| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // This master effect implements clamping on the layout coordinate and requires specifying the |
| // border colors that are used when outside the clamped boundary. Gradients with the |
| // SkShader::kClamp_TileMode should use the colors at their first and last stop (after adding dummy |
| // stops for t=0,t=1) as the border color. This will automatically replicate the edge color, even if |
| // when there is a hard stop. |
| // |
| // The SkShader::kDecal_TileMode can be produced by specifying transparent black as the border |
| // colors, regardless of the gradient's stop colors. |
| |
| in fragmentProcessor colorizer; |
| in fragmentProcessor gradLayout; |
| |
| layout(ctype=GrColor4f, tracked) in uniform half4 leftBorderColor; // t < 0.0 |
| layout(ctype=GrColor4f, tracked) in uniform half4 rightBorderColor; // t > 1.0 |
| |
| void main() { |
| half4 t = process(gradLayout); |
| |
| // If t.x is below 0, use the left border color without invoking the child processor. If any t.x |
| // is above 1, use the right border color. Otherwise, t is in the [0, 1] range assumed by the |
| // colorizer FP, so delegate to the child processor. |
| if (t.x < 0) { |
| sk_OutColor = leftBorderColor; |
| } else if (t.x > 1.0) { |
| sk_OutColor = rightBorderColor; |
| } else { |
| sk_OutColor = process(colorizer, t); |
| } |
| } |