| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/vk/GrVkResourceProvider.h" |
| |
| #include "include/gpu/GrDirectContext.h" |
| #include "src/core/SkTaskGroup.h" |
| #include "src/core/SkTraceEvent.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "src/gpu/GrSamplerState.h" |
| #include "src/gpu/GrStencilSettings.h" |
| #include "src/gpu/vk/GrVkCommandBuffer.h" |
| #include "src/gpu/vk/GrVkCommandPool.h" |
| #include "src/gpu/vk/GrVkGpu.h" |
| #include "src/gpu/vk/GrVkPipeline.h" |
| #include "src/gpu/vk/GrVkRenderTarget.h" |
| #include "src/gpu/vk/GrVkUtil.h" |
| |
| GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) |
| : fGpu(gpu) |
| , fPipelineCache(VK_NULL_HANDLE) { |
| fPipelineStateCache = sk_make_sp<PipelineStateCache>(gpu); |
| } |
| |
| GrVkResourceProvider::~GrVkResourceProvider() { |
| SkASSERT(0 == fRenderPassArray.count()); |
| SkASSERT(0 == fExternalRenderPasses.count()); |
| SkASSERT(0 == fMSAALoadPipelines.count()); |
| SkASSERT(VK_NULL_HANDLE == fPipelineCache); |
| } |
| |
| VkPipelineCache GrVkResourceProvider::pipelineCache() { |
| if (fPipelineCache == VK_NULL_HANDLE) { |
| VkPipelineCacheCreateInfo createInfo; |
| memset(&createInfo, 0, sizeof(VkPipelineCacheCreateInfo)); |
| createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; |
| createInfo.pNext = nullptr; |
| createInfo.flags = 0; |
| |
| auto persistentCache = fGpu->getContext()->priv().getPersistentCache(); |
| sk_sp<SkData> cached; |
| if (persistentCache) { |
| uint32_t key = GrVkGpu::kPipelineCache_PersistentCacheKeyType; |
| sk_sp<SkData> keyData = SkData::MakeWithoutCopy(&key, sizeof(uint32_t)); |
| cached = persistentCache->load(*keyData); |
| } |
| bool usedCached = false; |
| if (cached) { |
| uint32_t* cacheHeader = (uint32_t*)cached->data(); |
| if (cacheHeader[1] == VK_PIPELINE_CACHE_HEADER_VERSION_ONE) { |
| // For version one of the header, the total header size is 16 bytes plus |
| // VK_UUID_SIZE bytes. See Section 9.6 (Pipeline Cache) in the vulkan spec to see |
| // the breakdown of these bytes. |
| SkASSERT(cacheHeader[0] == 16 + VK_UUID_SIZE); |
| const VkPhysicalDeviceProperties& devProps = fGpu->physicalDeviceProperties(); |
| const uint8_t* supportedPipelineCacheUUID = devProps.pipelineCacheUUID; |
| if (cacheHeader[2] == devProps.vendorID && cacheHeader[3] == devProps.deviceID && |
| !memcmp(&cacheHeader[4], supportedPipelineCacheUUID, VK_UUID_SIZE)) { |
| createInfo.initialDataSize = cached->size(); |
| createInfo.pInitialData = cached->data(); |
| usedCached = true; |
| } |
| } |
| } |
| if (!usedCached) { |
| createInfo.initialDataSize = 0; |
| createInfo.pInitialData = nullptr; |
| } |
| |
| VkResult result; |
| GR_VK_CALL_RESULT(fGpu, result, CreatePipelineCache(fGpu->device(), &createInfo, nullptr, |
| &fPipelineCache)); |
| if (VK_SUCCESS != result) { |
| fPipelineCache = VK_NULL_HANDLE; |
| } |
| } |
| return fPipelineCache; |
| } |
| |
| void GrVkResourceProvider::init() { |
| // Init uniform descriptor objects |
| GrVkDescriptorSetManager* dsm = GrVkDescriptorSetManager::CreateUniformManager(fGpu); |
| fDescriptorSetManagers.emplace_back(dsm); |
| SkASSERT(1 == fDescriptorSetManagers.count()); |
| fUniformDSHandle = GrVkDescriptorSetManager::Handle(0); |
| dsm = GrVkDescriptorSetManager::CreateInputManager(fGpu); |
| fDescriptorSetManagers.emplace_back(dsm); |
