blob: cb92138fcd1504f1783579e1a5dacd676494b457 [file] [log] [blame]
<html><body>
<style>
body, h1, h2, h3, div, span, p, pre, a {
margin: 0;
padding: 0;
border: 0;
font-weight: inherit;
font-style: inherit;
font-size: 100%;
font-family: inherit;
vertical-align: baseline;
}
body {
font-size: 13px;
padding: 1em;
}
h1 {
font-size: 26px;
margin-bottom: 1em;
}
h2 {
font-size: 24px;
margin-bottom: 1em;
}
h3 {
font-size: 20px;
margin-bottom: 1em;
margin-top: 1em;
}
pre, code {
line-height: 1.5;
font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
}
pre {
margin-top: 0.5em;
}
h1, h2, h3, p {
font-family: Arial, sans serif;
}
h1, h2, h3 {
border-bottom: solid #CCC 1px;
}
.toc_element {
margin-top: 0.5em;
}
.firstline {
margin-left: 2 em;
}
.method {
margin-top: 1em;
border: solid 1px #CCC;
padding: 1em;
background: #EEE;
}
.details {
font-weight: bold;
font-size: 14px;
}
</style>
<h1><a href="sheets_v4.html">Google Sheets API</a> . <a href="sheets_v4.spreadsheets.html">spreadsheets</a> . <a href="sheets_v4.spreadsheets.sheets.html">sheets</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
<code><a href="#copyTo">copyTo(spreadsheetId, sheetId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Copies a single sheet from a spreadsheet to another spreadsheet. Returns the properties of the newly created sheet.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="close">close()</code>
<pre>Close httplib2 connections.</pre>
</div>
<div class="method">
<code class="details" id="copyTo">copyTo(spreadsheetId, sheetId, body=None, x__xgafv=None)</code>
<pre>Copies a single sheet from a spreadsheet to another spreadsheet. Returns the properties of the newly created sheet.
Args:
spreadsheetId: string, The ID of the spreadsheet containing the sheet to copy. (required)
sheetId: integer, The ID of the sheet to copy. (required)
body: object, The request body.
The object takes the form of:
{ # The request to copy a sheet across spreadsheets.
&quot;destinationSpreadsheetId&quot;: &quot;A String&quot;, # The ID of the spreadsheet to copy the sheet to.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # Properties of a sheet.
&quot;dataSourceSheetProperties&quot;: { # Additional properties of a DATA_SOURCE sheet. # Output only. If present, the field contains DATA_SOURCE sheet specific properties.
&quot;columns&quot;: [ # The columns displayed on the sheet, corresponding to the values in RowData.
{ # A column in a data source.
&quot;formula&quot;: &quot;A String&quot;, # The formula of the calculated column.
&quot;reference&quot;: { # An unique identifier that references a data source column. # The column reference.
&quot;name&quot;: &quot;A String&quot;, # The display name of the column. It should be unique within a data source.
},
},
],
&quot;dataExecutionStatus&quot;: { # The data execution status. A data execution is created to sync a data source object with the latest data from a DataSource. It is usually scheduled to run at background, you can check its state to tell if an execution completes There are several scenarios where a data execution is triggered to run: * Adding a data source creates an associated data source sheet as well as a data execution to sync the data from the data source to the sheet. * Updating a data source creates a data execution to refresh the associated data source sheet similarly. * You can send refresh request to explicitly refresh one or multiple data source objects. # The data execution status.
&quot;errorCode&quot;: &quot;A String&quot;, # The error code.
&quot;errorMessage&quot;: &quot;A String&quot;, # The error message, which may be empty.
&quot;lastRefreshTime&quot;: &quot;A String&quot;, # Gets the time the data last successfully refreshed.
&quot;state&quot;: &quot;A String&quot;, # The state of the data execution.
},
&quot;dataSourceId&quot;: &quot;A String&quot;, # ID of the DataSource the sheet is connected to.
},
&quot;gridProperties&quot;: { # Properties of a grid. # Additional properties of the sheet if this sheet is a grid. (If the sheet is an object sheet, containing a chart or image, then this field will be absent.) When writing it is an error to set any grid properties on non-grid sheets. If this sheet is a DATA_SOURCE sheet, this field is output only but contains the properties that reflect how a data source sheet is rendered in the UI, e.g. row_count.
&quot;columnCount&quot;: 42, # The number of columns in the grid.
&quot;columnGroupControlAfter&quot;: True or False, # True if the column grouping control toggle is shown after the group.
&quot;frozenColumnCount&quot;: 42, # The number of columns that are frozen in the grid.
&quot;frozenRowCount&quot;: 42, # The number of rows that are frozen in the grid.
&quot;hideGridlines&quot;: True or False, # True if the grid isn&#x27;t showing gridlines in the UI.
