| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrCaps.h" |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrGpuBuffer.h" |
| |
| GrGpuBuffer::GrGpuBuffer(GrGpu* gpu, size_t sizeInBytes, GrGpuBufferType type, |
| GrAccessPattern pattern) |
| : GrGpuResource(gpu) |
| , fMapPtr(nullptr) |
| , fSizeInBytes(sizeInBytes) |
| , fAccessPattern(pattern) |
| , fIntendedType(type) {} |
| |
| void* GrGpuBuffer::map() { |
| if (this->wasDestroyed()) { |
| return nullptr; |
| } |
| if (!fMapPtr) { |
| this->onMap(); |
| } |
| return fMapPtr; |
| } |
| |
| void GrGpuBuffer::unmap() { |
| if (this->wasDestroyed()) { |
| return; |
| } |
| SkASSERT(fMapPtr); |
| this->onUnmap(); |
| fMapPtr = nullptr; |
| } |
| |
| bool GrGpuBuffer::isMapped() const { return SkToBool(fMapPtr); } |
| |
| bool GrGpuBuffer::updateData(const void* src, size_t srcSizeInBytes) { |
| SkASSERT(!this->isMapped()); |
| SkASSERT(srcSizeInBytes <= fSizeInBytes); |
| if (this->intendedType() == GrGpuBufferType::kXferGpuToCpu) { |
| return false; |
| } |
| return this->onUpdateData(src, srcSizeInBytes); |
| } |
| |
| void GrGpuBuffer::ComputeScratchKeyForDynamicVBO(size_t size, GrGpuBufferType intendedType, |
| GrScratchKey* key) { |
| static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); |
| GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4); |
| // TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just |
| // a chunk of memory we can use/reuse for any type of data. We really only need to |
| // differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types. |
| builder[0] = SkToU32(intendedType); |
| builder[1] = (uint32_t)size; |
| if (sizeof(size_t) > 4) { |
| builder[2] = (uint32_t)((uint64_t)size >> 32); |
| } |
| } |
| |
| void GrGpuBuffer::computeScratchKey(GrScratchKey* key) const { |
| if (SkIsPow2(fSizeInBytes) && kDynamic_GrAccessPattern == fAccessPattern) { |
| ComputeScratchKeyForDynamicVBO(fSizeInBytes, fIntendedType, key); |
| } |
| } |