| \documentclass[twoside,openright]{report} |
| \usepackage{myformat} |
| |
| % Things to do: |
| % Add a section on file I/O |
| % Write a chapter entitled ``Some Useful Modules'' |
| % --regex, math+cmath |
| % Should really move the Python startup file info to an appendix |
| |
| \title{Python Tutorial} |
| |
| \input{boilerplate} |
| |
| \begin{document} |
| |
| \pagenumbering{roman} |
| |
| \maketitle |
| |
| \input{copyright} |
| |
| \begin{abstract} |
| |
| \noindent |
| Python is an easy to learn, powerful programming language. It has |
| efficient high-level data structures and a simple but effective |
| approach to object-oriented programming. Python's elegant syntax and |
| dynamic typing, together with its interpreted nature, make it an ideal |
| language for scripting and rapid application development in many areas |
| on most platforms. |
| |
| The Python interpreter and the extensive standard library are freely |
| available in source or binary form for all major platforms from the |
| Python web site, \file{http://www.python.org}, and can be freely |
| distributed. The same site also contains distributions of and |
| pointers to many free third party Python modules, programs and tools, |
| and additional documentation. |
| |
| The Python interpreter is easily extended with new functions and data |
| types implemented in \C{} or \Cpp{} (or other languages callable from \C{}). |
| Python is also suitable as an extension language for customizable |
| applications. |
| |
| This tutorial introduces the reader informally to the basic concepts |
| and features of the Python language and system. It helps to have a |
| Python interpreter handy for hands-on experience, but all examples are |
| self-contained, so the tutorial can be read off-line as well. |
| |
| For a description of standard objects and modules, see the |
| \emph{Python Library Reference} document. The \emph{Python Reference |
| Manual} gives a more formal definition of the language. To write |
| extensions in \C{} or \Cpp{}, read the \emph{Extending and Embedding} and |
| \emph{Python/\C{} API} manuals. There are also several books covering |
| Python in depth. |
| |
| This tutorial does not attempt to be comprehensive and cover every |
| single feature, or even every commonly used feature. Instead, it |
| introduces many of Python's most noteworthy features, and will give |
| you a good idea of the language's flavor and style. After reading it, |
| you will be able to read and write Python modules and programs, and |
| you will be ready to learn more about the various Python library |
| modules described in the \emph{Python Library Reference}. |
| |
| \end{abstract} |
| |
| \mytableofcontents |
| |
| \pagenumbering{arabic} |
| |
| |
| \chapter{Whetting Your Appetite} |
| |
| \section{Introduction} |
| |
| If you ever wrote a large shell script, you probably know this |
| feeling: you'd love to add yet another feature, but it's already so |
| slow, and so big, and so complicated; or the feature involves a system |
| call or other function that is only accessible from \C{} \ldots Usually |
| the problem at hand isn't serious enough to warrant rewriting the |
| script in \C{}; perhaps the problem requires variable-length strings or |
| other data types (like sorted lists of file names) that are easy in |
| the shell but lots of work to implement in \C{}, or perhaps you're not |
| sufficiently familiar with \C{}. |
| |
| Another situation: perhaps you have to work with several \C{} libraries, |
| and the usual \C{} write/compile/test/re-compile cycle is too slow. You |
| need to develop software more quickly. Possibly perhaps you've |
| written a program that could use an extension language, and you don't |
| want to design a language, write and debug an interpreter for it, then |
| tie it into your application. |
| |
| In such cases, Python may be just the language for you. Python is |
| simple to use, but it is a real programming language, offering much |
| more structure and support for large programs than the shell has. On |
| the other hand, it also offers much more error checking than \C{}, and, |
| being a \emph{very-high-level language}, it has high-level data types |
| built in, such as flexible arrays and dictionaries that would cost you |
| days to implement efficiently in \C{}. Because of its more general data |
| types Python is applicable to a much larger problem domain than |
| \emph{Awk} or even \emph{Perl}, yet many things are at least as easy |
| in Python as in those languages. |
| |
| Python allows you to split up your program in modules that can be |
| reused in other Python programs. It comes with a large collection of |
| standard modules that you can use as the basis of your programs --- or |
| as examples to start learning to program in Python. There are also |
| built-in modules that provide things like file I/O, system calls, |
| sockets, and even interfaces to GUI toolkits like Tk. |
| |
| Python is an interpreted language, which can save you considerable time |
| during program development because no compilation and linking is |
| necessary. The interpreter can be used interactively, which makes it |
| easy to experiment with features of the language, to write throw-away |
| programs, or to test functions during bottom-up program development. |
| It is also a handy desk calculator. |
| |
| Python allows writing very compact and readable programs. Programs |
| written in Python are typically much shorter than equivalent \C{} |
| programs, for several reasons: |
| \begin{itemize} |
| \item |
| the high-level data types allow you to express complex operations in a |
| single statement; |
| \item |
| statement grouping is done by indentation instead of begin/end |
| brackets; |
| \item |
| no variable or argument declarations are necessary. |
| \end{itemize} |
| |
| Python is \emph{extensible}: if you know how to program in \C{} it is easy |
| to add a new built-in function or module to the interpreter, either to |
| perform critical operations at maximum speed, or to link Python |
| programs to libraries that may only be available in binary form (such |
| as a vendor-specific graphics library). Once you are really hooked, |
| you can link the Python interpreter into an application written in \C{} |
| and use it as an extension or command language for that application. |
| |
| By the way, the language is named after the BBC show ``Monty Python's |
| Flying Circus'' and has nothing to do with nasty reptiles. Making |
| references to Monty Python skits in documentation is not only allowed, |
| it is encouraged! |
| |
| \section{Where From Here} |
| |
| Now that you are all excited about Python, you'll want to examine it |
| in some more detail. Since the best way to learn a language is |
| using it, you are invited here to do so. |
| |
| In the next chapter, the mechanics of using the interpreter are |
| explained. This is rather mundane information, but essential for |
| trying out the examples shown later. |
| |
| The rest of the tutorial introduces various features of the Python |
| language and system though examples, beginning with simple |
| expressions, statements and data types, through functions and modules, |
| and finally touching upon advanced concepts like exceptions |
| and user-defined classes. |
| |
| \chapter{Using the Python Interpreter} |
| |
| \section{Invoking the Interpreter} |
| |
| The Python interpreter is usually installed as \file{/usr/local/bin/python} |
| on those machines where it is available; putting \file{/usr/local/bin} in |
| your \UNIX{} shell's search path makes it possible to start it by |
| typing the command |
| |
| \bcode\begin{verbatim} |
| python |
| \end{verbatim}\ecode |
| % |
| to the shell. Since the choice of the directory where the interpreter |
| lives is an installation option, other places are possible; check with |
| your local Python guru or system administrator. (E.g., |
| \file{/usr/local/python} is a popular alternative location.) |
| |
| Typing an EOF character (Control-D on \UNIX{}, Control-Z or F6 on DOS |
| or Windows) at the primary prompt causes the interpreter to exit with |
| a zero exit status. If that doesn't work, you can exit the |
| interpreter by typing the following commands: \code{import sys ; |
| sys.exit()}. |
| |
| The interpreter's line-editing features usually aren't very |
| sophisticated. On \UNIX{}, whoever installed the interpreter may have |
| enabled support for the GNU readline library, which adds more |
| elaborate interactive editing and history features. Perhaps the |
| quickest check to see whether command line editing is supported is |
| typing Control-P to the first Python prompt you get. If it beeps, you |
| have command line editing; see Appendix A for an introduction to the |
| keys. If nothing appears to happen, or if \code{\^P} is echoed, |
| command line editing isn't available; you'll only be able to use |
| backspace to remove characters from the current line. |
| |
| The interpreter operates somewhat like the \UNIX{} shell: when called |
| with standard input connected to a tty device, it reads and executes |
| commands interactively; when called with a file name argument or with |
| a file as standard input, it reads and executes a \emph{script} from |
| that file. |
| |
| A third way of starting the interpreter is |
| \samp{python -c command [arg] ...}, which |
| executes the statement(s) in \code{command}, analogous to the shell's |
| \code{-c} option. Since Python statements often contain spaces or other |
| characters that are special to the shell, it is best to quote |
| \code{command} in its entirety with double quotes. |
| |
| Note that there is a difference between \samp{python file} and |
| \samp{python <file}. In the latter case, input requests from the |
| program, such as calls to \code{input()} and \code{raw_input()}, are |
| satisfied from \emph{file}. Since this file has already been read |
| until the end by the parser before the program starts executing, the |
| program will encounter EOF immediately. In the former case (which is |
| usually what you want) they are satisfied from whatever file or device |
| is connected to standard input of the Python interpreter. |
| |
| When a script file is used, it is sometimes useful to be able to run |
| the script and enter interactive mode afterwards. This can be done by |
| passing \code{-i} before the script. (This does not work if the script |
| is read from standard input, for the same reason as explained in the |
| previous paragraph.) |
| |
| \subsection{Argument Passing} |
| |
| When known to the interpreter, the script name and additional |
| arguments thereafter are passed to the script in the variable |
| \code{sys.argv}, which is a list of strings. Its length is at least |
| one; when no script and no arguments are given, \code{sys.argv[0]} is |
| an empty string. When the script name is given as \code{'-'} (meaning |
| standard input), \code{sys.argv[0]} is set to \code{'-'}. When \code{-c |
| command} is used, \code{sys.argv[0]} is set to \code{'-c'}. Options |
| found after \code{-c command} are not consumed by the Python |
| interpreter's option processing but left in \code{sys.argv} for the |
| command to handle. |
| |
| \subsection{Interactive Mode} |
| |
| When commands are read from a tty, the interpreter is said to be in |
| \emph{interactive mode}. In this mode it prompts for the next command |
| with the \emph{primary prompt}, usually three greater-than signs |
| (\code{>>>}); for continuation lines it prompts with the |
| \emph{secondary prompt}, |
| by default three dots (\code{...}). |
| |
| The interpreter prints a welcome message stating its version number |
| and a copyright notice before printing the first prompt, e.g.: |
| |
| \bcode\begin{verbatim} |
| python |
| Python 1.5b1 (#1, Dec 3 1997, 00:02:06) [GCC 2.7.2.2] on sunos5 |
| Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam |
| >>> |
| \end{verbatim}\ecode |
| |
| \section{The Interpreter and its Environment} |
| |
| \subsection{Error Handling} |
| |
| When an error occurs, the interpreter prints an error |
| message and a stack trace. In interactive mode, it then returns to |
| the primary prompt; when input came from a file, it exits with a |
| nonzero exit status after printing |
| the stack trace. (Exceptions handled by an \code{except} clause in a |
| \code{try} statement are not errors in this context.) Some errors are |
| unconditionally fatal and cause an exit with a nonzero exit; this |
| applies to internal inconsistencies and some cases of running out of |
| memory. All error messages are written to the standard error stream; |
| normal output from the executed commands is written to standard |
| output. |
| |
| Typing the interrupt character (usually Control-C or DEL) to the |
| primary or secondary prompt cancels the input and returns to the |
| primary prompt.% |
| \footnote{ |
| A problem with the GNU Readline package may prevent this. |
| } |
| Typing an interrupt while a command is executing raises the |
| \code{KeyboardInterrupt} exception, which may be handled by a |
| \code{try} statement. |
| |
| \subsection{Executable Python scripts} |
| |
| On BSD'ish \UNIX{} systems, Python scripts can be made directly |
| executable, like shell scripts, by putting the line |
| |
| \bcode\begin{verbatim} |
| #! /usr/bin/env python |
| \end{verbatim}\ecode |
| % |
| (assuming that the interpreter is on the user's PATH) at the beginning |
| of the script and giving the file an executable mode. The \code{\#!} |
| must be the first two characters of the file. |
| |
| \subsection{The Interactive Startup File} |
| |
| XXX This should probably be dumped in an appendix, since most people |
| don't use Python interactively in non-trivial ways. |
| |
| When you use Python interactively, it is frequently handy to have some |
| standard commands executed every time the interpreter is started. You |
| can do this by setting an environment variable named |
| \code{PYTHONSTARTUP} to the name of a file containing your start-up |
| commands. This is similar to the \file{.profile} feature of the \UNIX{} |
| shells. |
| |
| This file is only read in interactive sessions, not when Python reads |
| commands from a script, and not when \file{/dev/tty} is given as the |
| explicit source of commands (which otherwise behaves like an |
| interactive session). It is executed in the same name space where |
| interactive commands are executed, so that objects that it defines or |
| imports can be used without qualification in the interactive session. |
| You can also change the prompts \code{sys.ps1} and \code{sys.ps2} in |
| this file. |
| |
| If you want to read an additional start-up file from the current |
| directory, you can program this in the global start-up file, e.g. |
| \code{execfile('.pythonrc')}. If you want to use the startup file |
| in a script, you must write this explicitly in the script, e.g. |
| \code{import os;} \code{execfile(os.environ['PYTHONSTARTUP'])}. |
| |
| \chapter{An Informal Introduction to Python} |
| |
| In the following examples, input and output are distinguished by the |
| presence or absence of prompts (\code{>>>} and \code{...}): to repeat |
| the example, you must type everything after the prompt, when the |
| prompt appears; lines that do not begin with a prompt are output from |
| the interpreter.% |
| %\footnote{ |
| % I'd prefer to use different fonts to distinguish input |
| % from output, but the amount of LaTeX hacking that would require |
| % is currently beyond my ability. |
| %} |
| Note that a secondary prompt on a line by itself in an example means |
| you must type a blank line; this is used to end a multi-line command. |
| |
| \section{Using Python as a Calculator} |
| |
| Let's try some simple Python commands. Start the interpreter and wait |
| for the primary prompt, \code{>>>}. (It shouldn't take long.) |
| |
| \subsection{Numbers} |
| |
| The interpreter acts as a simple calculator: you can type an |
| expression at it and it will write the value. Expression syntax is |
| straightforward: the operators \code{+}, \code{-}, \code{*} and \code{/} |
| work just like in most other languages (e.g., Pascal or \C{}); parentheses |
| can be used for grouping. For example: |
| |
| \bcode\begin{verbatim} |
| >>> 2+2 |
| 4 |
| >>> # This is a comment |
| ... 2+2 |
| 4 |
| >>> 2+2 # and a comment on the same line as code |
| 4 |
| >>> (50-5*6)/4 |
| 5 |
| >>> # Integer division returns the floor: |
| ... 7/3 |
| 2 |
| >>> 7/-3 |
| -3 |
| >>> |
| \end{verbatim}\ecode |
| % |
| Like in \C{}, the equal sign (\code{=}) is used to assign a value to a |
| variable. The value of an assignment is not written: |
| |
| \bcode\begin{verbatim} |
