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2
Georg Brandl116aa622007-08-15 14:28:22 +00003****************************
Georg Brandl48310cd2009-01-03 21:18:54 +00004 Socket Programming HOWTO
Georg Brandl116aa622007-08-15 14:28:22 +00005****************************
6
7:Author: Gordon McMillan
8
9
10.. topic:: Abstract
11
12 Sockets are used nearly everywhere, but are one of the most severely
13 misunderstood technologies around. This is a 10,000 foot overview of sockets.
14 It's not really a tutorial - you'll still have work to do in getting things
15 operational. It doesn't cover the fine points (and there are a lot of them), but
16 I hope it will give you enough background to begin using them decently.
17
18
19Sockets
20=======
21
22Sockets are used nearly everywhere, but are one of the most severely
23misunderstood technologies around. This is a 10,000 foot overview of sockets.
24It's not really a tutorial - you'll still have work to do in getting things
25working. It doesn't cover the fine points (and there are a lot of them), but I
26hope it will give you enough background to begin using them decently.
27
Martin v. Löwis987475c2011-05-29 16:54:08 +020028I'm only going to talk about INET (i.e. IPv4) sockets, but they account for at least 99% of
29the sockets in use. And I'll only talk about STREAM (i.e. TCP) sockets - unless you really
Georg Brandl116aa622007-08-15 14:28:22 +000030know what you're doing (in which case this HOWTO isn't for you!), you'll get
31better behavior and performance from a STREAM socket than anything else. I will
32try to clear up the mystery of what a socket is, as well as some hints on how to
33work with blocking and non-blocking sockets. But I'll start by talking about
34blocking sockets. You'll need to know how they work before dealing with
35non-blocking sockets.
36
37Part of the trouble with understanding these things is that "socket" can mean a
38number of subtly different things, depending on context. So first, let's make a
39distinction between a "client" socket - an endpoint of a conversation, and a
40"server" socket, which is more like a switchboard operator. The client
41application (your browser, for example) uses "client" sockets exclusively; the
42web server it's talking to uses both "server" sockets and "client" sockets.
43
44
45History
46-------
47
Ezio Melottieda19902011-05-14 09:17:52 +030048Of the various forms of :abbr:`IPC (Inter Process Communication)`,
49sockets are by far the most popular. On any given platform, there are
50likely to be other forms of IPC that are faster, but for
51cross-platform communication, sockets are about the only game in town.
Georg Brandl116aa622007-08-15 14:28:22 +000052
53They were invented in Berkeley as part of the BSD flavor of Unix. They spread
54like wildfire with the Internet. With good reason --- the combination of sockets
55with INET makes talking to arbitrary machines around the world unbelievably easy
56(at least compared to other schemes).
57
58
59Creating a Socket
60=================
61
62Roughly speaking, when you clicked on the link that brought you to this page,
63your browser did something like the following::
64
Antoine Pitrou83454512011-12-05 01:37:34 +010065 # create an INET, STREAMing socket
Collin Winter4c6a1402007-09-10 00:47:20 +000066 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
Antoine Pitrou83454512011-12-05 01:37:34 +010067 # now connect to the web server on port 80 - the normal http port
68 s.connect(("www.python.org", 80))
Georg Brandl116aa622007-08-15 14:28:22 +000069
Ezio Melottieda19902011-05-14 09:17:52 +030070When the ``connect`` completes, the socket ``s`` can be used to send
71in a request for the text of the page. The same socket will read the
72reply, and then be destroyed. That's right, destroyed. Client sockets
73are normally only used for one exchange (or a small set of sequential
74exchanges).
Georg Brandl116aa622007-08-15 14:28:22 +000075
76What happens in the web server is a bit more complex. First, the web server
Ezio Melottieda19902011-05-14 09:17:52 +030077creates a "server socket"::
Georg Brandl116aa622007-08-15 14:28:22 +000078
Antoine Pitrou83454512011-12-05 01:37:34 +010079 # create an INET, STREAMing socket
80 serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
81 # bind the socket to a public host, and a well-known port
Georg Brandl116aa622007-08-15 14:28:22 +000082 serversocket.bind((socket.gethostname(), 80))
Antoine Pitrou83454512011-12-05 01:37:34 +010083 # become a server socket
Georg Brandl116aa622007-08-15 14:28:22 +000084 serversocket.listen(5)
85
86A couple things to notice: we used ``socket.gethostname()`` so that the socket
Georg Brandla2046362013-04-14 10:59:04 +020087would be visible to the outside world. If we had used ``s.bind(('localhost',
8880))`` or ``s.bind(('127.0.0.1', 80))`` we would still have a "server" socket,
89but one that was only visible within the same machine. ``s.bind(('', 80))``
90specifies that the socket is reachable by any address the machine happens to
91have.
