blob: 5844049fe8ece0e6dde09dd089d48f1ae8bd29b7 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <cstring>
#include <iostream>
#include <string>
#include "SkDrawCommand.h"
#include "SkObjectParser.h"
// TODO(chudy): Refactor into non subclass model.
SkDrawCommand::SkDrawCommand() {
fVisible = true;
}
SkDrawCommand::~SkDrawCommand() {
}
const char* SkDrawCommand::GetCommandString(DrawType type) {
switch (type) {
case UNUSED: SkDEBUGFAIL("DrawType UNUSED\n"); break;
case DRAW_CLEAR: return "Clear";
case CLIP_PATH: return "Clip Path";
case CLIP_REGION: return "Clip Region";
case CLIP_RECT: return "Clip Rect";
case CONCAT: return "Concat";
case DRAW_BITMAP: return "Draw Bitmap";
case DRAW_BITMAP_MATRIX: return "Draw Bitmap Matrix";
case DRAW_BITMAP_NINE: return "Draw Bitmap Nine";
case DRAW_BITMAP_RECT: return "Draw Bitmap Rect";
case DRAW_DATA: return "Draw Data";
case DRAW_PAINT: return "Draw Paint";
case DRAW_PATH: return "Draw Path";
case DRAW_PICTURE: return "Draw Picture";
case DRAW_POINTS: return "Draw Points";
case DRAW_POS_TEXT: return "Draw Pos Text";
case DRAW_POS_TEXT_H: return "Draw Pos Text H";
case DRAW_RECT: return "Draw Rect";
case DRAW_SPRITE: return "Draw Sprite";
case DRAW_TEXT: return "Draw Text";
case DRAW_TEXT_ON_PATH: return "Draw Text On Path";
case DRAW_VERTICES: return "Draw Vertices";
case RESTORE: return "Restore";
case ROTATE: return "Rotate";
case SAVE: return "Save";
case SAVE_LAYER: return "Save Layer";
case SCALE: return "Scale";
case SET_MATRIX: return "Set Matrix";
case SKEW: return "Skew";
case TRANSLATE: return "Translate";
default:
SkDebugf("DrawType error 0x%08x\n", type);
SkASSERT(0);
break;
}
SkDEBUGFAIL("DrawType UNUSED\n");
return NULL;
}
std::string SkDrawCommand::toString() {
std::stringstream ss;
ss << GetCommandString(fDrawType);
return ss.str();
}
Clear::Clear(SkColor color) {
this->fColor = color;
this->fDrawType = DRAW_CLEAR;
this->fInfo.push_back(std::string("No Parameters"));
}
void Clear::execute(SkCanvas* canvas) {
canvas->clear(this->fColor);
}
ClipPath::ClipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
this->fPath = &path;
this->fOp = op;
this->fDoAA = doAA;
this->fDrawType = CLIP_PATH;
this->fInfo.push_back(SkObjectParser::PathToString(path));
this->fInfo.push_back(SkObjectParser::RegionOpToString(op));
this->fInfo.push_back(SkObjectParser::BoolToString(doAA));
}
void ClipPath::execute(SkCanvas* canvas) {
canvas->clipPath(*this->fPath, this->fOp, this->fDoAA);
}
ClipRegion::ClipRegion(const SkRegion& region, SkRegion::Op op) {
this->fRegion = &region;
this->fOp = op;
this->fDrawType = CLIP_REGION;
this->fInfo.push_back(SkObjectParser::RegionToString(region));
this->fInfo.push_back(SkObjectParser::RegionOpToString(op));
}
void ClipRegion::execute(SkCanvas* canvas) {
canvas->clipRegion(*this->fRegion, this->fOp);
}
ClipRect::ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
this->fRect = &rect;
this->fOp = op;
this->fDoAA = doAA;
this->fDrawType = CLIP_RECT;
this->fInfo.push_back(SkObjectParser::RectToString(rect));
this->fInfo.push_back(SkObjectParser::RegionOpToString(op));
this->fInfo.push_back(SkObjectParser::BoolToString(doAA));
}
void ClipRect::execute(SkCanvas* canvas) {
canvas->clipRect(*this->fRect, this->fOp, this->fDoAA);
}
Concat::Concat(const SkMatrix& matrix) {
this->fMatrix = &matrix;
this->fDrawType = CONCAT;
this->fInfo.push_back(SkObjectParser::MatrixToString(matrix));
}
void Concat::execute(SkCanvas* canvas) {
canvas->concat(*this->fMatrix);
}
DrawBitmap::DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint) {
this->fBitmap = &bitmap;
this->fLeft = left;
this->fTop = top;
this->fPaint = paint;
this->fDrawType = DRAW_BITMAP;
this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
this->fInfo.push_back(SkObjectParser::ScalarToString(left, "SkScalar left: "));
