| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkFont.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkSurface.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "include/effects/SkImageFilters.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/utils/SkRandom.h" |
| #include "tools/Resources.h" |
| #include "tools/ToolUtils.h" |
| |
| static constexpr int kBoxSize = 100; |
| static constexpr int kPadding = 5; |
| static constexpr int kLabelHeight = 15; |
| |
| static void next_column(SkCanvas* canvas) { |
| canvas->translate(kBoxSize + kPadding, 0); |
| } |
| |
| static void next_row(SkCanvas* canvas) { |
| canvas->restore(); |
| canvas->translate(0, kBoxSize + kPadding + kLabelHeight); |
| canvas->save(); |
| } |
| |
| static constexpr int columns_to_width(int columns) { |
| return (kPadding + kBoxSize) * columns + kPadding; |
| } |
| |
| static constexpr int rows_to_height(int rows) { |
| return (kPadding + kLabelHeight + kBoxSize) * rows + kPadding; |
| } |
| |
| static void draw_label(SkCanvas* canvas, const char* label) { |
| SkFont font(ToolUtils::create_portable_typeface()); |
| SkPaint p(SkColors::kBlack); |
| SkRect bounds; |
| font.measureText(label, strlen(label), SkTextEncoding::kUTF8, &bounds); |
| |
| canvas->drawSimpleText(label, strlen(label), SkTextEncoding::kUTF8, |
| (kBoxSize - bounds.width()) * 0.5f, |
| (kLabelHeight + bounds.height()) * 0.5f, font, p); |
| canvas->translate(0, kLabelHeight); |
| } |
| |
| static SkBitmap draw_shader(SkCanvas* canvas, sk_sp<SkShader> shader) { |
| SkPaint paint; |
| paint.setShader(std::move(shader)); |
| |
| SkImageInfo info = SkImageInfo::MakeN32Premul({kBoxSize, kBoxSize}); |
| auto surface = canvas->makeSurface(info); |
| if (!surface) { |
| surface = SkSurface::MakeRaster(info); |
| } |
| |
| surface->getCanvas()->clear(SK_ColorWHITE); |
| surface->getCanvas()->scale(kBoxSize, kBoxSize); |
| surface->getCanvas()->drawRect({0, 0, 1, 1}, paint); |
| |
| SkBitmap bitmap; |
| bitmap.allocPixels(info); |
| surface->readPixels(bitmap, 0, 0); |
| |
| canvas->drawImage(bitmap.asImage(), 0, 0); |
| return bitmap; |
| } |
| |
| /* |
| Test cases are inserted into the middle of this shader. The pasted expression is expected to |
| produce a single float. It can reference: |
| |
| 'x' : float in [xMin, xMax] |
| 'p' : float2 in [xMin, xMax] Lerps from (xMax, xMin) to (xMin, xMax) |
| (helpful for intrinsics with a mix of scalar/vector params) |
| 'v1' : float2(1) |
| 'v2' : float2(2) |
| */ |
| static SkString make_unary_sksl_1d(const char* fn) { |
| return SkStringPrintf( |
| "uniform float xScale; uniform float xBias;" |
| "uniform float yScale; uniform float yBias;" |
| "half4 main(float2 p) {" |
| " float2 v1 = float2(1);" |
| " float2 v2 = float2(2);" |
| " p = float2(p.x, 1 - p.x) * xScale + xBias;" |
| " float x = p.x;" |
| " float y = %s * yScale + yBias;" |
| " return y.xxx1;" |
| "}", |
| fn); |
| } |
