docs: update generated docs (#1053)

Updates for both discovery docs and epydoc API Documentation

Fixes: #1049
diff --git a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
index 83e861c..39ca069 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
@@ -75,6 +75,9 @@
 <h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.leaderboardConfigurations.html">leaderboardConfigurations</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
+  <code><a href="#close">close()</a></code></p>
+<p class="firstline">Close httplib2 connections.</p>
+<p class="toc_element">
   <code><a href="#delete">delete(leaderboardId, x__xgafv=None)</a></code></p>
 <p class="firstline">Delete the leaderboard configuration with the given ID.</p>
 <p class="toc_element">
@@ -84,7 +87,7 @@
   <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Insert a new leaderboard configuration in this application.</p>
 <p class="toc_element">
-  <code><a href="#list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
+  <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
 <p class="toc_element">
   <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -94,6 +97,11 @@
 <p class="firstline">Update the metadata of the leaderboard configuration with the given ID.</p>
 <h3>Method Details</h3>
 <div class="method">
+    <code class="details" id="close">close()</code>
+  <pre>Close httplib2 connections.</pre>
+</div>
+
+<div class="method">
     <code class="details" id="delete">delete(leaderboardId, x__xgafv=None)</code>
   <pre>Delete the leaderboard configuration with the given ID.
 
@@ -121,229 +129,176 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-          },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        },
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-            },
-          ],
-        },
-      },
       &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
       &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
         &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
           &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
           },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
         },
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
         &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
           &quot;translations&quot;: [ # The locale strings.
             { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
               &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
               &quot;value&quot;: &quot;A String&quot;, # The string value.
             },
           ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       },
       &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+          },
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        },
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      },
+      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
     }</pre>
 </div>
 
@@ -357,229 +312,176 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-              # numbers ending 11-99 in Maltese).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-        },
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-      },
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-    },
     &quot;scoreOrder&quot;: &quot;A String&quot;,
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#leaderboardConfiguration`.
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
     &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
       &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
         &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-              # numbers ending 11-99 in Maltese).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
         },
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
       },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
       &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
         &quot;translations&quot;: [ # The locale strings.
           { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
             &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
             &quot;value&quot;: &quot;A String&quot;, # The string value.
           },
         ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
     },
     &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    },
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
   }
 
   x__xgafv: string, V1 error format.
@@ -591,242 +493,187 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-          },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        },
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-            },
-          ],
-        },
-      },
       &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
       &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
         &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
           &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
           },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
         },
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
         &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
           &quot;translations&quot;: [ # The locale strings.
             { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
               &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
               &quot;value&quot;: &quot;A String&quot;, # The string value.
             },
           ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       },
       &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+          },
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        },
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      },
+      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
     }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
+    <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
   <pre>Returns a list of the leaderboard configurations in this application.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
+  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
   pageToken: string, The token returned by the previous request.
-  maxResults: integer, The maximum number of resource configurations to return in the response,
-used for paging. For any response, the actual number of resources returned
-may be less than the specified `maxResults`.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -838,235 +685,180 @@
     { # A ListConfigurations response.
     &quot;items&quot;: [ # The leaderboard configurations.
       { # An leaderboard configuration resource.
-          &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-          &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#leaderboardConfigurationDetail`.
-            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-                  # same &lt;a
-                  # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-                  # plural rules&lt;/a&gt; as all Android string resources.
-                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                    # Polish).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                    # Arabic).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                    # (as with all numbers in Chinese, or 42 in English).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                    # in Welsh, or 102 in Slovenian).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                    # the number 1 in English and most other languages; in Russian, any number
-                    # ending in 1 but not ending in 11 is in this class).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                    # numbers ending 11-99 in Maltese).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-              },
-              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-            },
-            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-          },
           &quot;scoreOrder&quot;: &quot;A String&quot;,
-          &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#leaderboardConfiguration`.
-          &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
           &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#leaderboardConfigurationDetail`.
             &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
               &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-                  # same &lt;a
-                  # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-                  # plural rules&lt;/a&gt; as all Android string resources.
-                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                    # Polish).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
+              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                 },
-                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                    # Arabic).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
+                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                 },
-                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                    # (as with all numbers in Chinese, or 42 in English).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
+                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                 },
-                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                    # in Welsh, or 102 in Slovenian).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
+                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                 },
-                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                    # the number 1 in English and most other languages; in Russian, any number
-                    # ending in 1 but not ending in 11 is in this class).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
+                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                 },
-                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                    # numbers ending 11-99 in Maltese).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
+                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                 },
               },
-              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
             },
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
             &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
+            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
           },
           &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+          &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+          &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+          &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                },
+                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                },
+                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                },
+                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                },
+                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                },
+                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                },
+              },
+              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+            },
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+          },
+          &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
         },
     ],
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
     &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string
-        # `gamesConfiguration#leaderboardConfigurationListResponse`.
   }</pre>
 </div>
 
@@ -1094,229 +886,176 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-              # numbers ending 11-99 in Maltese).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-        },
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-      },
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-    },
     &quot;scoreOrder&quot;: &quot;A String&quot;,
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#leaderboardConfiguration`.
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
     &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
       &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
         &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-              # numbers ending 11-99 in Maltese).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
         },
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
       },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
       &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
         &quot;translations&quot;: [ # The locale strings.
           { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
             &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
             &quot;value&quot;: &quot;A String&quot;, # The string value.
           },
         ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
     },
     &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    },
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
   }
 
   x__xgafv: string, V1 error format.
@@ -1328,229 +1067,176 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-          },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        },
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-            },
-          ],
-        },
-      },
       &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
       &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
         &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
           &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
           },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
         },
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
         &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
           &quot;translations&quot;: [ # The locale strings.
             { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
               &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
               &quot;value&quot;: &quot;A String&quot;, # The string value.
             },
           ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       },
       &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            },
+          },
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        },
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      },
+      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
     }</pre>
 </div>