| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrD3DPipelineStateBuilder_DEFINED |
| #define GrD3DPipelineStateBuilder_DEFINED |
| |
| #include "src/gpu/GrPipeline.h" |
| #include "src/gpu/GrSPIRVUniformHandler.h" |
| #include "src/gpu/GrSPIRVVaryingHandler.h" |
| #include "src/gpu/d3d/GrD3DPipelineState.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| |
| class GrProgramDesc; |
| class GrD3DGpu; |
| class GrVkRenderPass; |
| |
| class GrD3DPipelineStateBuilder : public GrGLSLProgramBuilder { |
| public: |
| /** Generates a pipeline state. |
| * |
| * The GrD3DPipelineState implements what is specified in the GrPipeline and |
| * GrPrimitiveProcessor as input. After successful generation, the builder result objects are |
| * available to be used. |
| * @return the created pipeline if generation was successful; nullptr otherwise |
| */ |
| static sk_sp<GrD3DPipelineState> MakePipelineState(GrD3DGpu*, GrRenderTarget*, |
| const GrProgramDesc&, |
| const GrProgramInfo&); |
| |
| const GrCaps* caps() const override; |
| |
| GrD3DGpu* gpu() const { return fGpu; } |
| |
| void finalizeFragmentOutputColor(GrShaderVar& outputColor) override; |
| void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override; |
| |
| private: |
| GrD3DPipelineStateBuilder(GrD3DGpu*, GrRenderTarget*, const GrProgramDesc&, |
| const GrProgramInfo&); |
| |
| sk_sp<GrD3DPipelineState> finalize(); |
| |
| bool loadHLSLFromCache(SkReadBuffer* reader, ComPtr<ID3DBlob> shaders[]); |
| |
| ComPtr<ID3DBlob> compileD3DProgram(SkSL::Program::Kind kind, |
| const SkSL::String& sksl, |
| const SkSL::Program::Settings& settings, |
| SkSL::Program::Inputs* outInputs, |
| SkSL::String* outHLSL); |
| |
| GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } |
| const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } |
| GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
| |
| GrD3DGpu* fGpu; |
| GrSPIRVVaryingHandler fVaryingHandler; |
| GrSPIRVUniformHandler fUniformHandler; |
| |
| using INHERITED = GrGLSLProgramBuilder; |
| }; |
| |
| #endif |