| |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrClipMaskManager_DEFINED |
| #define GrClipMaskManager_DEFINED |
| |
| #include "GrRect.h" |
| |
| class GrGpu; |
| class GrClip; |
| class GrPathRenderer; |
| class GrPathRendererChain; |
| class SkPath; |
| |
| /** |
| * Scissoring needs special handling during stencil clip mask creation |
| * since the creation process re-entrantly invokes setupClipAndFlushState. |
| * During this process the call stack is used to keep |
| * track of (and apply to the GPU) the current scissor settings. |
| */ |
| struct ScissoringSettings { |
| bool fEnableScissoring; |
| GrIRect fScissorRect; |
| |
| void setupScissoring(GrGpu* gpu); |
| }; |
| |
| |
| /** |
| * The clip mask creator handles the generation of the clip mask. If anti |
| * aliasing is requested it will (in the future) generate a single channel |
| * (8bit) mask. If no anti aliasing is requested it will generate a 1-bit |
| * mask in the stencil buffer. In the non anti-aliasing case, if the clip |
| * mask can be represented as a rectangle then scissoring is used. In all |
| * cases scissoring is used to bound the range of the clip mask. |
| */ |
| class GrClipMaskManager { |
| public: |
| GrClipMaskManager() |
| : fClipMaskInStencil(false) |
| , fPathRendererChain(NULL) { |
| } |
| |
| bool createClipMask(GrGpu* gpu, |
| const GrClip& clip, |
| ScissoringSettings* scissorSettings); |
| |
| void freeResources(); |
| |
| bool isClipInStencil() const { return fClipMaskInStencil; } |
| |
| void resetMask() { |
| fClipMaskInStencil = false; |
| } |
| |
| protected: |
| private: |
| bool fClipMaskInStencil; // is the clip mask in the stencil buffer? |
| |
| // must be instantiated after GrGpu object has been given its owning |
| // GrContext ptr. (GrGpu is constructed first then handed off to GrContext). |
| GrPathRendererChain* fPathRendererChain; |
| |
| bool createStencilClipMask(GrGpu* gpu, |
| const GrClip& clip, |
| const GrRect& bounds, |
| ScissoringSettings* scissorSettings); |
| |
| // determines the path renderer used to draw a clip path element. |
| GrPathRenderer* getClipPathRenderer(GrGpu* gpu, |
| const SkPath& path, |
| GrPathFill fill); |
| |
| }; |
| |
| #endif // GrClipMaskManager_DEFINED |