| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrFragmentProcessor.h" |
| #include "GrCoordTransform.h" |
| #include "GrInvariantOutput.h" |
| #include "GrPipeline.h" |
| #include "GrProcOptInfo.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| #include "effects/GrConstColorProcessor.h" |
| #include "effects/GrXfermodeFragmentProcessor.h" |
| |
| GrFragmentProcessor::~GrFragmentProcessor() { |
| // If we got here then our ref count must have reached zero, so we will have converted refs |
| // to pending executions for all children. |
| for (int i = 0; i < fChildProcessors.count(); ++i) { |
| fChildProcessors[i]->completedExecution(); |
| } |
| } |
| |
| bool GrFragmentProcessor::isEqual(const GrFragmentProcessor& that) const { |
| if (this->classID() != that.classID() || |
| !this->hasSameSamplersAndAccesses(that)) { |
| return false; |
| } |
| if (!this->hasSameTransforms(that)) { |
| return false; |
| } |
| if (!this->onIsEqual(that)) { |
| return false; |
| } |
| if (this->numChildProcessors() != that.numChildProcessors()) { |
| return false; |
| } |
| for (int i = 0; i < this->numChildProcessors(); ++i) { |
| if (!this->childProcessor(i).isEqual(that.childProcessor(i))) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| GrGLSLFragmentProcessor* GrFragmentProcessor::createGLSLInstance() const { |
| GrGLSLFragmentProcessor* glFragProc = this->onCreateGLSLInstance(); |
| glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); |
| for (int i = 0; i < fChildProcessors.count(); ++i) { |
| glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLSLInstance(); |
| } |
| return glFragProc; |
| } |
| |
| void GrFragmentProcessor::addCoordTransform(const GrCoordTransform* transform) { |
| fCoordTransforms.push_back(transform); |
| fFlags |= kUsesLocalCoords_Flag; |
| SkDEBUGCODE(transform->setInProcessor();) |
| } |
| |
| int GrFragmentProcessor::registerChildProcessor(sk_sp<GrFragmentProcessor> child) { |
| this->combineRequiredFeatures(*child); |
| |
| if (child->usesLocalCoords()) { |
| fFlags |= kUsesLocalCoords_Flag; |
| } |
| if (child->usesDistanceVectorField()) { |
| fFlags |= kUsesDistanceVectorField_Flag; |
| } |
| |
| int index = fChildProcessors.count(); |
| fChildProcessors.push_back(child.release()); |
| |
| return index; |
| } |
| |
| void GrFragmentProcessor::notifyRefCntIsZero() const { |
| // See comment above GrProgramElement for a detailed explanation of why we do this. |
| for (int i = 0; i < fChildProcessors.count(); ++i) { |
| fChildProcessors[i]->addPendingExecution(); |
| fChildProcessors[i]->unref(); |
| } |
| } |
| |
| bool GrFragmentProcessor::hasSameTransforms(const GrFragmentProcessor& that) const { |
| if (this->numCoordTransforms() != that.numCoordTransforms()) { |
| return false; |
| } |
| int count = this->numCoordTransforms(); |
| for (int i = 0; i < count; ++i) { |
| if (!this->coordTransform(i).hasSameEffectAs(that.coordTransform(i))) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| sk_sp<GrFragmentProcessor> GrFragmentProcessor::MulOutputByInputAlpha( |
| sk_sp<GrFragmentProcessor> fp) { |
| if (!fp) { |
| return nullptr; |
| } |
| return GrXfermodeFragmentProcessor::MakeFromDstProcessor(std::move(fp), SkBlendMode::kDstIn); |
| } |
| |
| sk_sp<GrFragmentProcessor> GrFragmentProcessor::PremulInput(sk_sp<GrFragmentProcessor> fp) { |
| |
| class PremulInputFragmentProcessor : public GrFragmentProcessor { |
| public: |
| PremulInputFragmentProcessor() |
| : INHERITED(kPreservesOpaqueInput_OptimizationFlag | |
| kConstantOutputForConstantInput_OptimizationFlag) { |
| this->initClassID<PremulInputFragmentProcessor>(); |
| } |
| |