&quot;rowCount&quot;: 42, # The number of rows in the grid.
&quot;rowGroupControlAfter&quot;: True or False, # True if the row grouping control toggle is shown after the group.
},
&quot;hidden&quot;: True or False, # True if the sheet is hidden in the UI, false if it&#x27;s visible.
&quot;index&quot;: 42, # The index of the sheet within the spreadsheet. When adding or updating sheet properties, if this field is excluded then the sheet is added or moved to the end of the sheet list. When updating sheet indices or inserting sheets, movement is considered in &quot;before the move&quot; indexes. For example, if there were 3 sheets (S1, S2, S3) in order to move S1 ahead of S2 the index would have to be set to 2. A sheet index update request is ignored if the requested index is identical to the sheets current index or if the requested new index is equal to the current sheet index + 1.
&quot;rightToLeft&quot;: True or False, # True if the sheet is an RTL sheet instead of an LTR sheet.
&quot;sheetId&quot;: 42, # The ID of the sheet. Must be non-negative. This field cannot be changed once set.
&quot;sheetType&quot;: &quot;A String&quot;, # The type of sheet. Defaults to GRID. This field cannot be changed once set.
&quot;tabColor&quot;: { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness. For example, the fields of this representation can be trivially provided to the constructor of `java.awt.Color` in Java; it can also be trivially provided to UIColor&#x27;s `+colorWithRed:green:blue:alpha` method in iOS; and, with just a little work, it can be easily formatted into a CSS `rgba()` string in JavaScript. This reference page doesn&#x27;t carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications should assume the sRGB color space. When color equality needs to be decided, implementations, unless documented otherwise, treat two colors as equal if all their red, green, blue, and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&amp;red green:&amp;green blue:&amp;blue alpha:&amp;alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha &lt;= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!(&#x27;alpha&#x27; in rgb_color)) { return rgbToCssColor(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(&#x27;,&#x27;); return [&#x27;rgba(&#x27;, rgbParams, &#x27;,&#x27;, alphaFrac, &#x27;)&#x27;].join(&#x27;&#x27;); }; var rgbToCssColor = function(red, green, blue) { var rgbNumber = new Number((red &lt;&lt; 16) | (green &lt;&lt; 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = [&#x27;#&#x27;]; for (var i = 0; i &lt; missingZeros; i++) { resultBuilder.push(&#x27;0&#x27;); } resultBuilder.push(hexString); return resultBuilder.join(&#x27;&#x27;); }; // ... # The color of the tab in the UI.
&quot;alpha&quot;: 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
&quot;blue&quot;: 3.14, # The amount of blue in the color as a value in the interval [0, 1].
&quot;green&quot;: 3.14, # The amount of green in the color as a value in the interval [0, 1].
&quot;red&quot;: 3.14, # The amount of red in the color as a value in the interval [0, 1].
},
&quot;tabColorStyle&quot;: { # A color value. # The color of the tab in the UI. If tab_color is also set, this field takes precedence.
&quot;rgbColor&quot;: { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness. For example, the fields of this representation can be trivially provided to the constructor of `java.awt.Color` in Java; it can also be trivially provided to UIColor&#x27;s `+colorWithRed:green:blue:alpha` method in iOS; and, with just a little work, it can be easily formatted into a CSS `rgba()` string in JavaScript. This reference page doesn&#x27;t carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications should assume the sRGB color space. When color equality needs to be decided, implementations, unless documented otherwise, treat two colors as equal if all their red, green, blue, and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&amp;red green:&amp;green blue:&amp;blue alpha:&amp;alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha &lt;= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!(&#x27;alpha&#x27; in rgb_color)) { return rgbToCssColor(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(&#x27;,&#x27;); return [&#x27;rgba(&#x27;, rgbParams, &#x27;,&#x27;, alphaFrac, &#x27;)&#x27;].join(&#x27;&#x27;); }; var rgbToCssColor = function(red, green, blue) { var rgbNumber = new Number((red &lt;&lt; 16) | (green &lt;&lt; 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = [&#x27;#&#x27;]; for (var i = 0; i &lt; missingZeros; i++) { resultBuilder.push(&#x27;0&#x27;); } resultBuilder.push(hexString); return resultBuilder.join(&#x27;&#x27;); }; // ... # RGB color.
&quot;alpha&quot;: 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
&quot;blue&quot;: 3.14, # The amount of blue in the color as a value in the interval [0, 1].
&quot;green&quot;: 3.14, # The amount of green in the color as a value in the interval [0, 1].
&quot;red&quot;: 3.14, # The amount of red in the color as a value in the interval [0, 1].
},
&quot;themeColor&quot;: &quot;A String&quot;, # Theme color.
},
&quot;title&quot;: &quot;A String&quot;, # The name of the sheet.
}</pre>
</div>
</body></html>