| >>> width = 20 |
| >>> height = 5*9 |
| >>> width * height |
| 900 |
| >>> |
| \end{verbatim}\ecode |
| % |
| A value can be assigned to several variables simultaneously: |
| |
| \bcode\begin{verbatim} |
| >>> x = y = z = 0 # Zero x, y and z |
| >>> x |
| 0 |
| >>> y |
| 0 |
| >>> z |
| 0 |
| >>> |
| \end{verbatim}\ecode |
| % |
| There is full support for floating point; operators with mixed type |
| operands convert the integer operand to floating point: |
| |
| \bcode\begin{verbatim} |
| >>> 4 * 2.5 / 3.3 |
| 3.0303030303 |
| >>> 7.0 / 2 |
| 3.5 |
| \end{verbatim}\ecode |
| % |
| Complex numbers are also supported; imaginary numbers are written with |
| a suffix of \code{'j'} or \code{'J'}. Complex numbers with a nonzero |
| real component are written as \code{(\var{real}+\var{imag}j)}, or can |
| be created with the \code{complex(\var{real}, \var{imag})} function. |
| |
| \bcode\begin{verbatim} |
| >>> 1j * 1J |
| (-1+0j) |
| >>> 1j * complex(0,1) |
| (-1+0j) |
| >>> 3+1j*3 |
| (3+3j) |
| >>> (3+1j)*3 |
| (9+3j) |
| >>> (1+2j)/(1+1j) |
| (1.5+0.5j) |
| \end{verbatim}\ecode |
| % |
| Complex numbers are always represented as two floating point numbers, |
| the real and imaginary part. To extract these parts from a complex |
| number \code{z}, use \code{z.real} and \code{z.imag}. |
| |
| \bcode\begin{verbatim} |
| >>> a=1.5+0.5j |
| >>> a.real |
| 1.5 |
| >>> a.imag |
| 0.5 |
| \end{verbatim}\ecode |
| % |
| The conversion functions to floating point and integer |
| (\code{float()}, \code{int()} and \code{long()}) don't work for |
| complex numbers --- there is no one correct way to convert a complex |
| number to a real number. Use \code{abs(z)} to get its magnitude (as a |
| float) or \code{z.real} to get its real part. |
| |
| \bcode\begin{verbatim} |
| >>> a=1.5+0.5j |
| >>> float(a) |
| Traceback (innermost last): |
| File "<stdin>", line 1, in ? |
| TypeError: can't convert complex to float; use e.g. abs(z) |
| >>> a.real |
| 1.5 |
| >>> abs(a) |
| 1.58113883008 |
| \end{verbatim}\ecode |
| % |
| In interactive mode, the last printed expression is assigned to the |
| variable \code{_}. This means that when you are using Python as a |
| desk calculator, it is somewhat easier to continue calculations, for |
| example: |
| |
| \begin{verbatim} |
| >>> tax = 17.5 / 100 |
| >>> price = 3.50 |
| >>> price * tax |
| 0.6125 |
| >>> price + _ |
| 4.1125 |
| >>> round(_, 2) |
| 4.11 |
| \end{verbatim} |
| |
| This variable should be treated as read-only by the user. Don't |
| explicitly assign a value to it --- you would create an independent |
| local variable with the same name masking the built-in variable with |
| its magic behavior. |
| |
| \subsection{Strings} |
| |
| Besides numbers, Python can also manipulate strings, which can be |
| expressed in several ways. They can be enclosed in single quotes or |
| double quotes: |
| |
| \bcode\begin{verbatim} |
| >>> 'spam eggs' |
| 'spam eggs' |
| >>> 'doesn\'t' |
| "doesn't" |
| >>> "doesn't" |
| "doesn't" |
| >>> '"Yes," he said.' |
| '"Yes," he said.' |
| >>> "\"Yes,\" he said." |
| '"Yes," he said.' |
| >>> '"Isn\'t," she said.' |
| '"Isn\'t," she said.' |
| >>> |
| \end{verbatim}\ecode |
| % |
| String literals can span multiple lines in several ways. Newlines can be escaped with backslashes, e.g. |
| |
| \begin{verbatim} |
| hello = "This is a rather long string containing\n\ |
| several lines of text just as you would do in C.\n\ |
| Note that whitespace at the beginning of the line is\ |
| significant.\n" |
| print hello |
| \end{verbatim} |
| |
| which would print the following: |
| \begin{verbatim} |
| This is a rather long string containing |
| several lines of text just as you would do in C. |
| Note that whitespace at the beginning of the line is significant. |
| \end{verbatim} |
| |
| Or, strings can be surrounded in a pair of matching triple-quotes: |
| \code{"""} or \code {'''}. End of lines do not need to be escaped |
| when using triple-quotes, but they will be included in the string. |
| |
| \begin{verbatim} |
| print """ |
| Usage: thingy [OPTIONS] |
| -h Display this usage message |
| -H hostname Hostname to connect to |
| """ |
| \end{verbatim} |
| |
| produces the following output: |
| |
| \bcode\begin{verbatim} |
| Usage: thingy [OPTIONS] |
| -h Display this usage message |
| -H hostname Hostname to connect to |
| \end{verbatim}\ecode |
| % |
| The interpreter prints the result of string operations in the same way |
| as they are typed for input: inside quotes, and with quotes and other |
| funny characters escaped by backslashes, to show the precise |
| value. The string is enclosed in double quotes if the string contains |
| a single quote and no double quotes, else it's enclosed in single |
| quotes. (The \code{print} statement, described later, can be used to |
| write strings without quotes or escapes.) |
| |
| Strings can be concatenated (glued together) with the \code{+} |
| operator, and repeated with \code{*}: |
| |
| \bcode\begin{verbatim} |
| >>> word = 'Help' + 'A' |
| >>> word |
| 'HelpA' |
| >>> '<' + word*5 + '>' |
| '<HelpAHelpAHelpAHelpAHelpA>' |
| >>> |
| \end{verbatim}\ecode |
| % |
| Two string literals next to each other are automatically concatenated; |
| the first line above could also have been written \code{word = 'Help' |
| 'A'}; this only works with two literals, not with arbitrary string expressions. |
| |
| Strings can be subscripted (indexed); like in \C{}, the first character |
| of a string has subscript (index) 0. There is no separate character |
| type; a character is simply a string of size one. Like in Icon, |
| substrings can be specified with the \emph{slice} notation: two indices |
| separated by a colon. |
| |
| \bcode\begin{verbatim} |
| >>> word[4] |
| 'A' |
| >>> word[0:2] |
| 'He' |
| >>> word[2:4] |
| 'lp' |
| >>> |
| \end{verbatim}\ecode |
| % |
| Slice indices have useful defaults; an omitted first index defaults to |
| zero, an omitted second index defaults to the size of the string being |
| sliced. |
| |
| \bcode\begin{verbatim} |
| >>> word[:2] # The first two characters |
| 'He' |
| >>> word[2:] # All but the first two characters |
| 'lpA' |
| >>> |
| \end{verbatim}\ecode |
| % |
| Here's a useful invariant of slice operations: \code{s[:i] + s[i:]} |
| equals \code{s}. |
| |
| \bcode\begin{verbatim} |
| >>> word[:2] + word[2:] |
| 'HelpA' |
| >>> word[:3] + word[3:] |
| 'HelpA' |
| >>> |
| \end{verbatim}\ecode |
| % |
| Degenerate slice indices are handled gracefully: an index that is too |
| large is replaced by the string size, an upper bound smaller than the |
| lower bound returns an empty string. |
| |
| \bcode\begin{verbatim} |
| >>> word[1:100] |
| 'elpA' |
| >>> word[10:] |
| '' |
| >>> word[2:1] |
| '' |
| >>> |
| \end{verbatim}\ecode |
| % |
| Indices may be negative numbers, to start counting from the right. |
| For example: |
| |
| \bcode\begin{verbatim} |
| >>> word[-1] # The last character |
| 'A' |
| >>> word[-2] # The last-but-one character |
| 'p' |
| >>> word[-2:] # The last two characters |
| 'pA' |
| >>> word[:-2] # All but the last two characters |
| 'Hel' |
| >>> |
| \end{verbatim}\ecode |
| % |
| But note that -0 is really the same as 0, so it does not count from |
| the right! |
| |
| \bcode\begin{verbatim} |
| >>> word[-0] # (since -0 equals 0) |
| 'H' |
| >>> |
| \end{verbatim}\ecode |
| % |
| Out-of-range negative slice indices are truncated, but don't try this |
| for single-element (non-slice) indices: |
| |
| \bcode\begin{verbatim} |
| >>> word[-100:] |
| 'HelpA' |
| >>> word[-10] # error |
| Traceback (innermost last): |
| File "<stdin>", line 1 |
| IndexError: string index out of range |
| >>> |
| \end{verbatim}\ecode |
| % |
| The best way to remember how slices work is to think of the indices as |
| pointing \emph{between} characters, with the left edge of the first |
| character numbered 0. Then the right edge of the last character of a |
| string of \var{n} characters has index \var{n}, for example: |
| |
| \bcode\begin{verbatim} |
| +---+---+---+---+---+ |
| | H | e | l | p | A | |
| +---+---+---+---+---+ |
| 0 1 2 3 4 5 |
| -5 -4 -3 -2 -1 |
| \end{verbatim}\ecode |
| % |
| The first row of numbers gives the position of the indices 0...5 in |
| the string; the second row gives the corresponding negative indices. |
| The slice from \var{i} to \var{j} consists of all characters between |
| the edges labeled \var{i} and \var{j}, respectively. |
| |
| For nonnegative indices, the length of a slice is the difference of |
| the indices, if both are within bounds, e.g., the length of |
| \code{word[1:3]} is 2. |
| |
| The built-in function \code{len()} returns the length of a string: |
| |
| \bcode\begin{verbatim} |
| >>> s = 'supercalifragilisticexpialidocious' |
| >>> len(s) |
| 34 |
| >>> |
| \end{verbatim}\ecode |
| |
| \subsection{Lists} |
| |
| Python knows a number of \emph{compound} data types, used to group |
| together other values. The most versatile is the \emph{list}, which |
| can be written as a list of comma-separated values (items) between |
| square brackets. List items need not all have the same type. |
| |
| \bcode\begin{verbatim} |
| >>> a = ['spam', 'eggs', 100, 1234] |
| >>> a |
| ['spam', 'eggs', 100, 1234] |
| >>> |
| \end{verbatim}\ecode |
| % |
| Like string indices, list indices start at 0, and lists can be sliced, |
| concatenated and so on: |
| |
| \bcode\begin{verbatim} |
| >>> a[0] |
| 'spam' |
| >>> a[3] |
| 1234 |
| >>> a[-2] |
| 100 |
| >>> a[1:-1] |
| ['eggs', 100] |
| >>> a[:2] + ['bacon', 2*2] |
| ['spam', 'eggs', 'bacon', 4] |
| >>> 3*a[:3] + ['Boe!'] |
| ['spam', 'eggs', 100, 'spam', 'eggs', 100, 'spam', 'eggs', 100, 'Boe!'] |
| >>> |
| \end{verbatim}\ecode |
| % |
| Unlike strings, which are \emph{immutable}, it is possible to change |
| individual elements of a list: |
| |
| \bcode\begin{verbatim} |
| >>> a |
| ['spam', 'eggs', 100, 1234] |
| >>> a[2] = a[2] + 23 |
| >>> a |
| ['spam', 'eggs', 123, 1234] |
| >>> |
| \end{verbatim}\ecode |
| % |
| Assignment to slices is also possible, and this can even change the size |
| of the list: |
| |
| \bcode\begin{verbatim} |
| >>> # Replace some items: |
| ... a[0:2] = [1, 12] |
| >>> a |
| [1, 12, 123, 1234] |
| >>> # Remove some: |
| ... a[0:2] = [] |
| >>> a |
| [123, 1234] |
| >>> # Insert some: |
| ... a[1:1] = ['bletch', 'xyzzy'] |
| >>> a |
| [123, 'bletch', 'xyzzy', 1234] |
| >>> a[:0] = a # Insert (a copy of) itself at the beginning |
| >>> a |
| [123, 'bletch', 'xyzzy', 1234, 123, 'bletch', 'xyzzy', 1234] |
| >>> |
| \end{verbatim}\ecode |
| % |
| The built-in function \code{len()} also applies to lists: |
| |
| \bcode\begin{verbatim} |
| >>> len(a) |
| 8 |
| >>> |
| \end{verbatim}\ecode |
| % |
| It is possible to nest lists (create lists containing other lists), |
| for example: |
| |
| \bcode\begin{verbatim} |
| >>> q = [2, 3] |
| >>> p = [1, q, 4] |
| >>> len(p) |
| 3 |
| >>> p[1] |
| [2, 3] |
| >>> p[1][0] |
| 2 |
| >>> p[1].append('xtra') # See section 5.1 |
| >>> p |
| [1, [2, 3, 'xtra'], 4] |
| >>> q |
| [2, 3, 'xtra'] |
| >>> |
| \end{verbatim}\ecode |
| % |
| Note that in the last example, \code{p[1]} and \code{q} really refer to |
| the same object! We'll come back to \emph{object semantics} later. |
| |
| \section{First Steps Towards Programming} |
| |
| Of course, we can use Python for more complicated tasks than adding |
| two and two together. For instance, we can write an initial |
| subsequence of the \emph{Fibonacci} series as follows: |
| |
| \bcode\begin{verbatim} |
| >>> # Fibonacci series: |
| ... # the sum of two elements defines the next |
| ... a, b = 0, 1 |
| >>> while b < 10: |
| ... print b |
| ... a, b = b, a+b |
| ... |
| 1 |
| 1 |
| 2 |
| 3 |
| 5 |
| 8 |
| >>> |
| \end{verbatim}\ecode |
| % |
| This example introduces several new features. |
| |
| \begin{itemize} |
| |
| \item |
| The first line contains a \emph{multiple assignment}: the variables |
| \code{a} and \code{b} simultaneously get the new values 0 and 1. On the |
| last line this is used again, demonstrating that the expressions on |
| the right-hand side are all evaluated first before any of the |
| assignments take place. |
| |
| \item |
| The \code{while} loop executes as long as the condition (here: \code{b < |
| 10}) remains true. In Python, like in \C{}, any non-zero integer value is |
| true; zero is false. The condition may also be a string or list value, |
| in fact any sequence; anything with a non-zero length is true, empty |
| sequences are false. The test used in the example is a simple |
| comparison. The standard comparison operators are written the same as |
| in \C{}: \code{<}, \code{>}, \code{==}, \code{<=}, \code{>=} and \code{!=}. |
| |
| \item |
| The \emph{body} of the loop is \emph{indented}: indentation is Python's |
| way of grouping statements. Python does not (yet!) provide an |
| intelligent input line editing facility, so you have to type a tab or |
| space(s) for each indented line. In practice you will prepare more |
| complicated input for Python with a text editor; most text editors have |
| an auto-indent facility. When a compound statement is entered |
| interactively, it must be followed by a blank line to indicate |
| completion (since the parser cannot guess when you have typed the last |
| line). |
| |
| \item |
| The \code{print} statement writes the value of the expression(s) it is |
| given. It differs from just writing the expression you want to write |
| (as we did earlier in the calculator examples) in the way it handles |
| multiple expressions and strings. Strings are printed without quotes, |
| and a space is inserted between items, so you can format things nicely, |
| like this: |
| |
| \bcode\begin{verbatim} |
| >>> i = 256*256 |
| >>> print 'The value of i is', i |
| The value of i is 65536 |
| >>> |
| \end{verbatim}\ecode |
| % |
| A trailing comma avoids the newline after the output: |
| |
| \bcode\begin{verbatim} |
| >>> a, b = 0, 1 |
| >>> while b < 1000: |
| ... print b, |
| ... a, b = b, a+b |
| ... |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 |
| >>> |
| \end{verbatim}\ecode |
| % |
| Note that the interpreter inserts a newline before it prints the next |
| prompt if the last line was not completed. |
| |
| \end{itemize} |
| |
| |
| \chapter{More Control Flow Tools} |
| |
| Besides the \code{while} statement just introduced, Python knows the |
| usual control flow statements known from other languages, with some |
| twists. |
| |
| \section{If Statements} |
| |
| Perhaps the most well-known statement type is the \code{if} statement. |
| For example: |
| |
| \bcode\begin{verbatim} |
| >>> if x < 0: |
| ... x = 0 |
| ... print 'Negative changed to zero' |
| ... elif x == 0: |
| ... print 'Zero' |
| ... elif x == 1: |
| ... print 'Single' |
| ... else: |
| ... print 'More' |
| ... |
| \end{verbatim}\ecode |
| % |
| There can be zero or more \code{elif} parts, and the \code{else} part is |
| optional. The keyword `\code{elif}' is short for `\code{else if}', and is |
| useful to avoid excessive indentation. An \code{if...elif...elif...} |
| sequence is a substitute for the \emph{switch} or \emph{case} statements |
| found in other languages. |
| |
| \section{For Statements} |
| |
| The \code{for} statement in Python differs a bit from what you may be |
| used to in \C{} or Pascal. Rather than always iterating over an |
| arithmetic progression of numbers (like in Pascal), or leaving the user |
| completely free in the iteration test and step (as \C{}), Python's |
| \code{for} statement iterates over the items of any sequence (e.g., a |
| list or a string), in the order that they appear in the sequence. For |
| example (no pun intended): |
| |
| \bcode\begin{verbatim} |
| >>> # Measure some strings: |
| ... a = ['cat', 'window', 'defenestrate'] |
| >>> for x in a: |
| ... print x, len(x) |
| ... |
| cat 3 |
| window 6 |
| defenestrate 12 |
| >>> |
| \end{verbatim}\ecode |
| % |
| It is not safe to modify the sequence being iterated over in the loop |
| (this can only happen for mutable sequence types, i.e., lists). If |
| you need to modify the list you are iterating over, e.g., duplicate |
| selected items, you must iterate over a copy. The slice notation |
| makes this particularly convenient: |
| |
| \bcode\begin{verbatim} |
| >>> for x in a[:]: # make a slice copy of the entire list |
| ... if len(x) > 6: a.insert(0, x) |
| ... |
| >>> a |
| ['defenestrate', 'cat', 'window', 'defenestrate'] |
| >>> |
| \end{verbatim}\ecode |
| |
| \section{The \sectcode{range()} Function} |
| |
| If you do need to iterate over a sequence of numbers, the built-in |
| function \code{range()} comes in handy. It generates lists containing |
| arithmetic progressions, e.g.: |
| |
| \bcode\begin{verbatim} |
