| #include "DMQuiltTask.h" |
| #include "DMUtil.h" |
| #include "DMWriteTask.h" |
| |
| #include "SkBBHFactory.h" |
| #include "SkCommandLineFlags.h" |
| #include "SkPicture.h" |
| #include "SkTaskGroup.h" |
| |
| DEFINE_bool(quilt, true, "If true, draw GM via a picture into a quilt of small tiles and compare."); |
| DEFINE_int32(quiltTile, 256, "Dimension of (square) quilt tile."); |
| |
| namespace DM { |
| |
| static const char* kBBHs[] = { "nobbh", "rtree", "tilegrid" }; |
| QuiltTask::QuiltTask(const Task& parent, skiagm::GM* gm, SkBitmap reference, QuiltTask::BBH bbh) |
| : CpuTask(parent) |
| , fBBH(bbh) |
| , fName(UnderJoin(parent.name().c_str(), kBBHs[bbh])) |
| , fGM(gm) |
| , fReference(reference) |
| {} |
| |
| static int tiles_needed(int fullDimension, int tileDimension) { |
| return (fullDimension + tileDimension - 1) / tileDimension; |
| } |
| |
| struct DrawTileArgs { |
| int x, y; |
| const SkPicture* picture; |
| SkBitmap* quilt; |
| }; |
| |
| static void draw_tile(DrawTileArgs* arg) { |
| const DrawTileArgs& a = *arg; |
| SkBitmap tile; |
| a.quilt->extractSubset(&tile, SkIRect::MakeXYWH(a.x, a.y, FLAGS_quiltTile, FLAGS_quiltTile)); |
| SkCanvas tileCanvas(tile); |
| tileCanvas.translate(SkIntToScalar(-a.x), SkIntToScalar(-a.y)); |
| a.picture->playback(&tileCanvas); |
| tileCanvas.flush(); |
| } |
| |
| void QuiltTask::draw() { |
| SkAutoTDelete<SkBBHFactory> factory; |
| switch (fBBH) { |
| case kNone_BBH: break; |
| case kRTree_BBH: |
| factory.reset(SkNEW(SkRTreeFactory)); |
| break; |
| case kTileGrid_BBH: { |
| const SkTileGridFactory::TileGridInfo tiles = { |
| { FLAGS_quiltTile, FLAGS_quiltTile }, |
| /*overlap: */{0, 0}, |
| /*offset: */{0, 0}, |
| }; |
| factory.reset(SkNEW_ARGS(SkTileGridFactory, (tiles))); |
| break; |
| } |
| } |
| |
| // A couple GMs draw wrong when using a bounding box hierarchy. |
| // This almost certainly means we have a bug to fix, but for now |
| // just draw without a bounding box hierarchy. |
| if (fGM->getFlags() & skiagm::GM::kNoBBH_Flag) { |
| factory.reset(NULL); |
| } |
| |
| SkAutoTUnref<const SkPicture> recorded(RecordPicture(fGM.get(), factory.get())); |
| |
| SkBitmap full; |
| AllocatePixels(fReference, &full); |
| |
| if (fGM->getFlags() & skiagm::GM::kSkipTiled_Flag) { |
| // Some GMs don't draw exactly the same when tiled. Draw them in one go. |
| SkCanvas canvas(full); |
| recorded->playback(&canvas); |
| canvas.flush(); |
| } else { |
| // Draw tiles in parallel into the same bitmap, simulating aggressive impl-side painting. |
| int xTiles = tiles_needed(full.width(), FLAGS_quiltTile), |
| yTiles = tiles_needed(full.height(), FLAGS_quiltTile); |
| SkTDArray<DrawTileArgs> args; |
| args.setCount(xTiles*yTiles); |
| for (int y = 0; y < yTiles; y++) { |
| for (int x = 0; x < xTiles; x++) { |
| DrawTileArgs arg = { x*FLAGS_quiltTile, y*FLAGS_quiltTile, recorded, &full }; |
| args[y*xTiles + x] = arg; |
| } |
| } |
| SkTaskGroup().batch(draw_tile, args.begin(), args.count()); |
| } |
| |
| if (!BitmapsEqual(full, fReference)) { |
| this->fail(); |
| this->spawnChild(SkNEW_ARGS(WriteTask, (*this, "GM", full))); |
| } |
| } |
| |
| bool QuiltTask::shouldSkip() const { |
| if (fGM->getFlags() & skiagm::GM::kSkipPicture_Flag) { |
| return true; |
| } |
| return !FLAGS_quilt; |
| } |
| |
| } // namespace DM |