| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBlurMaskFilter.h" |
| #include "SkBlurImageFilter.h" |
| #include "gm.h" |
| #include "sk_tool_utils.h" |
| |
| |
| DEF_SIMPLE_GM(blurimagevmask, canvas, 700, 1200) { |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setColor(SK_ColorBLACK); |
| |
| SkPaint textPaint; |
| textPaint.setAntiAlias(true); |
| sk_tool_utils::set_portable_typeface(&textPaint); |
| textPaint.setTextSize(SkIntToScalar(25)); |
| |
| const double sigmas[] = {3.0, 8.0, 16.0, 24.0, 32.0}; |
| |
| canvas->drawString("mask blur", 285, 50, textPaint); |
| canvas->drawString("image blur", 285 + 250, 50, textPaint); |
| |
| |
| SkRect r = {35, 100, 135, 200}; |
| for (auto sigma:sigmas) { |
| |
| canvas->drawRect(r, paint); |
| |
| char out[100]; |
| sprintf(out, "Sigma: %g", sigma); |
| canvas->drawString(out, r.left(), r.bottom() + 35, textPaint); |
| |
| r.offset(250, 0); |
| |
| paint.setMaskFilter( |
| SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, |
| SkBlurMaskFilter::kHighQuality_BlurFlag)); |
| canvas->drawRect(r, paint); |
| paint.setMaskFilter(nullptr); |
| |
| SkPaint imageBlurPaint; |
| r.offset(250, 0); |
| imageBlurPaint.setImageFilter(SkBlurImageFilter::Make(sigma, sigma, nullptr)); |
| canvas->saveLayer(nullptr, &imageBlurPaint); |
| |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| r.offset(-500, 200); |
| } |
| |
| } |
| |
| #include "Resources.h" |
| DEF_SIMPLE_GM(blur_image, canvas, 500, 500) { |
| auto image = GetResourceAsImage("images/mandrill_128.png"); |
| |
| SkPaint paint; |
| paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, 4)); |
| |
| // both of these should draw with the blur, but (formerally) we had a bug where the unscaled |
| // version (taking the spriteblitter code path) ignore the maskfilter. |
| |
| canvas->drawImage(image, 10, 10, &paint); |
| canvas->scale(1.01f, 1.01f); |
| canvas->drawImage(image, 10 + image->width() + 10.f, 10, &paint); |
| } |