blob: fdde9a322c268d9acfb0069748cf0d1bba26c319 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTexture.h"
#include "GrContext.h"
#include "GrDrawTargetCaps.h"
#include "GrGpu.h"
#include "GrRenderTarget.h"
#include "GrResourceCache.h"
GrTexture::~GrTexture() {
if (NULL != fRenderTarget.get()) {
fRenderTarget.get()->owningTextureDestroyed();
}
}
/**
* This method allows us to interrupt the normal deletion process and place
* textures back in the texture cache when their ref count goes to zero.
*/
void GrTexture::internal_dispose() const {
if (this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit) &&
NULL != this->INHERITED::getContext()) {
GrTexture* nonConstThis = const_cast<GrTexture *>(this);
this->ref(); // restore ref count to initial setting
nonConstThis->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
// Note: "this" texture might be freed inside addExistingTextureToCache
// if it is purged.
return;
}
this->INHERITED::internal_dispose();
}
void GrTextureImpl::dirtyMipMaps(bool mipMapsDirty) {
if (mipMapsDirty) {
if (kValid_MipMapsStatus == fMipMapsStatus) {
fMipMapsStatus = kAllocated_MipMapsStatus;
}
} else {
const bool sizeChanged = kNotAllocated_MipMapsStatus == fMipMapsStatus;
fMipMapsStatus = kValid_MipMapsStatus;
if (sizeChanged) {
// This must not be called until after changing fMipMapsStatus.
this->didChangeGpuMemorySize();
}
}
}
size_t GrTexture::gpuMemorySize() const {
size_t textureSize;
if (GrPixelConfigIsCompressed(fDesc.fConfig)) {
textureSize = GrCompressedFormatDataSize(fDesc.fConfig, fDesc.fWidth, fDesc.fHeight);
} else {
textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig);
}
if (this->impl()->hasMipMaps()) {
// We don't have to worry about the mipmaps being a different size than
// we'd expect because we never change fDesc.fWidth/fHeight.
textureSize *= 2;
}
return textureSize;
}
bool GrTexture::readPixels(int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes, uint32_t pixelOpsFlags) {
// go through context so that all necessary flushing occurs
GrContext* context = this->getContext();
if (NULL == context) {
return false;
}
return context->readTexturePixels(this,
left, top, width, height,
config, buffer, rowBytes,
pixelOpsFlags);
}
void GrTexture::writePixels(int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes, uint32_t pixelOpsFlags) {
// go through context so that all necessary flushing occurs
GrContext* context = this->getContext();
if (NULL == context) {
return;
}
context->writeTexturePixels(this,
left, top, width, height,
config, buffer, rowBytes,
pixelOpsFlags);
}
void GrTexture::abandonReleaseCommon() {
// In debug builds the resource cache tracks removed/exclusive textures and has an unref'ed ptr.
// After abandon() or release() the resource cache will be unreachable (getContext() == NULL).
// So we readd the texture to the cache here so that it is removed from the exclusive list and
// there is no longer an unref'ed ptr to the texture in the cache.
if (this->impl()->isSetFlag((GrTextureFlags)GrTextureImpl::kReturnToCache_FlagBit)) {
SkASSERT(!this->wasDestroyed());
this->ref(); // restores the ref the resource cache gave up when it marked this exclusive.
this->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
this->getContext()->addExistingTextureToCache(this);
}
}
void GrTexture::onRelease() {
this->abandonReleaseCommon();
SkASSERT(!this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit));
INHERITED::onRelease();
}
void GrTexture::onAbandon() {
this->abandonReleaseCommon();
if (NULL != fRenderTarget.get()) {
fRenderTarget->abandon();
}
INHERITED::onAbandon();
}
void GrTexture::validateDesc() const {
if (NULL != this->asRenderTarget()) {
// This texture has a render target
SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrTextureFlagBit));
if (NULL != this->asRenderTarget()->getStencilBuffer()) {
SkASSERT(0 != (fDesc.fFlags & kNoStencil_GrTextureFlagBit));
} else {
SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit));
}
SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples());
} else {
SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrTextureFlagBit));
SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit));
SkASSERT(0 == fDesc.fSampleCnt);
}
}
//////////////////////////////////////////////////////////////////////////////
// These flags need to fit in a GrResourceKey::ResourceFlags so they can be folded into the texture
// key
enum TextureFlags {
/**
* The kStretchToPOT bit is set when the texture is NPOT and is being repeated but the
* hardware doesn't support that feature.
