| /* |
| * Copyright 2019 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrTessellationPathRenderer_DEFINED |
| #define GrTessellationPathRenderer_DEFINED |
| |
| #include "src/gpu/GrDynamicAtlas.h" |
| #include "src/gpu/GrOnFlushResourceProvider.h" |
| #include "src/gpu/GrPathRenderer.h" |
| #include <map> |
| |
| // This is the tie-in point for path rendering via GrPathTessellateOp. This path renderer draws |
| // paths using a hybrid Red Book "stencil, then cover" method. Curves get linearized by GPU |
| // tessellation shaders. This path renderer doesn't apply analytic AA, so it requires a render |
| // target that supports either MSAA or mixed samples if AA is desired. |
| class GrTessellationPathRenderer : public GrPathRenderer, public GrOnFlushCallbackObject { |
| public: |
| // Don't allow linearized segments to be off by more than 1/4th of a pixel from the true curve. |
| constexpr static float kLinearizationIntolerance = 4; |
| |
| // This is the maximum resolve level supported by our internal indirect draw shaders. (Indirect |
| // draws are an alternative to hardware tessellation, and we can use them when hardware support |
| // is lacking.) |
| // |
| // At a given resolveLevel, a curve gets linearized into 2^resolveLevel line segments. So the |
| // finest resolveLevel supported by our indirect draw shaders is 2^10 == 1024 line segments. |
| // |
| // 1024 line segments is enough resolution (with intolerance == 4) to guarantee we can render a |
| // 123575px x 123575px path. (See GrWangsFormula::worst_case_cubic.) |
| constexpr static int kMaxResolveLevel = 10; |
| |
| // We send these flags to the internal tessellation Ops to control how a path gets rendered. |
| enum class OpFlags { |
| kNone = 0, |
| // Used when tessellation is not supported, or when a path will require more resolution than |
| // the max number of segments supported by the hardware. |
| kDisableHWTessellation = (1 << 0), |
| kStencilOnly = (1 << 1), |
| kWireframe = (1 << 2) |
| }; |
| |
| static bool IsSupported(const GrCaps&); |
| |
| GrTessellationPathRenderer(GrRecordingContext*); |
| const char* name() const final { return "GrTessellationPathRenderer"; } |
| StencilSupport onGetStencilSupport(const GrStyledShape& shape) const override { |
| // TODO: Single-pass (e.g., convex) paths can have full support. |
| return kStencilOnly_StencilSupport; |
| } |
| CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override; |
| bool onDrawPath(const DrawPathArgs&) override; |
| void onStencilPath(const StencilPathArgs&) override; |
| void preFlush(GrOnFlushResourceProvider*, SkSpan<const uint32_t> taskIDs) override; |
| |
| private: |
| void initAtlasFlags(GrRecordingContext*); |
| SkPath* getAtlasUberPath(SkPathFillType fillType, bool antialias) { |
| int idx = (int)antialias << 1; |
| idx |= (int)fillType & 1; |
| return &fAtlasUberPaths[idx]; |
| } |
| // Allocates space in fAtlas if the path is small and simple enough, and if there is room. |
| bool tryAddPathToAtlas(const GrCaps&, const SkMatrix&, const GrStyledShape&, |
| const SkRect& devBounds, GrAAType, SkIRect* devIBounds, |
| SkIPoint16* locationInAtlas, bool* transposedInAtlas); |
| void renderAtlas(GrOnFlushResourceProvider*); |
| |
| GrDynamicAtlas fAtlas; |
| OpFlags fStencilAtlasFlags; |
| int fMaxAtlasPathWidth; |
| SkPath fAtlasUberPaths[4]; // 2 fillTypes * 2 antialias modes. |
| }; |
| |
| GR_MAKE_BITFIELD_CLASS_OPS(GrTessellationPathRenderer::OpFlags); |
| |
| #endif |