| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "Simplify.h" |
| |
| namespace Op { |
| |
| #define INCLUDED_BY_SHAPE_OPS 1 |
| |
| #include "Simplify.cpp" |
| |
| // FIXME: this and find chase should be merge together, along with |
| // other code that walks winding in angles |
| // OPTIMIZATION: Probably, the walked winding should be rolled into the angle structure |
| // so it isn't duplicated by walkers like this one |
| static Segment* findChaseOp(SkTDArray<Span*>& chase, int& nextStart, int& nextEnd) { |
| while (chase.count()) { |
| Span* span; |
| chase.pop(&span); |
| const Span& backPtr = span->fOther->span(span->fOtherIndex); |
| Segment* segment = backPtr.fOther; |
| nextStart = backPtr.fOtherIndex; |
| SkTDArray<Angle> angles; |
| int done = 0; |
| if (segment->activeAngle(nextStart, done, angles)) { |
| Angle* last = angles.end() - 1; |
| nextStart = last->start(); |
| nextEnd = last->end(); |
| #if TRY_ROTATE |
| *chase.insert(0) = span; |
| #else |
| *chase.append() = span; |
| #endif |
| return last->segment(); |
| } |
| if (done == angles.count()) { |
| continue; |
| } |
| SkTDArray<Angle*> sorted; |
| bool sortable = Segment::SortAngles(angles, sorted); |
| int angleCount = sorted.count(); |
| #if DEBUG_SORT |
| sorted[0]->segment()->debugShowSort(__FUNCTION__, sorted, 0); |
| #endif |
| if (!sortable) { |
| continue; |
| } |
| // find first angle, initialize winding to computed fWindSum |
| int firstIndex = -1; |
| const Angle* angle; |
| do { |
| angle = sorted[++firstIndex]; |
| segment = angle->segment(); |
| } while (segment->windSum(angle) == SK_MinS32); |
| #if DEBUG_SORT |
| segment->debugShowSort(__FUNCTION__, sorted, firstIndex); |
| #endif |
| int sumMiWinding = segment->updateWindingReverse(angle); |
| int sumSuWinding = segment->updateOppWindingReverse(angle); |
| if (segment->operand()) { |
| SkTSwap<int>(sumMiWinding, sumSuWinding); |
| } |
| int nextIndex = firstIndex + 1; |
| int lastIndex = firstIndex != 0 ? firstIndex : angleCount; |
| Segment* first = NULL; |
| do { |
| SkASSERT(nextIndex != firstIndex); |
| if (nextIndex == angleCount) { |
| nextIndex = 0; |
| } |
| angle = sorted[nextIndex]; |
| segment = angle->segment(); |
| int start = angle->start(); |
| int end = angle->end(); |
| int maxWinding, sumWinding, oppMaxWinding, oppSumWinding; |
| segment->setUpWindings(start, end, sumMiWinding, sumSuWinding, |
| maxWinding, sumWinding, oppMaxWinding, oppSumWinding); |
| if (!segment->done(angle)) { |
| if (!first) { |
| first = segment; |
| nextStart = start; |
| nextEnd = end; |
| } |
| (void) segment->markAngle(maxWinding, sumWinding, oppMaxWinding, |
| oppSumWinding, true, angle); |
| } |
| } while (++nextIndex != lastIndex); |
| if (first) { |
| #if TRY_ROTATE |
| *chase.insert(0) = span; |
| #else |
| *chase.append() = span; |
| #endif |
| return first; |
| } |
| } |
| return NULL; |
| } |
| |
| /* |
| static bool windingIsActive(int winding, int oppWinding, int spanWinding, int oppSpanWinding, |
| bool windingIsOp, ShapeOp op) { |
| bool active = windingIsActive(winding, spanWinding); |
| if (!active) { |
| return false; |
| } |
| if (oppSpanWinding && windingIsActive(oppWinding, oppSpanWinding)) { |
| switch (op) { |
| case kIntersect_Op: |
| case kUnion_Op: |
| return true; |
| case kDifference_Op: { |
| int absSpan = abs(spanWinding); |
| int absOpp = abs(oppSpanWinding); |
| return windingIsOp ? absSpan < absOpp : absSpan > absOpp; |
| } |
| case kXor_Op: |
| return spanWinding != oppSpanWinding; |
| default: |
| SkASSERT(0); |
| } |
| } |
| bool opActive = oppWinding != 0; |
| return gOpLookup[op][opActive][windingIsOp]; |
| } |
| */ |
| |
| static bool bridgeOp(SkTDArray<Contour*>& contourList, const ShapeOp op, |
| const int xorMask, const int xorOpMask, PathWrapper& simple) { |
| bool firstContour = true; |
| bool unsortable = false; |
| bool topUnsortable = false; |
| SkPoint topLeft = {SK_ScalarMin, SK_ScalarMin}; |
| do { |
| int index, endIndex; |
| bool done; |
| Segment* current = findSortableTop(contourList, firstContour, index, endIndex, topLeft, |
| topUnsortable, done, true); |
| if (!current) { |
| if (topUnsortable || !done) { |
| topUnsortable = false; |