this->fInfo.push_back(SkObjectParser::ScalarToString(top, "SkScalar top: "));
}
void DrawBitmap::execute(SkCanvas* canvas) {
canvas->drawBitmap(*this->fBitmap, this->fLeft, this->fTop, this->fPaint);
}
DrawBitmapMatrix::DrawBitmapMatrix(const SkBitmap& bitmap,
const SkMatrix& matrix, const SkPaint* paint) {
this->fBitmap = &bitmap;
this->fMatrix = &matrix;
this->fPaint = paint;
this->fDrawType = DRAW_BITMAP_MATRIX;
this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
this->fInfo.push_back(SkObjectParser::MatrixToString(matrix));
if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
}
void DrawBitmapMatrix::execute(SkCanvas* canvas) {
canvas->drawBitmapMatrix(*this->fBitmap, *this->fMatrix, this->fPaint);
}
DrawBitmapNine::DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
this->fBitmap = &bitmap;
this->fCenter = &center;
this->fDst = &dst;
this->fPaint = paint;
this->fDrawType = DRAW_BITMAP_NINE;
this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
this->fInfo.push_back(SkObjectParser::IRectToString(center));
this->fInfo.push_back(SkObjectParser::RectToString(dst));
if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
}
void DrawBitmapNine::execute(SkCanvas* canvas) {
canvas->drawBitmapNine(*this->fBitmap, *this->fCenter, *this->fDst, this->fPaint);
}
DrawBitmapRect::DrawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint) {
this->fBitmap = &bitmap;
this->fSrc = src;
this->fDst = &dst;
this->fPaint = paint;
this->fDrawType = DRAW_BITMAP_RECT;
this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
if (src) this->fInfo.push_back(SkObjectParser::IRectToString(*src));
this->fInfo.push_back(SkObjectParser::RectToString(dst));
if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
}
void DrawBitmapRect::execute(SkCanvas* canvas) {
canvas->drawBitmapRect(*this->fBitmap, this->fSrc, *this->fDst, this->fPaint);
}
DrawData::DrawData(const void* data, size_t length) {
this->fData = data;
this->fLength = length;
this->fDrawType = DRAW_DATA;
// TODO(chudy): See if we can't display data and length.
}
void DrawData::execute(SkCanvas* canvas) {
canvas->drawData(this->fData, this->fLength);
}
DrawPaint::DrawPaint(const SkPaint& paint) {
this->fPaint = &paint;
this->fDrawType = DRAW_PAINT;
this->fInfo.push_back(SkObjectParser::PaintToString(paint));
}
void DrawPaint::execute(SkCanvas* canvas) {
canvas->drawPaint(*this->fPaint);
}
DrawPath::DrawPath(const SkPath& path, const SkPaint& paint) {
this->fPath = &path;
this->fPaint = &paint;
this->fDrawType = DRAW_PATH;
this->fInfo.push_back(SkObjectParser::PathToString(path));
this->fInfo.push_back(SkObjectParser::PaintToString(paint));
}
void DrawPath::execute(SkCanvas* canvas) {
canvas->drawPath(*this->fPath, *this->fPaint);
}
DrawPicture::DrawPicture(SkPicture& picture) {
this->fPicture = &picture;
this->fDrawType = DRAW_PICTURE;
this->fInfo.push_back(std::string("Data unavailable. To be implemented"));
}
void DrawPicture::execute(SkCanvas* canvas) {
canvas->drawPicture(*this->fPicture);
}
DrawPoints::DrawPoints(SkCanvas::PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
this->fMode = mode;
this->fCount = count;
this->fPts = pts;
this->fPaint = &paint;
this->fDrawType = DRAW_POINTS;
this->fInfo.push_back(SkObjectParser::PointsToString(pts, count));
this->fInfo.push_back(SkObjectParser::ScalarToString(count, "Points: "));
this->fInfo.push_back(SkObjectParser::PointModeToString(mode));
}
void DrawPoints::execute(SkCanvas* canvas) {
canvas->drawPoints(this->fMode, this->fCount, this->fPts, *this->fPaint);
}
DrawPosText::DrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint& paint) {
this->fText = text;
this->fByteLength = byteLength;
this->fPos = pos;
this->fPaint = &paint;
this->fDrawType = DRAW_POS_TEXT;
this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
// TODO(chudy): Test that this works.