| >>> range(10) |
| [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] |
| >>> |
| \end{verbatim}\ecode |
| % |
| The given end point is never part of the generated list; \code{range(10)} |
| generates a list of 10 values, exactly the legal indices for items of a |
| sequence of length 10. It is possible to let the range start at another |
| number, or to specify a different increment (even negative): |
| |
| \bcode\begin{verbatim} |
| >>> range(5, 10) |
| [5, 6, 7, 8, 9] |
| >>> range(0, 10, 3) |
| [0, 3, 6, 9] |
| >>> range(-10, -100, -30) |
| [-10, -40, -70] |
| >>> |
| \end{verbatim}\ecode |
| % |
| To iterate over the indices of a sequence, combine \code{range()} and |
| \code{len()} as follows: |
| |
| \bcode\begin{verbatim} |
| >>> a = ['Mary', 'had', 'a', 'little', 'lamb'] |
| >>> for i in range(len(a)): |
| ... print i, a[i] |
| ... |
| 0 Mary |
| 1 had |
| 2 a |
| 3 little |
| 4 lamb |
| >>> |
| \end{verbatim}\ecode |
| |
| \section{Break and Continue Statements, and Else Clauses on Loops} |
| |
| The \code{break} statement, like in \C{}, breaks out of the smallest |
| enclosing \code{for} or \code{while} loop. |
| |
| The \code{continue} statement, also borrowed from \C{}, continues with the |
| next iteration of the loop. |
| |
| Loop statements may have an \code{else} clause; it is executed when the |
| loop terminates through exhaustion of the list (with \code{for}) or when |
| the condition becomes false (with \code{while}), but not when the loop is |
| terminated by a \code{break} statement. This is exemplified by the |
| following loop, which searches for prime numbers: |
| |
| \bcode\begin{verbatim} |
| >>> for n in range(2, 10): |
| ... for x in range(2, n): |
| ... if n % x == 0: |
| ... print n, 'equals', x, '*', n/x |
| ... break |
| ... else: |
| ... print n, 'is a prime number' |
| ... |
| 2 is a prime number |
| 3 is a prime number |
| 4 equals 2 * 2 |
| 5 is a prime number |
| 6 equals 2 * 3 |
| 7 is a prime number |
| 8 equals 2 * 4 |
| 9 equals 3 * 3 |
| >>> |
| \end{verbatim}\ecode |
| |
| \section{Pass Statements} |
| |
| The \code{pass} statement does nothing. |
| It can be used when a statement is required syntactically but the |
| program requires no action. |
| For example: |
| |
| \bcode\begin{verbatim} |
| >>> while 1: |
| ... pass # Busy-wait for keyboard interrupt |
| ... |
| \end{verbatim}\ecode |
| |
| \section{Defining Functions} |
| |
| We can create a function that writes the Fibonacci series to an |
| arbitrary boundary: |
| |
| \bcode\begin{verbatim} |
| >>> def fib(n): # write Fibonacci series up to n |
| ... "Print a Fibonacci series up to n" |
| ... a, b = 0, 1 |
| ... while b < n: |
| ... print b, |
| ... a, b = b, a+b |
| ... |
| >>> # Now call the function we just defined: |
| ... fib(2000) |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597 |
| >>> |
| \end{verbatim}\ecode |
| % |
| The keyword \code{def} introduces a function \emph{definition}. It must |
| be followed by the function name and the parenthesized list of formal |
| parameters. The statements that form the body of the function start |
| at the next line, indented by a tab stop. The first statement of the |
| function body can optionally be a string literal; this string literal |
| is the function's documentation string, or \dfn{docstring}. There are |
| tools which use docstrings to automatically produce printed |
| documentation, or to let the user interactively browse through code; |
| it's good practice to include docstrings in code that you write, so |
| try to make a habit of it. |
| |
| The \emph{execution} of a function introduces a new symbol table used |
| for the local variables of the function. More precisely, all variable |
| assignments in a function store the value in the local symbol table; |
| whereas variable references first look in the local symbol table, then |
| in the global symbol table, and then in the table of built-in names. |
| Thus, |
| global variables cannot be directly assigned a value within a |
| function (unless named in a \code{global} statement), although |
| they may be referenced. |
| |
| The actual parameters (arguments) to a function call are introduced in |
| the local symbol table of the called function when it is called; thus, |
| arguments are passed using \emph{call by value}.% |
| \footnote{ |
| Actually, \emph{call by object reference} would be a better |
| description, since if a mutable object is passed, the caller |
| will see any changes the callee makes to it (e.g., items |
| inserted into a list). |
| } |
| When a function calls another function, a new local symbol table is |
| created for that call. |
| |
| A function definition introduces the function name in the |
| current |
| symbol table. The value |
| of the function name |
| has a type that is recognized by the interpreter as a user-defined |
| function. This value can be assigned to another name which can then |
| also be used as a function. This serves as a general renaming |
| mechanism: |
| |
| \bcode\begin{verbatim} |
| >>> fib |
| <function object at 10042ed0> |
| >>> f = fib |
| >>> f(100) |
| 1 1 2 3 5 8 13 21 34 55 89 |
| >>> |
| \end{verbatim}\ecode |
| % |
| You might object that \code{fib} is not a function but a procedure. In |
| Python, like in \C{}, procedures are just functions that don't return a |
| value. In fact, technically speaking, procedures do return a value, |
| albeit a rather boring one. This value is called \code{None} (it's a |
| built-in name). Writing the value \code{None} is normally suppressed by |
| the interpreter if it would be the only value written. You can see it |
| if you really want to: |
| |
| \bcode\begin{verbatim} |
| >>> print fib(0) |
| None |
| >>> |
| \end{verbatim}\ecode |
| % |
| It is simple to write a function that returns a list of the numbers of |
| the Fibonacci series, instead of printing it: |
| |
| \bcode\begin{verbatim} |
| >>> def fib2(n): # return Fibonacci series up to n |
| ... "Return a list containing the Fibonacci series up to n" |
| ... result = [] |
| ... a, b = 0, 1 |
| ... while b < n: |
| ... result.append(b) # see below |
| ... a, b = b, a+b |
| ... return result |
| ... |
| >>> f100 = fib2(100) # call it |
| >>> f100 # write the result |
| [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89] |
| >>> |
| \end{verbatim}\ecode |
| % |
| This example, as usual, demonstrates some new Python features: |
| |
| \begin{itemize} |
| |
| \item |
| The \code{return} statement returns with a value from a function. |
| \code{return} without an expression argument is used to return from |
| the middle of a procedure (falling off the end also returns from a |
| procedure), in which case the \code{None} value is returned. |
| |
| \item |
| The statement \code{result.append(b)} calls a \emph{method} of the list |
| object \code{result}. A method is a function that `belongs' to an |
| object and is named \code{obj.methodname}, where \code{obj} is some |
| object (this may be an expression), and \code{methodname} is the name |
| of a method that is defined by the object's type. Different types |
| define different methods. Methods of different types may have the |
| same name without causing ambiguity. (It is possible to define your |
| own object types and methods, using \emph{classes}, as discussed later |
| in this tutorial.) |
| The method \code{append} shown in the example, is defined for |
| list objects; it adds a new element at the end of the list. In this |
| example |
| it is equivalent to \code{result = result + [b]}, but more efficient. |
| |
| \end{itemize} |
| |
| \section{More on Defining Functions} |
| |
| It is also possible to define functions with a variable number of |
| arguments. There are three forms, which can be combined. |
| |
| \subsection{Default Argument Values} |
| |
| The most useful form is to specify a default value for one or more |
| arguments. This creates a function that can be called with fewer |
| arguments than it is defined, e.g. |
| |
| \begin{verbatim} |
| def ask_ok(prompt, retries=4, complaint='Yes or no, please!'): |
| while 1: |
| ok = raw_input(prompt) |
| if ok in ('y', 'ye', 'yes'): return 1 |
| if ok in ('n', 'no', 'nop', 'nope'): return 0 |
| retries = retries - 1 |
| if retries < 0: raise IOError, 'refusenik user' |
| print complaint |
| \end{verbatim} |
| |
| This function can be called either like this: |
| \code{ask_ok('Do you really want to quit?')} or like this: |
| \code{ask_ok('OK to overwrite the file?', 2)}. |
| |
| The default values are evaluated at the point of function definition |
| in the \emph{defining} scope, so that e.g. |
| |
| \begin{verbatim} |
| i = 5 |
| def f(arg = i): print arg |
| i = 6 |
| f() |
| \end{verbatim} |
| |
| will print \code{5}. |
| |
| \subsection{Keyword Arguments} |
| |
| Functions can also be called using |
| keyword arguments of the form \code{\var{keyword} = \var{value}}. For |
| instance, the following function: |
| |
| \begin{verbatim} |
| def parrot(voltage, state='a stiff', action='voom', type='Norwegian Blue'): |
| print "-- This parrot wouldn't", action, |
| print "if you put", voltage, "Volts through it." |
| print "-- Lovely plumage, the", type |
| print "-- It's", state, "!" |
| \end{verbatim} |
| |
| could be called in any of the following ways: |
| |
| \begin{verbatim} |
| parrot(1000) |
| parrot(action = 'VOOOOOM', voltage = 1000000) |
| parrot('a thousand', state = 'pushing up the daisies') |
| parrot('a million', 'bereft of life', 'jump') |
| \end{verbatim} |
| |
| but the following calls would all be invalid: |
| |
| \begin{verbatim} |
| parrot() # required argument missing |
| parrot(voltage=5.0, 'dead') # non-keyword argument following keyword |
| parrot(110, voltage=220) # duplicate value for argument |
| parrot(actor='John Cleese') # unknown keyword |
| \end{verbatim} |
| |
| In general, an argument list must have any positional arguments |
| followed by any keyword arguments, where the keywords must be chosen |
| from the formal parameter names. It's not important whether a formal |
| parameter has a default value or not. No argument must receive a |
| value more than once --- formal parameter names corresponding to |
| positional arguments cannot be used as keywords in the same calls. |
| |
| When a final formal parameter of the form \code{**\var{name}} is |
| present, it receives a dictionary containing all keyword arguments |
| whose keyword doesn't correspond to a formal parameter. This may be |
| combined with a formal parameter of the form \code{*\var{name}} |
| (described in the next subsection) which receives a tuple containing |
| the positional arguments beyond the formal parameter list. |
| (\code{*\var{name}} must occur before \code{**\var{name}}.) For |
| example, if we define a function like this: |
| |
| \begin{verbatim} |
| def cheeseshop(kind, *arguments, **keywords): |
| print "-- Do you have any", kind, '?' |
| print "-- I'm sorry, we're all out of", kind |
| for arg in arguments: print arg |
| print '-'*40 |
| for kw in keywords.keys(): print kw, ':', keywords[kw] |
| \end{verbatim} |
| |
| It could be called like this: |
| |
| \begin{verbatim} |
| cheeseshop('Limburger', "It's very runny, sir.", |
| "It's really very, VERY runny, sir.", |
| client='John Cleese', |
| shopkeeper='Michael Palin', |
| sketch='Cheese Shop Sketch') |
| \end{verbatim} |
| |
| and of course it would print: |
| |
| \begin{verbatim} |
| -- Do you have any Limburger ? |
| -- I'm sorry, we're all out of Limburger |
| It's very runny, sir. |
| It's really very, VERY runny, sir. |
| ---------------------------------------- |
| client : John Cleese |
| shopkeeper : Michael Palin |
| sketch : Cheese Shop Sketch |
| \end{verbatim} |
| |
| \subsection{Arbitrary Argument Lists} |
| |
| Finally, the least frequently used option is to specify that a |
| function can be called with an arbitrary number of arguments. These |
| arguments will be wrapped up in a tuple. Before the variable number |
| of arguments, zero or more normal arguments may occur. |
| |
| \begin{verbatim} |
| def fprintf(file, format, *args): |
| file.write(format % args) |
| \end{verbatim} |
| |
| \chapter{Data Structures} |
| |
| This chapter describes some things you've learned about already in |
| more detail, and adds some new things as well. |
| |
| \section{More on Lists} |
| |
| The list data type has some more methods. Here are all of the methods |
| of lists objects: |
| |
| \begin{description} |
| |
| \item[\code{insert(i, x)}] |
| Insert an item at a given position. The first argument is the index of |
| the element before which to insert, so \code{a.insert(0, x)} inserts at |
| the front of the list, and \code{a.insert(len(a), x)} is equivalent to |
| \code{a.append(x)}. |
| |
| \item[\code{append(x)}] |
| Equivalent to \code{a.insert(len(a), x)}. |
| |
| \item[\code{index(x)}] |
| Return the index in the list of the first item whose value is \code{x}. |
| It is an error if there is no such item. |
| |
| \item[\code{remove(x)}] |
| Remove the first item from the list whose value is \code{x}. |
| It is an error if there is no such item. |
| |
| \item[\code{sort()}] |
| Sort the items of the list, in place. |
| |
| \item[\code{reverse()}] |
| Reverse the elements of the list, in place. |
| |
| \item[\code{count(x)}] |
| Return the number of times \code{x} appears in the list. |
| |
| \end{description} |
| |
| An example that uses all list methods: |
| |
| \bcode\begin{verbatim} |
| >>> a = [66.6, 333, 333, 1, 1234.5] |
| >>> print a.count(333), a.count(66.6), a.count('x') |
| 2 1 0 |
| >>> a.insert(2, -1) |
| >>> a.append(333) |
| >>> a |
| [66.6, 333, -1, 333, 1, 1234.5, 333] |
| >>> a.index(333) |
| 1 |
| >>> a.remove(333) |
| >>> a |
| [66.6, -1, 333, 1, 1234.5, 333] |
| >>> a.reverse() |
| >>> a |
| [333, 1234.5, 1, 333, -1, 66.6] |
| >>> a.sort() |
| >>> a |
| [-1, 1, 66.6, 333, 333, 1234.5] |
| >>> |
| \end{verbatim}\ecode |
| |
| \subsection{Functional Programming Tools} |
| |
| There are three built-in functions that are very useful when used with |
| lists: \code{filter()}, \code{map()}, and \code{reduce()}. |
| |
| \code{filter(function, sequence)} returns a sequence (of the same |
| type, if possible) consisting of those items from the sequence for |
| which \code{function(item)} is true. For example, to compute some |
| primes: |
| |
| \begin{verbatim} |
| >>> def f(x): return x%2 != 0 and x%3 != 0 |
| ... |
| >>> filter(f, range(2, 25)) |
| [5, 7, 11, 13, 17, 19, 23] |
| >>> |
| \end{verbatim} |
| |
| \code{map(function, sequence)} calls \code{function(item)} for each of |
| the sequence's items and returns a list of the return values. For |
| example, to compute some cubes: |
| |
| \begin{verbatim} |
| >>> def cube(x): return x*x*x |
| ... |
| >>> map(cube, range(1, 11)) |
| [1, 8, 27, 64, 125, 216, 343, 512, 729, 1000] |
| >>> |
| \end{verbatim} |
| |
| More than one sequence may be passed; the function must then have as |
| many arguments as there are sequences and is called with the |
| corresponding item from each sequence (or \verb\None\ if some sequence |
| is shorter than another). If \verb\None\ is passed for the function, |
| a function returning its argument(s) is substituted. |
| |
| Combining these two special cases, we see that |
| \verb\map(None, list1, list2)\ is a convenient way of turning a pair |
| of lists into a list of pairs. For example: |
| |
| \begin{verbatim} |
| >>> seq = range(8) |
| >>> def square(x): return x*x |
| ... |
| >>> map(None, seq, map(square, seq)) |
| [(0, 0), (1, 1), (2, 4), (3, 9), (4, 16), (5, 25), (6, 36), (7, 49)] |
| >>> |
| \end{verbatim} |
| |
| \verb\reduce(func, sequence)\ returns a single value constructed |
| by calling the binary function \verb\func\ on the first two items of the |
| sequence, then on the result and the next item, and so on. For |
| example, to compute the sum of the numbers 1 through 10: |
| |
| \begin{verbatim} |
| >>> def add(x,y): return x+y |
| ... |
| >>> reduce(add, range(1, 11)) |
| 55 |
| >>> |
| \end{verbatim} |
| |
| If there's only one item in the sequence, its value is returned; if |
| the sequence is empty, an exception is raised. |
| |
| A third argument can be passed to indicate the starting value. In this |
| case the starting value is returned for an empty sequence, and the |
| function is first applied to the starting value and the first sequence |
| item, then to the result and the next item, and so on. For example, |
| |
| \begin{verbatim} |
| >>> def sum(seq): |
| ... def add(x,y): return x+y |
| ... return reduce(add, seq, 0) |
| ... |
| >>> sum(range(1, 11)) |
| 55 |
| >>> sum([]) |
| 0 |
| >>> |
| \end{verbatim} |
| |
| \section{The \sectcode{del} statement} |
| |
| There is a way to remove an item from a list given its index instead |