| const char* name() const override { return "PremultiplyInput"; } |
| private: |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| class GLFP : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| |
| fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, args.fInputColor); |
| fragBuilder->codeAppendf("%s.rgb *= %s.a;", |
| args.fOutputColor, args.fInputColor); |
| } |
| }; |
| return new GLFP; |
| } |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| inout->premulFourChannelColor(); |
| } |
| GrColor4f constantOutputForConstantInput(GrColor4f input) const override { |
| return input.premul(); |
| } |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| if (!fp) { |
| return nullptr; |
| } |
| sk_sp<GrFragmentProcessor> fpPipeline[] = { sk_make_sp<PremulInputFragmentProcessor>(), fp}; |
| return GrFragmentProcessor::RunInSeries(fpPipeline, 2); |
| } |
| |
| sk_sp<GrFragmentProcessor> GrFragmentProcessor::MakeInputPremulAndMulByOutput( |
| sk_sp<GrFragmentProcessor> fp) { |
| |
| class PremulFragmentProcessor : public GrFragmentProcessor { |
| public: |
| PremulFragmentProcessor(sk_sp<GrFragmentProcessor> processor) |
| : INHERITED(OptFlags(processor.get())) { |
| this->initClassID<PremulFragmentProcessor>(); |
| this->registerChildProcessor(processor); |
| } |
| |
| const char* name() const override { return "Premultiply"; } |
| |
| private: |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| class GLFP : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| this->emitChild(0, nullptr, args); |
| fragBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColor, |
| args.fInputColor); |
| fragBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor); |
| } |
| }; |
| return new GLFP; |
| } |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| |
| static OptimizationFlags OptFlags(const GrFragmentProcessor* inner) { |
| OptimizationFlags flags = kNone_OptimizationFlags; |
| if (inner->preservesOpaqueInput()) { |
| flags |= kPreservesOpaqueInput_OptimizationFlag; |
| } |
| if (inner->hasConstantOutputForConstantInput()) { |
| flags |= kConstantOutputForConstantInput_OptimizationFlag; |
| } |
| return flags; |
| } |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| // TODO: Add a helper to GrInvariantOutput that handles multiplying by color with flags? |
| if (!(inout->validFlags() & kA_GrColorComponentFlag)) { |
| inout->setToUnknown(); |
| return; |
| } |
| |
| GrInvariantOutput childOutput(GrColor_WHITE, kRGBA_GrColorComponentFlags); |
| this->childProcessor(0).computeInvariantOutput(&childOutput); |
| |
| if (0 == GrColorUnpackA(inout->color()) || 0 == GrColorUnpackA(childOutput.color())) { |
| inout->mulByKnownFourComponents(0x0); |
| return; |
| } |
| GrColorComponentFlags commonFlags = childOutput.validFlags() & inout->validFlags(); |
| GrColor c0 = GrPremulColor(inout->color()); |
| GrColor c1 = childOutput.color(); |
| GrColor color = 0x0; |
| if (commonFlags & kR_GrColorComponentFlag) { |
| color |= SkMulDiv255Round(GrColorUnpackR(c0), GrColorUnpackR(c1)) << |
| GrColor_SHIFT_R; |
| } |
| if (commonFlags & kG_GrColorComponentFlag) { |
| color |= SkMulDiv255Round(GrColorUnpackG(c0), GrColorUnpackG(c1)) << |
| GrColor_SHIFT_G; |
| } |
| if (commonFlags & kB_GrColorComponentFlag) { |
| color |= SkMulDiv255Round(GrColorUnpackB(c0), GrColorUnpackB(c1)) << |
| GrColor_SHIFT_B; |
| } |
| inout->setToOther(commonFlags, color); |
| } |
| GrColor4f constantOutputForConstantInput(GrColor4f input) const override { |
| GrColor4f childColor = ConstantOutputForConstantInput(this->childProcessor(0), |
| GrColor4f::OpaqueWhite()); |
| return GrColor4f(input.fRGBA[3] * input.fRGBA[0] * childColor.fRGBA[0], |
