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Joe Gregorio37802c32013-08-06 12:24:05 -04001<html><body>
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75<h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78 <code><a href="#reset">reset(achievementId)</a></code></p>
79<p class="firstline">Resets the achievement with the given ID. This method is only accessible to whitelisted tester accounts for your application.</p>
80<p class="toc_element">
81 <code><a href="#resetAll">resetAll()</a></code></p>
82<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
83<h3>Method Details</h3>
84<div class="method">
85 <code class="details" id="reset">reset(achievementId)</code>
86 <pre>Resets the achievement with the given ID. This method is only accessible to whitelisted tester accounts for your application.
87
88Args:
89 achievementId: string, The ID of the achievement used by this method. (required)
90
91Returns:
92 An object of the form:
93
94 { # This is a JSON template for an achievement reset response.
95 "definitionId": "A String", # The ID of an achievement for which player state has been updated.
96 "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
97 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
98 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
99 # Possible values are:
100 # - "HIDDEN"- Achievement is hidden.
101 # - "REVEALED" - Achievement is revealed.
102 # - "UNLOCKED" - Achievement is unlocked.
103 }</pre>
104</div>
105
106<div class="method">
107 <code class="details" id="resetAll">resetAll()</code>
108 <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
109
110Args:
111
112Returns:
113 An object of the form:
114
115 { # This is a JSON template for achievement reset all response.
116 "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse.
117 "results": [ # The achievement reset results.
118 { # This is a JSON template for an achievement reset response.
119 "definitionId": "A String", # The ID of an achievement for which player state has been updated.
120 "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
121 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
122 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
123 # Possible values are:
124 # - "HIDDEN"- Achievement is hidden.
125 # - "REVEALED" - Achievement is revealed.
126 # - "UNLOCKED" - Achievement is unlocked.
127 },
128 ],
129 }</pre>
130</div>
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