Georg Brandl116aa622007-08-15 14:28:22 +000092
93A second thing to note: low number ports are usually reserved for "well known"
94services (HTTP, SNMP etc). If you're playing around, use a nice high number (4
95digits).
96
97Finally, the argument to ``listen`` tells the socket library that we want it to
98queue up as many as 5 connect requests (the normal max) before refusing outside
99connections. If the rest of the code is written properly, that should be plenty.
100
Ezio Melottieda19902011-05-14 09:17:52 +0300101Now that we have a "server" socket, listening on port 80, we can enter the
Georg Brandl116aa622007-08-15 14:28:22 +0000102mainloop of the web server::
103
Collin Winter4c6a1402007-09-10 00:47:20 +0000104 while True:
Antoine Pitrou83454512011-12-05 01:37:34 +0100105 # accept connections from outside
Georg Brandl116aa622007-08-15 14:28:22 +0000106 (clientsocket, address) = serversocket.accept()
Antoine Pitrou83454512011-12-05 01:37:34 +0100107 # now do something with the clientsocket
108 # in this case, we'll pretend this is a threaded server
Georg Brandl116aa622007-08-15 14:28:22 +0000109 ct = client_thread(clientsocket)
110 ct.run()
111
112There's actually 3 general ways in which this loop could work - dispatching a
113thread to handle ``clientsocket``, create a new process to handle
114``clientsocket``, or restructure this app to use non-blocking sockets, and
115mulitplex between our "server" socket and any active ``clientsocket``\ s using
116``select``. More about that later. The important thing to understand now is
117this: this is *all* a "server" socket does. It doesn't send any data. It doesn't
118receive any data. It just produces "client" sockets. Each ``clientsocket`` is
119created in response to some *other* "client" socket doing a ``connect()`` to the
120host and port we're bound to. As soon as we've created that ``clientsocket``, we
121go back to listening for more connections. The two "clients" are free to chat it
122up - they are using some dynamically allocated port which will be recycled when
123the conversation ends.
124
125
126IPC
127---
128
129If you need fast IPC between two processes on one machine, you should look into
Antoine Pitrou8e644f02011-12-05 01:43:32 +0100130pipes or shared memory. If you do decide to use AF_INET sockets, bind the
131"server" socket to ``'localhost'``. On most platforms, this will take a
132shortcut around a couple of layers of network code and be quite a bit faster.
Georg Brandl116aa622007-08-15 14:28:22 +0000133
Antoine Pitrou8e644f02011-12-05 01:43:32 +0100134.. seealso::
135 The :mod:`multiprocessing` integrates cross-platform IPC into a higher-level
136 API.
Georg Brandl116aa622007-08-15 14:28:22 +0000137
138
139Using a Socket
140==============
141
142The first thing to note, is that the web browser's "client" socket and the web
143server's "client" socket are identical beasts. That is, this is a "peer to peer"
144conversation. Or to put it another way, *as the designer, you will have to
145decide what the rules of etiquette are for a conversation*. Normally, the
146``connect``\ ing socket starts the conversation, by sending in a request, or
147perhaps a signon. But that's a design decision - it's not a rule of sockets.
148
149Now there are two sets of verbs to use for communication. You can use ``send``
150and ``recv``, or you can transform your client socket into a file-like beast and
Ezio Melottieda19902011-05-14 09:17:52 +0300151use ``read`` and ``write``. The latter is the way Java presents its sockets.
Georg Brandl116aa622007-08-15 14:28:22 +0000152I'm not going to talk about it here, except to warn you that you need to use
153``flush`` on sockets. These are buffered "files", and a common mistake is to
154``write`` something, and then ``read`` for a reply. Without a ``flush`` in
155there, you may wait forever for the reply, because the request may still be in
156your output buffer.
