out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
float x = 1.0; | |
float y = 2.0; | |
x = 2.0; | |
y = 0.5; | |
bool c = sqrt(2.0) > 2.0; | |
bool d = true ^^ c; | |
bool e = c; | |
x += 12.0; | |
x -= 12.0; | |
x *= (y /= 10.0); | |
x = 6.0; | |
y = (float(c) * float(d)) * float(e); | |
y = 6.0; | |
return colorGreen; | |
} |