| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrShaderCaps_DEFINED |
| #define GrShaderCaps_DEFINED |
| |
| #include "GrSwizzle.h" |
| #include "GrTypesPriv.h" |
| #include "SkRefCnt.h" |
| #include "glsl/GrGLSL.h" |
| |
| namespace SkSL { |
| class ShaderCapsFactory; |
| } |
| |
| struct GrContextOptions; |
| class SkJSONWriter; |
| |
| class GrShaderCaps : public SkRefCnt { |
| public: |
| /** |
| * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires |
| * special layout qualifiers in the fragment shader. |
| */ |
| enum AdvBlendEqInteraction { |
| kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension |
| kAutomatic_AdvBlendEqInteraction, //<! No interaction required |
| kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out |
| kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation |
| |
| kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction |
| }; |
| |
| GrShaderCaps(const GrContextOptions&); |
| |
| void dumpJSON(SkJSONWriter*) const; |
| |
| bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; } |
| |
| bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
| bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
| bool gsInvocationsSupport() const { return fGSInvocationsSupport; } |
| bool pathRenderingSupport() const { return fPathRenderingSupport; } |
| bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
| bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } |
| bool integerSupport() const { return fIntegerSupport; } |
| int imageLoadStoreSupport() const { return fImageLoadStoreSupport; } |
| |
| /** |
| * Some helper functions for encapsulating various extensions to read FB Buffer on openglES |
| * |
| * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect |
| */ |
| bool fbFetchSupport() const { return fFBFetchSupport; } |
| |
| bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } |
| |
| const char* versionDeclString() const { return fVersionDeclString; } |
| |
| const char* fbFetchColorName() const { return fFBFetchColorName; } |
| |
| const char* fbFetchExtensionString() const { return fFBFetchExtensionString; } |
| |
| bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; } |
| |
| bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } |
| |
| bool preferFlatInterpolation() const { return fPreferFlatInterpolation; } |
| |
| bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } |
| |
| bool externalTextureSupport() const { return fExternalTextureSupport; } |
| |
| bool vertexIDSupport() const { return fVertexIDSupport; } |
| |
| // frexp, ldexp, etc. |
| bool fpManipulationSupport() const { return fFPManipulationSupport; } |
| |
| bool floatIs32Bits() const { return fFloatIs32Bits; } |
| |
| bool halfIs32Bits() const { return fHalfIs32Bits; } |
| |
| bool unsignedSupport() const { return fUnsignedSupport; } |
| |
| AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; } |
| |
| bool mustEnableAdvBlendEqs() const { |
| return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; |
| } |
| |
| bool mustEnableSpecificAdvBlendEqs() const { |
| return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction; |
| } |
| |
| bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; } |
| |
| bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } |
| |
| // Returns whether we can use the glsl function any() in our shader code. |
| bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } |
| |
| bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; } |
| |
| bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } |
| |
| bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; } |
| |
| // Returns whether a device incorrectly implements atan(y,x) as atan(y/x) |
| bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; } |
| |
| // If this returns true some operation (could be a no op) must be called between floor and abs |
| // to make sure the driver compiler doesn't inline them together which can cause a driver bug in |
| // the shader. |
| bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; } |
| |
| // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord |
| bool canUseFragCoord() const { return fCanUseFragCoord; } |
| |
| // If true, short ints can't represent every integer in the 16-bit two's complement range as |
| // required by the spec. SKSL will always emit full ints. |
| bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; } |
| |
| bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } |
| |
| bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; } |
| |
| // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain |
| // constructs. See detailed comments in GrGLCaps.cpp. |
| bool mustGuardDivisionEvenAfterExplicitZeroCheck() const { |
| return fMustGuardDivisionEvenAfterExplicitZeroCheck; |
| } |
| |
| // Returns the string of an extension that must be enabled in the shader to support |
| // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling |
| // this function, the caller should check that shaderDerivativeSupport exists. |
| const char* shaderDerivativeExtensionString() const { |
| SkASSERT(this->shaderDerivativeSupport()); |
| return fShaderDerivativeExtensionString; |
| } |
| |
| // Returns the string of an extension that must be enabled in the shader to support geometry |
| // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this |
| // function, the caller must verify that geometryShaderSupport exists. |
| const char* geometryShaderExtensionString() const { |
| SkASSERT(this->geometryShaderSupport()); |
| return fGeometryShaderExtensionString; |
| } |
| |
| // Returns the string of an extension that must be enabled in the shader to support |