| |
| // Draws one row of boxes, then advances the canvas translation vertically |
| static void plot(SkCanvas* canvas, |
| const char* fn, |
| float xMin, |
| float xMax, |
| float yMin, |
| float yMax, |
| const char* label = nullptr) { |
| canvas->save(); |
| |
| draw_label(canvas, label ? label : fn); |
| |
| auto [effect, error] = SkRuntimeEffect::Make(make_unary_sksl_1d(fn)); |
| if (!effect) { |
| SkDebugf("Error: %s\n", error.c_str()); |
| return; |
| } |
| |
| SkRuntimeShaderBuilder builder(effect); |
| builder.uniform("xScale") = xMax - xMin; |
| builder.uniform("xBias") = xMin; |
| builder.uniform("yScale") = 1.0f / (yMax - yMin); |
| builder.uniform("yBias") = -yMin / (yMax - yMin); |
| |
| SkBitmap bitmap = |
| draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); |
| |
| // Plot... |
| SkPaint plotPaint({ 0.0f, 0.5f, 0.0f, 1.0f }); |
| SkPoint pts[kBoxSize]; |
| for (int x = 0; x < kBoxSize; ++x) { |
| SkColor c = bitmap.getColor(x, 0); |
| SkScalar y = (1 - (SkColorGetR(c) / 255.0f)) * kBoxSize; |
| pts[x].set(x + 0.5f, y); |
| } |
| canvas->drawPoints(SkCanvas::kPoints_PointMode, kBoxSize, pts, plotPaint); |
| |
| canvas->restore(); |
| next_column(canvas); |
| } |
| |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.1 |
| DEF_SIMPLE_GM(runtime_intrinsics_trig, |
| canvas, |
| columns_to_width(3), |
| rows_to_height(5)) { |
| const float kPI = SK_FloatPI, kTwoPI = 2 * SK_FloatPI, kPIOverTwo = SK_FloatPI / 2; |
| |
| canvas->translate(kPadding, kPadding); |
| canvas->save(); |
| |
| plot(canvas, "radians(x)", 0.0f, 360.0f, 0.0f, kTwoPI); |
| plot(canvas, "degrees(x)", 0.0f, kTwoPI, 0.0f, 360.0f); |
| next_row(canvas); |
| |
| plot(canvas, "sin(x)", 0.0f, kTwoPI, -1.0f, 1.0f); |
| plot(canvas, "cos(x)", 0.0f, kTwoPI, -1.0f, 1.0f); |
| plot(canvas, "tan(x)", 0.0f, kPI, -10.0f, 10.0f); |
| next_row(canvas); |
| |
| plot(canvas, "asin(x)", -1.0f, 1.0f, -kPIOverTwo, kPIOverTwo); |
| plot(canvas, "acos(x)", -1.0f, 1.0f, 0.0f, kPI); |
| plot(canvas, "atan(x)", -10.0f, 10.0f, -kPIOverTwo, kPIOverTwo); |
| next_row(canvas); |
| |
| plot(canvas, "atan(0.1, x)", -1.0f, 1.0f, 0.0f, kPI); |
| plot(canvas, "atan(-0.1, x)", -1.0f, 1.0f, -kPI, 0.0f); |
| next_row(canvas); |
| |
| plot(canvas, "atan(x, 0.1)", -1.0f, 1.0f, -kPIOverTwo, kPIOverTwo); |
| plot(canvas, "atan(x, -0.1)", -1.0f, 1.0f, -kPI, kPI); |
| next_row(canvas); |
| } |
| |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.2 |
| DEF_SIMPLE_GM(runtime_intrinsics_exponential, |
| canvas, |
| columns_to_width(2), |
| rows_to_height(5)) { |
| canvas->translate(kPadding, kPadding); |
| canvas->save(); |
| |
| plot(canvas, "pow(x, 3)", 0.0f, 8.0f, 0.0f, 500.0f); |
| plot(canvas, "pow(x, -3)", 0.0f, 4.0f, 0.0f, 10.0f); |
| next_row(canvas); |
| |
| plot(canvas, "pow(0.9, x)", -10.0f, 10.0f, 0.0f, 3.0f); |
| plot(canvas, "pow(1.1, x)", -10.0f, 10.0f, 0.0f, 3.0f); |
| next_row(canvas); |
| |