| input.fRGBA[3] * input.fRGBA[1] * childColor.fRGBA[1], |
| input.fRGBA[3] * input.fRGBA[2] * childColor.fRGBA[2], |
| input.fRGBA[3] * childColor.fRGBA[3]); |
| } |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| if (!fp) { |
| return nullptr; |
| } |
| return sk_sp<GrFragmentProcessor>(new PremulFragmentProcessor(std::move(fp))); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<GrFragmentProcessor> GrFragmentProcessor::OverrideInput(sk_sp<GrFragmentProcessor> fp, |
| GrColor4f color) { |
| class ReplaceInputFragmentProcessor : public GrFragmentProcessor { |
| public: |
| ReplaceInputFragmentProcessor(sk_sp<GrFragmentProcessor> child, GrColor4f color) |
| : INHERITED(OptFlags(child.get(), color)), fColor(color) { |
| this->initClassID<ReplaceInputFragmentProcessor>(); |
| this->registerChildProcessor(std::move(child)); |
| } |
| |
| const char* name() const override { return "Replace Color"; } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| class GLFP : public GrGLSLFragmentProcessor { |
| public: |
| GLFP() : fHaveSetColor(false) {} |
| void emitCode(EmitArgs& args) override { |
| const char* colorName; |
| fColorUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec4f_GrSLType, |
| kDefault_GrSLPrecision, |
| "Color", &colorName); |
| this->emitChild(0, colorName, args); |
| } |
| |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrProcessor& fp) override { |
| GrColor4f color = fp.cast<ReplaceInputFragmentProcessor>().fColor; |
| if (!fHaveSetColor || color != fPreviousColor) { |
| pdman.set4fv(fColorUni, 1, color.fRGBA); |
| fPreviousColor = color; |
| fHaveSetColor = true; |
| } |
| } |
| |
| GrGLSLProgramDataManager::UniformHandle fColorUni; |
| bool fHaveSetColor; |
| GrColor4f fPreviousColor; |
| }; |
| |
| return new GLFP; |
| } |
| |
| private: |
| static OptimizationFlags OptFlags(const GrFragmentProcessor* child, GrColor4f color) { |
| OptimizationFlags childFlags = child->optimizationFlags(); |
| OptimizationFlags flags = kNone_OptimizationFlags; |
| if (childFlags & kConstantOutputForConstantInput_OptimizationFlag) { |
| flags |= kConstantOutputForConstantInput_OptimizationFlag; |
| } |
| if ((childFlags & kPreservesOpaqueInput_OptimizationFlag) && color.isOpaque()) { |
| flags |= kPreservesOpaqueInput_OptimizationFlag; |
| } |
| return flags; |
| } |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override |
| {} |
| |
| bool onIsEqual(const GrFragmentProcessor& that) const override { |
| return fColor == that.cast<ReplaceInputFragmentProcessor>().fColor; |
| } |
| |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| inout->setToOther(kRGBA_GrColorComponentFlags, fColor.toGrColor()); |
| this->childProcessor(0).computeInvariantOutput(inout); |
| } |
| |
| GrColor4f constantOutputForConstantInput(GrColor4f) const override { |
| return ConstantOutputForConstantInput(this->childProcessor(0), fColor); |
| } |
| |
| GrColor4f fColor; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| GrInvariantOutput childOut(0x0, kNone_GrColorComponentFlags); |
| fp->computeInvariantOutput(&childOut); |
| return sk_sp<GrFragmentProcessor>(new ReplaceInputFragmentProcessor(std::move(fp), color)); |
| } |
| |
| sk_sp<GrFragmentProcessor> GrFragmentProcessor::RunInSeries(sk_sp<GrFragmentProcessor>* series, |
| int cnt) { |
| class SeriesFragmentProcessor : public GrFragmentProcessor { |
| public: |
| SeriesFragmentProcessor(sk_sp<GrFragmentProcessor>* children, int cnt) |
| : INHERITED(OptFlags(children, cnt)) { |
| SkASSERT(cnt > 1); |
| this->initClassID<SeriesFragmentProcessor>(); |
| for (int i = 0; i < cnt; ++i) { |
| this->registerChildProcessor(std::move(children[i])); |
