| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkRecords_DEFINED |
| #define SkRecords_DEFINED |
| |
| #include "SkCanvas.h" |
| #include "SkDrawable.h" |
| #include "SkMatrix.h" |
| #include "SkPathPriv.h" |
| #include "SkPicture.h" |
| #include "SkRSXform.h" |
| #include "SkTextBlob.h" |
| |
| namespace SkRecords { |
| |
| // A list of all the types of canvas calls we can record. |
| // Each of these is reified into a struct below. |
| // |
| // (We're using the macro-of-macro trick here to do several different things with the same list.) |
| // |
| // We leave this SK_RECORD_TYPES macro defined for use by code that wants to operate on SkRecords |
| // types polymorphically. (See SkRecord::Record::{visit,mutate} for an example.) |
| // |
| // Order doesn't technically matter here, but the compiler can generally generate better code if |
| // you keep them semantically grouped, especially the Draws. It's also nice to leave NoOp at 0. |
| #define SK_RECORD_TYPES(M) \ |
| M(NoOp) \ |
| M(Restore) \ |
| M(Save) \ |
| M(SaveLayer) \ |
| M(SetMatrix) \ |
| M(ClipPath) \ |
| M(ClipRRect) \ |
| M(ClipRect) \ |
| M(ClipRegion) \ |
| M(DrawBitmap) \ |
| M(DrawBitmapNine) \ |
| M(DrawBitmapRect) \ |
| M(DrawBitmapRectFast) \ |
| M(DrawBitmapRectFixedSize) \ |
| M(DrawDrawable) \ |
| M(DrawImage) \ |
| M(DrawImageRect) \ |
| M(DrawImageNine) \ |
| M(DrawDRRect) \ |
| M(DrawOval) \ |
| M(DrawPaint) \ |
| M(DrawPath) \ |
| M(DrawPatch) \ |
| M(DrawPicture) \ |
| M(DrawPoints) \ |
| M(DrawPosText) \ |
| M(DrawPosTextH) \ |
| M(DrawText) \ |
| M(DrawTextOnPath) \ |
| M(DrawRRect) \ |
| M(DrawRect) \ |
| M(DrawSprite) \ |
| M(DrawTextBlob) \ |
| M(DrawAtlas) \ |
| M(DrawVertices) |
| |
| // Defines SkRecords::Type, an enum of all record types. |
| #define ENUM(T) T##_Type, |
| enum Type { SK_RECORD_TYPES(ENUM) }; |
| #undef ENUM |
| |
| // Macros to make it easier to define a record for a draw call with 0 args, 1 args, 2 args, etc. |
| // These should be clearer when you look at their use below. |
| #define RECORD0(T) \ |
| struct T { \ |
| static const Type kType = T##_Type; \ |
| }; |
| |
| // Instead of requring the exact type A here, we take any type Z which implicitly casts to A. |
| // This lets our wrappers like ImmutableBitmap work seamlessly. |
| |
| #define RECORD1(T, A, a) \ |
| struct T { \ |
| static const Type kType = T##_Type; \ |
| T() {} \ |
| template <typename Z> \ |
| T(const Z& a) : a(a) {} \ |
| A a; \ |
| }; |
| |
| #define RECORD2(T, A, a, B, b) \ |
| struct T { \ |
| static const Type kType = T##_Type; \ |
| T() {} \ |
| template <typename Z, typename Y> \ |
| T(const Z& a, const Y& b) : a(a), b(b) {} \ |
| A a; B b; \ |
| }; |
| |
| #define RECORD3(T, A, a, B, b, C, c) \ |
| struct T { \ |
| static const Type kType = T##_Type; \ |
| T() {} \ |
| template <typename Z, typename Y, typename X> \ |
| T(const Z& a, const Y& b, const X& c) : a(a), b(b), c(c) {} \ |
| A a; B b; C c; \ |
| }; |
| |
| #define RECORD4(T, A, a, B, b, C, c, D, d) \ |
| struct T { \ |
| static const Type kType = T##_Type; \ |