| plot(canvas, "exp(x)", -1.0f, 7.0f, 0.0f, 1000.0f); |
| plot(canvas, "log(x)", 0.0f, 2.5f, -4.0f, 1.0f); |
| next_row(canvas); |
| |
| plot(canvas, "exp2(x)", -1.0f, 7.0f, 0.0f, 130.0f); |
| plot(canvas, "log2(x)", 0.0f, 4.0f, -4.0f, 2.0f); |
| next_row(canvas); |
| |
| plot(canvas, "sqrt(x)", 0.0f, 25.0f, 0.0f, 5.0f); |
| plot(canvas, "inversesqrt(x)", 0.0f, 25.0f, 0.2f, 4.0f); |
| next_row(canvas); |
| } |
| |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.3 |
| DEF_SIMPLE_GM(runtime_intrinsics_common, |
| canvas, |
| columns_to_width(6), |
| rows_to_height(7)) { |
| canvas->translate(kPadding, kPadding); |
| canvas->save(); |
| |
| plot(canvas, "abs(x)", -10.0f, 10.0f, 0.0f, 10.0f); |
| plot(canvas, "sign(x)", -1.0f, 1.0f, -1.5f, 1.5f); |
| next_row(canvas); |
| |
| plot(canvas, "floor(x)", -3.0f, 3.0f, -4.0f, 4.0f); |
| plot(canvas, "ceil(x)", -3.0f, 3.0f, -4.0f, 4.0f); |
| plot(canvas, "fract(x)", -3.0f, 3.0f, 0.0f, 1.0f); |
| plot(canvas, "mod(x, 2)", -4.0f, 4.0f, -2.0f, 2.0f, "mod(scalar)"); |
| plot(canvas, "mod(p, -2).x", -4.0f, 4.0f, -2.0f, 2.0f, "mod(mixed)" ); |
| plot(canvas, "mod(p, v2).x", -4.0f, 4.0f, -2.0f, 2.0f, "mod(vector)"); |
| next_row(canvas); |
| |
| plot(canvas, "min(x, 1)", 0.0f, 2.0f, 0.0f, 2.0f, "min(scalar)"); |
| plot(canvas, "min(p, 1).x", 0.0f, 2.0f, 0.0f, 2.0f, "min(mixed)" ); |
| plot(canvas, "min(p, v1).x", 0.0f, 2.0f, 0.0f, 2.0f, "min(vector)"); |
| plot(canvas, "max(x, 1)", 0.0f, 2.0f, 0.0f, 2.0f, "max(scalar)"); |
| plot(canvas, "max(p, 1).x", 0.0f, 2.0f, 0.0f, 2.0f, "max(mixed)" ); |
| plot(canvas, "max(p, v1).x", 0.0f, 2.0f, 0.0f, 2.0f, "max(vector)"); |
| next_row(canvas); |
| |
| plot(canvas, "clamp(x, 1, 2)", 0.0f, 3.0f, 0.0f, 3.0f, "clamp(scalar)"); |
| plot(canvas, "clamp(p, 1, 2).x", 0.0f, 3.0f, 0.0f, 3.0f, "clamp(mixed)" ); |
| plot(canvas, "clamp(p, v1, v2).x", 0.0f, 3.0f, 0.0f, 3.0f, "clamp(vector)"); |
| plot(canvas, "saturate(x)", -1.0f, 2.0f, -0.5f, 1.5f); |
| next_row(canvas); |
| |
| plot(canvas, "mix(1, 2, x)", -1.0f, 2.0f, 0.0f, 3.0f, "mix(scalar)"); |
| plot(canvas, "mix(v1, v2, x).x", -1.0f, 2.0f, 0.0f, 3.0f, "mix(mixed)" ); |
| plot(canvas, "mix(v1, v2, p).x", -1.0f, 2.0f, 0.0f, 3.0f, "mix(vector)"); |
| next_row(canvas); |
| |
| plot(canvas, "step(1, x)", 0.0f, 2.0f, -0.5f, 1.5f, "step(scalar)"); |
| plot(canvas, "step(1, p).x", 0.0f, 2.0f, -0.5f, 1.5f, "step(mixed)" ); |
| plot(canvas, "step(v1, p).x", 0.0f, 2.0f, -0.5f, 1.5f, "step(vector)"); |
| plot(canvas, "smoothstep(1, 2, x)", 0.5f, 2.5f, -0.5f, 1.5f, "smooth(scalar)"); |
| plot(canvas, "smoothstep(1, 2, p).x", 0.5f, 2.5f, -0.5f, 1.5f, "smooth(mixed)" ); |
| plot(canvas, "smoothstep(v1, v2, p).x", 0.5f, 2.5f, -0.5f, 1.5f, "smooth(vector)"); |
| next_row(canvas); |
| |
| plot(canvas, "floor(p).x", -3.0f, 3.0f, -4.0f, 4.0f); |
| plot(canvas, "ceil(p).x", -3.0f, 3.0f, -4.0f, 4.0f); |
| plot(canvas, "floor(p).y", -3.0f, 3.0f, -4.0f, 4.0f); |