| SkASSERT(2 == fDescriptorSetManagers.count()); |
| fInputDSHandle = GrVkDescriptorSetManager::Handle(1); |
| } |
| |
| sk_sp<const GrVkPipeline> GrVkResourceProvider::makePipeline( |
| const GrProgramInfo& programInfo, |
| VkPipelineShaderStageCreateInfo* shaderStageInfo, |
| int shaderStageCount, |
| VkRenderPass compatibleRenderPass, |
| VkPipelineLayout layout, |
| uint32_t subpass) { |
| return GrVkPipeline::Make(fGpu, programInfo, shaderStageInfo, shaderStageCount, |
| compatibleRenderPass, layout, this->pipelineCache(), subpass); |
| } |
| |
| // To create framebuffers, we first need to create a simple RenderPass that is |
| // only used for framebuffer creation. When we actually render we will create |
| // RenderPasses as needed that are compatible with the framebuffer. |
| const GrVkRenderPass* |
| GrVkResourceProvider::findCompatibleRenderPass(GrVkRenderTarget* target, |
| CompatibleRPHandle* compatibleHandle, |
| bool withResolve, |
| bool withStencil, |
| SelfDependencyFlags selfDepFlags, |
| LoadFromResolve loadFromResolve) { |
| // Get attachment information from render target. This includes which attachments the render |
| // target has (color, stencil) and the attachments format and sample count. |
| GrVkRenderPass::AttachmentFlags attachmentFlags; |
| GrVkRenderPass::AttachmentsDescriptor attachmentsDesc; |
| target->getAttachmentsDescriptor(&attachmentsDesc, &attachmentFlags, withResolve, withStencil); |
| |
| return this->findCompatibleRenderPass(&attachmentsDesc, attachmentFlags, selfDepFlags, |
| loadFromResolve, compatibleHandle); |
| } |
| |
| const GrVkRenderPass* |
| GrVkResourceProvider::findCompatibleRenderPass(GrVkRenderPass::AttachmentsDescriptor* desc, |
| GrVkRenderPass::AttachmentFlags attachmentFlags, |
| SelfDependencyFlags selfDepFlags, |
| LoadFromResolve loadFromResolve, |
| CompatibleRPHandle* compatibleHandle) { |
| for (int i = 0; i < fRenderPassArray.count(); ++i) { |
| if (fRenderPassArray[i].isCompatible(*desc, attachmentFlags, selfDepFlags, |
| loadFromResolve)) { |
| const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); |
| renderPass->ref(); |
| if (compatibleHandle) { |
| *compatibleHandle = CompatibleRPHandle(i); |
| } |
| return renderPass; |
| } |
| } |
| |
| GrVkRenderPass* renderPass = GrVkRenderPass::CreateSimple(fGpu, desc, attachmentFlags, |
| selfDepFlags, loadFromResolve); |
| if (!renderPass) { |
| return nullptr; |
| } |
| fRenderPassArray.emplace_back(renderPass); |
| |
| if (compatibleHandle) { |
| *compatibleHandle = CompatibleRPHandle(fRenderPassArray.count() - 1); |
| } |
| return renderPass; |
| } |
| |
| const GrVkRenderPass* GrVkResourceProvider::findCompatibleExternalRenderPass( |
| VkRenderPass renderPass, uint32_t colorAttachmentIndex) { |
| for (int i = 0; i < fExternalRenderPasses.count(); ++i) { |
| if (fExternalRenderPasses[i]->isCompatibleExternalRP(renderPass)) { |
| fExternalRenderPasses[i]->ref(); |
| #ifdef SK_DEBUG |
| uint32_t cachedColorIndex; |
| SkASSERT(fExternalRenderPasses[i]->colorAttachmentIndex(&cachedColorIndex)); |
| SkASSERT(cachedColorIndex == colorAttachmentIndex); |
| #endif |
| return fExternalRenderPasses[i]; |
| } |
| } |
| |
| const GrVkRenderPass* newRenderPass = new GrVkRenderPass(fGpu, renderPass, |
| colorAttachmentIndex); |
| fExternalRenderPasses.push_back(newRenderPass); |
| newRenderPass->ref(); |
