| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "gl/GrGLInterface.h" |
| #include "GrGLDefines.h" |
| #include "SkTDArray.h" |
| #include "GrGLNoOpInterface.h" |
| |
| // Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface). |
| |
| namespace { // added to suppress 'no previous prototype' warning |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} |
| |
| GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { |
| static int gCurrID = 0; |
| return ++gCurrID; |
| } |
| |
| GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { |
| static int gCurrID = 0; |
| return ++gCurrID; |
| } |
| |
| // same delete used for shaders and programs |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { |
| } |
| |
| // In debug builds we do asserts that ensure we agree with GL about when a buffer |
| // is mapped. |
| static SkTDArray<GrGLuint> gMappedBuffers; |
| static GrGLuint gCurrArrayBuffer; |
| static GrGLuint gCurrElementArrayBuffer; |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| gCurrArrayBuffer = buffer; |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| gCurrElementArrayBuffer = buffer; |
| break; |
| } |
| } |
| |
| // deleting a bound buffer has the side effect of binding 0 |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { |
| for (int i = 0; i < n; ++i) { |
| if (ids[i] == gCurrArrayBuffer) { |
| gCurrArrayBuffer = 0; |
| } |
| if (ids[i] == gCurrElementArrayBuffer) { |
| gCurrElementArrayBuffer = 0; |
| } |
| for (int j = 0; j < gMappedBuffers.count(); ++j) { |
| if (gMappedBuffers[j] == ids[i]) { |
| gMappedBuffers.remove(j); |
| // don't break b/c we didn't check for dupes on insert |
| --j; |
| } |
| } |
| } |
| } |
| |
| GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) { |
| // We just reserve 32MB of RAM for all locks and hope its big enough |
| static SkAutoMalloc gBufferData(32 * (1 << 20)); |
| GrGLuint buf = 0; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buf = gCurrArrayBuffer; |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buf = gCurrElementArrayBuffer; |
| break; |
| } |
| if (buf) { |
| *gMappedBuffers.append() = buf; |
| } |
| return gBufferData.get(); |
| } |
| |
| GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { |
| GrGLuint buf = 0; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buf = gCurrArrayBuffer; |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buf = gCurrElementArrayBuffer; |
| break; |
| } |
| if (buf) { |
| for (int i = 0; i < gMappedBuffers.count(); ++i) { |
| if (gMappedBuffers[i] == buf) { |
| gMappedBuffers.remove(i); |
| // don't break b/c we didn't check for dupes on insert |
| --i; |
| } |
| } |
| } |
| return GR_GL_TRUE; |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) { |
| switch (pname) { |
| case GR_GL_BUFFER_MAPPED: { |
| *params = GR_GL_FALSE; |
| GrGLuint buf = 0; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buf = gCurrArrayBuffer; |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buf = gCurrElementArrayBuffer; |
| break; |
| } |
| if (buf) { |
| for (int i = 0; i < gMappedBuffers.count(); ++i) { |
| if (gMappedBuffers[i] == buf) { |
| *params = GR_GL_TRUE; |
| break; |
| } |
| } |
| } |
| break; } |
| default: |
| GrCrash("Unexpected pname to GetBufferParamateriv"); |
| break; |
| } |
| }; |
| |
| } // end anonymous namespace |
| |
| const GrGLInterface* GrGLCreateNullInterface() { |
| // The gl functions are not context-specific so we create one global |
| // interface |
| static SkAutoTUnref<GrGLInterface> glInterface; |
| if (!glInterface.get()) { |
| GrGLInterface* interface = SkNEW(GrGLInterface); |
| glInterface.reset(interface); |
| interface->fBindingsExported = kDesktop_GrGLBinding; |
| interface->fActiveTexture = nullGLActiveTexture; |
| interface->fAttachShader = nullGLAttachShader; |
| interface->fBeginQuery = nullGLBeginQuery; |
| interface->fBindAttribLocation = nullGLBindAttribLocation; |
| interface->fBindBuffer = nullGLBindBuffer; |
| interface->fBindFragDataLocation = noOpGLBindFragDataLocation; |
| interface->fBindTexture = nullGLBindTexture; |
| interface->fBindVertexArray = nullGLBindVertexArray; |
| interface->fBlendColor = noOpGLBlendColor; |
| interface->fBlendFunc = noOpGLBlendFunc; |
| interface->fBufferData = nullGLBufferData; |
| interface->fBufferSubData = noOpGLBufferSubData; |
| interface->fClear = noOpGLClear; |
| interface->fClearColor = noOpGLClearColor; |
| interface->fClearStencil = noOpGLClearStencil; |
| interface->fColorMask = noOpGLColorMask; |
| interface->fCompileShader = noOpGLCompileShader; |
| interface->fCompressedTexImage2D = noOpGLCompressedTexImage2D; |
| interface->fCreateProgram = nullGLCreateProgram; |
| interface->fCreateShader = nullGLCreateShader; |
| interface->fCullFace = noOpGLCullFace; |
| interface->fDeleteBuffers = nullGLDeleteBuffers; |
| interface->fDeleteProgram = nullGLDelete; |
| interface->fDeleteQueries = noOpGLDeleteIds; |
| interface->fDeleteShader = nullGLDelete; |
| interface->fDeleteTextures = noOpGLDeleteIds; |