| plot(canvas, "ceil(p).y", -3.0f, 3.0f, -4.0f, 4.0f); |
| next_row(canvas); |
| } |
| |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.4 |
| DEF_SIMPLE_GM(runtime_intrinsics_geometric, |
| canvas, |
| columns_to_width(4), |
| rows_to_height(5)) { |
| canvas->translate(kPadding, kPadding); |
| canvas->save(); |
| |
| plot(canvas, "length(x)", -1.0f, 1.0f, -0.5f, 1.5f); |
| plot(canvas, "length(p)", 0.0f, 1.0f, 0.5f, 1.5f); |
| plot(canvas, "distance(x, 0)", -1.0f, 1.0f, -0.5f, 1.5f); |
| plot(canvas, "distance(p, v1)", 0.0f, 1.0f, 0.5f, 1.5f); |
| next_row(canvas); |
| |
| plot(canvas, "dot(x, 2)", -1.0f, 1.0f, -2.5f, 2.5f); |
| plot(canvas, "dot(p, p.y1)", -1.0f, 1.0f, -2.5f, 0.5f); |
| next_row(canvas); |
| |
| plot(canvas, "cross(p.xy1, p.y1x).x", 0.0f, 1.0f, -1.0f, 1.0f); |
| plot(canvas, "cross(p.xy1, p.y1x).y", 0.0f, 1.0f, -1.0f, 1.0f); |
| plot(canvas, "cross(p.xy1, p.y1x).z", 0.0f, 1.0f, -1.0f, 1.0f); |
| next_row(canvas); |
| |
| plot(canvas, "normalize(x)", -2.0f, 2.0f, -1.5f, 1.5f); |
| plot(canvas, "normalize(p).x", 0.0f, 2.0f, 0.0f, 1.0f); |
| plot(canvas, "normalize(p).y", 0.0f, 2.0f, 0.0f, 1.0f); |
| plot(canvas, "faceforward(v1, p.x0, v1.x0).x", -1.0f, 1.0f, -1.5f, 1.5f, "faceforward"); |
| next_row(canvas); |
| |
| plot(canvas, "reflect(p.x1, v1.0x).x", -1.0f, 1.0f, -1.0f, 1.0f, "reflect(horiz)"); |
| plot(canvas, "reflect(p.x1, normalize(v1)).y", -1.0f, 1.0f, -1.0f, 1.0f, "reflect(diag)" ); |
| plot(canvas, "refract(v1.x0, v1.0x, x).x", 0.0f, 1.0f, -1.0f, 1.0f, "refract().x"); |
| plot(canvas, "refract(v1.x0, v1.0x, x).y", 0.0f, 1.0f, -1.0f, 1.0f, "refract().y"); |
| next_row(canvas); |
| } |
| |
| #define SKSL_MATRIX_SELECTORS \ |
| "inline float2 sel2(float x) {" \ |
| " return float2(" \ |
| " x < 0.5 ? 1 : 0," \ |
| " x >= 0.5 ? 1 : 0);" \ |
| "}" \ |
| "inline float3 sel3(float x) {" \ |
| " return float3(" \ |
| " x < 0.33 ? 1 : 0," \ |
| " x >= 0.33 && x < 0.66 ? 1 : 0," \ |
| " x >= 0.66 ? 1 : 0);" \ |
| "}" \ |
| "inline float4 sel4(float x) {" \ |
| " return float4(" \ |
| " x < 0.25 ? 1 : 0," \ |
| " x >= 0.25 && x < 0.5 ? 1 : 0," \ |
| " x >= 0.5 && x < 0.75 ? 1 : 0," \ |
| " x >= 0.75 ? 1 : 0);" \ |
| "}" |
| |
| // Shader for testing matrixCompMult intrinsic |
| static SkString make_matrix_comp_mult_sksl(int dim) { |
| return SkStringPrintf( |
| "uniform float%dx%d m1;" // dim, dim |
| "uniform float%dx%d m2;" // dim, dim |
| SKSL_MATRIX_SELECTORS |
| "half4 main(float2 p) {" |
| " float%d colSel = sel%d(p.x);" // dim, dim |
| " float%d rowSel = sel%d(p.y);" // dim, dim |
| " float%d col = matrixCompMult(m1, m2) * colSel;" // dim |
| " float v = dot(col, rowSel);" |
| " return v.xxx1;" |
| "}", dim, dim, dim, dim, dim, dim, dim, dim, dim); |
| } |
| |
| template <int N> |
| static void plot_matrix_comp_mult(SkCanvas* canvas, |
| std::array<float, N*N> mtx1, |
| std::array<float, N*N> mtx2, |
| const char* label) { |
| canvas->save(); |
| |
| draw_label(canvas, label); |
