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<h1><a href="androidpublisher_v3.html">Google Play Developer API</a> . <a href="androidpublisher_v3.systemapks.html">systemapks</a> . <a href="androidpublisher_v3.systemapks.variants.html">variants</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="#create">create(packageName, versionCode, body=None)</a></code></p>
<p class="firstline">Creates a new variant of APK which is suitable for inclusion in a system image.</p>
<p class="toc_element">
<code><a href="#download">download(packageName, versionCode, variantId)</a></code></p>
<p class="firstline">Download a previously created APK which is suitable for inclusion in a system image.</p>
<p class="toc_element">
<code><a href="#download_media">download_media(packageName, versionCode, variantId)</a></code></p>
<p class="firstline">Download a previously created APK which is suitable for inclusion in a system image.</p>
<p class="toc_element">
<code><a href="#get">get(packageName, versionCode, variantId)</a></code></p>
<p class="firstline">Returns a previously created system APK variant.</p>
<p class="toc_element">
<code><a href="#list">list(packageName, versionCode)</a></code></p>
<p class="firstline">Returns the list of previously created system APK variants.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="create">create(packageName, versionCode, body=None)</code>
<pre>Creates a new variant of APK which is suitable for inclusion in a system image.
Args:
packageName: string, Unique identifier for the Android app; for example, &quot;com.spiffygame&quot;. (required)
versionCode: string, The version code of the App Bundle. (required)
body: object, The request body.
The object takes the form of:
{
&quot;deviceSpec&quot;: {
&quot;screenDensity&quot;: 42,
&quot;supportedAbis&quot;: [
&quot;A String&quot;,
],
&quot;supportedLocales&quot;: [
&quot;A String&quot;,
],
},
}
Returns:
An object of the form:
{ # Represents the variant of a generated system APK from an uploaded App Bundle.
&quot;deviceSpec&quot;: {
&quot;screenDensity&quot;: 42,
&quot;supportedAbis&quot;: [
&quot;A String&quot;,
],
&quot;supportedLocales&quot;: [
&quot;A String&quot;,
],
},
&quot;variantId&quot;: 42,
}</pre>
</div>
<div class="method">
<code class="details" id="download">download(packageName, versionCode, variantId)</code>
<pre>Download a previously created APK which is suitable for inclusion in a system image.
Args:
packageName: string, Unique identifier for the Android app; for example, &quot;com.spiffygame&quot;. (required)
versionCode: string, The version code of the App Bundle. (required)
variantId: integer, A parameter (required)
</pre>
</div>
<div class="method">
<code class="details" id="download_media">download_media(packageName, versionCode, variantId)</code>
<pre>Download a previously created APK which is suitable for inclusion in a system image.
Args:
packageName: string, Unique identifier for the Android app; for example, &quot;com.spiffygame&quot;. (required)
versionCode: string, The version code of the App Bundle. (required)
variantId: integer, A parameter (required)
</pre>
</div>
<div class="method">
<code class="details" id="get">get(packageName, versionCode, variantId)</code>
<pre>Returns a previously created system APK variant.
Args:
packageName: string, Unique identifier for the Android app; for example, &quot;com.spiffygame&quot;. (required)
versionCode: string, The version code of the App Bundle. (required)
variantId: integer, Unique identifier for this variant. (required)
Returns:
An object of the form:
{ # Represents the variant of a generated system APK from an uploaded App Bundle.
&quot;deviceSpec&quot;: {
&quot;screenDensity&quot;: 42,
&quot;supportedAbis&quot;: [
&quot;A String&quot;,
],
&quot;supportedLocales&quot;: [
&quot;A String&quot;,
],
},
&quot;variantId&quot;: 42,
}</pre>
</div>
<div class="method">
<code class="details" id="list">list(packageName, versionCode)</code>
<pre>Returns the list of previously created system APK variants.
Args:
packageName: string, Unique identifier for the Android app; for example, &quot;com.spiffygame&quot;. (required)
versionCode: string, The version code of the App Bundle. (required)
Returns:
An object of the form:
{
&quot;variants&quot;: [
{ # Represents the variant of a generated system APK from an uploaded App Bundle.
&quot;deviceSpec&quot;: {
&quot;screenDensity&quot;: 42,
&quot;supportedAbis&quot;: [
&quot;A String&quot;,
],
&quot;supportedLocales&quot;: [
&quot;A String&quot;,
],
},
&quot;variantId&quot;: 42,
},
],
}</pre>
</div>
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