157
Sandro Tosicfdba612012-04-23 19:45:07 +0200158Now we come to the major stumbling block of sockets - ``send`` and ``recv`` operate
Georg Brandl116aa622007-08-15 14:28:22 +0000159on the network buffers. They do not necessarily handle all the bytes you hand
160them (or expect from them), because their major focus is handling the network
161buffers. In general, they return when the associated network buffers have been
162filled (``send``) or emptied (``recv``). They then tell you how many bytes they
163handled. It is *your* responsibility to call them again until your message has
164been completely dealt with.
165
166When a ``recv`` returns 0 bytes, it means the other side has closed (or is in
167the process of closing) the connection. You will not receive any more data on
168this connection. Ever. You may be able to send data successfully; I'll talk
Sandro Tosicfdba612012-04-23 19:45:07 +0200169more about this later.
Georg Brandl116aa622007-08-15 14:28:22 +0000170
171A protocol like HTTP uses a socket for only one transfer. The client sends a
Ezio Melottieda19902011-05-14 09:17:52 +0300172request, then reads a reply. That's it. The socket is discarded. This means that
Georg Brandl116aa622007-08-15 14:28:22 +0000173a client can detect the end of the reply by receiving 0 bytes.
174
175But if you plan to reuse your socket for further transfers, you need to realize
Ezio Melottieda19902011-05-14 09:17:52 +0300176that *there is no* :abbr:`EOT (End of Transfer)` *on a socket.* I repeat: if a socket
Georg Brandl116aa622007-08-15 14:28:22 +0000177``send`` or ``recv`` returns after handling 0 bytes, the connection has been
178broken. If the connection has *not* been broken, you may wait on a ``recv``
179forever, because the socket will *not* tell you that there's nothing more to
180read (for now). Now if you think about that a bit, you'll come to realize a
181fundamental truth of sockets: *messages must either be fixed length* (yuck), *or
182be delimited* (shrug), *or indicate how long they are* (much better), *or end by
183shutting down the connection*. The choice is entirely yours, (but some ways are
184righter than others).
185
186Assuming you don't want to end the connection, the simplest solution is a fixed
187length message::
188
189 class mysocket:
Georg Brandl48310cd2009-01-03 21:18:54 +0000190 """demonstration class only
Georg Brandl116aa622007-08-15 14:28:22 +0000191 - coded for clarity, not efficiency
Collin Winter4c6a1402007-09-10 00:47:20 +0000192 """
Georg Brandl116aa622007-08-15 14:28:22 +0000193
194 def __init__(self, sock=None):
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000195 if sock is None:
196 self.sock = socket.socket(
197 socket.AF_INET, socket.SOCK_STREAM)
198 else:
199 self.sock = sock
Georg Brandl116aa622007-08-15 14:28:22 +0000200
201 def connect(self, host, port):
Collin Winter4c6a1402007-09-10 00:47:20 +0000202 self.sock.connect((host, port))
Georg Brandl116aa622007-08-15 14:28:22 +0000203
204 def mysend(self, msg):
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000205 totalsent = 0
206 while totalsent < MSGLEN:
207 sent = self.sock.send(msg[totalsent:])
208 if sent == 0:
209 raise RuntimeError("socket connection broken")
210 totalsent = totalsent + sent
Georg Brandl116aa622007-08-15 14:28:22 +0000211
212 def myreceive(self):
Martin v. Löwisa7eaa412011-05-29 17:15:44 +0200213 msg = b''
Collin Winter4c6a1402007-09-10 00:47:20 +0000214 while len(msg) < MSGLEN:
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000215 chunk = self.sock.recv(MSGLEN-len(msg))
Martin v. Löwisa7eaa412011-05-29 17:15:44 +0200216 if chunk == b'':
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000217 raise RuntimeError("socket connection broken")
218 msg = msg + chunk
Collin Winter4c6a1402007-09-10 00:47:20 +0000219 return msg
Georg Brandl116aa622007-08-15 14:28:22 +0000220
221The sending code here is usable for almost any messaging scheme - in Python you
222send strings, and you can use ``len()`` to determine its length (even if it has
223embedded ``\0`` characters). It's mostly the receiving code that gets more
224complex. (And in C, it's not much worse, except you can't use ``strlen`` if the
225message has embedded ``\0``\ s.)