| |
| auto [effect, error] = SkRuntimeEffect::Make(make_matrix_comp_mult_sksl(N)); |
| if (!effect) { |
| SkDebugf("Error: %s\n", error.c_str()); |
| return; |
| } |
| |
| SkRuntimeShaderBuilder builder(effect); |
| builder.uniform("m1") = mtx1; |
| builder.uniform("m2") = mtx2; |
| |
| draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); |
| |
| canvas->restore(); |
| next_column(canvas); |
| } |
| |
| // Shader for testing inverse() intrinsic |
| static SkString make_matrix_inverse_sksl(int dim) { |
| return SkStringPrintf( |
| "uniform float scale; uniform float bias;" |
| "uniform float%dx%d m;" // dim, dim |
| SKSL_MATRIX_SELECTORS |
| "half4 main(float2 p) {" |
| " float%d colSel = sel%d(p.x);" // dim, dim |
| " float%d rowSel = sel%d(p.y);" // dim, dim |
| " float%d col = inverse(m) * colSel;" // dim |
| " float v = dot(col, rowSel) * scale + bias;" |
| " return v.xxx1;" |
| "}", dim, dim, dim, dim, dim, dim, dim); |
| } |
| |
| template <int N> |
| static void plot_matrix_inverse(SkCanvas* canvas, std::array<float, N*N> mtx, const char* label) { |
| canvas->save(); |
| |
| draw_label(canvas, label); |
| |
| auto [effect, error] = SkRuntimeEffect::Make(make_matrix_inverse_sksl(N)); |
| if (!effect) { |
| SkDebugf("Error: %s\n", error.c_str()); |
| return; |
| } |
| |
| SkRuntimeShaderBuilder builder(effect); |
| builder.uniform("scale") = 0.5f; |
| builder.uniform("bias") = 0.5f; |
| builder.uniform("m") = mtx; |
| |
| draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); |
| |
| canvas->restore(); |
| next_column(canvas); |
| } |
| |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.5 |
| DEF_SIMPLE_GM(runtime_intrinsics_matrix, |
| canvas, |
| columns_to_width(3), |
| rows_to_height(2)) { |
| canvas->translate(kPadding, kPadding); |
| canvas->save(); |
| |
| // Random pairs of matrices where the elements of matrixCompMult(m1, m2) lie in [0, 1] |
| plot_matrix_comp_mult<2>(canvas, |
| {1.00f, 0.0f, 2.0f, 0.5f}, |
| {0.75f, 2.0f, 0.2f, 1.2f}, |
| "compMult(2x2)"); |
| |
| plot_matrix_comp_mult<3>(canvas, |
| {1.00f, 0.0f, 2.0f, 0.5f, -1.0f, -2.0f, -0.5f, 4.00f, 0.25f}, |
| {0.75f, 2.0f, 0.2f, 1.2f, -0.8f, -0.1f, -1.8f, 0.25f, 2.00f}, |
| "compMult(3x3)"); |
| |
| plot_matrix_comp_mult<4>(canvas, |
| {1.00f, 0.0f, 2.0f, 0.5f, -1.0f, -2.0f, -0.5f, 4.00f, 0.25f, 0.05f, |
| 10.00f, -0.66f, -1.0f, -0.5f, 0.5f, 0.66f}, |
| {0.75f, 2.0f, 0.2f, 1.2f, -0.8f, -0.1f, -1.8f, 0.25f, 2.00f, 2.00f, |
| 0.03f, -1.00f, -1.0f, -0.5f, 1.7f, 0.66f}, |
| "compMult(4x4)"); |
| next_row(canvas); |
| |
| // Random, invertible matrices where the elements of inverse(m) lie in [-1, 1] |
| plot_matrix_inverse<2>(canvas, |
| { 1.20f, 0.68f, |
| -0.27f, -1.55f}, |
| "inverse(2x2)"); |
| |
| plot_matrix_inverse<3>(canvas, |
| {-1.13f, -2.96f, -0.14f, |
| 1.45f, -1.88f, -1.02f, |
| -2.54f, -2.58f, -1.17f}, |
| "inverse(3x3)"); |
| |
| plot_matrix_inverse<4>(canvas, |
