| STRINGIFY( |
| |
| // defines built-in interfaces supported by SkiaSL fragment shaders |
| |
| layout(builtin=15) in float4 sk_FragCoord; |
| layout(builtin=3) float sk_ClipDistance[1]; |
| layout(builtin=20) out int sk_SampleMask[1]; |
| |
| // 9999 is a temporary value that causes us to ignore these declarations beyond |
| // adding them to the symbol table. This works fine in GLSL (where they do not |
| // require any further handling) but will fail in SPIR-V. We'll have a better |
| // solution for this soon. |
| layout(builtin=9999) float4 gl_LastFragData[1]; |
| layout(builtin=9999) half4 gl_LastFragColor; |
| layout(builtin=9999) half4 gl_LastFragColorARM; |
| layout(builtin=9999) half4 gl_SecondaryFragColorEXT; |
| |
| layout(builtin=10003) half4 sk_InColor; |
| layout(builtin=10004) out half4 sk_OutColor; |
| layout(builtin=10006) sampler2D[] sk_TextureSamplers; |
| layout(builtin=10011) half sk_Width; |
| layout(builtin=10012) half sk_Height; |
| |
| half4 sample(fragmentProcessor fp); |
| half4 sample(fragmentProcessor fp, float3x3 transform); |
| half4 sample(fragmentProcessor fp, float2 coords); |
| half4 sample(fragmentProcessor fp, half4 input); |
| half4 sample(fragmentProcessor fp, half4 input, float3x3 transform); |
| half4 sample(fragmentProcessor fp, half4 input, float2 coords); |
| half4 sample(fragmentProcessor? fp); |
| half4 sample(fragmentProcessor? fp, float3x3 transform); |
| half4 sample(fragmentProcessor? fp, float2 coords); |
| half4 sample(fragmentProcessor? fp, half4 input); |
| half4 sample(fragmentProcessor? fp, half4 input, float3x3 transfrom); |
| half4 sample(fragmentProcessor? fp, half4 input, float2 coords); |
| ) |