| return newRenderPass; |
| } |
| |
| const GrVkRenderPass* GrVkResourceProvider::findRenderPass( |
| GrVkRenderTarget* target, |
| const GrVkRenderPass::LoadStoreOps& colorOps, |
| const GrVkRenderPass::LoadStoreOps& resolveOps, |
| const GrVkRenderPass::LoadStoreOps& stencilOps, |
| CompatibleRPHandle* compatibleHandle, |
| bool withResolve, |
| bool withStencil, |
| SelfDependencyFlags selfDepFlags, |
| LoadFromResolve loadFromResolve) { |
| GrVkResourceProvider::CompatibleRPHandle tempRPHandle; |
| GrVkResourceProvider::CompatibleRPHandle* pRPHandle = compatibleHandle ? compatibleHandle |
| : &tempRPHandle; |
| *pRPHandle = target->compatibleRenderPassHandle(withResolve, withStencil, selfDepFlags, |
| loadFromResolve); |
| if (!pRPHandle->isValid()) { |
| return nullptr; |
| } |
| |
| return this->findRenderPass(*pRPHandle, colorOps, resolveOps, stencilOps); |
| } |
| |
| const GrVkRenderPass* |
| GrVkResourceProvider::findRenderPass(const CompatibleRPHandle& compatibleHandle, |
| const GrVkRenderPass::LoadStoreOps& colorOps, |
| const GrVkRenderPass::LoadStoreOps& resolveOps, |
| const GrVkRenderPass::LoadStoreOps& stencilOps) { |
| SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count()); |
| CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; |
| const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu, |
| colorOps, |
| resolveOps, |
| stencilOps); |
| if (!renderPass) { |
| return nullptr; |
| } |
| renderPass->ref(); |
| return renderPass; |
| } |
| |
| GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool( |
| VkDescriptorType type, uint32_t count) { |
| return GrVkDescriptorPool::Create(fGpu, type, count); |
| } |
| |
| GrVkSampler* GrVkResourceProvider::findOrCreateCompatibleSampler( |
| GrSamplerState params, const GrVkYcbcrConversionInfo& ycbcrInfo) { |
| GrVkSampler* sampler = fSamplers.find(GrVkSampler::GenerateKey(params, ycbcrInfo)); |
| if (!sampler) { |
| sampler = GrVkSampler::Create(fGpu, params, ycbcrInfo); |
| if (!sampler) { |
| return nullptr; |
| } |
| fSamplers.add(sampler); |
| } |
| SkASSERT(sampler); |
| sampler->ref(); |
| return sampler; |
| } |
| |
| GrVkSamplerYcbcrConversion* GrVkResourceProvider::findOrCreateCompatibleSamplerYcbcrConversion( |
| const GrVkYcbcrConversionInfo& ycbcrInfo) { |
| GrVkSamplerYcbcrConversion* ycbcrConversion = |
| fYcbcrConversions.find(GrVkSamplerYcbcrConversion::GenerateKey(ycbcrInfo)); |
| if (!ycbcrConversion) { |
| ycbcrConversion = GrVkSamplerYcbcrConversion::Create(fGpu, ycbcrInfo); |
| if (!ycbcrConversion) { |
| return nullptr; |
| } |
| fYcbcrConversions.add(ycbcrConversion); |
| } |
| SkASSERT(ycbcrConversion); |
| ycbcrConversion->ref(); |
| return ycbcrConversion; |
| } |
| |
| GrVkPipelineState* GrVkResourceProvider::findOrCreateCompatiblePipelineState( |
| GrRenderTarget* renderTarget, |
| const GrProgramInfo& programInfo, |
| VkRenderPass compatibleRenderPass, |
| bool overrideSubpassForResolveLoad) { |
| return fPipelineStateCache->findOrCreatePipelineState(renderTarget, programInfo, |
| compatibleRenderPass, |
| overrideSubpassForResolveLoad); |
| } |
| |
| GrVkPipelineState* GrVkResourceProvider::findOrCreateCompatiblePipelineState( |
| const GrProgramDesc& desc, |
| const GrProgramInfo& programInfo, |
| VkRenderPass compatibleRenderPass, |
| GrThreadSafePipelineBuilder::Stats::ProgramCacheResult* stat) { |