| {-1.51f, -3.95f, -0.19f, 1.93f, |
| -2.51f, -1.35f, -3.39f, -3.45f, |
| -1.56f, 1.61f, -0.22f, -1.08f, |
| -2.81f, -2.14f, -0.09f, 3.00f}, |
| "inverse(4x4)"); |
| next_row(canvas); |
| } |
| |
| /* |
| Specialized shader for testing relational operators. |
| */ |
| static SkString make_bvec_sksl(const char* fn) { |
| // We use negative floats, to ensure that the integer variants are working with the correct |
| // interpretation of the data. |
| return SkStringPrintf( |
| "half4 main(float2 p) {" |
| " float2 v1 = float2(-2.0);" |
| " p.x = p.x < 0.33 ? -3.0 : (p.x < 0.66 ? -2.0 : -1.0);" |
| " p.y = p.y < 0.33 ? -3.0 : (p.y < 0.66 ? -2.0 : -1.0);" |
| " bool2 cmp = %s;" |
| " return half4(cmp.x ? 1.0 : 0.0, cmp.y ? 1.0 : 0.0, 0, 1);" |
| "}", |
| fn); |
| } |
| |
| static void plot_bvec(SkCanvas* canvas, const char* fn, const char* label) { |
| canvas->save(); |
| |
| draw_label(canvas, label); |
| |
| auto [effect, error] = SkRuntimeEffect::Make(make_bvec_sksl(fn)); |
| if (!effect) { |
| SkDebugf("Error: %s\n", error.c_str()); |
| return; |
| } |
| |
| draw_shader(canvas, |
| effect->makeShader(/*uniforms=*/nullptr, /*children=*/nullptr, /*childCount=*/0, |
| /*localMatrix=*/nullptr, /*isOpaque=*/false)); |
| |
| canvas->restore(); |
| next_column(canvas); |
| } |
| |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.6 |
| DEF_SIMPLE_GM(runtime_intrinsics_relational, |
| canvas, |
| columns_to_width(4), |
| rows_to_height(6)) { |
| canvas->translate(kPadding, kPadding); |
| canvas->save(); |
| |
| plot_bvec(canvas, "lessThan(p, v1)", "lessThan"); |
| plot_bvec(canvas, "lessThan(int2(p), int2(v1))", "lessThan(int)"); |
| plot_bvec(canvas, "lessThanEqual(p, v1)", "lessThanEqual"); |
| plot_bvec(canvas, "lessThanEqual(int2(p), int2(v1))", "lessThanEqual(int)"); |
| next_row(canvas); |
| |
| plot_bvec(canvas, "greaterThan(p, v1)", "greaterThan"); |
| plot_bvec(canvas, "greaterThan(int2(p), int2(v1))", "greaterThan(int)"); |
| plot_bvec(canvas, "greaterThanEqual(p, v1)", "greaterThanEqual"); |
| plot_bvec(canvas, "greaterThanEqual(int2(p), int2(v1))", "greaterThanEqual(int)"); |
| next_row(canvas); |
| |
| plot_bvec(canvas, "equal(p, v1)", "equal"); |
| plot_bvec(canvas, "equal(int2(p), int2(v1))", "equal(int)"); |
| plot_bvec(canvas, "notEqual(p, v1)", "notEqual"); |
| plot_bvec(canvas, "notEqual(int2(p), int2(v1))", "notEqual(int)"); |
| next_row(canvas); |
| |
| plot_bvec(canvas, "equal( lessThanEqual(p, v1), greaterThanEqual(p, v1))", "equal(bvec)"); |
| plot_bvec(canvas, "notEqual(lessThanEqual(p, v1), greaterThanEqual(p, v1))", "notequal(bvec)"); |
| next_row(canvas); |
| |
| plot_bvec(canvas, "not(notEqual(p, v1))", "not(notEqual)"); |
| plot_bvec(canvas, "not(equal(p, v1))", "not(equal)"); |
| next_row(canvas); |
| |
| plot_bvec(canvas, "bool2(any(equal(p, v1)))", "any(equal)"); |
| plot_bvec(canvas, "bool2(all(equal(p, v1)))", "all(equal)"); |
| next_row(canvas); |
| } |