| of its value: the \code{del} statement. This can also be used to |
| remove slices from a list (which we did earlier by assignment of an |
| empty list to the slice). For example: |
| |
| \bcode\begin{verbatim} |
| >>> a |
| [-1, 1, 66.6, 333, 333, 1234.5] |
| >>> del a[0] |
| >>> a |
| [1, 66.6, 333, 333, 1234.5] |
| >>> del a[2:4] |
| >>> a |
| [1, 66.6, 1234.5] |
| >>> |
| \end{verbatim}\ecode |
| % |
| \code{del} can also be used to delete entire variables: |
| |
| \bcode\begin{verbatim} |
| >>> del a |
| >>> |
| \end{verbatim}\ecode |
| % |
| Referencing the name \code{a} hereafter is an error (at least until |
| another value is assigned to it). We'll find other uses for \code{del} |
| later. |
| |
| \section{Tuples and Sequences} |
| |
| We saw that lists and strings have many common properties, e.g., |
| indexing and slicing operations. They are two examples of |
| \emph{sequence} data types. Since Python is an evolving language, |
| other sequence data types may be added. There is also another |
| standard sequence data type: the \emph{tuple}. |
| |
| A tuple consists of a number of values separated by commas, for |
| instance: |
| |
| \bcode\begin{verbatim} |
| >>> t = 12345, 54321, 'hello!' |
| >>> t[0] |
| 12345 |
| >>> t |
| (12345, 54321, 'hello!') |
| >>> # Tuples may be nested: |
| ... u = t, (1, 2, 3, 4, 5) |
| >>> u |
| ((12345, 54321, 'hello!'), (1, 2, 3, 4, 5)) |
| >>> |
| \end{verbatim}\ecode |
| % |
| As you see, on output tuples are alway enclosed in parentheses, so |
| that nested tuples are interpreted correctly; they may be input with |
| or without surrounding parentheses, although often parentheses are |
| necessary anyway (if the tuple is part of a larger expression). |
| |
| Tuples have many uses, e.g., (x, y) coordinate pairs, employee records |
| from a database, etc. Tuples, like strings, are immutable: it is not |
| possible to assign to the individual items of a tuple (you can |
| simulate much of the same effect with slicing and concatenation, |
| though). |
| |
| A special problem is the construction of tuples containing 0 or 1 |
| items: the syntax has some extra quirks to accommodate these. Empty |
| tuples are constructed by an empty pair of parentheses; a tuple with |
| one item is constructed by following a value with a comma |
| (it is not sufficient to enclose a single value in parentheses). |
| Ugly, but effective. For example: |
| |
| \bcode\begin{verbatim} |
| >>> empty = () |
| >>> singleton = 'hello', # <-- note trailing comma |
| >>> len(empty) |
| 0 |
| >>> len(singleton) |
| 1 |
| >>> singleton |
| ('hello',) |
| >>> |
| \end{verbatim}\ecode |
| % |
| The statement \code{t = 12345, 54321, 'hello!'} is an example of |
| \emph{tuple packing}: the values \code{12345}, \code{54321} and |
| \code{'hello!'} are packed together in a tuple. The reverse operation |
| is also possible, e.g.: |
| |
| \bcode\begin{verbatim} |
| >>> x, y, z = t |
| >>> |
| \end{verbatim}\ecode |
| % |
| This is called, appropriately enough, \emph{tuple unpacking}. Tuple |
| unpacking requires that the list of variables on the left has the same |
| number of elements as the length of the tuple. Note that multiple |
| assignment is really just a combination of tuple packing and tuple |
| unpacking! |
| |
| Occasionally, the corresponding operation on lists is useful: \emph{list |
| unpacking}. This is supported by enclosing the list of variables in |
| square brackets: |
| |
| \bcode\begin{verbatim} |
| >>> a = ['spam', 'eggs', 100, 1234] |
| >>> [a1, a2, a3, a4] = a |
| >>> |
| \end{verbatim}\ecode |
| |
| \section{Dictionaries} |
| |
| Another useful data type built into Python is the \emph{dictionary}. |
| Dictionaries are sometimes found in other languages as ``associative |
| memories'' or ``associative arrays''. Unlike sequences, which are |
| indexed by a range of numbers, dictionaries are indexed by \emph{keys}, |
| which can be any non-mutable type; strings and numbers can always be |
| keys. Tuples can be used as keys if they contain only strings, |
| numbers, or tuples. You can't use lists as keys, since lists can be |
| modified in place using their \code{append()} method. |
| |
| It is best to think of a dictionary as an unordered set of |
| \emph{key:value} pairs, with the requirement that the keys are unique |
| (within one dictionary). |
| A pair of braces creates an empty dictionary: \code{\{\}}. |
| Placing a comma-separated list of key:value pairs within the |
| braces adds initial key:value pairs to the dictionary; this is also the |
| way dictionaries are written on output. |
| |
| The main operations on a dictionary are storing a value with some key |
| and extracting the value given the key. It is also possible to delete |
| a key:value pair |
| with \code{del}. |
| If you store using a key that is already in use, the old value |
| associated with that key is forgotten. It is an error to extract a |
| value using a non-existent key. |
| |
| The \code{keys()} method of a dictionary object returns a list of all the |
| keys used in the dictionary, in random order (if you want it sorted, |
| just apply the \code{sort()} method to the list of keys). To check |
| whether a single key is in the dictionary, use the \code{has_key()} |
| method of the dictionary. |
| |
| Here is a small example using a dictionary: |
| |
| \bcode\begin{verbatim} |
| >>> tel = {'jack': 4098, 'sape': 4139} |
| >>> tel['guido'] = 4127 |
| >>> tel |
| {'sape': 4139, 'guido': 4127, 'jack': 4098} |
| >>> tel['jack'] |
| 4098 |
| >>> del tel['sape'] |
| >>> tel['irv'] = 4127 |
| >>> tel |
| {'guido': 4127, 'irv': 4127, 'jack': 4098} |
| >>> tel.keys() |
| ['guido', 'irv', 'jack'] |
| >>> tel.has_key('guido') |
| 1 |
| >>> |
| \end{verbatim}\ecode |
| |
| \section{More on Conditions} |
| |
| The conditions used in \code{while} and \code{if} statements above can |
| contain other operators besides comparisons. |
| |
| The comparison operators \code{in} and \code{not in} check whether a value |
| occurs (does not occur) in a sequence. The operators \code{is} and |
| \code{is not} compare whether two objects are really the same object; this |
| only matters for mutable objects like lists. All comparison operators |
| have the same priority, which is lower than that of all numerical |
| operators. |
| |
| Comparisons can be chained: e.g., \code{a < b == c} tests whether \code{a} |
| is less than \code{b} and moreover \code{b} equals \code{c}. |
| |
| Comparisons may be combined by the Boolean operators \code{and} and |
| \code{or}, and the outcome of a comparison (or of any other Boolean |
| expression) may be negated with \code{not}. These all have lower |
| priorities than comparison operators again; between them, \code{not} has |
| the highest priority, and \code{or} the lowest, so that |
| \code{A and not B or C} is equivalent to \code{(A and (not B)) or C}. Of |
| course, parentheses can be used to express the desired composition. |
| |
| The Boolean operators \code{and} and \code{or} are so-called |
| \emph{shortcut} operators: their arguments are evaluated from left to |
| right, and evaluation stops as soon as the outcome is determined. |
| E.g., if \code{A} and \code{C} are true but \code{B} is false, \code{A |
| and B and C} does not evaluate the expression C. In general, the |
| return value of a shortcut operator, when used as a general value and |
| not as a Boolean, is the last evaluated argument. |
| |
| It is possible to assign the result of a comparison or other Boolean |
| expression to a variable. For example, |
| |
| \bcode\begin{verbatim} |
| >>> string1, string2, string3 = '', 'Trondheim', 'Hammer Dance' |
| >>> non_null = string1 or string2 or string3 |
| >>> non_null |
| 'Trondheim' |
| >>> |
| \end{verbatim}\ecode |
| % |
| Note that in Python, unlike \C{}, assignment cannot occur inside expressions. |
| |
| \section{Comparing Sequences and Other Types} |
| |
| Sequence objects may be compared to other objects with the same |
| sequence type. The comparison uses \emph{lexicographical} ordering: |
| first the first two items are compared, and if they differ this |
| determines the outcome of the comparison; if they are equal, the next |
| two items are compared, and so on, until either sequence is exhausted. |
| If two items to be compared are themselves sequences of the same type, |
| the lexicographical comparison is carried out recursively. If all |
| items of two sequences compare equal, the sequences are considered |
| equal. If one sequence is an initial subsequence of the other, the |
| shorted sequence is the smaller one. Lexicographical ordering for |
| strings uses the \ASCII{} ordering for individual characters. Some |
| examples of comparisons between sequences with the same types: |
| |
| \bcode\begin{verbatim} |
| (1, 2, 3) < (1, 2, 4) |
| [1, 2, 3] < [1, 2, 4] |
| 'ABC' < 'C' < 'Pascal' < 'Python' |
| (1, 2, 3, 4) < (1, 2, 4) |
| (1, 2) < (1, 2, -1) |
| (1, 2, 3) = (1.0, 2.0, 3.0) |
| (1, 2, ('aa', 'ab')) < (1, 2, ('abc', 'a'), 4) |
| \end{verbatim}\ecode |
| % |
| Note that comparing objects of different types is legal. The outcome |
| is deterministic but arbitrary: the types are ordered by their name. |
| Thus, a list is always smaller than a string, a string is always |
| smaller than a tuple, etc. Mixed numeric types are compared according |
| to their numeric value, so 0 equals 0.0, etc.% |
| \footnote{ |
| The rules for comparing objects of different types should |
| not be relied upon; they may change in a future version of |
| the language. |
| } |
| |
| |
| \chapter{Modules} |
| |
| If you quit from the Python interpreter and enter it again, the |
| definitions you have made (functions and variables) are lost. |
| Therefore, if you want to write a somewhat longer program, you are |
| better off using a text editor to prepare the input for the interpreter |
| and running it with that file as input instead. This is known as creating a |
| \emph{script}. As your program gets longer, you may want to split it |
| into several files for easier maintenance. You may also want to use a |
| handy function that you've written in several programs without copying |
| its definition into each program. |
| |
| To support this, Python has a way to put definitions in a file and use |
| them in a script or in an interactive instance of the interpreter. |
| Such a file is called a \emph{module}; definitions from a module can be |
| \emph{imported} into other modules or into the \emph{main} module (the |
| collection of variables that you have access to in a script |
| executed at the top level |
| and in calculator mode). |
| |
| A module is a file containing Python definitions and statements. The |
| file name is the module name with the suffix \file{.py} appended. Within |
| a module, the module's name (as a string) is available as the value of |
| the global variable \code{__name__}. For instance, use your favorite text |
| editor to create a file called \file{fibo.py} in the current directory |
| with the following contents: |
| |
| \bcode\begin{verbatim} |
| # Fibonacci numbers module |
| |
| def fib(n): # write Fibonacci series up to n |
| a, b = 0, 1 |
| while b < n: |
| print b, |
| a, b = b, a+b |
| |
| def fib2(n): # return Fibonacci series up to n |
| result = [] |
| a, b = 0, 1 |
| while b < n: |
| result.append(b) |
| a, b = b, a+b |
| return result |
| \end{verbatim}\ecode |
| % |
| Now enter the Python interpreter and import this module with the |
| following command: |
| |
| \bcode\begin{verbatim} |
| >>> import fibo |
| >>> |
| \end{verbatim}\ecode |
| % |
| This does not enter the names of the functions defined in |
| \code{fibo} |
| directly in the current symbol table; it only enters the module name |
| \code{fibo} |
| there. |
| Using the module name you can access the functions: |
| |
| \bcode\begin{verbatim} |
| >>> fibo.fib(1000) |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 |
| >>> fibo.fib2(100) |
| [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89] |
| >>> fibo.__name__ |
| 'fibo' |
| >>> |
| \end{verbatim}\ecode |
| % |
| If you intend to use a function often you can assign it to a local name: |
| |
| \bcode\begin{verbatim} |
| >>> fib = fibo.fib |
| >>> fib(500) |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 |
| >>> |
| \end{verbatim}\ecode |
| |
| |
| \section{More on Modules} |
| |
| A module can contain executable statements as well as function |
| definitions. |
| These statements are intended to initialize the module. |
| They are executed only the |
| \emph{first} |
| time the module is imported somewhere.% |
| \footnote{ |
| In fact function definitions are also `statements' that are |
| `executed'; the execution enters the function name in the |
| module's global symbol table. |
| } |
| |
| Each module has its own private symbol table, which is used as the |
| global symbol table by all functions defined in the module. |
| Thus, the author of a module can use global variables in the module |
| without worrying about accidental clashes with a user's global |
| variables. |
| On the other hand, if you know what you are doing you can touch a |
| module's global variables with the same notation used to refer to its |
| functions, |
| \code{modname.itemname}. |
| |
| Modules can import other modules. |
| It is customary but not required to place all |
| \code{import} |
| statements at the beginning of a module (or script, for that matter). |
| The imported module names are placed in the importing module's global |
| symbol table. |
| |
| There is a variant of the |
| \code{import} |
| statement that imports names from a module directly into the importing |
| module's symbol table. |
| For example: |
| |
| \bcode\begin{verbatim} |
| >>> from fibo import fib, fib2 |
| >>> fib(500) |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 |
| >>> |
| \end{verbatim}\ecode |
| % |
| This does not introduce the module name from which the imports are taken |
| in the local symbol table (so in the example, \code{fibo} is not |
| defined). |
| |
| There is even a variant to import all names that a module defines: |
| |
| \bcode\begin{verbatim} |
| >>> from fibo import * |
| >>> fib(500) |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 |
| >>> |
| \end{verbatim}\ecode |
| % |
| This imports all names except those beginning with an underscore |
| (\code{_}). |
| |
| \subsection{The Module Search Path} |
| |
| When a module named \code{spam} is imported, the interpreter searches |
| for a file named \file{spam.py} in the current directory, |
| and then in the list of directories specified by |
| the environment variable \code{PYTHONPATH}. This has the same syntax as |
| the \UNIX{} shell variable \code{PATH}, i.e., a list of colon-separated |
| directory names. When \code{PYTHONPATH} is not set, or when the file |
| is not found there, the search continues in an installation-dependent |
| default path, usually \code{.:/usr/local/lib/python}. |
| |
| Actually, modules are searched in the list of directories given by the |
| variable \code{sys.path} which is initialized from the directory |
| containing the input script (or the current directory), |
| \code{PYTHONPATH} and the installation-dependent default. This allows |
| Python programs that know what they're doing to modify or replace the |
| module search path. See the section on Standard Modules later. |
| |
| \subsection{``Compiled'' Python files} |
| |
| As an important speed-up of the start-up time for short programs that |
| use a lot of standard modules, if a file called \file{spam.pyc} exists |
| in the directory where \file{spam.py} is found, this is assumed to |
| contain an already-``compiled'' version of the module \code{spam}. The |
| modification time of the version of \file{spam.py} used to create |
| \file{spam.pyc} is recorded in \file{spam.pyc}, and the file is |
| ignored if these don't match. |
| |
| Normally, you don't need to do anything to create the \file{spam.pyc} file. |
| Whenever \file{spam.py} is successfully compiled, an attempt is made to |
| write the compiled version to \file{spam.pyc}. It is not an error if |
| this attempt fails; if for any reason the file is not written |
| completely, the resulting \file{spam.pyc} file will be recognized as |
| invalid and thus ignored later. The contents of the \file{spam.pyc} |
| file is platform independent, so a Python module directory can be |
| shared by machines of different architectures. (Tip for experts: |
| the module \code{compileall} creates file{.pyc} files for all modules.) |
| |
| XXX Should optimization with -O be covered here? |
| |
| \section{Standard Modules} |
| |
| Python comes with a library of standard modules, described in a separate |