| |
| auto tmp = fPipelineStateCache->findOrCreatePipelineState(desc, programInfo, |
| compatibleRenderPass, stat); |
| if (!tmp) { |
| fPipelineStateCache->stats()->incNumPreCompilationFailures(); |
| } else { |
| fPipelineStateCache->stats()->incNumPreProgramCacheResult(*stat); |
| } |
| |
| return tmp; |
| } |
| |
| sk_sp<const GrVkPipeline> GrVkResourceProvider::findOrCreateMSAALoadPipeline( |
| const GrVkRenderPass& renderPass, |
| int numSamples, |
| VkPipelineShaderStageCreateInfo* shaderStageInfo, |
| VkPipelineLayout pipelineLayout) { |
| // Find or Create a compatible pipeline |
| sk_sp<const GrVkPipeline> pipeline; |
| for (int i = 0; i < fMSAALoadPipelines.count() && !pipeline; ++i) { |
| if (fMSAALoadPipelines[i].fRenderPass->isCompatible(renderPass)) { |
| pipeline = fMSAALoadPipelines[i].fPipeline; |
| } |
| } |
| if (!pipeline) { |
| pipeline = GrVkPipeline::Make( |
| fGpu, |
| /*vertexAttribs=*/GrGeometryProcessor::AttributeSet(), |
| /*instanceAttribs=*/GrGeometryProcessor::AttributeSet(), |
| GrPrimitiveType::kTriangleStrip, |
| kTopLeft_GrSurfaceOrigin, |
| GrStencilSettings(), |
| numSamples, |
| /*isHWantialiasState=*/false, |
| GrXferProcessor::BlendInfo(), |
| /*isWireframe=*/false, |
| /*useConservativeRaster=*/false, |
| /*subpass=*/0, |
| shaderStageInfo, |
| /*shaderStageCount=*/2, |
| renderPass.vkRenderPass(), |
| pipelineLayout, |
| /*ownsLayout=*/false, |
| this->pipelineCache()); |
| if (!pipeline) { |
| return nullptr; |
| } |
| fMSAALoadPipelines.push_back({pipeline, &renderPass}); |
| } |
| SkASSERT(pipeline); |
| return pipeline; |
| } |
| |
| void GrVkResourceProvider::getZeroSamplerDescriptorSetHandle( |
| GrVkDescriptorSetManager::Handle* handle) { |
| SkASSERT(handle); |
| for (int i = 0; i < fDescriptorSetManagers.count(); ++i) { |
| if (fDescriptorSetManagers[i]->isZeroSampler()) { |
| *handle = GrVkDescriptorSetManager::Handle(i); |
| return; |
| } |
| } |
| |
| GrVkDescriptorSetManager* dsm = |
| GrVkDescriptorSetManager::CreateZeroSamplerManager(fGpu); |
| fDescriptorSetManagers.emplace_back(dsm); |
| *handle = GrVkDescriptorSetManager::Handle(fDescriptorSetManagers.count() - 1); |
| } |
| |
| void GrVkResourceProvider::getSamplerDescriptorSetHandle(VkDescriptorType type, |
| const GrVkUniformHandler& uniformHandler, |
| GrVkDescriptorSetManager::Handle* handle) { |
| SkASSERT(handle); |
| SkASSERT(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER == type || |
| VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER == type); |
| for (int i = 0; i < fDescriptorSetManagers.count(); ++i) { |
| if (fDescriptorSetManagers[i]->isCompatible(type, &uniformHandler)) { |
| *handle = GrVkDescriptorSetManager::Handle(i); |
| return; |
| } |
| } |
| |
| GrVkDescriptorSetManager* dsm = GrVkDescriptorSetManager::CreateSamplerManager(fGpu, type, |
| uniformHandler); |
| fDescriptorSetManagers.emplace_back(dsm); |
| *handle = GrVkDescriptorSetManager::Handle(fDescriptorSetManagers.count() - 1); |
| } |
| |
| VkDescriptorSetLayout GrVkResourceProvider::getUniformDSLayout() const { |
| SkASSERT(fUniformDSHandle.isValid()); |
| return fDescriptorSetManagers[fUniformDSHandle.toIndex()]->layout(); |
| } |
| |
| VkDescriptorSetLayout GrVkResourceProvider::getInputDSLayout() const { |
| SkASSERT(fInputDSHandle.isValid()); |
