| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkRect.h" |
| |
| // This quad would, depending on which aa flags are used, would degenerate when inset. We'd replace |
| // and duplicate some of the inset points to make a triangle. However, one of the triangle points |
| // would be far outside the original quad. |
| DEF_SIMPLE_GM(crbug_1167277, canvas, 230, 320) { |
| canvas->translate(-1250, -900); |
| // Matrix, clip, and quad values taken from Chrome repro scenario. |
| SkMatrix ctm = SkMatrix::MakeAll( |
| SkBits2Float(0xbf8fcfae), SkBits2Float(0xbeae25ee), SkBits2Float(0x449ca6db), |
| SkBits2Float(0x3c9dc40f), SkBits2Float(0xbf950e35), SkBits2Float(0x4487da43), |
| SkBits2Float(0xb8d4d6bc), SkBits2Float(0xb92fbb29), SkBits2Float(0x3f6f605c)); |
| SkRect rect = {SkBits2Float(0x00000000), SkBits2Float(0x00000000), |
| SkBits2Float(0x41880000), SkBits2Float(0x43440000)}; |
| SkPoint clip[4] = {{SkBits2Float(0x3ef434a2), SkBits2Float(0x43440004)}, |
| {SkBits2Float(0x00000000), SkBits2Float(0x43440009)}, |
| {SkBits2Float(0x38ef605d), SkBits2Float(0x38ef605d)}, |
| {SkBits2Float(0x3ef436e3), SkBits2Float(0x396f5d30)}}; |
| SkColor color = SK_ColorGREEN; |
| for (int flags = 0; flags < static_cast<int>(SkCanvas::kAll_QuadAAFlags); ++flags) { |
| SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(flags); |
| canvas->save(); |
| canvas->concat(ctm); |
| canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, SkBlendMode::kSrcOver); |
| canvas->restore(); |
| canvas->translate(5, 0); |
| SkColor rgb = color & 0x00FFFFFF; |
| color = 0xFF000000 | (rgb << 4) | (rgb >> 20); |
| } |
| } |
| |