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#ifndef DMTaskRunner_DEFINED
#define DMTaskRunner_DEFINED
#include "GrContextFactory.h"
#include "SkThreadPool.h"
#include "SkTypes.h"
// TaskRunner runs Tasks on one of two threadpools depending on the Task's usesGpu() method. This
// lets us drive the GPU from a single thread while parallelizing CPU-bound work.
namespace DM {
class Task;
class TaskRunner : SkNoncopyable {
public:
explicit TaskRunner(int cputhreads);
void add(Task* task);
void wait();
// This can only be safely called from a GPU task's draw() method.
GrContextFactory* getGrContextFactory() const { return fGrContextFactory; }
private:
SkThreadPool fMain, fGpu;
GrContextFactory* fGrContextFactory; // Created and destroyed on fGpu threadpool.
};
} // namespace DM
#endif // DMTaskRunner_DEFINED