| T() {} \ |
| template <typename Z, typename Y, typename X, typename W> \ |
| T(const Z& a, const Y& b, const X& c, const W& d) : a(a), b(b), c(c), d(d) {} \ |
| A a; B b; C c; D d; \ |
| }; |
| |
| #define RECORD5(T, A, a, B, b, C, c, D, d, E, e) \ |
| struct T { \ |
| static const Type kType = T##_Type; \ |
| T() {} \ |
| template <typename Z, typename Y, typename X, typename W, typename V> \ |
| T(const Z& a, const Y& b, const X& c, const W& d, const V& e) \ |
| : a(a), b(b), c(c), d(d), e(e) {} \ |
| A a; B b; C c; D d; E e; \ |
| }; |
| |
| #define RECORD8(T, A, a, B, b, C, c, D, d, E, e, F, f, G, g, H, h) \ |
| struct T { \ |
| static const Type kType = T##_Type; \ |
| T() {} \ |
| template <typename Z, typename Y, typename X, typename W, \ |
| typename V, typename U, typename S, typename R> \ |
| T(const Z& a, const Y& b, const X& c, const W& d, \ |
| const V& e, const U& f, const S& g, const R& h) \ |
| : a(a), b(b), c(c), d(d), e(e), f(f), g(g), h(h) {} \ |
| A a; B b; C c; D d; E e; F f; G g; H h; \ |
| }; |
| |
| #define ACT_AS_PTR(ptr) \ |
| operator T*() const { return ptr; } \ |
| T* operator->() const { return ptr; } |
| |
| template <typename T> |
| class RefBox : SkNoncopyable { |
| public: |
| RefBox() {} |
| RefBox(T* obj) : fObj(SkSafeRef(obj)) {} |
| ~RefBox() { SkSafeUnref(fObj); } |
| |
| ACT_AS_PTR(fObj); |
| |
| private: |
| T* fObj; |
| }; |
| |
| // An Optional doesn't own the pointer's memory, but may need to destroy non-POD data. |
| template <typename T> |
| class Optional : SkNoncopyable { |
| public: |
| Optional() : fPtr(nullptr) {} |
| Optional(T* ptr) : fPtr(ptr) {} |
| ~Optional() { if (fPtr) fPtr->~T(); } |
| |
| ACT_AS_PTR(fPtr); |
| private: |
| T* fPtr; |
| }; |
| |
| // Like Optional, but ptr must not be NULL. |
| template <typename T> |
| class Adopted : SkNoncopyable { |
| public: |
| Adopted(T* ptr) : fPtr(ptr) { SkASSERT(fPtr); } |
| Adopted(Adopted* source) { |
| // Transfer ownership from source to this. |
| fPtr = source->fPtr; |
| source->fPtr = NULL; |
| } |
| ~Adopted() { if (fPtr) fPtr->~T(); } |
| |
| ACT_AS_PTR(fPtr); |
| private: |
| T* fPtr; |
| }; |
| |
| // PODArray doesn't own the pointer's memory, and we assume the data is POD. |
| template <typename T> |
| class PODArray { |
| public: |
| PODArray() {} |
| PODArray(T* ptr) : fPtr(ptr) {} |
| // Default copy and assign. |
| |
| ACT_AS_PTR(fPtr); |
| private: |
| T* fPtr; |
| }; |
| |
| #undef ACT_AS_PTR |
| |
| // Like SkBitmap, but deep copies pixels if they're not immutable. |
| // Using this, we guarantee the immutability of all bitmaps we record. |
| class ImmutableBitmap : SkNoncopyable { |
| public: |
| ImmutableBitmap() {} |
| explicit ImmutableBitmap(const SkBitmap& bitmap) { |
| if (bitmap.isImmutable()) { |
| fBitmap = bitmap; |
| } else { |
| bitmap.copyTo(&fBitmap); |
| } |
| fBitmap.setImmutable(); |
| } |
| |
| int width() const { return fBitmap.width(); } |
| int height() const { return fBitmap.height(); } |
| |
| // While the pixels are immutable, SkBitmap itself is not thread-safe, so return a copy. |