| document (Python Library Reference). Some modules are built into the |
| interpreter; these provide access to operations that are not part of the |
| core of the language but are nevertheless built in, either for |
| efficiency or to provide access to operating system primitives such as |
| system calls. The set of such modules is a configuration option; e.g., |
| the \code{amoeba} module is only provided on systems that somehow support |
| Amoeba primitives. One particular module deserves some attention: |
| \code{sys}, which is built into every Python interpreter. The |
| variables \code{sys.ps1} and \code{sys.ps2} define the strings used as |
| primary and secondary prompts: |
| |
| \bcode\begin{verbatim} |
| >>> import sys |
| >>> sys.ps1 |
| '>>> ' |
| >>> sys.ps2 |
| '... ' |
| >>> sys.ps1 = 'C> ' |
| C> print 'Yuck!' |
| Yuck! |
| C> |
| \end{verbatim}\ecode |
| % |
| These two variables are only defined if the interpreter is in |
| interactive mode. |
| |
| The variable |
| \code{sys.path} |
| is a list of strings that determine the interpreter's search path for |
| modules. |
| It is initialized to a default path taken from the environment variable |
| \code{PYTHONPATH}, |
| or from a built-in default if |
| \code{PYTHONPATH} |
| is not set. |
| You can modify it using standard list operations, e.g.: |
| |
| \bcode\begin{verbatim} |
| >>> import sys |
| >>> sys.path.append('/ufs/guido/lib/python') |
| >>> |
| \end{verbatim}\ecode |
| |
| \section{The \sectcode{dir()} function} |
| |
| The built-in function \code{dir()} is used to find out which names a module |
| defines. It returns a sorted list of strings: |
| |
| \bcode\begin{verbatim} |
| >>> import fibo, sys |
| >>> dir(fibo) |
| ['__name__', 'fib', 'fib2'] |
| >>> dir(sys) |
| ['__name__', 'argv', 'builtin_module_names', 'copyright', 'exit', |
| 'maxint', 'modules', 'path', 'ps1', 'ps2', 'setprofile', 'settrace', |
| 'stderr', 'stdin', 'stdout', 'version'] |
| >>> |
| \end{verbatim}\ecode |
| % |
| Without arguments, \code{dir()} lists the names you have defined currently: |
| |
| \bcode\begin{verbatim} |
| >>> a = [1, 2, 3, 4, 5] |
| >>> import fibo, sys |
| >>> fib = fibo.fib |
| >>> dir() |
| ['__name__', 'a', 'fib', 'fibo', 'sys'] |
| >>> |
| \end{verbatim}\ecode |
| % |
| Note that it lists all types of names: variables, modules, functions, etc. |
| |
| \code{dir()} does not list the names of built-in functions and variables. |
| If you want a list of those, they are defined in the standard module |
| \code{__builtin__}: |
| |
| \bcode\begin{verbatim} |
| >>> import __builtin__ |
| >>> dir(__builtin__) |
| ['AccessError', 'AttributeError', 'ConflictError', 'EOFError', 'IOError', |
| 'ImportError', 'IndexError', 'KeyError', 'KeyboardInterrupt', |
| 'MemoryError', 'NameError', 'None', 'OverflowError', 'RuntimeError', |
| 'SyntaxError', 'SystemError', 'SystemExit', 'TypeError', 'ValueError', |
| 'ZeroDivisionError', '__name__', 'abs', 'apply', 'chr', 'cmp', 'coerce', |
| 'compile', 'dir', 'divmod', 'eval', 'execfile', 'filter', 'float', |
| 'getattr', 'hasattr', 'hash', 'hex', 'id', 'input', 'int', 'len', 'long', |
| 'map', 'max', 'min', 'oct', 'open', 'ord', 'pow', 'range', 'raw_input', |
| 'reduce', 'reload', 'repr', 'round', 'setattr', 'str', 'type', 'xrange'] |
| >>> |
| \end{verbatim}\ecode |
| |
| |
| \chapter{Input and Output} |
| |
| There are several ways to present the output of a program; data can be |
| printed in a human-readable form, or written to a file for future use. |
| This chapter will discuss some of the possibilities. |
| |
| \section{Fancier Output Formatting} |
| So far we've encountered two ways of writing values: \emph{expression |
| statements} and the \code{print} statement. (A third way is using the |
| \code{write} method of file objects; the standard output file can be |
| referenced as \code{sys.stdout}. See the Library Reference for more |
| information on this.) |
| |
| Often you'll want more control over the formatting of your output than |
| simply printing space-separated values. There are two ways to format |
| your output; the first way is to do all the string handling yourself; |
| using string slicing and concatenation operations you can create any |
| lay-out you can imagine. The standard module \code{string} contains |
| some useful operations for padding strings to a given column width; |
| these will be discussed shortly. The second way is to use the |
| \code{\%} operator with a string as the left argument. \code{\%} |
| interprets the left argument as a \C{} \code{sprintf()}-style format |
| string to be applied to the right argument, and returns the string |
| resulting from this formatting operation. |
| |
| One question remains, of course: how do you convert values to strings? |
| Luckily, Python has a way to convert any value to a string: pass it to |
| the \code{repr()} function, or just write the value between reverse |
| quotes (\code{``}). Some examples: |
| |
| \bcode\begin{verbatim} |
| >>> x = 10 * 3.14 |
| >>> y = 200*200 |
| >>> s = 'The value of x is ' + `x` + ', and y is ' + `y` + '...' |
| >>> print s |
| The value of x is 31.4, and y is 40000... |
| >>> # Reverse quotes work on other types besides numbers: |
| ... p = [x, y] |
| >>> ps = repr(p) |
| >>> ps |
| '[31.4, 40000]' |
| >>> # Converting a string adds string quotes and backslashes: |
| ... hello = 'hello, world\n' |
| >>> hellos = `hello` |
| >>> print hellos |
| 'hello, world\012' |
| >>> # The argument of reverse quotes may be a tuple: |
| ... `x, y, ('spam', 'eggs')` |
| "(31.4, 40000, ('spam', 'eggs'))" |
| >>> |
| \end{verbatim}\ecode |
| % |
| Here are two ways to write a table of squares and cubes: |
| |
| \bcode\begin{verbatim} |
| >>> import string |
| >>> for x in range(1, 11): |
| ... print string.rjust(`x`, 2), string.rjust(`x*x`, 3), |
| ... # Note trailing comma on previous line |
| ... print string.rjust(`x*x*x`, 4) |
| ... |
| 1 1 1 |
| 2 4 8 |
| 3 9 27 |
| 4 16 64 |
| 5 25 125 |
| 6 36 216 |
| 7 49 343 |
| 8 64 512 |
| 9 81 729 |
| 10 100 1000 |
| >>> for x in range(1,11): |
| ... print '%2d %3d %4d' % (x, x*x, x*x*x) |
| ... |
| 1 1 1 |
| 2 4 8 |
| 3 9 27 |
| 4 16 64 |
| 5 25 125 |
| 6 36 216 |
| 7 49 343 |
| 8 64 512 |
| 9 81 729 |
| 10 100 1000 |
| >>> |
| \end{verbatim}\ecode |
| % |
| (Note that one space between each column was added by the way \code{print} |
| works: it always adds spaces between its arguments.) |
| |
| This example demonstrates the function \code{string.rjust()}, which |
| right-justifies a string in a field of a given width by padding it with |
| spaces on the left. There are similar functions \code{string.ljust()} |
| and \code{string.center()}. These functions do not write anything, they |
| just return a new string. If the input string is too long, they don't |
| truncate it, but return it unchanged; this will mess up your column |
| lay-out but that's usually better than the alternative, which would be |
| lying about a value. (If you really want truncation you can always add |
| a slice operation, as in \code{string.ljust(x,~n)[0:n]}.) |
| |
| There is another function, \code{string.zfill()}, which pads a numeric |
| string on the left with zeros. It understands about plus and minus |
| signs: |
| |
| \bcode\begin{verbatim} |
| >>> string.zfill('12', 5) |
| '00012' |
| >>> string.zfill('-3.14', 7) |
| '-003.14' |
| >>> string.zfill('3.14159265359', 5) |
| '3.14159265359' |
| >>> |
| \end{verbatim}\ecode |
| % |
| Using the \code{\%} operator looks like this: |
| |
| \begin{verbatim} |
| >>> import math |
| >>> print 'The value of PI is approximately %5.3f.' % math.pi |
| The value of PI is approximately 3.142. |
| >>> |
| \end{verbatim} |
| |
| If there is more than one format in the string you pass a tuple as |
| right operand, e.g. |
| |
| \begin{verbatim} |
| >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 8637678} |
| >>> for name, phone in table.items(): |
| ... print '%-10s ==> %10d' % (name, phone) |
| ... |
| Jack ==> 4098 |
| Dcab ==> 8637678 |
| Sjoerd ==> 4127 |
| >>> |
| \end{verbatim} |
| |
| Most formats work exactly as in \C{} and require that you pass the proper |
| type; however, if you don't you get an exception, not a core dump. |
| The \verb\%s\ format is more relaxed: if the corresponding argument is |
| not a string object, it is converted to string using the \verb\str()\ |
| built-in function. Using \verb\*\ to pass the width or precision in |
| as a separate (integer) argument is supported. The \C{} formats |
| \verb\%n\ and \verb\%p\ are not supported. |
| |
| If you have a really long format string that you don't want to split |
| up, it would be nice if you could reference the variables to be |
| formatted by name instead of by position. This can be done by using |
| an extension of \C{} formats using the form \verb\%(name)format\, e.g. |
| |
| \begin{verbatim} |
| >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 8637678} |
| >>> print 'Jack: %(Jack)d; Sjoerd: %(Sjoerd)d; Dcab: %(Dcab)d' % table |
| Jack: 4098; Sjoerd: 4127; Dcab: 8637678 |
| >>> |
| \end{verbatim} |
| |
| This is particularly useful in combination with the new built-in |
| \verb\vars()\ function, which returns a dictionary containing all |
| local variables. |
| |
| \section{Reading and Writing Files} |
| % Opening files |
| \code{open()} returns a file object, and is most commonly used with |
| two arguments: \code{open(\var{filename},\var{mode})}. |
| |
| \bcode\begin{verbatim} |
| >>> f=open('/tmp/workfile', 'w') |
| >>> print f |
| <open file '/tmp/workfile', mode 'w' at 80a0960> |
| \end{verbatim}\ecode |
| % |
| The first argument is a string containing the filename. The second |
| argument is another string containing a few characters describing the |
| way in which the file will be used. \var{mode} can be \code{'r'} when |
| the file will only be read, \code{'w'} for only writing (an existing |
| file with the same name will be erased), and \code{'a'} opens the file |
| for appending; any data written to the file is automatically added to |
| the end. \code{'r+'} opens the file for both reading and writing. |
| The \var{mode} argument is optional; \code{'r'} will be assumed if |
| it's omitted. |
| |
| On Windows, (XXX does the Mac need this too?) \code{'b'} appended to the |
| mode opens the file in binary mode, so there are also modes like |
| \code{'rb'}, \code{'wb'}, and \code{'r+b'}. Windows makes a |
| distinction between text and binary files; the end-of-line characters |
| in text files are automatically altered slightly when data is read or |
| written. This behind-the-scenes modification to file data is fine for |
| ASCII text files, but it'll corrupt binary data like that in JPEGs or |
| .EXE files. Be very careful to use binary mode when reading and |
| writing such files. |
| |
| \subsection{Methods of file objects} |
| |
| The rest of the examples in this section will assume that a file |
| object called \code{f} has already been created. |
| |
| To read a file's contents, call \code{f.read(\var{size})}, which reads |
| some quantity of data and returns it as a string. \var{size} is an |
| optional numeric argument. When \var{size} is omitted or negative, |
| the entire contents of the file will be read and returned; it's your |
| problem if the file is twice as large as your machine's memory. |
| Otherwise, at most \var{size} bytes are read and returned. If the end |
| of the file has been reached, \code{f.read()} will return an empty |
| string (\code {""}). |
| \bcode\begin{verbatim} |
| >>> f.read() |
| 'This is the entire file.\012' |
| >>> f.read() |
| '' |
| \end{verbatim}\ecode |
| % |
| \code{f.readline()} reads a single line from the file; a newline |
| character (\code{\\n}) is left at the end of the string, and is only |
| omitted on the last line of the file if the file doesn't end in a |
| newline. This makes the return value unambiguous; if |
| \code{f.readline()} returns an empty string, the end of the file has |
| been reached, while a blank line is represented by \code{'\\n'}, a |
| string containing only a single newline. |
| |
| \bcode\begin{verbatim} |
| >>> f.readline() |
| 'This is the first line of the file.\012' |
| >>> f.readline() |
| 'Second line of the file\012' |
| >>> f.readline() |
| '' |
| \end{verbatim}\ecode |
| % |
| \code{f.readlines()} uses \code{f.readline()} repeatedly, and returns |
| a list containing all the lines of data in the file. |
| |
| \bcode\begin{verbatim} |
| >>> f.readlines() |
| ['This is the first line of the file.\012', 'Second line of the file\012'] |
| \end{verbatim}\ecode |
| % |
| \code{f.write(\var{string})} writes the contents of \var{string} to |
| the file, returning \code{None}. |
| |
| \bcode\begin{verbatim} |
| >>> f.write('This is a test\n') |
| \end{verbatim}\ecode |
| % |
| \code{f.tell()} returns an integer giving the file object's current |
| position in the file, measured in bytes from the beginning of the |
| file. To change the file object's position, use |
| \code{f.seek(\var{offset}, \var{from_what})}. The position is |
| computed from adding \var{offset} to a reference point; the reference |
| point is selected by the \var{from_what} argument. A \var{from_what} |
| value of 0 measures from the beginning of the file, 1 uses the current |
| file position, and 2 uses the end of the file as the reference point. |
| \var{from_what} |
| can be omitted and defaults to 0, using the beginning of the file as the reference point. |
| |
| \bcode\begin{verbatim} |
| >>> f=open('/tmp/workfile', 'r+') |
| >>> f.write('0123456789abcdef') |
| >>> f.seek(5) # Go to the 5th byte in the file |
| >>> f.read(1) |
| '5' |
| >>> f.seek(-3, 2) # Go to the 3rd byte before the end |
| >>> f.read(1) |
| 'd' |
| \end{verbatim}\ecode |
| % |
| When you're done with a file, call \code{f.close()} to close it and |
| free up any system resources taken up by the open file. After calling |
| \code{f.close()}, attempts to use the file object will automatically fail. |
| |
| \bcode\begin{verbatim} |
| >>> f.close() |
| >>> f.read() |
| Traceback (innermost last): |
| File "<stdin>", line 1, in ? |
| ValueError: I/O operation on closed file |
| \end{verbatim}\ecode |
| % |
| File objects have some additional methods, such as \code{isatty()} and |
| \code{truncate()} which are less frequently used; consult the Library |
| Reference for a complete guide to file objects. |
| |
| \subsection{The pickle module} |
| |
| Strings can easily be written to and read from a file. Numbers take a |
| bit more effort, since the \code{read()} method only returns strings, |
| which will have to be passed to a function like \code{string.atoi()}, |
| which takes a string like \code{'123'} and returns its numeric value |
| 123. However, when you want to save more complex data types like |
| lists, dictionaries, or class instances, things get a lot more |
| complicated. |
| |
| Rather than have users be constantly writing and debugging code to |
| save complicated data types, Python provides a standard module called |
| \code{pickle}. This is an amazing module that can take almost |
| any Python object (even some forms of Python code!), and convert it to |
| a string representation; this process is called \dfn{pickling}. |
| Reconstructing the object from the string representation is called |
| \dfn{unpickling}. Between pickling and unpickling, the string |
| representing the object may have been stored in a file or data, or |
| sent over a network connection to some distant machine. |
| |
| If you have an object \code{x}, and a file object \code{f} that's been |
| opened for writing, the simplest way to pickle the object takes only |
| one line of code: |
| |
| \bcode\begin{verbatim} |
| pickle.dump(x, f) |
| \end{verbatim}\ecode |
| % |
| To unpickle the object again, if \code{f} is a file object which has been |
| opened for reading: |
| |
| \bcode\begin{verbatim} |
| x = pickle.load(f) |
| \end{verbatim}\ecode |
| % |
| (There are other variants of this, used when pickling many objects or |
| when you don't want to write the pickled data to a file; consult the |
| complete documentation for \code{pickle} in the Library Reference.) |
| |
| \code{pickle} is the standard way to make Python objects which can be |
| stored and reused by other programs or by a future invocation of the |
| same program; the technical term for this is a \dfn{persistent} |
| object. Because \code{pickle} is so widely used, many authors who |
| write Python extensions take care to ensure that new data types such |
| as matrices, XXX more examples needed XXX, can be properly pickled and |
| unpickled. |
| |
| |
| |
| \chapter{Errors and Exceptions} |
| |
| Until now error messages haven't been more than mentioned, but if you |