*/
kStretchToPOT_TextureFlag = 0x1,
/**
* The kBilerp bit can only be set when the kStretchToPOT flag is set and indicates whether the
* stretched texture should be bilerped.
*/
kBilerp_TextureFlag = 0x2,
};
namespace {
GrResourceKey::ResourceFlags get_texture_flags(const GrGpu* gpu,
const GrTextureParams* params,
const GrTextureDesc& desc) {
GrResourceKey::ResourceFlags flags = 0;
bool tiled = NULL != params && params->isTiled();
if (tiled && !gpu->caps()->npotTextureTileSupport()) {
if (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight)) {
flags |= kStretchToPOT_TextureFlag;
switch(params->filterMode()) {
case GrTextureParams::kNone_FilterMode:
break;
case GrTextureParams::kBilerp_FilterMode:
case GrTextureParams::kMipMap_FilterMode:
flags |= kBilerp_TextureFlag;
break;
}
}
}
return flags;
}
GrResourceKey::ResourceType texture_resource_type() {
static const GrResourceKey::ResourceType gType = GrResourceKey::GenerateResourceType();
return gType;
}
// FIXME: This should be refactored with the code in gl/GrGpuGL.cpp.
GrSurfaceOrigin resolve_origin(const GrTextureDesc& desc) {
// By default, GrRenderTargets are GL's normal orientation so that they
// can be drawn to by the outside world without the client having
// to render upside down.
bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit);
if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
} else {
return desc.fOrigin;
}
}
}
//////////////////////////////////////////////////////////////////////////////
GrResourceKey GrTextureImpl::ComputeKey(const GrGpu* gpu,
const GrTextureParams* params,
const GrTextureDesc& desc,
const GrCacheID& cacheID) {
GrResourceKey::ResourceFlags flags = get_texture_flags(gpu, params, desc);
return GrResourceKey(cacheID, texture_resource_type(), flags);
}
GrResourceKey GrTextureImpl::ComputeScratchKey(const GrTextureDesc& desc) {
GrCacheID::Key idKey;
// Instead of a client-provided key of the texture contents we create a key from the
// descriptor.
GR_STATIC_ASSERT(sizeof(idKey) >= 16);
SkASSERT(desc.fHeight < (1 << 16));
SkASSERT(desc.fWidth < (1 << 16));
idKey.fData32[0] = (desc.fWidth) | (desc.fHeight << 16);
idKey.fData32[1] = desc.fConfig | desc.fSampleCnt << 16;
idKey.fData32[2] = desc.fFlags;
idKey.fData32[3] = resolve_origin(desc); // Only needs 2 bits actually
static const int kPadSize = sizeof(idKey) - 16;
GR_STATIC_ASSERT(kPadSize >= 0);
memset(idKey.fData8 + 16, 0, kPadSize);
GrCacheID cacheID(GrResourceKey::ScratchDomain(), idKey);
return GrResourceKey(cacheID, texture_resource_type(), 0);
}
bool GrTextureImpl::NeedsResizing(const GrResourceKey& key) {
return SkToBool(key.getResourceFlags() & kStretchToPOT_TextureFlag);
}
bool GrTextureImpl::NeedsBilerp(const GrResourceKey& key) {
return SkToBool(key.getResourceFlags() & kBilerp_TextureFlag);
}