| // geometry shader invocations. If nullptr is returned then no extension needs to be enabled. |
| // Before calling this function, the caller must verify that gsInvocationsSupport exists. |
| const char* gsInvocationsExtensionString() const { |
| SkASSERT(this->gsInvocationsSupport()); |
| return fGSInvocationsExtensionString; |
| } |
| |
| // Returns the string of an extension that will do all necessary coord transfomations needed |
| // when reading the fragment position. If such an extension does not exisits, this function |
| // returns a nullptr, and all transforms of the frag position must be done manually in the |
| // shader. |
| const char* fragCoordConventionsExtensionString() const { |
| return fFragCoordConventionsExtensionString; |
| } |
| |
| // This returns the name of an extension that must be enabled in the shader, if such a thing is |
| // required in order to use a secondary output in the shader. This returns a nullptr if no such |
| // extension is required. However, the return value of this function does not say whether dual |
| // source blending is supported. |
| const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; } |
| |
| // This returns the name of an extension that must be enabled in the shader to support external |
| // textures. In some cases, two extensions must be enabled - the second extension is returned |
| // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one |
| // extension is required. |
| const char* externalTextureExtensionString() const { |
| SkASSERT(this->externalTextureSupport()); |
| return fExternalTextureExtensionString; |
| } |
| |
| const char* secondExternalTextureExtensionString() const { |
| SkASSERT(this->externalTextureSupport()); |
| return fSecondExternalTextureExtensionString; |
| } |
| |
| const char* noperspectiveInterpolationExtensionString() const { |
| SkASSERT(this->noperspectiveInterpolationSupport()); |
| return fNoPerspectiveInterpolationExtensionString; |
| } |
| |
| const char* imageLoadStoreExtensionString() const { |
| SkASSERT(this->imageLoadStoreSupport()); |
| return fImageLoadStoreExtensionString; |
| } |
| |
| int maxVertexSamplers() const { return fMaxVertexSamplers; } |
| |
| int maxGeometrySamplers() const { return fMaxGeometrySamplers; } |
| |
| int maxFragmentSamplers() const { return fMaxFragmentSamplers; } |
| |
| int maxCombinedSamplers() const { return fMaxCombinedSamplers; } |
| |
| /** |
| * Given a texture's config, this determines what swizzle must be appended to accesses to the |
| * texture in generated shader code. Swizzling may be implemented in texture parameters or a |
| * sampler rather than in the shader. In this case the returned swizzle will always be "rgba". |
| */ |
| const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const { |
| return fConfigTextureSwizzle[config]; |
| } |
| |
| /** Swizzle that should occur on the fragment shader outputs for a given config. */ |
| const GrSwizzle& configOutputSwizzle(GrPixelConfig config) const { |
| return fConfigOutputSwizzle[config]; |
| } |
| |
| GrGLSLGeneration generation() const { return fGLSLGeneration; } |
| |
| private: |
| void applyOptionsOverrides(const GrContextOptions& options); |
| |
| GrGLSLGeneration fGLSLGeneration; |
| |
| bool fShaderDerivativeSupport : 1; |
| bool fGeometryShaderSupport : 1; |
| bool fGSInvocationsSupport : 1; |
| bool fPathRenderingSupport : 1; |
| bool fDstReadInShaderSupport : 1; |
| bool fDualSourceBlendingSupport : 1; |
| bool fIntegerSupport : 1; |
| bool fImageLoadStoreSupport : 1; |
| bool fDropsTileOnZeroDivide : 1; |
| bool fFBFetchSupport : 1; |
| bool fFBFetchNeedsCustomOutput : 1; |
| bool fUsesPrecisionModifiers : 1; |
| bool fFlatInterpolationSupport : 1; |
| bool fPreferFlatInterpolation : 1; |
| bool fNoPerspectiveInterpolationSupport : 1; |
| bool fExternalTextureSupport : 1; |
| bool fVertexIDSupport : 1; |
| bool fFPManipulationSupport : 1; |
| bool fFloatIs32Bits : 1; |
| bool fHalfIs32Bits : 1; |
| bool fUnsignedSupport : 1; |
| |
| // Used for specific driver bug work arounds |
| bool fCanUseAnyFunctionInShader : 1; |
| bool fCanUseMinAndAbsTogether : 1; |
| bool fCanUseFractForNegativeValues : 1; |
| bool fMustForceNegatedAtanParamToFloat : 1; |
| bool fAtan2ImplementedAsAtanYOverX : 1; |
| bool fMustDoOpBetweenFloorAndAbs : 1; |
| bool fRequiresLocalOutputColorForFBFetch : 1; |
| bool fMustObfuscateUniformColor : 1; |
| bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1; |
| bool fCanUseFragCoord : 1; |
| bool fIncompleteShortIntPrecision : 1; |
| |
| const char* fVersionDeclString; |
| |
| const char* fShaderDerivativeExtensionString; |
| const char* fGeometryShaderExtensionString; |
| const char* fGSInvocationsExtensionString; |
| const char* fFragCoordConventionsExtensionString; |
| const char* fSecondaryOutputExtensionString; |
| const char* fExternalTextureExtensionString; |
| const char* fSecondExternalTextureExtensionString; |
| const char* fNoPerspectiveInterpolationExtensionString; |
| const char* fImageLoadStoreExtensionString; |
| |
| const char* fFBFetchColorName; |
| const char* fFBFetchExtensionString; |
| |
| int fMaxVertexSamplers; |
| int fMaxGeometrySamplers; |
| int fMaxFragmentSamplers; |
| int fMaxCombinedSamplers; |
| |
| size_t fDisableImageMultitexturingDstRectAreaThreshold; |
| |
| AdvBlendEqInteraction fAdvBlendEqInteraction; |
| |
| GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt]; |
| GrSwizzle fConfigOutputSwizzle[kGrPixelConfigCnt]; |
| |
| friend class GrCaps; // For initialization. |
| friend class GrGLCaps; |
| friend class GrMockCaps; |
| friend class GrMtlCaps; |
| friend class GrVkCaps; |
| friend class SkSL::ShaderCapsFactory; |
| }; |
| |
| #endif |