| SkBitmap shallowCopy() const { return fBitmap; } |
| private: |
| SkBitmap fBitmap; |
| }; |
| |
| // SkPath::getBounds() isn't thread safe unless we precache the bounds in a singlethreaded context. |
| // SkPath::cheapComputeDirection() is similar. |
| // Recording is a convenient time to cache these, or we can delay it to between record and playback. |
| struct PreCachedPath : public SkPath { |
| PreCachedPath() {} |
| explicit PreCachedPath(const SkPath& path) : SkPath(path) { |
| this->updateBoundsCache(); |
| #if 0 // Disabled to see if we ever really race on this. It costs time, chromium:496982. |
| SkPathPriv::FirstDirection junk; |
| (void)SkPathPriv::CheapComputeFirstDirection(*this, &junk); |
| #endif |
| } |
| }; |
| |
| // Like SkPath::getBounds(), SkMatrix::getType() isn't thread safe unless we precache it. |
| // This may not cover all SkMatrices used by the picture (e.g. some could be hiding in a shader). |
| struct TypedMatrix : public SkMatrix { |
| TypedMatrix() {} |
| explicit TypedMatrix(const SkMatrix& matrix) : SkMatrix(matrix) { |
| (void)this->getType(); |
| } |
| }; |
| |
| RECORD0(NoOp); |
| |
| RECORD2(Restore, SkIRect, devBounds, TypedMatrix, matrix); |
| RECORD0(Save); |
| RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas::SaveFlags, flags); |
| |
| RECORD1(SetMatrix, TypedMatrix, matrix); |
| |
| struct RegionOpAndAA { |
| RegionOpAndAA() {} |
| RegionOpAndAA(SkRegion::Op op, bool aa) : op(op), aa(aa) {} |
| SkRegion::Op op : 31; // This really only needs to be 3, but there's no win today to do so. |
| unsigned aa : 1; // MSVC won't pack an enum with an bool, so we call this an unsigned. |
| }; |
| SK_COMPILE_ASSERT(sizeof(RegionOpAndAA) == 4, RegionOpAndAASize); |
| |
| RECORD3(ClipPath, SkIRect, devBounds, PreCachedPath, path, RegionOpAndAA, opAA); |
| RECORD3(ClipRRect, SkIRect, devBounds, SkRRect, rrect, RegionOpAndAA, opAA); |
| RECORD3(ClipRect, SkIRect, devBounds, SkRect, rect, RegionOpAndAA, opAA); |
| RECORD3(ClipRegion, SkIRect, devBounds, SkRegion, region, SkRegion::Op, op); |
| |
| // While not strictly required, if you have an SkPaint, it's fastest to put it first. |
| RECORD4(DrawBitmap, Optional<SkPaint>, paint, |
| ImmutableBitmap, bitmap, |
| SkScalar, left, |
| SkScalar, top); |
| RECORD4(DrawBitmapNine, Optional<SkPaint>, paint, |
| ImmutableBitmap, bitmap, |
| SkIRect, center, |
| SkRect, dst); |
| RECORD4(DrawBitmapRect, Optional<SkPaint>, paint, |
| ImmutableBitmap, bitmap, |
| Optional<SkRect>, src, |
| SkRect, dst); |
| RECORD4(DrawBitmapRectFast, Optional<SkPaint>, paint, |
| ImmutableBitmap, bitmap, |
| Optional<SkRect>, src, |
| SkRect, dst); |
| RECORD5(DrawBitmapRectFixedSize, SkPaint, paint, |
| ImmutableBitmap, bitmap, |
| SkRect, src, |
| SkRect, dst, |
| SkCanvas::SrcRectConstraint, constraint); |
| RECORD3(DrawDRRect, SkPaint, paint, SkRRect, outer, SkRRect, inner); |
| RECORD3(DrawDrawable, Optional<SkMatrix>, matrix, SkRect, worstCaseBounds, int32_t, index); |
| RECORD4(DrawImage, Optional<SkPaint>, paint, |