| interface->fDeleteVertexArrays = noOpGLDeleteIds; |
| interface->fDepthMask = noOpGLDepthMask; |
| interface->fDisable = noOpGLDisable; |
| interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; |
| interface->fDrawArrays = noOpGLDrawArrays; |
| interface->fDrawBuffer = noOpGLDrawBuffer; |
| interface->fDrawBuffers = noOpGLDrawBuffers; |
| interface->fDrawElements = noOpGLDrawElements; |
| interface->fEnable = noOpGLEnable; |
| interface->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; |
| interface->fEndQuery = noOpGLEndQuery; |
| interface->fFinish = noOpGLFinish; |
| interface->fFlush = noOpGLFlush; |
| interface->fFrontFace = noOpGLFrontFace; |
| interface->fGenBuffers = noOpGLGenIds; |
| interface->fGenQueries = noOpGLGenIds; |
| interface->fGenTextures = noOpGLGenIds; |
| interface->fGenVertexArrays = noOpGLGenIds; |
| interface->fGetBufferParameteriv = nullGLGetBufferParameteriv; |
| interface->fGetError = noOpGLGetError; |
| interface->fGetIntegerv = noOpGLGetIntegerv; |
| interface->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; |
| interface->fGetQueryObjectiv = noOpGLGetQueryObjectiv; |
| interface->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; |
| interface->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; |
| interface->fGetQueryiv = noOpGLGetQueryiv; |
| interface->fGetProgramInfoLog = noOpGLGetInfoLog; |
| interface->fGetProgramiv = noOpGLGetShaderOrProgramiv; |
| interface->fGetShaderInfoLog = noOpGLGetInfoLog; |
| interface->fGetShaderiv = noOpGLGetShaderOrProgramiv; |
| interface->fGetString = noOpGLGetString; |
| interface->fGetStringi = noOpGLGetStringi; |
| interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; |
| interface->fGetUniformLocation = noOpGLGetUniformLocation; |
| interface->fLineWidth = noOpGLLineWidth; |
| interface->fLinkProgram = noOpGLLinkProgram; |
| interface->fPixelStorei = nullGLPixelStorei; |
| interface->fQueryCounter = noOpGLQueryCounter; |
| interface->fReadBuffer = noOpGLReadBuffer; |
| interface->fReadPixels = nullGLReadPixels; |
| interface->fScissor = noOpGLScissor; |
| interface->fShaderSource = noOpGLShaderSource; |
| interface->fStencilFunc = noOpGLStencilFunc; |
| interface->fStencilFuncSeparate = noOpGLStencilFuncSeparate; |
| interface->fStencilMask = noOpGLStencilMask; |
| interface->fStencilMaskSeparate = noOpGLStencilMaskSeparate; |
| interface->fStencilOp = noOpGLStencilOp; |
| interface->fStencilOpSeparate = noOpGLStencilOpSeparate; |
| interface->fTexImage2D = noOpGLTexImage2D; |
| interface->fTexParameteri = noOpGLTexParameteri; |
| interface->fTexParameteriv = noOpGLTexParameteriv; |
| interface->fTexSubImage2D = noOpGLTexSubImage2D; |
| interface->fTexStorage2D = noOpGLTexStorage2D; |
| interface->fUniform1f = noOpGLUniform1f; |
| interface->fUniform1i = noOpGLUniform1i; |
| interface->fUniform1fv = noOpGLUniform1fv; |
| interface->fUniform1iv = noOpGLUniform1iv; |
| interface->fUniform2f = noOpGLUniform2f; |
| interface->fUniform2i = noOpGLUniform2i; |
| interface->fUniform2fv = noOpGLUniform2fv; |
| interface->fUniform2iv = noOpGLUniform2iv; |
| interface->fUniform3f = noOpGLUniform3f; |
| interface->fUniform3i = noOpGLUniform3i; |
| interface->fUniform3fv = noOpGLUniform3fv; |
| interface->fUniform3iv = noOpGLUniform3iv; |
| interface->fUniform4f = noOpGLUniform4f; |
| interface->fUniform4i = noOpGLUniform4i; |
| interface->fUniform4fv = noOpGLUniform4fv; |
| interface->fUniform4iv = noOpGLUniform4iv; |
| interface->fUniformMatrix2fv = noOpGLUniformMatrix2fv; |
| interface->fUniformMatrix3fv = noOpGLUniformMatrix3fv; |
| interface->fUniformMatrix4fv = noOpGLUniformMatrix4fv; |
| interface->fUseProgram = nullGLUseProgram; |
| interface->fVertexAttrib4fv = noOpGLVertexAttrib4fv; |
| interface->fVertexAttribPointer = noOpGLVertexAttribPointer; |
| interface->fViewport = nullGLViewport; |
| interface->fBindFramebuffer = nullGLBindFramebuffer; |
| interface->fBindRenderbuffer = nullGLBindRenderbuffer; |
| interface->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; |
| interface->fDeleteFramebuffers = nullGLDeleteFramebuffers; |
| interface->fDeleteRenderbuffers = nullGLDeleteRenderbuffers; |
| interface->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer; |
| interface->fFramebufferTexture2D = nullGLFramebufferTexture2D; |
| interface->fGenFramebuffers = noOpGLGenIds; |
| interface->fGenRenderbuffers = noOpGLGenIds; |
| interface->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv; |
| interface->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; |
| interface->fRenderbufferStorage = noOpGLRenderbufferStorage; |
| interface->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample; |
| interface->fBlitFramebuffer = noOpGLBlitFramebuffer; |
| interface->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer; |
| interface->fMapBuffer = nullGLMapBuffer; |
| interface->fUnmapBuffer = nullGLUnmapBuffer; |
| interface->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed; |
| } |
| glInterface.get()->ref(); |
| return glInterface.get(); |
| } |