| SkASSERT(topLeft.fX != SK_ScalarMin && topLeft.fY != SK_ScalarMin); |
| topLeft.fX = topLeft.fY = SK_ScalarMin; |
| continue; |
| } |
| break; |
| } |
| SkTDArray<Span*> chaseArray; |
| do { |
| if (current->activeOp(index, endIndex, xorMask, xorOpMask, op)) { |
| do { |
| #if DEBUG_ACTIVE_SPANS |
| if (!unsortable && current->done()) { |
| debugShowActiveSpans(contourList); |
| } |
| #endif |
| SkASSERT(unsortable || !current->done()); |
| int nextStart = index; |
| int nextEnd = endIndex; |
| Segment* next = current->findNextOp(chaseArray, nextStart, nextEnd, |
| unsortable, op, xorMask, xorOpMask); |
| if (!next) { |
| if (!unsortable && simple.hasMove() |
| && current->verb() != SkPath::kLine_Verb |
| && !simple.isClosed()) { |
| current->addCurveTo(index, endIndex, simple, true); |
| SkASSERT(simple.isClosed()); |
| } |
| break; |
| } |
| #if DEBUG_FLOW |
| SkDebugf("%s current id=%d from=(%1.9g,%1.9g) to=(%1.9g,%1.9g)\n", __FUNCTION__, |
| current->debugID(), current->xyAtT(index).fX, current->xyAtT(index).fY, |
| current->xyAtT(endIndex).fX, current->xyAtT(endIndex).fY); |
| #endif |
| current->addCurveTo(index, endIndex, simple, true); |
| current = next; |
| index = nextStart; |
| endIndex = nextEnd; |
| } while (!simple.isClosed() && ((!unsortable) |
| || !current->done(SkMin32(index, endIndex)))); |
| if (current->activeWinding(index, endIndex) && !simple.isClosed()) { |
| SkASSERT(unsortable); |
| int min = SkMin32(index, endIndex); |
| if (!current->done(min)) { |
| current->addCurveTo(index, endIndex, simple, true); |
| current->markDoneBinary(min); |
| } |
| } |
| simple.close(); |
| } else { |
| Span* last = current->markAndChaseDoneBinary(index, endIndex); |
| if (last && !last->fLoop) { |
| *chaseArray.append() = last; |
| } |
| } |
| current = findChaseOp(chaseArray, index, endIndex); |
| #if DEBUG_ACTIVE_SPANS |
| debugShowActiveSpans(contourList); |
| #endif |
| if (!current) { |
| break; |
| } |
| } while (true); |
| } while (true); |
| return simple.someAssemblyRequired(); |
| } |
| |
| } // end of Op namespace |
| |
| |
| void operate(const SkPath& one, const SkPath& two, ShapeOp op, SkPath& result) { |
| #if DEBUG_SORT || DEBUG_SWAP_TOP |
| Op::gDebugSortCount = Op::gDebugSortCountDefault; |
| #endif |
| result.reset(); |
| result.setFillType(SkPath::kEvenOdd_FillType); |
| // turn path into list of segments |
| SkTArray<Op::Contour> contours; |
| // FIXME: add self-intersecting cubics' T values to segment |
| Op::EdgeBuilder builder(one, contours); |
| const int xorMask = builder.xorMask(); |
| builder.addOperand(two); |
| builder.finish(); |
| const int xorOpMask = builder.xorMask(); |
| SkTDArray<Op::Contour*> contourList; |
| makeContourList(contours, contourList, xorMask == kEvenOdd_Mask, |
| xorOpMask == kEvenOdd_Mask); |
| Op::Contour** currentPtr = contourList.begin(); |
| if (!currentPtr) { |
| return; |
| } |
| Op::Contour** listEnd = contourList.end(); |
| // find all intersections between segments |
| do { |
| Op::Contour** nextPtr = currentPtr; |
| Op::Contour* current = *currentPtr++; |
| if (current->containsCubics()) { |
| addSelfIntersectTs(current); |
| } |
| Op::Contour* next; |
| do { |
| next = *nextPtr++; |
| } while (addIntersectTs(current, next) && nextPtr != listEnd); |
| } while (currentPtr != listEnd); |
| // eat through coincident edges |
| |
| int total = 0; |
| int index; |
| for (index = 0; index < contourList.count(); ++index) { |
| total += contourList[index]->segments().count(); |
| } |
| #if DEBUG_SHOW_WINDING |
| Op::Contour::debugShowWindingValues(contourList); |
| #endif |
| coincidenceCheck(contourList, total); |
| #if DEBUG_SHOW_WINDING |
| Op::Contour::debugShowWindingValues(contourList); |
| #endif |
| fixOtherTIndex(contourList); |
| sortSegments(contourList); |
| #if DEBUG_ACTIVE_SPANS |
| debugShowActiveSpans(contourList); |
| #endif |
| // construct closed contours |
| Op::PathWrapper wrapper(result); |
| bridgeOp(contourList, op, xorMask, xorOpMask, wrapper); |
| { // if some edges could not be resolved, assemble remaining fragments |
| SkPath temp; |
| temp.setFillType(SkPath::kEvenOdd_FillType); |
| Op::PathWrapper assembled(temp); |
| assemble(wrapper, assembled); |
| result = *assembled.nativePath(); |
| } |
| } |