blob: c45bf5f1416a4b140e7b3de5211204f6b6176981 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLGpuCommandBuffer_DEFINED
#define GrGLGpuCommandBuffer_DEFINED
#include "GrGpuCommandBuffer.h"
#include "GrGLGpu.h"
#include "GrGLRenderTarget.h"
#include "GrOpFlushState.h"
class GrGLGpu;
class GrGLRenderTarget;
class GrGLGpuTextureCommandBuffer : public GrGpuTextureCommandBuffer {
public:
GrGLGpuTextureCommandBuffer(GrGLGpu* gpu, GrTexture* texture, GrSurfaceOrigin origin)
: INHERITED(texture, origin)
, fGpu(gpu) {
}
~GrGLGpuTextureCommandBuffer() override {}
void submit() override {}
void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect,
const SkIPoint& dstPoint) override {
fGpu->copySurface(fTexture, fOrigin, src, srcOrigin, srcRect, dstPoint);
}
void insertEventMarker(const char* msg) override {
fGpu->insertEventMarker(msg);
}
private:
GrGLGpu* fGpu;
typedef GrGpuTextureCommandBuffer INHERITED;
};
class GrGLGpuRTCommandBuffer : public GrGpuRTCommandBuffer {
/**
* We do not actually buffer up draws or do any work in the this class for GL. Instead commands
* are immediately sent to the gpu to execute. Thus all the commands in this class are simply
* pass through functions to corresponding calls in the GrGLGpu class.
*/
public:
GrGLGpuRTCommandBuffer(GrGLGpu* gpu, GrRenderTarget* rt, GrSurfaceOrigin origin,
const GrGpuRTCommandBuffer::LoadAndStoreInfo& colorInfo,
const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo& stencilInfo)
: INHERITED(rt, origin)
, fGpu(gpu)
, fColorLoadAndStoreInfo(colorInfo)
, fStencilLoadAndStoreInfo(stencilInfo) {
}
~GrGLGpuRTCommandBuffer() override {}
void begin() override;
void end() override {}
void discard() override { }
void insertEventMarker(const char* msg) override {
fGpu->insertEventMarker(msg);
}
void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override {
state->doUpload(upload);
}
void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect,
const SkIPoint& dstPoint) override {
fGpu->copySurface(fRenderTarget, fOrigin, src, srcOrigin, srcRect, dstPoint);
}
void submit() override {}
private:
GrGpu* gpu() override { return fGpu; }
void onDraw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
const GrMesh mesh[],
const GrPipeline::DynamicState dynamicStates[],
int meshCount,
const SkRect& bounds) override {
SkASSERT(pipeline.renderTarget() == fRenderTarget);
fGpu->draw(pipeline, primProc, mesh, dynamicStates, meshCount);
}
void onClear(const GrFixedClip& clip, GrColor color) override {
fGpu->clear(clip, color, fRenderTarget, fOrigin);
}
void onClearStencilClip(const GrFixedClip& clip, bool insideStencilMask) override {
fGpu->clearStencilClip(clip, insideStencilMask, fRenderTarget, fOrigin);
}
GrGLGpu* fGpu;
GrGpuRTCommandBuffer::LoadAndStoreInfo fColorLoadAndStoreInfo;
GrGpuRTCommandBuffer::StencilLoadAndStoreInfo fStencilLoadAndStoreInfo;
typedef GrGpuRTCommandBuffer INHERITED;
};
#endif