this->fInfo.push_back(SkObjectParser::PointsToString(pos, 1));
this->fInfo.push_back(SkObjectParser::PaintToString(paint));
}
void DrawPosText::execute(SkCanvas* canvas) {
canvas->drawPosText(this->fText, this->fByteLength, this->fPos, *this->fPaint);
}
DrawPosTextH::DrawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
this->fText = text;
this->fByteLength = byteLength;
this->fXpos = xpos;
this->fConstY = constY;
this->fPaint = &paint;
this->fDrawType = DRAW_POS_TEXT_H;
this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
this->fInfo.push_back(SkObjectParser::ScalarToString(xpos[0], "XPOS: "));
this->fInfo.push_back(SkObjectParser::ScalarToString(constY, "SkScalar constY: "));
this->fInfo.push_back(SkObjectParser::PaintToString(paint));
}
void DrawPosTextH::execute(SkCanvas* canvas) {
canvas->drawPosTextH(this->fText, this->fByteLength, this->fXpos, this->fConstY,
*this->fPaint);
}
DrawRectC::DrawRectC(const SkRect& rect, const SkPaint& paint) {
this->fRect = &rect;
this->fPaint = &paint;
this->fDrawType = DRAW_RECT;
this->fInfo.push_back(SkObjectParser::RectToString(rect));
this->fInfo.push_back(SkObjectParser::PaintToString(paint));
}
void DrawRectC::execute(SkCanvas* canvas) {
canvas->drawRect(*this->fRect, *this->fPaint);
}
DrawSprite::DrawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint) {
this->fBitmap = &bitmap;
this->fLeft = left;
this->fTop = top;
this->fPaint = paint;
this->fDrawType = DRAW_SPRITE;
this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
this->fInfo.push_back(SkObjectParser::IntToString(left, "Left: "));
this->fInfo.push_back(SkObjectParser::IntToString(top, "Top: "));
}
void DrawSprite::execute(SkCanvas* canvas) {
canvas->drawSprite(*this->fBitmap, this->fLeft, this->fTop, this->fPaint);
}
DrawTextC::DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
this->fText = text;
this->fByteLength = byteLength;
this->fX = x;
this->fY = y;
this->fPaint = &paint;
this->fDrawType = DRAW_TEXT;
this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
this->fInfo.push_back(SkObjectParser::ScalarToString(x, "SkScalar x: "));
this->fInfo.push_back(SkObjectParser::ScalarToString(y, "SkScalar y: "));
this->fInfo.push_back(SkObjectParser::PaintToString(paint));
}
void DrawTextC::execute(SkCanvas* canvas) {
canvas->drawText(this->fText, this->fByteLength, this->fX, this->fY, *this->fPaint);
}
DrawTextOnPath::DrawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) {
this->fText = text;
this->fByteLength = byteLength;
this->fPath = &path;
this->fMatrix = matrix;
this->fPaint = &paint;
this->fDrawType = DRAW_TEXT_ON_PATH;
this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
this->fInfo.push_back(SkObjectParser::PathToString(path));
if (matrix) this->fInfo.push_back(SkObjectParser::MatrixToString(*matrix));
this->fInfo.push_back(SkObjectParser::PaintToString(paint));
}
void DrawTextOnPath::execute(SkCanvas* canvas) {
canvas->drawTextOnPath(this->fText, this->fByteLength, *this->fPath,
this->fMatrix, *this->fPaint);
}
DrawVertices::DrawVertices(SkCanvas::VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