| have tried out the examples you have probably seen some. There are |
| (at least) two distinguishable kinds of errors: \emph{syntax errors} |
| and \emph{exceptions}. |
| |
| \section{Syntax Errors} |
| |
| Syntax errors, also known as parsing errors, are perhaps the most common |
| kind of complaint you get while you are still learning Python: |
| |
| \bcode\begin{verbatim} |
| >>> while 1 print 'Hello world' |
| File "<stdin>", line 1 |
| while 1 print 'Hello world' |
| ^ |
| SyntaxError: invalid syntax |
| >>> |
| \end{verbatim}\ecode |
| % |
| The parser repeats the offending line and displays a little `arrow' |
| pointing at the earliest point in the line where the error was detected. |
| The error is caused by (or at least detected at) the token |
| \emph{preceding} |
| the arrow: in the example, the error is detected at the keyword |
| \code{print}, since a colon (\code{:}) is missing before it. |
| File name and line number are printed so you know where to look in case |
| the input came from a script. |
| |
| \section{Exceptions} |
| |
| Even if a statement or expression is syntactically correct, it may |
| cause an error when an attempt is made to execute it. |
| Errors detected during execution are called \emph{exceptions} and are |
| not unconditionally fatal: you will soon learn how to handle them in |
| Python programs. Most exceptions are not handled by programs, |
| however, and result in error messages as shown here: |
| |
| \bcode\small\begin{verbatim} |
| >>> 10 * (1/0) |
| Traceback (innermost last): |
| File "<stdin>", line 1 |
| ZeroDivisionError: integer division or modulo |
| >>> 4 + spam*3 |
| Traceback (innermost last): |
| File "<stdin>", line 1 |
| NameError: spam |
| >>> '2' + 2 |
| Traceback (innermost last): |
| File "<stdin>", line 1 |
| TypeError: illegal argument type for built-in operation |
| >>> |
| \end{verbatim}\normalsize\ecode |
| % |
| The last line of the error message indicates what happened. |
| Exceptions come in different types, and the type is printed as part of |
| the message: the types in the example are |
| \code{ZeroDivisionError}, |
| \code{NameError} |
| and |
| \code{TypeError}. |
| The string printed as the exception type is the name of the built-in |
| name for the exception that occurred. This is true for all built-in |
| exceptions, but need not be true for user-defined exceptions (although |
| it is a useful convention). |
| Standard exception names are built-in identifiers (not reserved |
| keywords). |
| |
| The rest of the line is a detail whose interpretation depends on the |
| exception type; its meaning is dependent on the exception type. |
| |
| The preceding part of the error message shows the context where the |
| exception happened, in the form of a stack backtrace. |
| In general it contains a stack backtrace listing source lines; however, |
| it will not display lines read from standard input. |
| |
| The Python Library Reference Manual lists the built-in exceptions and |
| their meanings. |
| |
| \section{Handling Exceptions} |
| |
| It is possible to write programs that handle selected exceptions. |
| Look at the following example, which prints a table of inverses of |
| some floating point numbers: |
| |
| \bcode\begin{verbatim} |
| >>> numbers = [0.3333, 2.5, 0, 10] |
| >>> for x in numbers: |
| ... print x, |
| ... try: |
| ... print 1.0 / x |
| ... except ZeroDivisionError: |
| ... print '*** has no inverse ***' |
| ... |
| 0.3333 3.00030003 |
| 2.5 0.4 |
| 0 *** has no inverse *** |
| 10 0.1 |
| >>> |
| \end{verbatim}\ecode |
| % |
| The \code{try} statement works as follows. |
| \begin{itemize} |
| \item |
| First, the |
| \emph{try\ clause} |
| (the statement(s) between the \code{try} and \code{except} keywords) is |
| executed. |
| \item |
| If no exception occurs, the |
| \emph{except\ clause} |
| is skipped and execution of the \code{try} statement is finished. |
| \item |
| If an exception occurs during execution of the try clause, |
| the rest of the clause is skipped. Then if |
| its type matches the exception named after the \code{except} keyword, |
| the rest of the try clause is skipped, the except clause is executed, |
| and then execution continues after the \code{try} statement. |
| \item |
| If an exception occurs which does not match the exception named in the |
| except clause, it is passed on to outer try statements; if no handler is |
| found, it is an |
| \emph{unhandled exception} |
| and execution stops with a message as shown above. |
| \end{itemize} |
| A \code{try} statement may have more than one except clause, to specify |
| handlers for different exceptions. |
| At most one handler will be executed. |
| Handlers only handle exceptions that occur in the corresponding try |
| clause, not in other handlers of the same \code{try} statement. |
| An except clause may name multiple exceptions as a parenthesized list, |
| e.g.: |
| |
| \bcode\begin{verbatim} |
| ... except (RuntimeError, TypeError, NameError): |
| ... pass |
| \end{verbatim}\ecode |
| % |
| The last except clause may omit the exception name(s), to serve as a |
| wildcard. |
| Use this with extreme caution, since it is easy to mask a real |
| programming error in this way! |
| |
| The \verb\try...except\ statement has an optional \verb\else\ clause, |
| which must follow all \verb\except\ clauses. It is useful to place |
| code that must be executed if the \verb\try\ clause does not raise an |
| exception. For example: |
| |
| \begin{verbatim} |
| for arg in sys.argv: |
| try: |
| f = open(arg, 'r') |
| except IOError: |
| print 'cannot open', arg |
| else: |
| print arg, 'has', len(f.readlines()), 'lines' |
| f.close() |
| \end{verbatim} |
| |
| |
| When an exception occurs, it may have an associated value, also known as |
| the exceptions's |
| \emph{argument}. |
| The presence and type of the argument depend on the exception type. |
| For exception types which have an argument, the except clause may |
| specify a variable after the exception name (or list) to receive the |
| argument's value, as follows: |
| |
| \bcode\begin{verbatim} |
| >>> try: |
| ... spam() |
| ... except NameError, x: |
| ... print 'name', x, 'undefined' |
| ... |
| name spam undefined |
| >>> |
| \end{verbatim}\ecode |
| % |
| If an exception has an argument, it is printed as the last part |
| (`detail') of the message for unhandled exceptions. |
| |
| Exception handlers don't just handle exceptions if they occur |
| immediately in the try clause, but also if they occur inside functions |
| that are called (even indirectly) in the try clause. |
| For example: |
| |
| \bcode\begin{verbatim} |
| >>> def this_fails(): |
| ... x = 1/0 |
| ... |
| >>> try: |
| ... this_fails() |
| ... except ZeroDivisionError, detail: |
| ... print 'Handling run-time error:', detail |
| ... |
| Handling run-time error: integer division or modulo |
| >>> |
| \end{verbatim}\ecode |
| % |
| |
| \section{Raising Exceptions} |
| |
| The \code{raise} statement allows the programmer to force a specified |
| exception to occur. |
| For example: |
| |
| \bcode\begin{verbatim} |
| >>> raise NameError, 'HiThere' |
| Traceback (innermost last): |
| File "<stdin>", line 1 |
| NameError: HiThere |
| >>> |
| \end{verbatim}\ecode |
| % |
| The first argument to \code{raise} names the exception to be raised. |
| The optional second argument specifies the exception's argument. |
| |
| % |
| |
| \section{User-defined Exceptions} |
| |
| Programs may name their own exceptions by assigning a string to a |
| variable. |
| For example: |
| |
| \bcode\begin{verbatim} |
| >>> my_exc = 'my_exc' |
| >>> try: |
| ... raise my_exc, 2*2 |
| ... except my_exc, val: |
| ... print 'My exception occurred, value:', val |
| ... |
| My exception occurred, value: 4 |
| >>> raise my_exc, 1 |
| Traceback (innermost last): |
| File "<stdin>", line 1 |
| my_exc: 1 |
| >>> |
| \end{verbatim}\ecode |
| % |
| Many standard modules use this to report errors that may occur in |
| functions they define. |
| |
| % |
| |
| \section{Defining Clean-up Actions} |
| |
| The \code{try} statement has another optional clause which is intended to |
| define clean-up actions that must be executed under all circumstances. |
| For example: |
| |
| \bcode\begin{verbatim} |
| >>> try: |
| ... raise KeyboardInterrupt |
| ... finally: |
| ... print 'Goodbye, world!' |
| ... |
| Goodbye, world! |
| Traceback (innermost last): |
| File "<stdin>", line 2 |
| KeyboardInterrupt |
| >>> |
| \end{verbatim}\ecode |
| % |
| A \code{finally} clause is executed whether or not an exception has |
| occurred in the \code{try} clause. When an exception has occurred, it |
| is re-raised after the \code{finally} clause is executed. The |
| \code{finally} clause is also executed ``on the way out'' when the |
| \code{try} statement is left via a \code{break} or \code{return} |
| statement. |
| |
| A \code{try} statement must either have one or more \code{except} |
| clauses or one \code{finally} clause, but not both. |
| |
| \chapter{Classes} |
| |
| Python's class mechanism adds classes to the language with a minimum |
| of new syntax and semantics. It is a mixture of the class mechanisms |
| found in \Cpp{} and Modula-3. As is true for modules, classes in Python |
| do not put an absolute barrier between definition and user, but rather |
| rely on the politeness of the user not to ``break into the |
| definition.'' The most important features of classes are retained |
| with full power, however: the class inheritance mechanism allows |
| multiple base classes, a derived class can override any methods of its |
| base class(es), a method can call the method of a base class with the |
| same name. Objects can contain an arbitrary amount of private data. |
| |
| In \Cpp{} terminology, all class members (including the data members) are |
| \emph{public}, and all member functions are \emph{virtual}. There are |
| no special constructors or destructors. As in Modula-3, there are no |
| shorthands for referencing the object's members from its methods: the |
| method function is declared with an explicit first argument |
| representing the object, which is provided implicitly by the call. As |
| in Smalltalk, classes themselves are objects, albeit in the wider |
| sense of the word: in Python, all data types are objects. This |
| provides semantics for importing and renaming. But, just like in \Cpp{} |
| or Modula-3, built-in types cannot be used as base classes for |
| extension by the user. Also, like in \Cpp{} but unlike in Modula-3, most |
| built-in operators with special syntax (arithmetic operators, |
| subscripting etc.) can be redefined for class members. |
| |
| \section{A word about terminology} |
| |
| Lacking universally accepted terminology to talk about classes, I'll |
| make occasional use of Smalltalk and \Cpp{} terms. (I'd use Modula-3 |
| terms, since its object-oriented semantics are closer to those of |
| Python than \Cpp{}, but I expect that few readers have heard of it...) |
| |
| I also have to warn you that there's a terminological pitfall for |
| object-oriented readers: the word ``object'' in Python does not |
| necessarily mean a class instance. Like \Cpp{} and Modula-3, and unlike |
| Smalltalk, not all types in Python are classes: the basic built-in |
| types like integers and lists aren't, and even somewhat more exotic |
| types like files aren't. However, \emph{all} Python types share a little |
| bit of common semantics that is best described by using the word |
| object. |
| |
| Objects have individuality, and multiple names (in multiple scopes) |
| can be bound to the same object. This is known as aliasing in other |
| languages. This is usually not appreciated on a first glance at |
| Python, and can be safely ignored when dealing with immutable basic |
| types (numbers, strings, tuples). However, aliasing has an |
| (intended!) effect on the semantics of Python code involving mutable |
| objects such as lists, dictionaries, and most types representing |
| entities outside the program (files, windows, etc.). This is usually |
| used to the benefit of the program, since aliases behave like pointers |
| in some respects. For example, passing an object is cheap since only |
| a pointer is passed by the implementation; and if a function modifies |
| an object passed as an argument, the caller will see the change --- this |
| obviates the need for two different argument passing mechanisms as in |
| Pascal. |
| |
| |
| \section{Python scopes and name spaces} |
| |
| Before introducing classes, I first have to tell you something about |
| Python's scope rules. Class definitions play some neat tricks with |
| name spaces, and you need to know how scopes and name spaces work to |
| fully understand what's going on. Incidentally, knowledge about this |
| subject is useful for any advanced Python programmer. |
| |
| Let's begin with some definitions. |
| |
| A \emph{name space} is a mapping from names to objects. Most name |
| spaces are currently implemented as Python dictionaries, but that's |
| normally not noticeable in any way (except for performance), and it |
| may change in the future. Examples of name spaces are: the set of |
| built-in names (functions such as \verb\abs()\, and built-in exception |
| names); the global names in a module; and the local names in a |
| function invocation. In a sense the set of attributes of an object |
| also form a name space. The important thing to know about name |
| spaces is that there is absolutely no relation between names in |
| different name spaces; for instance, two different modules may both |
| define a function ``maximize'' without confusion --- users of the |
| modules must prefix it with the module name. |
| |
| By the way, I use the word \emph{attribute} for any name following a |
| dot --- for example, in the expression \verb\z.real\, \verb\real\ is |
| an attribute of the object \verb\z\. Strictly speaking, references to |
| names in modules are attribute references: in the expression |
| \verb\modname.funcname\, \verb\modname\ is a module object and |
| \verb\funcname\ is an attribute of it. In this case there happens to |
| be a straightforward mapping between the module's attributes and the |
| global names defined in the module: they share the same name space!% |
| \footnote{ |
| Except for one thing. Module objects have a secret read-only |
| attribute called \code{__dict__} which returns the dictionary |
| used to implement the module's name space; the name |
| \code{__dict__} is an attribute but not a global name. |
| Obviously, using this violates the abstraction of name space |
| implementation, and should be restricted to things like |
| post-mortem debuggers... |
| } |
| |
| Attributes may be read-only or writable. In the latter case, |
| assignment to attributes is possible. Module attributes are writable: |
| you can write \verb\modname.the_answer = 42\. Writable attributes may |
| also be deleted with the del statement, e.g. |
| \verb\del modname.the_answer\. |
| |
| Name spaces are created at different moments and have different |
| lifetimes. The name space containing the built-in names is created |
| when the Python interpreter starts up, and is never deleted. The |
| global name space for a module is created when the module definition |
| is read in; normally, module name spaces also last until the |
| interpreter quits. The statements executed by the top-level |
| invocation of the interpreter, either read from a script file or |
| interactively, are considered part of a module called \verb\__main__\, |
| so they have their own global name space. (The built-in names |
| actually also live in a module; this is called \verb\__builtin__\.) |
| |
| The local name space for a function is created when the function is |
| called, and deleted when the function returns or raises an exception |
| that is not handled within the function. (Actually, forgetting would |
| be a better way to describe what actually happens.) Of course, |
| recursive invocations each have their own local name space. |
| |
| A \emph{scope} is a textual region of a Python program where a name space |
| is directly accessible. ``Directly accessible'' here means that an |
| unqualified reference to a name attempts to find the name in the name |
| space. |
| |
| Although scopes are determined statically, they are used dynamically. |
| At any time during execution, exactly three nested scopes are in use |
| (i.e., exactly three name spaces are directly accessible): the |
| innermost scope, which is searched first, contains the local names, |
| the middle scope, searched next, contains the current module's global |
| names, and the outermost scope (searched last) is the name space |
