docs: update generated docs (#1053)
Updates for both discovery docs and epydoc API Documentation
Fixes: #1049
diff --git a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
index 83e861c..39ca069 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
@@ -75,6 +75,9 @@
<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.leaderboardConfigurations.html">leaderboardConfigurations</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
+ <code><a href="#close">close()</a></code></p>
+<p class="firstline">Close httplib2 connections.</p>
+<p class="toc_element">
<code><a href="#delete">delete(leaderboardId, x__xgafv=None)</a></code></p>
<p class="firstline">Delete the leaderboard configuration with the given ID.</p>
<p class="toc_element">
@@ -84,7 +87,7 @@
<code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Insert a new leaderboard configuration in this application.</p>
<p class="toc_element">
- <code><a href="#list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
+ <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
<p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -94,6 +97,11 @@
<p class="firstline">Update the metadata of the leaderboard configuration with the given ID.</p>
<h3>Method Details</h3>
<div class="method">
+ <code class="details" id="close">close()</code>
+ <pre>Close httplib2 connections.</pre>
+</div>
+
+<div class="method">
<code class="details" id="delete">delete(leaderboardId, x__xgafv=None)</code>
<pre>Delete the leaderboard configuration with the given ID.
@@ -121,229 +129,176 @@
An object of the form:
{ # An leaderboard configuration resource.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "numberFormatType": "A String", # The formatting for the number.
- },
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
"scoreOrder": "A String",
- "id": "A String", # The ID of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfiguration`.
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
},
- "numberFormatType": "A String", # The formatting for the number.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
},
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "token": "A String", # The token for this resource.
}</pre>
</div>
@@ -357,229 +312,176 @@
The object takes the form of:
{ # An leaderboard configuration resource.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "numberFormatType": "A String", # The formatting for the number.
- },
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
"scoreOrder": "A String",
- "id": "A String", # The ID of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfiguration`.
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
},
- "numberFormatType": "A String", # The formatting for the number.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
},
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "token": "A String", # The token for this resource.
}
x__xgafv: string, V1 error format.
@@ -591,242 +493,187 @@
An object of the form:
{ # An leaderboard configuration resource.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "numberFormatType": "A String", # The formatting for the number.
- },
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
"scoreOrder": "A String",
- "id": "A String", # The ID of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfiguration`.
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
},
- "numberFormatType": "A String", # The formatting for the number.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
},
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "token": "A String", # The token for this resource.
}</pre>
</div>
<div class="method">
- <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
+ <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
<pre>Returns a list of the leaderboard configurations in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
+ maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
pageToken: string, The token returned by the previous request.
- maxResults: integer, The maximum number of resource configurations to return in the response,
-used for paging. For any response, the actual number of resources returned
-may be less than the specified `maxResults`.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
@@ -838,235 +685,180 @@
{ # A ListConfigurations response.
"items": [ # The leaderboard configurations.
{ # An leaderboard configuration resource.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "numberFormatType": "A String", # The formatting for the number.
- },
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
"scoreOrder": "A String",
- "id": "A String", # The ID of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfiguration`.
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
},
- "numberFormatType": "A String", # The formatting for the number.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
},
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "token": "A String", # The token for this resource.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
"nextPageToken": "A String", # The pagination token for the next page of results.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string
- # `gamesConfiguration#leaderboardConfigurationListResponse`.
}</pre>
</div>
@@ -1094,229 +886,176 @@
The object takes the form of:
{ # An leaderboard configuration resource.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "numberFormatType": "A String", # The formatting for the number.
- },
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
"scoreOrder": "A String",
- "id": "A String", # The ID of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfiguration`.
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
},
- "numberFormatType": "A String", # The formatting for the number.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
},
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "token": "A String", # The token for this resource.
}
x__xgafv: string, V1 error format.
@@ -1328,229 +1067,176 @@
An object of the form:
{ # An leaderboard configuration resource.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "numberFormatType": "A String", # The formatting for the number.
- },
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- },
"scoreOrder": "A String",
- "id": "A String", # The ID of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfiguration`.
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#leaderboardConfigurationDetail`.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
- # same <a
- # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
- # plural rules</a> as all Android string resources.
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
- # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
- # Polish).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
- # Arabic).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
- # (as with all numbers in Chinese, or 42 in English).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
- # in Welsh, or 102 in Slovenian).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
- # the number 1 in English and most other languages; in Russian, any number
- # ending in 1 but not ending in 11 is in this class).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
- # numbers ending 11-99 in Maltese).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
},
- "numberFormatType": "A String", # The formatting for the number.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
},
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "token": "A String", # The token for this resource.
}</pre>
</div>