| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "Sample.h" |
| |
| #include "AnimTimer.h" |
| #include "Resources.h" |
| #include "nima/NimaActor.h" |
| |
| #include <nima/Animation/ActorAnimationInstance.hpp> |
| #include <cmath> |
| |
| using namespace nima; |
| |
| class NimaView : public Sample { |
| public: |
| NimaView() |
| : fActor(nullptr) { |
| } |
| |
| protected: |
| virtual bool onQuery(Sample::Event* evt) override { |
| if (Sample::TitleQ(*evt)) { |
| Sample::TitleR(evt, "Nima"); |
| return true; |
| } |
| return this->INHERITED::onQuery(evt); |
| } |
| |
| void onOnceBeforeDraw() override { |
| // Create the actor. |
| std::string nimaPath(GetResourcePath("nima/Robot.nima").c_str()); |
| std::string texturePath(GetResourcePath("nima/Robot.png").c_str()); |
| |
| fActor = std::make_unique<NimaActor>(nimaPath, texturePath); |
| |
| // Also available: dance, jump, idle |
| fActor->setAnimation("attack"); |
| } |
| |
| void onDrawContent(SkCanvas* canvas) override { |
| canvas->save(); |
| |
| canvas->translate(500, 700); |
| canvas->scale(1, -1); |
| |
| // Render the actor. |
| fActor->render(canvas); |
| |
| canvas->restore(); |
| } |
| |
| bool onAnimate(const AnimTimer& timer) override { |
| if (fActor) { |
| float time = std::fmod(timer.secs(), fActor->duration()); |
| fActor->seek(time); |
| } |
| return true; |
| } |
| |
| private: |
| std::unique_ptr<NimaActor> fActor; |
| |
| typedef Sample INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_SAMPLE( return new NimaView(); ) |