| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /************************************************************************************************** |
| *** This file was autogenerated from GrAlphaThresholdFragmentProcessor.fp; do not modify. |
| **************************************************************************************************/ |
| #include "GrAlphaThresholdFragmentProcessor.h" |
| |
| inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::optFlags( |
| float outerThreshold) { |
| if (outerThreshold >= 1.0) { |
| return kPreservesOpaqueInput_OptimizationFlag | |
| kCompatibleWithCoverageAsAlpha_OptimizationFlag; |
| } else { |
| return kCompatibleWithCoverageAsAlpha_OptimizationFlag; |
| } |
| } |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramBuilder.h" |
| #include "GrTexture.h" |
| #include "SkSLCPP.h" |
| #include "SkSLUtil.h" |
| class GrGLSLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLAlphaThresholdFragmentProcessor() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrAlphaThresholdFragmentProcessor& _outer = |
| args.fFp.cast<GrAlphaThresholdFragmentProcessor>(); |
| (void)_outer; |
| auto innerThreshold = _outer.innerThreshold(); |
| (void)innerThreshold; |
| auto outerThreshold = _outer.outerThreshold(); |
| (void)outerThreshold; |
| fInnerThresholdVar = args.fUniformHandler->addUniform( |
| kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold"); |
| fOuterThresholdVar = args.fUniformHandler->addUniform( |
| kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "outerThreshold"); |
| SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); |
| fragBuilder->codeAppendf( |
| "half4 color = %s;\nhalf4 mask_color = texture(%s, %s).%s;\nif (mask_color.w < " |
| "0.5) {\n if (color.w > %s) {\n half scale = %s / color.w;\n " |
| "color.xyz *= scale;\n color.w = %s;\n }\n} else if (color.w < %s) {\n " |
| " half scale = %s / max(0.001, color.w);\n color.xyz *= scale;\n color.w = " |
| "%s;\n}\n%s = color;\n", |
| args.fInputColor, |
| fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), |
| sk_TransformedCoords2D_0.c_str(), |
| fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), |
| args.fUniformHandler->getUniformCStr(fOuterThresholdVar), |
| args.fUniformHandler->getUniformCStr(fOuterThresholdVar), |
| args.fUniformHandler->getUniformCStr(fOuterThresholdVar), |
| args.fUniformHandler->getUniformCStr(fInnerThresholdVar), |
| args.fUniformHandler->getUniformCStr(fInnerThresholdVar), |
| args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor); |
| } |
| |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrFragmentProcessor& _proc) override { |
| const GrAlphaThresholdFragmentProcessor& _outer = |
| _proc.cast<GrAlphaThresholdFragmentProcessor>(); |
| { |
| pdman.set1f(fInnerThresholdVar, (_outer.innerThreshold())); |
| pdman.set1f(fOuterThresholdVar, (_outer.outerThreshold())); |
| } |
| } |
| UniformHandle fInnerThresholdVar; |
| UniformHandle fOuterThresholdVar; |
| }; |
| GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const { |
| return new GrGLSLAlphaThresholdFragmentProcessor(); |
| } |
| void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const {} |
| bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrAlphaThresholdFragmentProcessor& that = other.cast<GrAlphaThresholdFragmentProcessor>(); |
| (void)that; |
| if (fMask != that.fMask) return false; |
| if (fInnerThreshold != that.fInnerThreshold) return false; |
| if (fOuterThreshold != that.fOuterThreshold) return false; |
| return true; |
| } |
| GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor( |
| const GrAlphaThresholdFragmentProcessor& src) |
| : INHERITED(kGrAlphaThresholdFragmentProcessor_ClassID, src.optimizationFlags()) |
| , fMask(src.fMask) |
| , fInnerThreshold(src.fInnerThreshold) |
| , fOuterThreshold(src.fOuterThreshold) |
| , fMaskCoordTransform(src.fMaskCoordTransform) { |
| this->setTextureSamplerCnt(1); |
| this->addCoordTransform(&fMaskCoordTransform); |
| } |
| std::unique_ptr<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::clone() const { |
| return std::unique_ptr<GrFragmentProcessor>(new GrAlphaThresholdFragmentProcessor(*this)); |
| } |
| const GrFragmentProcessor::TextureSampler& GrAlphaThresholdFragmentProcessor::onTextureSampler( |
| int index) const { |
| return IthTextureSampler(index, fMask); |
| } |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor); |
| #if GR_TEST_UTILS |
| std::unique_ptr<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::TestCreate( |
| GrProcessorTestData* testData) { |
| sk_sp<GrTextureProxy> maskProxy = testData->textureProxy(GrProcessorUnitTest::kAlphaTextureIdx); |
| // Make the inner and outer thresholds be in (0, 1) exclusive and be sorted correctly. |
| float innerThresh = testData->fRandom->nextUScalar1() * .99f + 0.005f; |
| float outerThresh = testData->fRandom->nextUScalar1() * .99f + 0.005f; |
| const int kMaxWidth = 1000; |
| const int kMaxHeight = 1000; |
| uint32_t width = testData->fRandom->nextULessThan(kMaxWidth); |
| uint32_t height = testData->fRandom->nextULessThan(kMaxHeight); |
| uint32_t x = testData->fRandom->nextULessThan(kMaxWidth - width); |
| uint32_t y = testData->fRandom->nextULessThan(kMaxHeight - height); |
| SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height); |
| return GrAlphaThresholdFragmentProcessor::Make(std::move(maskProxy), innerThresh, outerThresh, |
| bounds); |
| } |
| #endif |