| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkImage.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "src/core/SkColorFilterPriv.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "tools/Resources.h" |
| |
| #include <stddef.h> |
| |
| extern sk_sp<SkShader> SkRuntimeShaderMaker(SkString sksl, sk_sp<SkData> inputs, |
| const SkMatrix* localMatrix, bool isOpaque); |
| |
| const char* gProg = R"( |
| layout(ctype=SkRect) in uniform half4 gColor; |
| |
| void main(float x, float y, inout half4 color) { |
| color = half4(half(x)*(1.0/255), half(y)*(1.0/255), gColor.b, 1); |
| } |
| )"; |
| |
| static sk_sp<SkShader> gShader; |
| |
| class RuntimeShader : public skiagm::GM { |
| public: |
| RuntimeShader() { |
| fName.printf("runtime_shader"); |
| } |
| |
| protected: |
| bool runAsBench() const override { return true; } |
| |
| SkString onShortName() override { |
| return fName; |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(512, 256); |
| } |
| |
| void onOnceBeforeDraw() override { |
| // use global to pass gl persistent cache test in dm |
| if (!gShader) { |
| SkMatrix localM; |
| localM.setRotate(90, 128, 128); |
| |
| fData = SkData::MakeUninitialized(sizeof(SkColor4f)); |
| SkColor4f* c = (SkColor4f*)fData->writable_data(); |
| *c = {1, 0, 0, 1}; |
| gShader = SkRuntimeShaderMaker(SkString(gProg), fData, &localM, true); |
| } |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkPaint p; |
| p.setShader(gShader); |
| canvas->drawRect({0, 0, 256, 256}, p); |
| } |
| private: |
| SkString fName; |
| sk_sp<SkData> fData; |
| |
| typedef skiagm::GM INHERITED; |
| }; |
| DEF_GM(return new RuntimeShader;) |