| return fDescriptorSetManagers[fInputDSHandle.toIndex()]->layout(); |
| } |
| |
| VkDescriptorSetLayout GrVkResourceProvider::getSamplerDSLayout( |
| const GrVkDescriptorSetManager::Handle& handle) const { |
| SkASSERT(handle.isValid()); |
| return fDescriptorSetManagers[handle.toIndex()]->layout(); |
| } |
| |
| const GrVkDescriptorSet* GrVkResourceProvider::getUniformDescriptorSet() { |
| SkASSERT(fUniformDSHandle.isValid()); |
| return fDescriptorSetManagers[fUniformDSHandle.toIndex()]->getDescriptorSet(fGpu, |
| fUniformDSHandle); |
| } |
| |
| const GrVkDescriptorSet* GrVkResourceProvider::getInputDescriptorSet() { |
| SkASSERT(fInputDSHandle.isValid()); |
| return fDescriptorSetManagers[fInputDSHandle.toIndex()]->getDescriptorSet(fGpu, fInputDSHandle); |
| } |
| |
| const GrVkDescriptorSet* GrVkResourceProvider::getSamplerDescriptorSet( |
| const GrVkDescriptorSetManager::Handle& handle) { |
| SkASSERT(handle.isValid()); |
| return fDescriptorSetManagers[handle.toIndex()]->getDescriptorSet(fGpu, handle); |
| } |
| |
| void GrVkResourceProvider::recycleDescriptorSet(const GrVkDescriptorSet* descSet, |
| const GrVkDescriptorSetManager::Handle& handle) { |
| SkASSERT(descSet); |
| SkASSERT(handle.isValid()); |
| int managerIdx = handle.toIndex(); |
| SkASSERT(managerIdx < fDescriptorSetManagers.count()); |
| fDescriptorSetManagers[managerIdx]->recycleDescriptorSet(descSet); |
| } |
| |
| GrVkCommandPool* GrVkResourceProvider::findOrCreateCommandPool() { |
| SkAutoMutexExclusive lock(fBackgroundMutex); |
| GrVkCommandPool* result; |
| if (fAvailableCommandPools.count()) { |
| result = fAvailableCommandPools.back(); |
| fAvailableCommandPools.pop_back(); |
| } else { |
| result = GrVkCommandPool::Create(fGpu); |
| if (!result) { |
| return nullptr; |
| } |
| } |
| SkASSERT(result->unique()); |
| SkDEBUGCODE( |
| for (const GrVkCommandPool* pool : fActiveCommandPools) { |
| SkASSERT(pool != result); |
| } |
| for (const GrVkCommandPool* pool : fAvailableCommandPools) { |
| SkASSERT(pool != result); |
| } |
| ) |
| fActiveCommandPools.push_back(result); |
| result->ref(); |
| return result; |
| } |
| |
| void GrVkResourceProvider::checkCommandBuffers() { |
| // When resetting a command buffer it can trigger client provided procs (e.g. release or |
| // finished) to be called. During these calls the client could trigger us to abandon the vk |
| // context, e.g. if we are in a DEVICE_LOST state. When we abandon the vk context we will |
| // unref all the fActiveCommandPools and reset the array. Since this can happen in the middle |
| // of the loop here, we need to additionally check that fActiveCommandPools still has pools on |
| // each iteration. |
| // |
| // TODO: We really need to have a more robust way to protect us from client proc calls that |
| // happen in the middle of us doing work. This may be just one of many potential pitfalls that |
| // could happen from the client triggering GrDirectContext changes during a proc call. |
| for (int i = fActiveCommandPools.count() - 1; fActiveCommandPools.count() && i >= 0; --i) { |
| GrVkCommandPool* pool = fActiveCommandPools[i]; |
| if (!pool->isOpen()) { |
| GrVkPrimaryCommandBuffer* buffer = pool->getPrimaryCommandBuffer(); |
| if (buffer->finished(fGpu)) { |
| fActiveCommandPools.removeShuffle(i); |
| // This passes ownership of the pool to the backgroundReset call. The pool should |