226
227The easiest enhancement is to make the first character of the message an
228indicator of message type, and have the type determine the length. Now you have
229two ``recv``\ s - the first to get (at least) that first character so you can
230look up the length, and the second in a loop to get the rest. If you decide to
231go the delimited route, you'll be receiving in some arbitrary chunk size, (4096
232or 8192 is frequently a good match for network buffer sizes), and scanning what
233you've received for a delimiter.
234
235One complication to be aware of: if your conversational protocol allows multiple
236messages to be sent back to back (without some kind of reply), and you pass
237``recv`` an arbitrary chunk size, you may end up reading the start of a
238following message. You'll need to put that aside and hold onto it, until it's
239needed.
240
241Prefixing the message with it's length (say, as 5 numeric characters) gets more
242complex, because (believe it or not), you may not get all 5 characters in one
243``recv``. In playing around, you'll get away with it; but in high network loads,
244your code will very quickly break unless you use two ``recv`` loops - the first
245to determine the length, the second to get the data part of the message. Nasty.
246This is also when you'll discover that ``send`` does not always manage to get
247rid of everything in one pass. And despite having read this, you will eventually
248get bit by it!
249
250In the interests of space, building your character, (and preserving my
251competitive position), these enhancements are left as an exercise for the
252reader. Lets move on to cleaning up.
253
254
255Binary Data
256-----------
257
258It is perfectly possible to send binary data over a socket. The major problem is
259that not all machines use the same formats for binary data. For example, a
260Motorola chip will represent a 16 bit integer with the value 1 as the two hex
261bytes 00 01. Intel and DEC, however, are byte-reversed - that same 1 is 01 00.
262Socket libraries have calls for converting 16 and 32 bit integers - ``ntohl,
263htonl, ntohs, htons`` where "n" means *network* and "h" means *host*, "s" means
264*short* and "l" means *long*. Where network order is host order, these do
265nothing, but where the machine is byte-reversed, these swap the bytes around
266appropriately.
267
268In these days of 32 bit machines, the ascii representation of binary data is
269frequently smaller than the binary representation. That's because a surprising
270amount of the time, all those longs have the value 0, or maybe 1. The string "0"
271would be two bytes, while binary is four. Of course, this doesn't fit well with
272fixed-length messages. Decisions, decisions.
273
274
275Disconnecting
276=============
277
278Strictly speaking, you're supposed to use ``shutdown`` on a socket before you
279``close`` it. The ``shutdown`` is an advisory to the socket at the other end.
280Depending on the argument you pass it, it can mean "I'm not going to send
281anymore, but I'll still listen", or "I'm not listening, good riddance!". Most
282socket libraries, however, are so used to programmers neglecting to use this
283piece of etiquette that normally a ``close`` is the same as ``shutdown();
284close()``. So in most situations, an explicit ``shutdown`` is not needed.
285
286One way to use ``shutdown`` effectively is in an HTTP-like exchange. The client
287sends a request and then does a ``shutdown(1)``. This tells the server "This
288client is done sending, but can still receive." The server can detect "EOF" by
289a receive of 0 bytes. It can assume it has the complete request. The server
290sends a reply. If the ``send`` completes successfully then, indeed, the client
291was still receiving.
292
293Python takes the automatic shutdown a step further, and says that when a socket
294is garbage collected, it will automatically do a ``close`` if it's needed. But
295relying on this is a very bad habit. If your socket just disappears without
296doing a ``close``, the socket at the other end may hang indefinitely, thinking
297you're just being slow. *Please* ``close`` your sockets when you're done.
298
299
300When Sockets Die
301----------------
302
303Probably the worst thing about using blocking sockets is what happens when the
304other side comes down hard (without doing a ``close``). Your socket is likely to
Antoine Pitrou5b73ca42011-12-05 01:46:35 +0100305hang. TCP is a reliable protocol, and it will wait a long, long time
Georg Brandl116aa622007-08-15 14:28:22 +0000306before giving up on a connection. If you're using threads, the entire thread is
307essentially dead. There's not much you can do about it. As long as you aren't
308doing something dumb, like holding a lock while doing a blocking read, the
309thread isn't really consuming much in the way of resources. Do *not* try to kill
310the thread - part of the reason that threads are more efficient than processes
311is that they avoid the overhead associated with the automatic recycling of
312resources. In other words, if you do manage to kill the thread, your whole
313process is likely to be screwed up.
