| |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gl/angle/SkANGLEGLContext.h" |
| |
| #include <EGL/egl.h> |
| |
| #define EGL_PLATFORM_ANGLE_ANGLE 0x3201 |
| #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202 |
| #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206 |
| #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207 |
| |
| void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) { |
| |
| typedef EGLDisplay (*EGLGetPlatformDisplayEXT)(EGLenum platform, |
| void *native_display, |
| const EGLint *attrib_list); |
| EGLGetPlatformDisplayEXT eglGetPlatformDisplayEXT; |
| eglGetPlatformDisplayEXT = |
| (EGLGetPlatformDisplayEXT) eglGetProcAddress("eglGetPlatformDisplayEXT"); |
| |
| if (!eglGetPlatformDisplayEXT) { |
| return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay)); |
| } |
| |
| // Try for an ANGLE D3D11 context, fall back to D3D9. |
| EGLint attribs[2][3] = { |
| { |
| EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, |
| EGL_NONE |
| }, |
| { |
| EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, |
| EGL_NONE |
| } |
| }; |
| |
| EGLDisplay display = EGL_NO_DISPLAY; |
| for (int i = 0; i < 2 && display == EGL_NO_DISPLAY; ++i) { |
| display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, |
| nativeDisplay, attribs[i]); |
| } |
| return display; |
| } |
| |
| SkANGLEGLContext::SkANGLEGLContext() |
| : fContext(EGL_NO_CONTEXT) |
| , fDisplay(EGL_NO_DISPLAY) |
| , fSurface(EGL_NO_SURFACE) { |
| |
| EGLint numConfigs; |
| static const EGLint configAttribs[] = { |
| EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, |
| EGL_ALPHA_SIZE, 8, |
| EGL_NONE |
| }; |
| |
| fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY); |
| if (EGL_NO_DISPLAY == fDisplay) { |
| SkDebugf("Could not create EGL display!"); |
| return; |
| } |
| |
| EGLint majorVersion; |
| EGLint minorVersion; |
| eglInitialize(fDisplay, &majorVersion, &minorVersion); |
| |
| EGLConfig surfaceConfig; |
| eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs); |
| |
| static const EGLint contextAttribs[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| fContext = eglCreateContext(fDisplay, surfaceConfig, NULL, contextAttribs); |
| |
| |
| static const EGLint surfaceAttribs[] = { |
| EGL_WIDTH, 1, |
| EGL_HEIGHT, 1, |
| EGL_NONE |
| }; |
| |
| fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs); |
| |
| eglMakeCurrent(fDisplay, fSurface, fSurface, fContext); |
| |
| SkAutoTUnref<const GrGLInterface> gl(GrGLCreateANGLEInterface()); |
| if (NULL == gl.get()) { |
| SkDebugf("Could not create ANGLE GL interface!\n"); |
| this->destroyGLContext(); |
| return; |
| } |
| if (!gl->validate()) { |
| SkDebugf("Could not validate ANGLE GL interface!\n"); |
| this->destroyGLContext(); |
| return; |
| } |
| |
| this->init(gl.detach()); |
| } |
| |
| SkANGLEGLContext::~SkANGLEGLContext() { |
| this->teardown(); |
| this->destroyGLContext(); |
| } |
| |
| void SkANGLEGLContext::destroyGLContext() { |
| if (fDisplay) { |
| eglMakeCurrent(fDisplay, 0, 0, 0); |
| |
| if (fContext) { |
| eglDestroyContext(fDisplay, fContext); |
| fContext = EGL_NO_CONTEXT; |
| } |
| |
| if (fSurface) { |
| eglDestroySurface(fDisplay, fSurface); |
| fSurface = EGL_NO_SURFACE; |
| } |
| |
| //TODO should we close the display? |
| fDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| |
| void SkANGLEGLContext::onPlatformMakeCurrent() const { |
| if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { |
| SkDebugf("Could not set the context.\n"); |
| } |
| } |
| |
| void SkANGLEGLContext::onPlatformSwapBuffers() const { |
| if (!eglSwapBuffers(fDisplay, fSurface)) { |
| SkDebugf("Could not complete eglSwapBuffers.\n"); |
| } |
| } |
| |
| GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const { |
| return eglGetProcAddress(name); |
| } |