| // not be used again from this function. |
| // TODO: We should see if we can use sk_sps here to make this more explicit. |
| this->backgroundReset(pool); |
| } |
| } |
| } |
| } |
| |
| void GrVkResourceProvider::forceSyncAllCommandBuffers() { |
| for (int i = fActiveCommandPools.count() - 1; fActiveCommandPools.count() && i >= 0; --i) { |
| GrVkCommandPool* pool = fActiveCommandPools[i]; |
| if (!pool->isOpen()) { |
| GrVkPrimaryCommandBuffer* buffer = pool->getPrimaryCommandBuffer(); |
| buffer->forceSync(fGpu); |
| } |
| } |
| } |
| |
| void GrVkResourceProvider::addFinishedProcToActiveCommandBuffers( |
| sk_sp<GrRefCntedCallback> finishedCallback) { |
| for (int i = 0; i < fActiveCommandPools.count(); ++i) { |
| GrVkCommandPool* pool = fActiveCommandPools[i]; |
| GrVkPrimaryCommandBuffer* buffer = pool->getPrimaryCommandBuffer(); |
| buffer->addFinishedProc(finishedCallback); |
| } |
| } |
| |
| void GrVkResourceProvider::destroyResources() { |
| SkTaskGroup* taskGroup = fGpu->getContext()->priv().getTaskGroup(); |
| if (taskGroup) { |
| taskGroup->wait(); |
| } |
| |
| // Release all msaa load pipelines |
| fMSAALoadPipelines.reset(); |
| |
| // loop over all render pass sets to make sure we destroy all the internal VkRenderPasses |
| for (int i = 0; i < fRenderPassArray.count(); ++i) { |
| fRenderPassArray[i].releaseResources(); |
| } |
| fRenderPassArray.reset(); |
| |
| for (int i = 0; i < fExternalRenderPasses.count(); ++i) { |
| fExternalRenderPasses[i]->unref(); |
| } |
| fExternalRenderPasses.reset(); |
| |
| // Iterate through all store GrVkSamplers and unref them before resetting the hash table. |
| fSamplers.foreach([&](auto* elt) { elt->unref(); }); |
| fSamplers.reset(); |
| |
| fYcbcrConversions.foreach([&](auto* elt) { elt->unref(); }); |
| fYcbcrConversions.reset(); |
| |
| fPipelineStateCache->release(); |
| |
| GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineCache(fGpu->device(), fPipelineCache, nullptr)); |
| fPipelineCache = VK_NULL_HANDLE; |
| |
| for (GrVkCommandPool* pool : fActiveCommandPools) { |
| SkASSERT(pool->unique()); |
| pool->unref(); |
| } |
| fActiveCommandPools.reset(); |
| |
| { |
| SkAutoMutexExclusive lock(fBackgroundMutex); |
| for (GrVkCommandPool* pool : fAvailableCommandPools) { |
| SkASSERT(pool->unique()); |
| pool->unref(); |
| } |
| fAvailableCommandPools.reset(); |
| } |
| |
| // We must release/destroy all command buffers and pipeline states before releasing the |
| // GrVkDescriptorSetManagers. Additionally, we must release all uniform buffers since they hold |
| // refs to GrVkDescriptorSets. |
| for (int i = 0; i < fDescriptorSetManagers.count(); ++i) { |
| fDescriptorSetManagers[i]->release(fGpu); |
| } |
| fDescriptorSetManagers.reset(); |
| |
| } |
| |
| void GrVkResourceProvider::releaseUnlockedBackendObjects() { |
| SkAutoMutexExclusive lock(fBackgroundMutex); |
| for (GrVkCommandPool* pool : fAvailableCommandPools) { |
| SkASSERT(pool->unique()); |
| pool->unref(); |
| } |
| fAvailableCommandPools.reset(); |
| } |
| |
| void GrVkResourceProvider::backgroundReset(GrVkCommandPool* pool) { |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); |
| SkASSERT(pool->unique()); |
| pool->releaseResources(); |
| // After releasing resources we may have called a client callback proc which may have |
