commit | 276cc4113a6440b842c0dacb6d668ee3b45a3b7d | [log] [tgz] |
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author | csmartdalton <csmartdalton@google.com> | Mon Nov 21 11:55:00 2016 -0700 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Mon Nov 21 19:29:40 2016 +0000 |
tree | 0bc4552177f1180abc734095d9a23d1f17c2d475 | |
parent | 99938a8ef24e2dd5b39f78638742e9b50ab6d9bf [diff] |
Revive geometry shaders Fixes the bit rot that has set in for geometry shaders. They're to a point now that we can use them again for GL experiments. Since SkSL does not support geometry shaders yet, we pass the shader string directly to the GL compiler for now. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5080 Change-Id: Ie3864e5559c810c682cf5f1709bdab87f033c43b Reviewed-on: https://skia-review.googlesource.com/5080 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>