314
315
316Non-blocking Sockets
317====================
318
Georg Brandl4b054662010-10-06 08:56:53 +0000319If you've understood the preceding, you already know most of what you need to
Georg Brandl116aa622007-08-15 14:28:22 +0000320know about the mechanics of using sockets. You'll still use the same calls, in
321much the same ways. It's just that, if you do it right, your app will be almost
322inside-out.
323
324In Python, you use ``socket.setblocking(0)`` to make it non-blocking. In C, it's
325more complex, (for one thing, you'll need to choose between the BSD flavor
326``O_NONBLOCK`` and the almost indistinguishable Posix flavor ``O_NDELAY``, which
327is completely different from ``TCP_NODELAY``), but it's the exact same idea. You
328do this after creating the socket, but before using it. (Actually, if you're
329nuts, you can switch back and forth.)
330
331The major mechanical difference is that ``send``, ``recv``, ``connect`` and
332``accept`` can return without having done anything. You have (of course) a
333number of choices. You can check return code and error codes and generally drive
334yourself crazy. If you don't believe me, try it sometime. Your app will grow
335large, buggy and suck CPU. So let's skip the brain-dead solutions and do it
336right.
337
338Use ``select``.
339
340In C, coding ``select`` is fairly complex. In Python, it's a piece of cake, but
341it's close enough to the C version that if you understand ``select`` in Python,
Ezio Melottieda19902011-05-14 09:17:52 +0300342you'll have little trouble with it in C::
Georg Brandl116aa622007-08-15 14:28:22 +0000343
344 ready_to_read, ready_to_write, in_error = \
345 select.select(
Georg Brandl48310cd2009-01-03 21:18:54 +0000346 potential_readers,
347 potential_writers,
348 potential_errs,
Georg Brandl116aa622007-08-15 14:28:22 +0000349 timeout)
350
351You pass ``select`` three lists: the first contains all sockets that you might
352want to try reading; the second all the sockets you might want to try writing
353to, and the last (normally left empty) those that you want to check for errors.
354You should note that a socket can go into more than one list. The ``select``
355call is blocking, but you can give it a timeout. This is generally a sensible
356thing to do - give it a nice long timeout (say a minute) unless you have good
357reason to do otherwise.
358
Ezio Melottieda19902011-05-14 09:17:52 +0300359In return, you will get three lists. They contain the sockets that are actually
Christian Heimesc3f30c42008-02-22 16:37:40 +0000360readable, writable and in error. Each of these lists is a subset (possibly
Eli Bendersky46ab96a2011-05-22 06:56:15 +0300361empty) of the corresponding list you passed in.
Georg Brandl116aa622007-08-15 14:28:22 +0000362
363If a socket is in the output readable list, you can be
364as-close-to-certain-as-we-ever-get-in-this-business that a ``recv`` on that
365socket will return *something*. Same idea for the writable list. You'll be able
366to send *something*. Maybe not all you want to, but *something* is better than
367nothing. (Actually, any reasonably healthy socket will return as writable - it
368just means outbound network buffer space is available.)
369
370If you have a "server" socket, put it in the potential_readers list. If it comes
371out in the readable list, your ``accept`` will (almost certainly) work. If you
372have created a new socket to ``connect`` to someone else, put it in the
Christian Heimesc3f30c42008-02-22 16:37:40 +0000373potential_writers list. If it shows up in the writable list, you have a decent
Georg Brandl116aa622007-08-15 14:28:22 +0000374chance that it has connected.
375
Georg Brandl116aa622007-08-15 14:28:22 +0000376Actually, ``select`` can be handy even with blocking sockets. It's one way of
377determining whether you will block - the socket returns as readable when there's
378something in the buffers. However, this still doesn't help with the problem of
379determining whether the other end is done, or just busy with something else.
380
381**Portability alert**: On Unix, ``select`` works both with the sockets and
382files. Don't try this on Windows. On Windows, ``select`` works with sockets
383only. Also note that in C, many of the more advanced socket options are done
384differently on Windows. In fact, on Windows I usually use threads (which work
Martin v. Löwis2d449aa2011-06-06 10:25:55 +0200385very, very well) with my sockets.
Georg Brandl116aa622007-08-15 14:28:22 +0000386
387