| // disconnected the GrVkGpu. In that case we do not want to push the pool back onto the cache, |
| // but instead just drop the pool. |
| if (fGpu->disconnected()) { |
| pool->unref(); |
| return; |
| } |
| SkTaskGroup* taskGroup = fGpu->getContext()->priv().getTaskGroup(); |
| if (taskGroup) { |
| taskGroup->add([this, pool]() { |
| this->reset(pool); |
| }); |
| } else { |
| this->reset(pool); |
| } |
| } |
| |
| void GrVkResourceProvider::reset(GrVkCommandPool* pool) { |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); |
| SkASSERT(pool->unique()); |
| pool->reset(fGpu); |
| SkAutoMutexExclusive lock(fBackgroundMutex); |
| fAvailableCommandPools.push_back(pool); |
| } |
| |
| void GrVkResourceProvider::storePipelineCacheData() { |
| if (this->pipelineCache() == VK_NULL_HANDLE) { |
| return; |
| } |
| size_t dataSize = 0; |
| VkResult result; |
| GR_VK_CALL_RESULT(fGpu, result, GetPipelineCacheData(fGpu->device(), this->pipelineCache(), |
| &dataSize, nullptr)); |
| if (result != VK_SUCCESS) { |
| return; |
| } |
| |
| std::unique_ptr<uint8_t[]> data(new uint8_t[dataSize]); |
| |
| GR_VK_CALL_RESULT(fGpu, result, GetPipelineCacheData(fGpu->device(), this->pipelineCache(), |
| &dataSize, (void*)data.get())); |
| if (result != VK_SUCCESS) { |
| return; |
| } |
| |
| uint32_t key = GrVkGpu::kPipelineCache_PersistentCacheKeyType; |
| sk_sp<SkData> keyData = SkData::MakeWithoutCopy(&key, sizeof(uint32_t)); |
| |
| fGpu->getContext()->priv().getPersistentCache()->store( |
| *keyData, *SkData::MakeWithoutCopy(data.get(), dataSize), SkString("VkPipelineCache")); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet(GrVkRenderPass* renderPass) |
| : fLastReturnedIndex(0) { |
| renderPass->ref(); |
| fRenderPasses.push_back(renderPass); |
| } |
| |
| bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible( |
| const GrVkRenderPass::AttachmentsDescriptor& attachmentsDescriptor, |
| GrVkRenderPass::AttachmentFlags attachmentFlags, |
| SelfDependencyFlags selfDepFlags, |
| LoadFromResolve loadFromResolve) const { |
| // The first GrVkRenderpass should always exists since we create the basic load store |
| // render pass on create |
| SkASSERT(fRenderPasses[0]); |
| return fRenderPasses[0]->isCompatible(attachmentsDescriptor, attachmentFlags, selfDepFlags, |
| loadFromResolve); |
| } |
| |
| GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass( |
| GrVkGpu* gpu, |
| const GrVkRenderPass::LoadStoreOps& colorOps, |
| const GrVkRenderPass::LoadStoreOps& resolveOps, |
| const GrVkRenderPass::LoadStoreOps& stencilOps) { |
| for (int i = 0; i < fRenderPasses.count(); ++i) { |
| int idx = (i + fLastReturnedIndex) % fRenderPasses.count(); |
| if (fRenderPasses[idx]->equalLoadStoreOps(colorOps, resolveOps, stencilOps)) { |
| fLastReturnedIndex = idx; |
| return fRenderPasses[idx]; |
| } |
| } |
| GrVkRenderPass* renderPass = GrVkRenderPass::Create(gpu, *this->getCompatibleRenderPass(), |
| colorOps, resolveOps, stencilOps); |
| if (!renderPass) { |
| return nullptr; |
| } |
| fRenderPasses.push_back(renderPass); |
| fLastReturnedIndex = fRenderPasses.count() - 1; |
| return renderPass; |
| } |
| |
| void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources() { |
| for (int i = 0; i < fRenderPasses.count(); ++i) { |
| if (fRenderPasses[i]) { |
| fRenderPasses[i]->unref(); |
| fRenderPasses[i] = nullptr; |
| } |
| } |
| } |
| |