| } |
| } |
| |
| const char* name() const override { return "Series"; } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| class GLFP : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs& args) override { |
| // First guy's input might be nil. |
| SkString temp("out0"); |
| this->emitChild(0, args.fInputColor, &temp, args); |
| SkString input = temp; |
| for (int i = 1; i < this->numChildProcessors() - 1; ++i) { |
| temp.printf("out%d", i); |
| this->emitChild(i, input.c_str(), &temp, args); |
| input = temp; |
| } |
| // Last guy writes to our output variable. |
| this->emitChild(this->numChildProcessors() - 1, input.c_str(), args); |
| } |
| }; |
| return new GLFP; |
| } |
| private: |
| static OptimizationFlags OptFlags(sk_sp<GrFragmentProcessor>* children, int cnt) { |
| OptimizationFlags flags = kAll_OptimizationFlags; |
| for (int i = 0; i < cnt && flags != kNone_OptimizationFlags; ++i) { |
| flags &= children[i]->optimizationFlags(); |
| } |
| return flags; |
| } |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| for (int i = 0; i < this->numChildProcessors(); ++i) { |
| this->childProcessor(i).computeInvariantOutput(inout); |
| } |
| } |
| GrColor4f constantOutputForConstantInput(GrColor4f color) const override { |
| int childCnt = this->numChildProcessors(); |
| for (int i = 0; i < childCnt; ++i) { |
| color = ConstantOutputForConstantInput(this->childProcessor(i), color); |
| } |
| return color; |
| } |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| if (!cnt) { |
| return nullptr; |
| } |
| |
| // Run the through the series, do the invariant output processing, and look for eliminations. |
| GrProcOptInfo info(0x0, kNone_GrColorComponentFlags); |
| info.analyzeProcessors(sk_sp_address_as_pointer_address(series), cnt); |
| if (kRGBA_GrColorComponentFlags == info.validFlags()) { |
| // TODO: We need to preserve 4f and color spaces during invariant processing. This color |
| // has definitely lost precision, and could easily be in the wrong gamut (or have been |
| // built from colors in multiple spaces). |
| return GrConstColorProcessor::Make(GrColor4f::FromGrColor(info.color()), |
| GrConstColorProcessor::kIgnore_InputMode); |
| } |
| |
| SkTArray<sk_sp<GrFragmentProcessor>> replacementSeries; |
| |
| int firstIdx = info.firstEffectiveProcessorIndex(); |
| cnt -= firstIdx; |
| if (firstIdx > 0) { |
| // See comment above - need to preserve 4f and color spaces during invariant processing. |
| sk_sp<GrFragmentProcessor> colorFP(GrConstColorProcessor::Make( |
| GrColor4f::FromGrColor(info.inputColorToFirstEffectiveProccesor()), |
| GrConstColorProcessor::kIgnore_InputMode)); |
| cnt += 1; |
| replacementSeries.reserve(cnt); |
| replacementSeries.emplace_back(std::move(colorFP)); |
| for (int i = 0; i < cnt - 1; ++i) { |
| replacementSeries.emplace_back(std::move(series[firstIdx + i])); |
| } |
| series = replacementSeries.begin(); |
| } |
| |
| if (1 == cnt) { |
| return series[0]; |
| } |
| return sk_sp<GrFragmentProcessor>(new SeriesFragmentProcessor(series, cnt)); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrFragmentProcessor::Iter::Iter(const GrPipeline& pipeline) { |
| for (int i = pipeline.numFragmentProcessors() - 1; i >= 0; --i) { |
| fFPStack.push_back(&pipeline.getFragmentProcessor(i)); |
| } |
| } |
| |
| const GrFragmentProcessor* GrFragmentProcessor::Iter::next() { |
| if (fFPStack.empty()) { |
| return nullptr; |
| } |
| const GrFragmentProcessor* back = fFPStack.back(); |
| fFPStack.pop_back(); |
| for (int i = back->numChildProcessors() - 1; i >= 0; --i) { |
| fFPStack.push_back(&back->childProcessor(i)); |
| } |
| return back; |
| } |
| |