blob: 674a73574332c5530b0bfff2da5e8f4303aede5f [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkBitmapCache.h"
#include "SkCanvas.h"
#include "SkData.h"
#include "SkImageEncoder.h"
#include "SkImageGenerator.h"
#include "SkImagePriv.h"
#include "SkImageShader.h"
#include "SkImage_Base.h"
#include "SkNextID.h"
#include "SkPixelRef.h"
#include "SkPixelSerializer.h"
#include "SkReadPixelsRec.h"
#include "SkString.h"
#include "SkSurface.h"
#if SK_SUPPORT_GPU
#include "GrTexture.h"
#include "GrContext.h"
#include "SkImage_Gpu.h"
#endif
SkImage::SkImage(int width, int height, uint32_t uniqueID)
: fWidth(width)
, fHeight(height)
, fUniqueID(kNeedNewImageUniqueID == uniqueID ? SkNextID::ImageID() : uniqueID)
{
SkASSERT(width > 0);
SkASSERT(height > 0);
}
const void* SkImage::peekPixels(SkImageInfo* info, size_t* rowBytes) const {
SkImageInfo infoStorage;
size_t rowBytesStorage;
if (nullptr == info) {
info = &infoStorage;
}
if (nullptr == rowBytes) {
rowBytes = &rowBytesStorage;
}
return as_IB(this)->onPeekPixels(info, rowBytes);
}
bool SkImage::readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY, CachingHint chint) const {
SkReadPixelsRec rec(dstInfo, dstPixels, dstRowBytes, srcX, srcY);
if (!rec.trim(this->width(), this->height())) {
return false;
}
return as_IB(this)->onReadPixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY, chint);
}
bool SkImage::scalePixels(const SkPixmap& dst, SkFilterQuality quality, CachingHint chint) const {
if (this->width() == dst.width() && this->height() == dst.height()) {
return this->readPixels(dst, 0, 0, chint);
}
// Idea: If/when SkImageGenerator supports a native-scaling API (where the generator itself
// can scale more efficiently) we should take advantage of it here.
//
SkBitmap bm;
if (as_IB(this)->getROPixels(&bm, chint)) {
bm.lockPixels();
SkPixmap pmap;
// Note: By calling the pixmap scaler, we never cache the final result, so the chint
// is (currently) only being applied to the getROPixels. If we get a request to
// also attempt to cache the final (scaled) result, we would add that logic here.
//
return bm.peekPixels(&pmap) && pmap.scalePixels(dst, quality);
}
return false;
}
void SkImage::preroll(GrContext* ctx) const {
// For now, and to maintain parity w/ previous pixelref behavior, we just force the image
// to produce a cached raster-bitmap form, so that drawing to a raster canvas should be fast.
//
SkBitmap bm;
if (as_IB(this)->getROPixels(&bm)) {
bm.lockPixels();
bm.unlockPixels();
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
SkShader* SkImage::newShader(SkShader::TileMode tileX,
SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
return SkImageShader::Create(this, tileX, tileY, localMatrix);
}
SkData* SkImage::encode(SkImageEncoder::Type type, int quality) const {
SkBitmap bm;
if (as_IB(this)->getROPixels(&bm)) {
return SkImageEncoder::EncodeData(bm, type, quality);
}
return nullptr;
}
SkData* SkImage::encode(SkPixelSerializer* serializer) const {
SkAutoTUnref<SkPixelSerializer> defaultSerializer;
SkPixelSerializer* effectiveSerializer = serializer;
if (!effectiveSerializer) {
defaultSerializer.reset(SkImageEncoder::CreatePixelSerializer());
SkASSERT(defaultSerializer.get());
effectiveSerializer = defaultSerializer.get();
}
SkAutoTUnref<SkData> encoded(this->refEncoded());
if (encoded && effectiveSerializer->useEncodedData(encoded->data(), encoded->size())) {
return encoded.detach();
}
SkBitmap bm;
SkAutoPixmapUnlock apu;
if (as_IB(this)->getROPixels(&bm) && bm.requestLock(&apu)) {
return effectiveSerializer->encode(apu.pixmap());
}
return nullptr;
}
SkData* SkImage::refEncoded() const {
GrContext* ctx = nullptr; // should we allow the caller to pass in a ctx?
