| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkAtlasTextTarget_DEFINED |
| #define SkAtlasTextTarget_DEFINED |
| |
| #include <memory> |
| #include "SkDeque.h" |
| #include "SkRefCnt.h" |
| #include "SkScalar.h" |
| |
| class SkAtlasTextContext; |
| class SkAtlasTextFont; |
| class SkMatrix; |
| struct SkPoint; |
| |
| /** Represents a client-created renderable surface and is used to draw text into the surface. */ |
| class SK_API SkAtlasTextTarget { |
| public: |
| virtual ~SkAtlasTextTarget(); |
| |
| /** |
| * Creates a text drawing target. ‘handle’ is used to identify this rendering surface when |
| * draws are flushed to the SkAtlasTextContext's SkAtlasTextRenderer. |
| */ |
| static std::unique_ptr<SkAtlasTextTarget> Make(sk_sp<SkAtlasTextContext>, int width, int height, |
| void* handle); |
| |
| /** |
| * Enqueues a text draw in the target. The caller provides an array of glyphs and their |
| * positions. The meaning of 'color' here is interpreted by the client's SkAtlasTextRenderer |
| * when it actually renders the text. |
| */ |
| virtual void drawText(const SkGlyphID[], const SkPoint[], int glyphCnt, uint32_t color, |
| const SkAtlasTextFont&) = 0; |
| |
| /** Issues all queued text draws to SkAtlasTextRenderer. */ |
| virtual void flush() = 0; |
| |
| int width() const { return fWidth; } |
| int height() const { return fHeight; } |
| |
| void* handle() const { return fHandle; } |
| |
| SkAtlasTextContext* context() const { return fContext.get(); } |
| |
| /** Saves the current matrix in a stack. Returns the prior depth of the saved matrix stack. */ |
| int save(); |
| /** Pops the top matrix on the stack if the stack is not empty. */ |
| void restore(); |
| /** |
| * Pops the matrix stack until the stack depth is count. Does nothing if the depth is already |
| * less than count. |
| */ |
| void restoreToCount(int count); |
| |
| /** Pre-translates the current CTM. */ |
| void translate(SkScalar dx, SkScalar dy); |
| /** Pre-scales the current CTM. */ |
| void scale(SkScalar sx, SkScalar sy); |
| /** Pre-rotates the current CTM about the origin. */ |
| void rotate(SkScalar degrees); |
| /** Pre-rotates the current CTM about the (px, py). */ |
| void rotate(SkScalar degrees, SkScalar px, SkScalar py); |
| /** Pre-skews the current CTM. */ |
| void skew(SkScalar sx, SkScalar sy); |
| /** Pre-concats the current CTM. */ |
| void concat(const SkMatrix& matrix); |
| |
| protected: |
| SkAtlasTextTarget(sk_sp<SkAtlasTextContext>, int width, int height, void* handle); |
| |
| const SkMatrix& ctm() const { return *static_cast<const SkMatrix*>(fMatrixStack.back()); } |
| |
| void* const fHandle; |
| const sk_sp<SkAtlasTextContext> fContext; |
| const int fWidth; |
| const int fHeight; |
| |
| private: |
| SkDeque fMatrixStack; |
| int fSaveCnt; |
| |
| SkMatrix* accessCTM() const { |
| return static_cast<SkMatrix*>(const_cast<void*>(fMatrixStack.back())); |
| } |
| |
| SkAtlasTextTarget() = delete; |
| SkAtlasTextTarget(const SkAtlasTextContext&) = delete; |
| SkAtlasTextTarget& operator=(const SkAtlasTextContext&) = delete; |
| }; |
| |
| #endif |