| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrShaderCaps.h" |
| #include "SkString.h" |
| #include "../private/GrGLSL.h" |
| |
| bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) { |
| switch (gen) { |
| case k110_GrGLSLGeneration: |
| return false; |
| case k130_GrGLSLGeneration: |
| case k140_GrGLSLGeneration: |
| case k150_GrGLSLGeneration: |
| case k330_GrGLSLGeneration: |
| case k400_GrGLSLGeneration: |
| case k420_GrGLSLGeneration: |
| case k310es_GrGLSLGeneration: |
| case k320es_GrGLSLGeneration: |
| return true; |
| } |
| return false; |
| } |
| |
| void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, |
| const GrShaderCaps& shaderCaps, |
| SkString* out) { |
| if (shaderCaps.usesPrecisionModifiers()) { |
| switch (p) { |
| case kHigh_GrSLPrecision: |
| out->append("precision highp float;\n"); |
| break; |
| case kMedium_GrSLPrecision: |
| out->append("precision mediump float;\n"); |
| break; |
| case kLow_GrSLPrecision: |
| out->append("precision lowp float;\n"); |
| break; |
| default: |
| SK_ABORT("Unknown precision value."); |
| } |
| } |
| } |