return as_IB(this)->onRefEncoded(ctx);
}
SkImage* SkImage::NewFromEncoded(SkData* encoded, const SkIRect* subset) {
if (nullptr == encoded || 0 == encoded->size()) {
return nullptr;
}
SkImageGenerator* generator = SkImageGenerator::NewFromEncoded(encoded);
return generator ? SkImage::NewFromGenerator(generator, subset) : nullptr;
}
const char* SkImage::toString(SkString* str) const {
str->appendf("image: (id:%d (%d, %d) %s)", this->uniqueID(), this->width(), this->height(),
this->isOpaque() ? "opaque" : "");
return str->c_str();
}
SkImage* SkImage::newSubset(const SkIRect& subset) const {
if (subset.isEmpty()) {
return nullptr;
}
const SkIRect bounds = SkIRect::MakeWH(this->width(), this->height());
if (!bounds.contains(subset)) {
return nullptr;
}
// optimization : return self if the subset == our bounds
if (bounds == subset) {
return SkRef(const_cast<SkImage*>(this));
}
return as_IB(this)->onNewSubset(subset);
}
#if SK_SUPPORT_GPU
GrTexture* SkImage::getTexture() const {
return as_IB(this)->peekTexture();
}
bool SkImage::isTextureBacked() const { return SkToBool(as_IB(this)->peekTexture()); }
GrBackendObject SkImage::getTextureHandle(bool flushPendingGrContextIO) const {
GrTexture* texture = as_IB(this)->peekTexture();
if (texture) {
GrContext* context = texture->getContext();
if (context) {
if (flushPendingGrContextIO) {
context->prepareSurfaceForExternalIO(texture);
}
}
return texture->getTextureHandle();
}
return 0;
}
#else
GrTexture* SkImage::getTexture() const { return nullptr; }
bool SkImage::isTextureBacked() const { return false; }
GrBackendObject SkImage::getTextureHandle(bool) const { return 0; }
#endif
///////////////////////////////////////////////////////////////////////////////
static bool raster_canvas_supports(const SkImageInfo& info) {
switch (info.colorType()) {
case kN32_SkColorType:
return kUnpremul_SkAlphaType != info.alphaType();
case kRGB_565_SkColorType:
return true;
case kAlpha_8_SkColorType:
return true;
default:
break;
}
return false;
}
SkImage_Base::SkImage_Base(int width, int height, uint32_t uniqueID)
: INHERITED(width, height, uniqueID)
, fAddedToCache(false)
{}
SkImage_Base::~SkImage_Base() {
if (fAddedToCache.load()) {
SkNotifyBitmapGenIDIsStale(this->uniqueID());
}
}
bool SkImage_Base::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY, CachingHint) const {
if (!raster_canvas_supports(dstInfo)) {
return false;
}
SkBitmap bm;
bm.installPixels(dstInfo, dstPixels, dstRowBytes);
SkCanvas canvas(bm);
SkPaint paint;
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
canvas.drawImage(this, -SkIntToScalar(srcX), -SkIntToScalar(srcY), &paint);
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
bool SkImage::peekPixels(SkPixmap* pmap) const {
SkImageInfo info;
size_t rowBytes;
const void* pixels = this->peekPixels(&info, &rowBytes);
if (pixels) {
if (pmap) {
pmap->reset(info, pixels, rowBytes);
}
return true;
}
return false;
}
bool SkImage::readPixels(const SkPixmap& pmap, int srcX, int srcY, CachingHint chint) const {
return this->readPixels(pmap.info(), pmap.writable_addr(), pmap.rowBytes(), srcX, srcY, chint);
}
#if SK_SUPPORT_GPU
#include "GrTextureToYUVPlanes.h"
#endif
#include "SkRGBAToYUV.h"
bool SkImage::readYUV8Planes(const SkISize sizes[3], void* const planes[3],
const size_t rowBytes[3], SkYUVColorSpace colorSpace) const {
#if SK_SUPPORT_GPU
if (GrTexture* texture = as_IB(this)->peekTexture()) {
if (GrTextureToYUVPlanes(texture, sizes, planes, rowBytes, colorSpace)) {
return true;
}
}
#endif
return SkRGBAToYUV(this, sizes, planes, rowBytes, colorSpace);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
SkImage* SkImage::NewFromBitmap(const SkBitmap& bm) {
SkPixelRef* pr = bm.pixelRef();
if (nullptr == pr) {
return nullptr;
}
#if SK_SUPPORT_GPU
if (GrTexture* tex = pr->getTexture()) {
SkAutoTUnref<GrTexture> unrefCopy;
if (!bm.isImmutable()) {
tex = GrDeepCopyTexture(tex, SkBudgeted::kNo);
if (nullptr == tex) {
return nullptr;
}
unrefCopy.reset(tex);
}
const SkImageInfo info = bm.info();
return new SkImage_Gpu(info.width(), info.height(), bm.getGenerationID(), info.alphaType(),
tex, SkBudgeted::kNo);
}
#endif
// This will check for immutable (share or copy)
return SkNewImageFromRasterBitmap(bm);
}
bool SkImage::asLegacyBitmap(SkBitmap* bitmap, LegacyBitmapMode mode) const {
return as_IB(this)->onAsLegacyBitmap(bitmap, mode);
}
bool SkImage_Base::onAsLegacyBitmap(SkBitmap* bitmap, LegacyBitmapMode mode) const {
// As the base-class, all we can do is make a copy (regardless of mode).
// Subclasses that want to be more optimal should override.
SkImageInfo info = SkImageInfo::MakeN32(this->width(), this->height(),
this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
if (!bitmap->tryAllocPixels(info)) {
return false;
}
if (!this->readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
bitmap->reset();
return false;
}
if (kRO_LegacyBitmapMode == mode) {
bitmap->setImmutable();
}
return true;
}
SkImage* SkImage::NewFromPicture(const SkPicture* picture, const SkISize& dimensions,
const SkMatrix* matrix, const SkPaint* paint) {
if (!picture) {
return nullptr;
}
return NewFromGenerator(SkImageGenerator::NewFromPicture(dimensions, picture, matrix, paint));
}
bool SkImage::isLazyGenerated() const {
return as_IB(this)->onIsLazyGenerated();
}
//////////////////////////////////////////////////////////////////////////////////////
#if !SK_SUPPORT_GPU
SkImage* SkImage::NewFromTexture(GrContext*, const GrBackendTextureDesc&, SkAlphaType,
TextureReleaseProc, ReleaseContext) {
return nullptr;
}
SkImage* SkImage::NewFromAdoptedTexture(GrContext*, const GrBackendTextureDesc&, SkAlphaType) {
return nullptr;
}
SkImage* SkImage::NewFromTextureCopy(GrContext*, const GrBackendTextureDesc&, SkAlphaType) {
return nullptr;
}
SkImage* SkImage::newTextureImage(GrContext*) const {
return nullptr;
}
#endif