) | 
 | { | 
 |     int freq; | 
 |     int dur; | 
 |     BOOL ok; | 
 |  | 
 |     if (!PyArg_ParseTuple(args, "ii:Beep", &freq,  &dur)) | 
 |         return NULL; | 
 |  | 
 |     if (freq < 37 || freq > 32767) { | 
 |         PyErr_SetString(PyExc_ValueError, | 
 |                         "frequency must be in 37 thru 32767"); | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     Py_BEGIN_ALLOW_THREADS | 
 |     ok = Beep(freq, dur); | 
 |     Py_END_ALLOW_THREADS | 
 |     if (!ok) { | 
 |         PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     Py_INCREF(Py_None); | 
 |     return Py_None; | 
 | } | 
 |  | 
 | static PyObject * | 
 | sound_msgbeep(PyObject *self, PyObject *args) | 
 | { | 
 |     int x = MB_OK; | 
 |     if (!PyArg_ParseTuple(args, "|i:MessageBeep", &x)) | 
 |         return NULL; | 
 |     MessageBeep(x); | 
 |     Py_INCREF(Py_None); | 
 |     return Py_None; | 
 | } | 
 |  | 
 | static struct PyMethodDef sound_methods[] = | 
 | { | 
 |     {"PlaySound", sound_playsound, METH_VARARGS, sound_playsound_doc}, | 
 |     {"Beep",      sound_beep,      METH_VARARGS, sound_beep_doc}, | 
 |     {"MessageBeep", sound_msgbeep, METH_VARARGS, sound_msgbeep_doc}, | 
 |     {NULL,  NULL} | 
 | }; | 
 |  | 
 | static void | 
 | add_define(PyObject *dict, const char *key, long value) | 
 | { | 
 |     PyObject *k = PyUnicode_FromString(key); | 
 |     PyObject *v = PyLong_FromLong(value); | 
 |     if (v && k) { | 
 |         PyDict_SetItem(dict, k, v); | 
 |     } | 
 |     Py_XDECREF(k); | 
 |     Py_XDECREF(v); | 
 | } | 
 |  | 
 | #define ADD_DEFINE(tok) add_define(dict,#tok,tok) | 
 |  | 
 |  | 
 | static struct PyModuleDef winsoundmodule = { | 
 |     PyModuleDef_HEAD_INIT, | 
 |     "winsound", | 
 |     sound_module_doc, | 
 |     -1, | 
 |     sound_methods, | 
 |     NULL, | 
 |     NULL, | 
 |     NULL, | 
 |     NULL | 
 | }; | 
 |  | 
 | PyMODINIT_FUNC | 
 | PyInit_winsound(void) | 
 | { | 
 |     PyObject *dict; | 
 |     PyObject *module = PyModule_Create(&winsoundmodule); | 
 |     if (module == NULL) | 
 |         return NULL; | 
 |     dict = PyModule_GetDict(module); | 
 |  | 
 |     ADD_DEFINE(SND_ASYNC); | 
 |     ADD_DEFINE(SND_NODEFAULT); | 
 |     ADD_DEFINE(SND_NOSTOP); | 
 |     ADD_DEFINE(SND_NOWAIT); | 
 |     ADD_DEFINE(SND_ALIAS); | 
 |     ADD_DEFINE(SND_FILENAME); | 
 |     ADD_DEFINE(SND_MEMORY); | 
 |     ADD_DEFINE(SND_PURGE); | 
 |     ADD_DEFINE(SND_LOOP); | 
 |     ADD_DEFINE(SND_APPLICATION); | 
 |  | 
 |     ADD_DEFINE(MB_OK); | 
 |     ADD_DEFINE(MB_ICONASTERISK); | 
 |     ADD_DEFINE(MB_ICONEXCLAMATION); | 
 |     ADD_DEFINE(MB_ICONHAND); | 
 |     ADD_DEFINE(MB_ICONQUESTION); | 
 |     return module; | 
 | } |