| // Copyright 2019 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| // HASH=fe80fd80b98a20823db7fb9a077243c7 |
| REG_FIDDLE(Shader_Methods_b, 256, 256, false, 0) { |
| void draw(SkCanvas* canvas) { |
| SkPaint paint; |
| SkBitmap bitmap; |
| bitmap.setInfo(SkImageInfo::MakeA8(5, 1), 5); // bitmap only contains alpha |
| uint8_t pixels[5] = { 0x22, 0x55, 0x88, 0xBB, 0xFF }; |
| bitmap.setPixels(pixels); |
| paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror)); |
| for (SkColor c : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) { |
| paint.setColor(c); // all components in color affect shader |
| canvas->drawCircle(50, 50, 50, paint); |
| canvas->translate(70, 70); |
| } |
| } |
| } // END FIDDLE |