Enable coverage counting path rendering except on Android framework

Android framework will come after collecting a bit more data.

Bug: skia:
Change-Id: I6f4738e457f09c976b8bf282153ca75160a1d91c
Reviewed-on: https://skia-review.googlesource.com/55563
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/include/private/GrTypesPriv.h b/include/private/GrTypesPriv.h
index 04a0111..e1e797b 100644
--- a/include/private/GrTypesPriv.h
+++ b/include/private/GrTypesPriv.h
@@ -757,9 +757,7 @@
     kTessellating      = 1 << 7,
 
     kAll               = (kTessellating | (kTessellating - 1)),
-
-    // Temporarily disabling CCPR by default until it has had a time to soak.
-    kDefault           = kAll & ~kCoverageCounting,
+    kDefault           = kAll
 };
 
 GR_MAKE_BITFIELD_CLASS_OPS(GpuPathRenderers)
diff --git a/src/gpu/GrPathRendererChain.cpp b/src/gpu/GrPathRendererChain.cpp
index b982a32..39ad9fb 100644
--- a/src/gpu/GrPathRendererChain.cpp
+++ b/src/gpu/GrPathRendererChain.cpp
@@ -50,12 +50,15 @@
     // AA hairline path renderer is very specialized - no other renderer can do this job well
     fChain.push_back(sk_make_sp<GrAAHairLinePathRenderer>());
 
+    // Temporarily disable ccpr on Android while we collect data.
+#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
     if (options.fGpuPathRenderers & GpuPathRenderers::kCoverageCounting) {
         if (auto ccpr = GrCoverageCountingPathRenderer::CreateIfSupported(*context->caps())) {
             context->contextPriv().addOnFlushCallbackObject(ccpr.get());
             fChain.push_back(std::move(ccpr));
         }
     }
+#endif
     if (options.fGpuPathRenderers & GpuPathRenderers::kAAConvex) {
         fChain.push_back(sk_make_sp<GrAAConvexPathRenderer>());
     }