| /* |
| Copyright 2011 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| |
| #ifndef GrGLInterface_DEFINED |
| #define GrGLInterface_DEFINED |
| |
| #include "GrGLConfig.h" |
| #include "GrTypes.h" |
| |
| #if !defined(GR_GL_FUNCTION_TYPE) |
| #define GR_GL_FUNCTION_TYPE |
| #endif |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Helpers for glGetString() |
| */ |
| |
| // these variants assume caller already has a string from glGetString() |
| void gl_version_from_string(int* major, int* minor, |
| const char* versionString); |
| float gl_version_as_float_from_string(const char* versionString); |
| bool has_gl_extension_from_string(const char* ext, |
| const char* extensionString); |
| |
| // these variants call glGetString() |
| bool has_gl_extension(const char* ext); |
| void gl_version(int* major, int* minor); |
| float gl_version_as_float(); |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| /* |
| * Routines managing the global interface used to invoke OpenGL calls. |
| */ |
| struct GrGLInterface; |
| GR_API GrGLInterface* GrGLGetGLInterface(); |
| GR_API void GrGLSetGLInterface(GrGLInterface* gl_interface); |
| |
| /* |
| * This is called when GrGLSetGLInterface() hasn't been called before creating |
| * a GrGpuGL object. It provides a default implementation. The actual |
| * implementation depends on which GrGLDefaultInterface_*.cpp has been linked. |
| * There are some platform-specific implementations provided as well as |
| * GrGLDefaultInterface_none.cpp which does nothing (effectively requiring an |
| * explicit GrGLSetGLInterface call by the host). |
| */ |
| void GrGLSetDefaultGLInterface(); |
| |
| typedef unsigned int GrGLenum; |
| typedef unsigned char GrGLboolean; |
| typedef unsigned int GrGLbitfield; |
| typedef signed char GrGLbyte; |
| typedef char GrGLchar; |
| typedef short GrGLshort; |
| typedef int GrGLint; |
| typedef int GrGLsizei; |
| typedef unsigned char GrGLubyte; |
| typedef unsigned short GrGLushort; |
| typedef unsigned int GrGLuint; |
| typedef float GrGLfloat; |
| typedef float GrGLclampf; |
| typedef double GrGLdouble; |
| typedef double GrGLclampd; |
| typedef void GrGLvoid; |
| typedef long GrGLintptr; |
| typedef long GrGLsizeiptr; |
| |
| enum GrGLBinding { |
| kDesktop_GrGLBinding = 0x01, |
| kES1_GrGLBinding = 0x02, |
| kES2_GrGLBinding = 0x04 |
| }; |
| |
| extern "C" { |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLActiveTextureProc)(GrGLenum texture); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearProc)(GrGLbitfield mask); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearStencilProc)(GrGLint s); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClientActiveTextureProc)(GrGLenum texture); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColor4ubProc)(GrGLubyte red, GrGLubyte green, GrGLubyte blue, GrGLubyte alpha); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompileShaderProc)(GrGLuint shader); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); |
| typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateProgramProc)(void); |
| typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateShaderProc)(GrGLenum type); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCullFaceProc)(GrGLenum mode); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteProgramProc)(GrGLuint program); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteShaderProc)(GrGLuint shader); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDepthMaskProc)(GrGLboolean flag); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableProc)(GrGLenum cap); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableClientStateProc)(GrGLenum array); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableVertexAttribArrayProc)(GrGLuint index); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableProc)(GrGLenum cap); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableClientStateProc)(GrGLenum cap); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableVertexAttribArrayProc)(GrGLuint index); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFrontFaceProc)(GrGLenum mode); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); |
| typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLGetErrorProc)(void); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); |
| typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE *GrGLGetStringProc)(GrGLenum name); |
| typedef GrGLint (GR_GL_FUNCTION_TYPE *GrGLGetUniformLocationProc)(GrGLuint program, const char* name); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLineWidthProc)(GrGLfloat width); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLinkProgramProc)(GrGLuint program); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLoadMatrixfProc)(const GrGLfloat* m); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLMatrixModeProc)(GrGLenum mode); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPointSizeProc)(GrGLfloat size); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShadeModelProc)(GrGLenum mode); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskProc)(GrGLuint mask); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexCoordPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexEnviProc)(GrGLenum target, GrGLenum pname, GrGLint param); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1iProc)(GrGLint location, GrGLint v0); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUseProgramProc)(GrGLuint program); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); |
| |
| // FBO Extension Functions |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); |
| typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLCheckFramebufferStatusProc)(GrGLenum target); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); |
| |
| // Multisampling Extension Functions |
| // same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); |
| // desktop: ext_fbo_blit, arb_fbo, gl 3.0 |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); |
| // apple's es extension |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLResolveMultisampleFramebufferProc)(); |
| |
| // Buffer mapping (extension in ES). |
| typedef GrGLvoid* (GR_GL_FUNCTION_TYPE *GrGLMapBufferProc)(GrGLenum target, GrGLenum access); |
| typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLUnmapBufferProc)(GrGLenum target); |
| |
| // Dual source blending |
| typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); |
| } // extern "C" |
| |
| enum GrGLCapability { |
| kProbe_GrGLCapability = -1 |
| }; |
| |
| /* |
| * The following interface exports the OpenGL entry points used by the system. |
| * Use of OpenGL calls is disallowed. All calls should be invoked through |
| * the global instance of this struct, defined above. |
| * |
| * IMPORTANT NOTE: The OpenGL entry points exposed here include both core GL |
| * functions, and extensions. The system assumes that the address of the |
| * extension pointer will be valid across contexts. |
| */ |
| struct GrGLInterface { |
| bool validate(GrEngine engine) const; |
| |
| // Indicator variable specifying the type of GL implementation |
| // exported: GLES{1|2} or Desktop. |
| GrGLBinding fBindingsExported; |
| |
| /// Does this GL support NPOT textures on FBOs? |
| /// boolean value, or kProbe_GrGLCapability to probe (slowly) at context creation. |
| int fNPOTRenderTargetSupport; |
| |
| /// Some GL implementations (PowerVR SGX devices like the iPhone 4) |
| /// have restrictions on the size of small render targets. |
| /// kProbe_GrGLCapability to probe (slowly) at context creation. |
| int fMinRenderTargetHeight; |
| int fMinRenderTargetWidth; |
| |
| GrGLActiveTextureProc fActiveTexture; |
| GrGLAttachShaderProc fAttachShader; |
| GrGLBindAttribLocationProc fBindAttribLocation; |
| GrGLBindBufferProc fBindBuffer; |
| GrGLBindTextureProc fBindTexture; |
| GrGLBlendColorProc fBlendColor; |
| GrGLBlendFuncProc fBlendFunc; |
| GrGLBufferDataProc fBufferData; |
| GrGLBufferSubDataProc fBufferSubData; |
| GrGLClearProc fClear; |
| GrGLClearColorProc fClearColor; |
| GrGLClearStencilProc fClearStencil; |
| GrGLClientActiveTextureProc fClientActiveTexture; |
| GrGLColor4ubProc fColor4ub; |
| GrGLColorMaskProc fColorMask; |
| GrGLColorPointerProc fColorPointer; |
| GrGLCompileShaderProc fCompileShader; |
| GrGLCompressedTexImage2DProc fCompressedTexImage2D; |
| GrGLCreateProgramProc fCreateProgram; |
| GrGLCreateShaderProc fCreateShader; |
| GrGLCullFaceProc fCullFace; |
| GrGLDeleteBuffersProc fDeleteBuffers; |
| GrGLDeleteProgramProc fDeleteProgram; |