| containing built-in names. |
| |
| Usually, the local scope references the local names of the (textually) |
| current function. Outside of functions, the local scope references |
| the same name space as the global scope: the module's name space. |
| Class definitions place yet another name space in the local scope. |
| |
| It is important to realize that scopes are determined textually: the |
| global scope of a function defined in a module is that module's name |
| space, no matter from where or by what alias the function is called. |
| On the other hand, the actual search for names is done dynamically, at |
| run time --- however, the language definition is evolving towards |
| static name resolution, at ``compile'' time, so don't rely on dynamic |
| name resolution! (In fact, local variables are already determined |
| statically.) |
| |
| A special quirk of Python is that assignments always go into the |
| innermost scope. Assignments do not copy data --- they just |
| bind names to objects. The same is true for deletions: the statement |
| \verb\del x\ removes the binding of x from the name space referenced by the |
| local scope. In fact, all operations that introduce new names use the |
| local scope: in particular, import statements and function definitions |
| bind the module or function name in the local scope. (The |
| \verb\global\ statement can be used to indicate that particular |
| variables live in the global scope.) |
| |
| |
| \section{A first look at classes} |
| |
| Classes introduce a little bit of new syntax, three new object types, |
| and some new semantics. |
| |
| |
| \subsection{Class definition syntax} |
| |
| The simplest form of class definition looks like this: |
| |
| \begin{verbatim} |
| class ClassName: |
| <statement-1> |
| . |
| . |
| . |
| <statement-N> |
| \end{verbatim} |
| |
| Class definitions, like function definitions (\verb\def\ statements) |
| must be executed before they have any effect. (You could conceivably |
| place a class definition in a branch of an \verb\if\ statement, or |
| inside a function.) |
| |
| In practice, the statements inside a class definition will usually be |
| function definitions, but other statements are allowed, and sometimes |
| useful --- we'll come back to this later. The function definitions |
| inside a class normally have a peculiar form of argument list, |
| dictated by the calling conventions for methods --- again, this is |
| explained later. |
| |
| When a class definition is entered, a new name space is created, and |
| used as the local scope --- thus, all assignments to local variables |
| go into this new name space. In particular, function definitions bind |
| the name of the new function here. |
| |
| When a class definition is left normally (via the end), a \emph{class |
| object} is created. This is basically a wrapper around the contents |
| of the name space created by the class definition; we'll learn more |
| about class objects in the next section. The original local scope |
| (the one in effect just before the class definitions was entered) is |
| reinstated, and the class object is bound here to class name given in |
| the class definition header (ClassName in the example). |
| |
| |
| \subsection{Class objects} |
| |
| Class objects support two kinds of operations: attribute references |
| and instantiation. |
| |
| \emph{Attribute references} use the standard syntax used for all |
| attribute references in Python: \verb\obj.name\. Valid attribute |
| names are all the names that were in the class's name space when the |
| class object was created. So, if the class definition looked like |
| this: |
| |
| \begin{verbatim} |
| class MyClass: |
| "A simple example class" |
| i = 12345 |
| def f(x): |
| return 'hello world' |
| \end{verbatim} |
| |
| then \verb\MyClass.i\ and \verb\MyClass.f\ are valid attribute |
| references, returning an integer and a function object, respectively. |
| Class attributes can also be assigned to, so you can change the value |
| of \verb\MyClass.i\ by assignment. \verb\__doc__\ is also a valid |
| attribute that's read-only, returning the docstring belonging to |
| the class: \verb\"A simple example class"\). |
| |
| Class \emph{instantiation} uses function notation. Just pretend that |
| the class object is a parameterless function that returns a new |
| instance of the class. For example, (assuming the above class): |
| |
| \begin{verbatim} |
| x = MyClass() |
| \end{verbatim} |
| |
| creates a new \emph{instance} of the class and assigns this object to |
| the local variable \code{x}. |
| |
| |
| \subsection{Instance objects} |
| |
| Now what can we do with instance objects? The only operations |
| understood by instance objects are attribute references. There are |
| two kinds of valid attribute names. |
| |
| The first I'll call \emph{data attributes}. These correspond to |
| ``instance variables'' in Smalltalk, and to ``data members'' in \Cpp{}. |
| Data attributes need not be declared; like local variables, they |
| spring into existence when they are first assigned to. For example, |
| if \verb\x\ in the instance of \verb\MyClass\ created above, the |
| following piece of code will print the value 16, without leaving a |
| trace: |
| |
| \begin{verbatim} |
| x.counter = 1 |
| while x.counter < 10: |
| x.counter = x.counter * 2 |
| print x.counter |
| del x.counter |
| \end{verbatim} |
| |
| The second kind of attribute references understood by instance objects |
| are \emph{methods}. A method is a function that ``belongs to'' an |
| object. (In Python, the term method is not unique to class instances: |
| other object types can have methods as well, e.g., list objects have |
| methods called append, insert, remove, sort, and so on. However, |
| below, we'll use the term method exclusively to mean methods of class |
| instance objects, unless explicitly stated otherwise.) |
| |
| Valid method names of an instance object depend on its class. By |
| definition, all attributes of a class that are (user-defined) function |
| objects define corresponding methods of its instances. So in our |
| example, \code{x.f} is a valid method reference, since |
| \code{MyClass.f} is a function, but \code{x.i} is not, since |
| \code{MyClass.i} is not. But \code{x.f} is not the |
| same thing as \verb\MyClass.f\ --- it is a \emph{method object}, not a |
| function object. |
| |
| |
| \subsection{Method objects} |
| |
| Usually, a method is called immediately, e.g.: |
| |
| \begin{verbatim} |
| x.f() |
| \end{verbatim} |
| |
| In our example, this will return the string \verb\'hello world'\. |
| However, it is not necessary to call a method right away: \verb\x.f\ |
| is a method object, and can be stored away and called at a later |
| moment, for example: |
| |
| \begin{verbatim} |
| xf = x.f |
| while 1: |
| print xf() |
| \end{verbatim} |
| |
| will continue to print \verb\hello world\ until the end of time. |
| |
| What exactly happens when a method is called? You may have noticed |
| that \verb\x.f()\ was called without an argument above, even though |
| the function definition for \verb\f\ specified an argument. What |
| happened to the argument? Surely Python raises an exception when a |
| function that requires an argument is called without any --- even if |
| the argument isn't actually used... |
| |
| Actually, you may have guessed the answer: the special thing about |
| methods is that the object is passed as the first argument of the |
| function. In our example, the call \verb\x.f()\ is exactly equivalent |
| to \verb\MyClass.f(x)\. In general, calling a method with a list of |
| \var{n} arguments is equivalent to calling the corresponding function |
| with an argument list that is created by inserting the method's object |
| before the first argument. |
| |
| If you still don't understand how methods work, a look at the |
| implementation can perhaps clarify matters. When an instance |
| attribute is referenced that isn't a data attribute, its class is |
| searched. If the name denotes a valid class attribute that is a |
| function object, a method object is created by packing (pointers to) |
| the instance object and the function object just found together in an |
| abstract object: this is the method object. When the method object is |
| called with an argument list, it is unpacked again, a new argument |
| list is constructed from the instance object and the original argument |
| list, and the function object is called with this new argument list. |
| |
| |
| \section{Random remarks} |
| |
| |
| [These should perhaps be placed more carefully...] |
| |
| |
| Data attributes override method attributes with the same name; to |
| avoid accidental name conflicts, which may cause hard-to-find bugs in |
| large programs, it is wise to use some kind of convention that |
| minimizes the chance of conflicts, e.g., capitalize method names, |
| prefix data attribute names with a small unique string (perhaps just |
| an underscore), or use verbs for methods and nouns for data attributes. |
| |
| |
| Data attributes may be referenced by methods as well as by ordinary |
| users (``clients'') of an object. In other words, classes are not |
| usable to implement pure abstract data types. In fact, nothing in |
| Python makes it possible to enforce data hiding --- it is all based |
| upon convention. (On the other hand, the Python implementation, |
| written in \C{}, can completely hide implementation details and control |
| access to an object if necessary; this can be used by extensions to |
| Python written in \C{}.) |
| |
| |
| Clients should use data attributes with care --- clients may mess up |
| invariants maintained by the methods by stamping on their data |
| attributes. Note that clients may add data attributes of their own to |
| an instance object without affecting the validity of the methods, as |
| long as name conflicts are avoided --- again, a naming convention can |
| save a lot of headaches here. |
| |
| |
| There is no shorthand for referencing data attributes (or other |
| methods!) from within methods. I find that this actually increases |
| the readability of methods: there is no chance of confusing local |
| variables and instance variables when glancing through a method. |
| |
| |
| Conventionally, the first argument of methods is often called |
| \verb\self\. This is nothing more than a convention: the name |
| \verb\self\ has absolutely no special meaning to Python. (Note, |
| however, that by not following the convention your code may be less |
| readable by other Python programmers, and it is also conceivable that |
| a \emph{class browser} program be written which relies upon such a |
| convention.) |
| |
| |
| Any function object that is a class attribute defines a method for |
| instances of that class. It is not necessary that the function |
| definition is textually enclosed in the class definition: assigning a |
| function object to a local variable in the class is also ok. For |
| example: |
| |
| \begin{verbatim} |
| # Function defined outside the class |
| def f1(self, x, y): |
| return min(x, x+y) |
| |
| class C: |
| f = f1 |
| def g(self): |
| return 'hello world' |
| h = g |
| \end{verbatim} |
| |
| Now \verb\f\, \verb\g\ and \verb\h\ are all attributes of class |
| \verb\C\ that refer to function objects, and consequently they are all |
| methods of instances of \verb\C\ --- \verb\h\ being exactly equivalent |
| to \verb\g\. Note that this practice usually only serves to confuse |
| the reader of a program. |
| |
| |
| Methods may call other methods by using method attributes of the |
| \verb\self\ argument, e.g.: |
| |
| \begin{verbatim} |
| class Bag: |
| def empty(self): |
| self.data = [] |
| def add(self, x): |
| self.data.append(x) |
| def addtwice(self, x): |
| self.add(x) |
| self.add(x) |
| \end{verbatim} |
| |
| |
| The instantiation operation (``calling'' a class object) creates an |
| empty object. Many classes like to create objects in a known initial |
| state. Therefore a class may define a special method named |
| \code{__init__()}, like this: |
| |
| \begin{verbatim} |
| def __init__(self): |
| self.empty() |
| \end{verbatim} |
| |
| When a class defines an \code{__init__()} method, class instantiation |
| automatically invokes \code{__init__()} for the newly-created class |
| instance. So in the \code{Bag} example, a new and initialized instance |
| can be obtained by: |
| |
| \begin{verbatim} |
| x = Bag() |
| \end{verbatim} |
| |
| Of course, the \verb\__init__\ method may have arguments for greater |
| flexibility. In that case, arguments given to the class instantiation |
| operator are passed on to \verb\__init__\. For example, |
| |
| \bcode\begin{verbatim} |
| >>> class Complex: |
| ... def __init__(self, realpart, imagpart): |
| ... self.r = realpart |
| ... self.i = imagpart |
| ... |
| >>> x = Complex(3.0,-4.5) |
| >>> x.r, x.i |
| (3.0, -4.5) |
| >>> |
| \end{verbatim}\ecode |
| % |
| Methods may reference global names in the same way as ordinary |
| functions. The global scope associated with a method is the module |
| containing the class definition. (The class itself is never used as a |
| global scope!) While one rarely encounters a good reason for using |
| global data in a method, there are many legitimate uses of the global |
| scope: for one thing, functions and modules imported into the global |
| scope can be used by methods, as well as functions and classes defined |
| in it. Usually, the class containing the method is itself defined in |
| this global scope, and in the next section we'll find some good |
| reasons why a method would want to reference its own class! |
| |
| |
| \section{Inheritance} |
| |
| Of course, a language feature would not be worthy of the name ``class'' |
| without supporting inheritance. The syntax for a derived class |
| definition looks as follows: |
| |
| \begin{verbatim} |
| class DerivedClassName(BaseClassName): |
| <statement-1> |
| . |
| . |
| . |
| <statement-N> |
| \end{verbatim} |
| |
| The name \verb\BaseClassName\ must be defined in a scope containing |
| the derived class definition. Instead of a base class name, an |
| expression is also allowed. This is useful when the base class is |
| defined in another module, e.g., |
| |
| \begin{verbatim} |
| class DerivedClassName(modname.BaseClassName): |
| \end{verbatim} |
| |
| Execution of a derived class definition proceeds the same as for a |
| base class. When the class object is constructed, the base class is |
| remembered. This is used for resolving attribute references: if a |
| requested attribute is not found in the class, it is searched in the |
| base class. This rule is applied recursively if the base class itself |
| is derived from some other class. |
| |
| There's nothing special about instantiation of derived classes: |
| \verb\DerivedClassName()\ creates a new instance of the class. Method |
| references are resolved as follows: the corresponding class attribute |
| is searched, descending down the chain of base classes if necessary, |
| and the method reference is valid if this yields a function object. |
| |
| Derived classes may override methods of their base classes. Because |
| methods have no special privileges when calling other methods of the |
| same object, a method of a base class that calls another method |
| defined in the same base class, may in fact end up calling a method of |
| a derived class that overrides it. (For \Cpp{} programmers: all methods |
| in Python are ``virtual functions''.) |
| |
| An overriding method in a derived class may in fact want to extend |
| rather than simply replace the base class method of the same name. |
| There is a simple way to call the base class method directly: just |
| call \verb\BaseClassName.methodname(self, arguments)\. This is |
| occasionally useful to clients as well. (Note that this only works if |
| the base class is defined or imported directly in the global scope.) |
| |
| |
| \subsection{Multiple inheritance} |
| |
| Python supports a limited form of multiple inheritance as well. A |
| class definition with multiple base classes looks as follows: |
| |
| \begin{verbatim} |
| class DerivedClassName(Base1, Base2, Base3): |
| <statement-1> |
| . |
| . |
| . |
| <statement-N> |
| \end{verbatim} |
| |
| The only rule necessary to explain the semantics is the resolution |
| rule used for class attribute references. This is depth-first, |
| left-to-right. Thus, if an attribute is not found in |
| \verb\DerivedClassName\, it is searched in \verb\Base1\, then |
| (recursively) in the base classes of \verb\Base1\, and only if it is |
| not found there, it is searched in \verb\Base2\, and so on. |
| |
| (To some people breadth first---searching \verb\Base2\ and |