SkXfermode* xfermode, const uint16_t indices[], int indexCount,
const SkPaint& paint) {
this->fVmode = vmode;
this->fVertexCount = vertexCount;
this->fTexs = texs;
this->fColors = colors;
this->fXfermode = xfermode;
this->fIndices = indices;
this->fIndexCount = indexCount;
this->fPaint = &paint;
this->fDrawType = DRAW_VERTICES;
// TODO(chudy)
this->fInfo.push_back(std::string("To be implemented"));
}
void DrawVertices::execute(SkCanvas* canvas) {
canvas->drawVertices(this->fVmode, this->fVertexCount, this->fVertices,
this->fTexs, this->fColors, this->fXfermode, this->fIndices,
this->fIndexCount, *this->fPaint);
}
Restore::Restore() {
this->fDrawType = RESTORE;
this->fInfo.push_back(std::string("No Parameters"));
}
void Restore::execute(SkCanvas* canvas) {
canvas->restore();
}
Rotate::Rotate(SkScalar degrees) {
this->fDegrees = degrees;
this->fDrawType = ROTATE;
this->fInfo.push_back(SkObjectParser::ScalarToString(degrees, "SkScalar degrees: "));
}
void Rotate::execute(SkCanvas* canvas) {
canvas->rotate(this->fDegrees);
}
Save::Save(SkCanvas::SaveFlags flags) {
this->fFlags = flags;
this->fDrawType = SAVE;
this->fInfo.push_back(SkObjectParser::SaveFlagsToString(flags));
}
void Save::execute(SkCanvas* canvas) {
canvas->save(this->fFlags);
}
SaveLayer::SaveLayer(const SkRect* bounds, const SkPaint* paint,
SkCanvas::SaveFlags flags) {
this->fBounds = bounds;
this->fPaint = paint;
this->fFlags = flags;
this->fDrawType = SAVE_LAYER;
if (bounds) this->fInfo.push_back(SkObjectParser::RectToString(*bounds));
if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
this->fInfo.push_back(SkObjectParser::SaveFlagsToString(flags));
}
void SaveLayer::execute(SkCanvas* canvas) {
canvas->saveLayer(this->fBounds, this->fPaint, this->fFlags);
}
Scale::Scale(SkScalar sx, SkScalar sy) {
this->fSx = sx;
this->fSy = sy;
this->fDrawType = SCALE;
this->fInfo.push_back(SkObjectParser::ScalarToString(sx, "SkScalar sx: "));
this->fInfo.push_back(SkObjectParser::ScalarToString(sy, "SkScalar sy: "));
}
void Scale::execute(SkCanvas* canvas) {
canvas->scale(this->fSx, this->fSy);
}
SetMatrix::SetMatrix(const SkMatrix& matrix) {
this->fMatrix = &matrix;
this->fDrawType = SET_MATRIX;
this->fInfo.push_back(SkObjectParser::MatrixToString(matrix));
}
void SetMatrix::execute(SkCanvas* canvas) {
canvas->setMatrix(*this->fMatrix);
}
Skew::Skew(SkScalar sx, SkScalar sy) {
this->fSx = sx;
this->fSy = sy;
this->fDrawType = SKEW;
this->fInfo.push_back(SkObjectParser::ScalarToString(sx, "SkScalar sx: "));
this->fInfo.push_back(SkObjectParser::ScalarToString(sy, "SkScalar sy: "));
}
void Skew::execute(SkCanvas* canvas) {
canvas->skew(this->fSx, this->fSy);
}
Translate::Translate(SkScalar dx, SkScalar dy) {
this->fDx = dx;
this->fDy = dy;
this->fDrawType = TRANSLATE;
this->fInfo.push_back(SkObjectParser::ScalarToString(dx, "SkScalar dx: "));
this->fInfo.push_back(SkObjectParser::ScalarToString(dy, "SkScalar dy: "));
}
void Translate::execute(SkCanvas* canvas) {
canvas->translate(this->fDx, this->fDy);
}