| GrGLDeleteShaderProc fDeleteShader; |
| GrGLDeleteTexturesProc fDeleteTextures; |
| GrGLDepthMaskProc fDepthMask; |
| GrGLDisableProc fDisable; |
| GrGLDisableClientStateProc fDisableClientState; |
| GrGLDisableVertexAttribArrayProc fDisableVertexAttribArray; |
| GrGLDrawArraysProc fDrawArrays; |
| GrGLDrawElementsProc fDrawElements; |
| GrGLEnableProc fEnable; |
| GrGLEnableClientStateProc fEnableClientState; |
| GrGLEnableVertexAttribArrayProc fEnableVertexAttribArray; |
| GrGLFrontFaceProc fFrontFace; |
| GrGLGenBuffersProc fGenBuffers; |
| GrGLGenTexturesProc fGenTextures; |
| GrGLGetBufferParameterivProc fGetBufferParameteriv; |
| GrGLGetErrorProc fGetError; |
| GrGLGetIntegervProc fGetIntegerv; |
| GrGLGetProgramInfoLogProc fGetProgramInfoLog; |
| GrGLGetProgramivProc fGetProgramiv; |
| GrGLGetShaderInfoLogProc fGetShaderInfoLog; |
| GrGLGetShaderivProc fGetShaderiv; |
| GrGLGetStringProc fGetString; |
| GrGLGetUniformLocationProc fGetUniformLocation; |
| GrGLLineWidthProc fLineWidth; |
| GrGLLinkProgramProc fLinkProgram; |
| GrGLLoadMatrixfProc fLoadMatrixf; |
| GrGLMatrixModeProc fMatrixMode; |
| GrGLPixelStoreiProc fPixelStorei; |
| GrGLPointSizeProc fPointSize; |
| GrGLReadPixelsProc fReadPixels; |
| GrGLScissorProc fScissor; |
| GrGLShadeModelProc fShadeModel; |
| GrGLShaderSourceProc fShaderSource; |
| GrGLStencilFuncProc fStencilFunc; |
| GrGLStencilFuncSeparateProc fStencilFuncSeparate; |
| GrGLStencilMaskProc fStencilMask; |
| GrGLStencilMaskSeparateProc fStencilMaskSeparate; |
| GrGLStencilOpProc fStencilOp; |
| GrGLStencilOpSeparateProc fStencilOpSeparate; |
| GrGLTexCoordPointerProc fTexCoordPointer; |
| GrGLTexEnviProc fTexEnvi; |
| GrGLTexImage2DProc fTexImage2D; |
| GrGLTexParameteriProc fTexParameteri; |
| GrGLTexSubImage2DProc fTexSubImage2D; |
| GrGLUniform1fProc fUniform1f; |
| GrGLUniform1iProc fUniform1i; |
| GrGLUniform1fvProc fUniform1fv; |
| GrGLUniform1ivProc fUniform1iv; |
| GrGLUniform2fProc fUniform2f; |
| GrGLUniform2iProc fUniform2i; |
| GrGLUniform2fvProc fUniform2fv; |
| GrGLUniform2ivProc fUniform2iv; |
| GrGLUniform3fProc fUniform3f; |
| GrGLUniform3iProc fUniform3i; |
| GrGLUniform3fvProc fUniform3fv; |
| GrGLUniform3ivProc fUniform3iv; |
| GrGLUniform4fProc fUniform4f; |
| GrGLUniform4iProc fUniform4i; |
| GrGLUniform4fvProc fUniform4fv; |
| GrGLUniform4ivProc fUniform4iv; |
| GrGLUniformMatrix2fvProc fUniformMatrix2fv; |
| GrGLUniformMatrix3fvProc fUniformMatrix3fv; |
| GrGLUniformMatrix4fvProc fUniformMatrix4fv; |
| GrGLUseProgramProc fUseProgram; |
| GrGLVertexAttrib4fvProc fVertexAttrib4fv; |
| GrGLVertexAttribPointerProc fVertexAttribPointer; |
| GrGLVertexPointerProc fVertexPointer; |
| GrGLViewportProc fViewport; |
| |
| // FBO Extension Functions |
| GrGLBindFramebufferProc fBindFramebuffer; |
| GrGLBindRenderbufferProc fBindRenderbuffer; |
| GrGLCheckFramebufferStatusProc fCheckFramebufferStatus; |
| GrGLDeleteFramebuffersProc fDeleteFramebuffers; |
| GrGLDeleteRenderbuffersProc fDeleteRenderbuffers; |
| GrGLFramebufferRenderbufferProc fFramebufferRenderbuffer; |
| GrGLFramebufferTexture2DProc fFramebufferTexture2D; |
| GrGLGenFramebuffersProc fGenFramebuffers; |
| GrGLGenRenderbuffersProc fGenRenderbuffers; |
| GrGLRenderbufferStorageProc fRenderbufferStorage; |
| |
| // Multisampling Extension Functions |
| // same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension |
| GrGLRenderbufferStorageMultisampleProc fRenderbufferStorageMultisample; |
| // desktop: ext_fbo_blit, arb_fbo, gl 3.0 |
| GrGLBlitFramebufferProc fBlitFramebuffer; |
| // apple's es extension |
| GrGLResolveMultisampleFramebufferProc fResolveMultisampleFramebuffer; |
| |
| // Buffer mapping (extension in ES). |
| GrGLMapBufferProc fMapBuffer; |
| GrGLUnmapBufferProc fUnmapBuffer; |
| |
| // Dual Source Blending |
| GrGLBindFragDataLocationIndexedProc fBindFragDataLocationIndexed; |
| |
| // Code that initializes this struct using a static initializer should |
| // make this the last entry in the static initializer. It can help to guard |
| // against failing to initialize newly-added members of this struct. |
| enum { kStaticInitEndGuard } fStaticInitEndGuard; |
| |
| private: |
| bool validateShaderFunctions() const; |
| bool validateFixedFunctions() const; |
| }; |
| |
| #endif |