| \verb\Base3\ before the base classes of \verb\Base1\---looks more |
| natural. However, this would require you to know whether a particular |
| attribute of \verb\Base1\ is actually defined in \verb\Base1\ or in |
| one of its base classes before you can figure out the consequences of |
| a name conflict with an attribute of \verb\Base2\. The depth-first |
| rule makes no differences between direct and inherited attributes of |
| \verb\Base1\.) |
| |
| It is clear that indiscriminate use of multiple inheritance is a |
| maintenance nightmare, given the reliance in Python on conventions to |
| avoid accidental name conflicts. A well-known problem with multiple |
| inheritance is a class derived from two classes that happen to have a |
| common base class. While it is easy enough to figure out what happens |
| in this case (the instance will have a single copy of ``instance |
| variables'' or data attributes used by the common base class), it is |
| not clear that these semantics are in any way useful. |
| |
| |
| \section{Private variables through name mangling} |
| |
| There is now limited support for class-private |
| identifiers. Any identifier of the form \code{__spam} (at least two |
| leading underscores, at most one trailing underscore) is now textually |
| replaced with \code{_classname__spam}, where \code{classname} is the |
| current class name with leading underscore(s) stripped. This mangling |
| is done without regard of the syntactic position of the identifier, so |
| it can be used to define class-private instance and class variables, |
| methods, as well as globals, and even to store instance variables |
| private to this class on instances of \emph{other} classes. Truncation |
| may occur when the mangled name would be longer than 255 characters. |
| Outside classes, or when the class name consists of only underscores, |
| no mangling occurs. |
| |
| Name mangling is intended to give classes an easy way to define |
| ``private'' instance variables and methods, without having to worry |
| about instance variables defined by derived classes, or mucking with |
| instance variables by code outside the class. Note that the mangling |
| rules are designed mostly to avoid accidents; it still is possible for |
| a determined soul to access or modify a variable that is considered |
| private. This can even be useful, e.g. for the debugger, and that's |
| one reason why this loophole is not closed. (Buglet: derivation of a |
| class with the same name as the base class makes use of private |
| variables of the base class possible.) |
| |
| Notice that code passed to \code{exec}, \code{eval()} or |
| \code{evalfile()} does not consider the classname of the invoking |
| class to be the current class; this is similar to the effect of the |
| \code{global} statement, the effect of which is likewise restricted to |
| code that is byte-compiled together. The same restriction applies to |
| \code{getattr()}, \code{setattr()} and \code{delattr()}, as well as |
| when referencing \code{__dict__} directly. |
| |
| Here's an example of a class that implements its own |
| \code{__getattr__} and \code{__setattr__} methods and stores all |
| attributes in a private variable, in a way that works in Python 1.4 as |
| well as in previous versions: |
| |
| \begin{verbatim} |
| class VirtualAttributes: |
| __vdict = None |
| __vdict_name = locals().keys()[0] |
| |
| def __init__(self): |
| self.__dict__[self.__vdict_name] = {} |
| |
| def __getattr__(self, name): |
| return self.__vdict[name] |
| |
| def __setattr__(self, name, value): |
| self.__vdict[name] = value |
| \end{verbatim} |
| |
| %{\em Warning: this is an experimental feature.} To avoid all |
| %potential problems, refrain from using identifiers starting with |
| %double underscore except for predefined uses like \code{__init__}. To |
| %use private names while maintaining future compatibility: refrain from |
| %using the same private name in classes related via subclassing; avoid |
| %explicit (manual) mangling/unmangling; and assume that at some point |
| %in the future, leading double underscore will revert to being just a |
| %naming convention. Discussion on extensive compile-time declarations |
| %are currently underway, and it is impossible to predict what solution |
| %will eventually be chosen for private names. Double leading |
| %underscore is still a candidate, of course --- just not the only one. |
| %It is placed in the distribution in the belief that it is useful, and |
| %so that widespread experience with its use can be gained. It will not |
| %be removed without providing a better solution and a migration path. |
| |
| \section{Odds and ends} |
| |
| Sometimes it is useful to have a data type similar to the Pascal |
| ``record'' or \C{} ``struct'', bundling together a couple of named data |
| items. An empty class definition will do nicely, e.g.: |
| |
| \begin{verbatim} |
| class Employee: |
| pass |
| |
| john = Employee() # Create an empty employee record |
| |
| # Fill the fields of the record |
| john.name = 'John Doe' |
| john.dept = 'computer lab' |
| john.salary = 1000 |
| \end{verbatim} |
| |
| |
| A piece of Python code that expects a particular abstract data type |
| can often be passed a class that emulates the methods of that data |
| type instead. For instance, if you have a function that formats some |
| data from a file object, you can define a class with methods |
| \verb\read()\ and \verb\readline()\ that gets the data from a string |
| buffer instead, and pass it as an argument. (Unfortunately, this |
| technique has its limitations: a class can't define operations that |
| are accessed by special syntax such as sequence subscripting or |
| arithmetic operators, and assigning such a ``pseudo-file'' to |
| \verb\sys.stdin\ will not cause the interpreter to read further input |
| from it.) |
| |
| |
| Instance method objects have attributes, too: \verb\m.im_self\ is the |
| object of which the method is an instance, and \verb\m.im_func\ is the |
| function object corresponding to the method. |
| |
| \subsection{Exceptions Can Be Classes} |
| |
| User-defined exceptions are no longer limited to being string objects |
| --- they can be identified by classes as well. Using this mechanism it |
| is possible to create extensible hierarchies of exceptions. |
| |
| There are two new valid (semantic) forms for the raise statement: |
| |
| \begin{verbatim} |
| raise Class, instance |
| |
| raise instance |
| \end{verbatim} |
| |
| In the first form, \code{instance} must be an instance of \code{Class} |
| or of a class derived from it. The second form is a shorthand for |
| |
| \begin{verbatim} |
| raise instance.__class__, instance |
| \end{verbatim} |
| |
| An except clause may list classes as well as string objects. A class |
| in an except clause is compatible with an exception if it is the same |
| class or a base class thereof (but not the other way around --- an |
| except clause listing a derived class is not compatible with a base |
| class). For example, the following code will print B, C, D in that |
| order: |
| |
| \begin{verbatim} |
| class B: |
| pass |
| class C(B): |
| pass |
| class D(C): |
| pass |
| |
| for c in [B, C, D]: |
| try: |
| raise c() |
| except D: |
| print "D" |
| except C: |
| print "C" |
| except B: |
| print "B" |
| \end{verbatim} |
| |
| Note that if the except clauses were reversed (with ``\code{except B}'' |
| first), it would have printed B, B, B --- the first matching except |
| clause is triggered. |
| |
| When an error message is printed for an unhandled exception which is a |
| class, the class name is printed, then a colon and a space, and |
| finally the instance converted to a string using the built-in function |
| \code{str()}. |
| |
| In this release, the built-in exceptions are still strings. |
| |
| \chapter{What Now?} |
| |
| Hopefully reading this tutorial has reinforced your interest in using |
| Python. Now what should you do? |
| |
| You should read, or at least page through, the Library Reference, |
| which gives complete (though terse) reference material about types, |
| functions, and modules that can save you a lot of time when writing |
| Python programs. The standard Python distribution includes a |
| \emph{lot} of code in both \C{} and Python; there are modules to read |
| \UNIX{} mailboxes, retrieve documents via HTTP, generate random numbers, |
| parse command-line options, write CGI programs, compress data, and a |
| lot more; skimming through the Library Reference will give you an idea |
| of what's available. |
| |
| The major Python Web site is \code{http://www.python.org}; it contains |
| code, documentation, and pointers to Python-related pages around the |
| Web. \code{www.python.org} is mirrored in various places around the |
| world, such as Europe, Japan, and Australia; a mirror may be faster |
| than the main site, depending on your geographical location. A more |
| informal site is \code{http://starship.skyport.net}, which contains a |
| bunch of Python-related personal home pages; many people have |
| downloadable software here. |
| |
| For Python-related questions and problem reports, you can post to the |
| newsgroup \code{comp.lang.python}, or send them to the mailing list at |
| \code{python-list@cwi.nl}. The newsgroup and mailing list are |
| gatewayed, so messages posted to one will automatically be forwarded |
| to the other. There are around 20--30 postings a day, asking (and |
| answering) questions, suggesting new features, and announcing new |
| modules. But before posting, be sure to check the list of Frequently |
| Asked Questions (also called the FAQ), at |
| \code{http://www.python.org/doc/FAQ.html}, or look for it in the |
| \code{Misc/} directory of the Python source distribution. The FAQ |
| answers many of the questions that come up again and again, and may |
| already contain the solution for your problem. |
| |
| You can support the Python community by joining the Python Software |
| Activity, which runs the python.org web, ftp and email servers, and |
| organizes Python workshops. See \code{http://www.python.org/psa/} for |
| information on how to join. |
| |
| |
| \chapter{Recent Additions as of Release 1.1} |
| |
| XXX Should the stuff in this chapter be deleted, or can a home be found or it elsewhere in the Tutorial? |
| |
| \section{Lambda Forms} |
| |
| XXX Where to put this? Or just leave it out? |
| |
| By popular demand, a few features commonly found in functional |
| programming languages and Lisp have been added to Python. With the |
| \verb\lambda\ keyword, small anonymous functions can be created. |
| Here's a function that returns the sum of its two arguments: |
| \verb\lambda a, b: a+b\. Lambda forms can be used wherever function |
| objects are required. They are syntactically restricted to a single |
| expression. Semantically, they are just syntactic sugar for a normal |
| function definition. Like nested function definitions, lambda forms |
| cannot reference variables from the containing scope, but this can be |
| overcome through the judicious use of default argument values, e.g. |
| |
| \begin{verbatim} |
| def make_incrementor(n): |
| return lambda x, incr=n: x+incr |
| \end{verbatim} |
| |
| \section{Documentation Strings} |
| |
| XXX Where to put this? Or just leave it out? |
| |
| There are emerging conventions about the content and formatting of |
| documentation strings. |
| |
| The first line should always be a short, concise summary of the |
| object's purpose. For brevity, it should not explicitly state the |
| object's name or type, since these are available by other means |
| (except if the name happens to be a verb describing a function's |
| operation). This line should begin with a capital letter and end with |
| a period. |
| |
| If there are more lines in the documentation string, the second line |
| should be blank, visually separating the summary from the rest of the |
| description. The following lines should be one of more of paragraphs |
| describing the objects calling conventions, its side effects, etc. |
| |
| Some people like to copy the Emacs convention of using UPPER CASE for |
| function parameters --- this often saves a few words or lines. |
| |
| The Python parser does not strip indentation from multi-line string |
| literals in Python, so tools that process documentation have to strip |
| indentation. This is done using the following convention. The first |
| non-blank line \emph{after} the first line of the string determines the |
| amount of indentation for the entire documentation string. (We can't |
| use the first line since it is generally adjacent to the string's |
| opening quotes so its indentation is not apparent in the string |
| literal.) Whitespace ``equivalent'' to this indentation is then |
| stripped from the start of all lines of the string. Lines that are |
| indented less should not occur, but if they occur all their leading |
| whitespace should be stripped. Equivalence of whitespace should be |
| tested after expansion of tabs (to 8 spaces, normally). |
| |
| |
| \appendix\chapter{Interactive Input Editing and History Substitution} |
| |
| Some versions of the Python interpreter support editing of the current |
| input line and history substitution, similar to facilities found in |
| the Korn shell and the GNU Bash shell. This is implemented using the |
| \emph{GNU Readline} library, which supports Emacs-style and vi-style |
| editing. This library has its own documentation which I won't |
| duplicate here; however, the basics are easily explained. |
| |
| \subsection{Line Editing} |
| |
| If supported, input line editing is active whenever the interpreter |
| prints a primary or secondary prompt. The current line can be edited |
| using the conventional Emacs control characters. The most important |
| of these are: C-A (Control-A) moves the cursor to the beginning of the |
| line, C-E to the end, C-B moves it one position to the left, C-F to |
| the right. Backspace erases the character to the left of the cursor, |
| C-D the character to its right. C-K kills (erases) the rest of the |
| line to the right of the cursor, C-Y yanks back the last killed |
| string. C-underscore undoes the last change you made; it can be |
| repeated for cumulative effect. |
| |
| \subsection{History Substitution} |
| |
| History substitution works as follows. All non-empty input lines |
| issued are saved in a history buffer, and when a new prompt is given |
| you are positioned on a new line at the bottom of this buffer. C-P |
| moves one line up (back) in the history buffer, C-N moves one down. |
| Any line in the history buffer can be edited; an asterisk appears in |
| front of the prompt to mark a line as modified. Pressing the Return |
| key passes the current line to the interpreter. C-R starts an |
| incremental reverse search; C-S starts a forward search. |
| |
| \subsection{Key Bindings} |
| |
| The key bindings and some other parameters of the Readline library can |
| be customized by placing commands in an initialization file called |
| \file{\$HOME/.inputrc}. Key bindings have the form |
| |
| \bcode\begin{verbatim} |
| key-name: function-name |
| \end{verbatim}\ecode |
| % |
| or |
| |
| \bcode\begin{verbatim} |
| "string": function-name |
| \end{verbatim}\ecode |
| % |
| and options can be set with |
| |
| \bcode\begin{verbatim} |
| set option-name value |
| \end{verbatim}\ecode |
| % |
| For example: |
| |
| \bcode\begin{verbatim} |
| # I prefer vi-style editing: |
| set editing-mode vi |
| # Edit using a single line: |
| set horizontal-scroll-mode On |
| # Rebind some keys: |
| Meta-h: backward-kill-word |
| "\C-u": universal-argument |
| "\C-x\C-r": re-read-init-file |
| \end{verbatim}\ecode |
| % |
| Note that the default binding for TAB in Python is to insert a TAB |
| instead of Readline's default filename completion function. If you |
| insist, you can override this by putting |
| |
| \bcode\begin{verbatim} |
| TAB: complete |
| \end{verbatim}\ecode |
| % |
| in your \file{\$HOME/.inputrc}. (Of course, this makes it hard to type |
| indented continuation lines...) |
| |
| \subsection{Commentary} |
| |
| This facility is an enormous step forward compared to previous |
| versions of the interpreter; however, some wishes are left: It would |
| be nice if the proper indentation were suggested on continuation lines |
| (the parser knows if an indent token is required next). The |
| completion mechanism might use the interpreter's symbol table. A |
| command to check (or even suggest) matching parentheses, quotes etc. |
| would also be useful. |
| |
| XXX Lele Gaifax's readline module, which adds name completion... |
| |
| \end{document} |
| |