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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTDStackNester_DEFINED
#define SkTDStackNester_DEFINED
#include "SkTypes.h"
// Adobe limits it to 28, so 256 should be more than enough
#define MAX_NESTING 256
/** \class SkTDStackNester
*
* The difference between SkTDStackNester and SkTDStack is that:
* - SkTDStackNester uses new/delete to manage initializations
* - Supports nest/unnest which simulates a stack of stack. unnest will pop all the
* objects pushed since the last nest
*/
template <typename T> class SkTDStackNester : SkNoncopyable {
public:
SkTDStackNester() : fCount(0), fTotalCount(0), fLocalCount(0) {
fInitialRec.fNext = NULL;
fRec = &fInitialRec;
// fCount = kSlotCount;
}
~SkTDStackNester() {
Rec* rec = fRec;
while (rec != &fInitialRec) {
Rec* next = rec->fNext;
delete rec;
rec = next;
}
}
int count() const { return fLocalCount; }
bool empty() const { return fLocalCount == 0; }
int nests() {
return fNestingLevel;
}
void nest() {
// We are are past max nesting levels, we will still continue to work, but we might fail
// to properly ignore errors. Ideally it should only mean poor rendering in exceptional
// cases
if (fNestingLevel >= 0 && fNestingLevel < MAX_NESTING) {
fNestings[fNestingLevel] = fLocalCount;
fLocalCount = 0;
}
fNestingLevel++;
}
void unnest() {
SkASSERT(fNestingLevel > 0);
fNestingLevel--;
if (fNestingLevel >= 0 && fNestingLevel < MAX_NESTING) {
// TODO(edisonn): warn if fLocal > 0
while (fLocalCount > 0) {
pop();
}
fLocalCount = fNestings[fNestingLevel];
}
}
T* push() {
SkASSERT(fCount <= kSlotCount);
if (fCount == kSlotCount) {
Rec* rec = new Rec();
rec->fNext = fRec;
fRec = rec;
fCount = 0;
}
++fTotalCount;
++fLocalCount;
return &fRec->fSlots[fCount++];
}
void push(const T& elem) { *this->push() = elem; }
const T& index(int idx) const {
SkASSERT(fRec && fCount > idx);
return fRec->fSlots[fCount - idx - 1];
}
T& index(int idx) {
SkASSERT(fRec && fCount > idx);
return fRec->fSlots[fCount - idx - 1];
}
const T& top() const {
SkASSERT(fRec && fCount > 0);
return fRec->fSlots[fCount - 1];
}
T& top() {
SkASSERT(fRec && fCount > 0);
return fRec->fSlots[fCount - 1];
}
void pop(T* elem) {
if (elem) {
*elem = fRec->fSlots[fCount - 1];
}
this->pop();
}
void pop() {
SkASSERT(fCount > 0 && fRec);
--fLocalCount;
--fTotalCount;
if (--fCount == 0) {
if (fRec != &fInitialRec) {
Rec* rec = fRec->fNext;
delete fRec;
fCount = kSlotCount;
fRec = rec;
} else {
SkASSERT(fTotalCount == 0);
}
}
}
private:
enum {
kSlotCount = 64
};
struct Rec;
friend struct Rec;
struct Rec {
Rec* fNext;
T fSlots[kSlotCount];
};
Rec fInitialRec;
Rec* fRec;
int fCount, fTotalCount, fLocalCount;
int fNestings[MAX_NESTING];
int fNestingLevel;
};
#endif // SkTDStackNester_DEFINED