| RefBox<const SkImage>, image, |
| SkScalar, left, |
| SkScalar, top); |
| RECORD5(DrawImageRect, Optional<SkPaint>, paint, |
| RefBox<const SkImage>, image, |
| Optional<SkRect>, src, |
| SkRect, dst, |
| SkCanvas::SrcRectConstraint, constraint); |
| RECORD4(DrawImageNine, Optional<SkPaint>, paint, |
| RefBox<const SkImage>, image, |
| SkIRect, center, |
| SkRect, dst); |
| RECORD2(DrawOval, SkPaint, paint, SkRect, oval); |
| RECORD1(DrawPaint, SkPaint, paint); |
| RECORD2(DrawPath, SkPaint, paint, PreCachedPath, path); |
| RECORD3(DrawPicture, Optional<SkPaint>, paint, |
| RefBox<const SkPicture>, picture, |
| TypedMatrix, matrix); |
| RECORD4(DrawPoints, SkPaint, paint, SkCanvas::PointMode, mode, unsigned, count, SkPoint*, pts); |
| RECORD4(DrawPosText, SkPaint, paint, |
| PODArray<char>, text, |
| size_t, byteLength, |
| PODArray<SkPoint>, pos); |
| RECORD5(DrawPosTextH, SkPaint, paint, |
| PODArray<char>, text, |
| unsigned, byteLength, |
| SkScalar, y, |
| PODArray<SkScalar>, xpos); |
| RECORD2(DrawRRect, SkPaint, paint, SkRRect, rrect); |
| RECORD2(DrawRect, SkPaint, paint, SkRect, rect); |
| RECORD4(DrawSprite, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, int, left, int, top); |
| RECORD5(DrawText, SkPaint, paint, |
| PODArray<char>, text, |
| size_t, byteLength, |
| SkScalar, x, |
| SkScalar, y); |
| RECORD4(DrawTextBlob, SkPaint, paint, |
| RefBox<const SkTextBlob>, blob, |
| SkScalar, x, |
| SkScalar, y); |
| RECORD5(DrawTextOnPath, SkPaint, paint, |
| PODArray<char>, text, |
| size_t, byteLength, |
| PreCachedPath, path, |
| TypedMatrix, matrix); |
| |
| RECORD5(DrawPatch, SkPaint, paint, |
| PODArray<SkPoint>, cubics, |
| PODArray<SkColor>, colors, |
| PODArray<SkPoint>, texCoords, |
| RefBox<SkXfermode>, xmode); |
| |
| RECORD8(DrawAtlas, Optional<SkPaint>, paint, |
| RefBox<const SkImage>, atlas, |
| PODArray<SkRSXform>, xforms, |
| PODArray<SkRect>, texs, |
| PODArray<SkColor>, colors, |
| int, count, |
| SkXfermode::Mode, mode, |
| Optional<SkRect>, cull); |
| |
| // This guy is so ugly we just write it manually. |
| struct DrawVertices { |
| static const Type kType = DrawVertices_Type; |
| |
| DrawVertices(const SkPaint& paint, |
| SkCanvas::VertexMode vmode, |
| int vertexCount, |
| SkPoint* vertices, |
| SkPoint* texs, |
| SkColor* colors, |
| SkXfermode* xmode, |
| uint16_t* indices, |
| int indexCount) |
| : paint(paint) |
| , vmode(vmode) |
| , vertexCount(vertexCount) |
| , vertices(vertices) |
| , texs(texs) |
| , colors(colors) |
| , xmode(SkSafeRef(xmode)) |
| , indices(indices) |
| , indexCount(indexCount) {} |
| |
| SkPaint paint; |
| SkCanvas::VertexMode vmode; |
| int vertexCount; |
| PODArray<SkPoint> vertices; |
| PODArray<SkPoint> texs; |
| PODArray<SkColor> colors; |
| SkAutoTUnref<SkXfermode> xmode; |
| PODArray<uint16_t> indices; |
| int indexCount; |
| }; |
| |
| #undef RECORD0 |
| #undef RECORD1 |
| #undef RECORD2 |
| #undef RECORD3 |
| #undef RECORD4 |
| #undef RECORD5 |
| #undef RECORD8 |
| |
| } // namespace SkRecords |
| |
| #endif//SkRecords_DEFINED |