| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkottieSlide.h" |
| |
| #include "SkAnimTimer.h" |
| #include "SkCanvas.h" |
| #include "Skottie.h" |
| |
| SkottieSlide::SkottieSlide(const SkString& name, const SkString& path) |
| : fPath(path) { |
| fName = name; |
| } |
| |
| void SkottieSlide::load(SkScalar w, SkScalar h) { |
| fAnimation = skottie::Animation::MakeFromFile(fPath.c_str()); |
| fWinSize = SkSize::Make(w, h); |
| fTimeBase = 0; // force a time reset |
| |
| if (fAnimation) { |
| fAnimation->setShowInval(fShowAnimationInval); |
| SkDebugf("loaded Bodymovin animation v: %s, size: [%f %f], fr: %f\n", |
| fAnimation->version().c_str(), |
| fAnimation->size().width(), |
| fAnimation->size().height(), |
| fAnimation->frameRate()); |
| } else { |
| SkDebugf("failed to load Bodymovin animation: %s\n", fPath.c_str()); |
| } |
| } |
| |
| void SkottieSlide::unload() { |
| fAnimation.reset(); |
| } |
| |
| SkISize SkottieSlide::getDimensions() const { |
| // We always scale to fill the window. |
| return fWinSize.toCeil(); |
| } |
| |
| void SkottieSlide::draw(SkCanvas* canvas) { |
| if (fAnimation) { |
| SkAutoCanvasRestore acr(canvas, true); |
| const auto dstR = SkRect::MakeSize(fWinSize); |
| fAnimation->render(canvas, &dstR); |
| } |
| } |
| |
| bool SkottieSlide::animate(const SkAnimTimer& timer) { |
| if (fTimeBase == 0) { |
| // Reset the animation time. |
| fTimeBase = timer.msec(); |
| } |
| |
| if (fAnimation) { |
| auto t = timer.msec() - fTimeBase; |
| fAnimation->animationTick(t); |
| } |
| return true; |
| } |
| |
| bool SkottieSlide::onChar(SkUnichar c) { |
| switch (c) { |
| case 'I': |
| if (fAnimation) { |
| fShowAnimationInval = !fShowAnimationInval; |
| fAnimation->setShowInval(fShowAnimationInval); |
| } |
| break; |
| default: |
| break; |
| } |
| |
| return INHERITED::onChar(c); |
| } |
| |
| bool SkottieSlide::onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state, uint32_t) { |
| switch (state) { |
| case sk_app::Window::kUp_InputState: |
| fShowAnimationInval = !fShowAnimationInval; |
| fAnimation->setShowInval(fShowAnimationInval); |
| break; |
| default: |
| break; |
| } |
| |
| return false; |
| } |