blob: 0899084766399bd36785f7d0fd4432361dadf9ab [file] [log] [blame]
struct Inputs {
float4 pos;
};
struct Outputs {
float4 sk_Position [[position]];
float sk_PointSize [[point_size]];
};
vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) {
Outputs _out;
(void)_out;
_out.sk_Position = _in.pos;
return (_out.sk_Position.y = -_out.sk_Position.y, _out);
}