| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGpuCommandBuffer_DEFINED |
| #define GrGpuCommandBuffer_DEFINED |
| |
| #include "include/core/SkDrawable.h" |
| #include "src/gpu/GrPipeline.h" |
| #include "src/gpu/ops/GrDrawOp.h" |
| |
| class GrOpFlushState; |
| class GrFixedClip; |
| class GrGpu; |
| class GrMesh; |
| class GrPipeline; |
| class GrPrimitiveProcessor; |
| class GrRenderTarget; |
| class GrSemaphore; |
| struct SkIRect; |
| struct SkRect; |
| |
| class GrGpuRTCommandBuffer; |
| |
| class GrGpuCommandBuffer { |
| public: |
| virtual ~GrGpuCommandBuffer() {} |
| |
| // Copy src into current surface owned by either a GrGpuTextureCommandBuffer or |
| // GrGpuRenderTargetCommandBuffer. The srcRect and dstPoint must be in dst coords and have |
| // already been adjusted for any origin flips. |
| virtual void copy(GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) = 0; |
| // Initiates a transfer from the surface owned by the command buffer to the GrGpuBuffer. |
| virtual void transferFrom(const SkIRect& srcRect, GrColorType bufferColorType, |
| GrGpuBuffer* transferBuffer, size_t offset) = 0; |
| |
| virtual void insertEventMarker(const char*) = 0; |
| |
| virtual GrGpuRTCommandBuffer* asRTCommandBuffer() { return nullptr; } |
| }; |
| |
| class GrGpuTextureCommandBuffer : public GrGpuCommandBuffer{ |
| public: |
| void set(GrTexture* texture, GrSurfaceOrigin origin) { |
| SkASSERT(!fTexture); |
| |
| fTexture = texture; |
| } |
| |
| protected: |
| GrGpuTextureCommandBuffer() : fTexture(nullptr) {} |
| |
| GrGpuTextureCommandBuffer(GrTexture* texture, GrSurfaceOrigin origin) : fTexture(texture) {} |
| |
| GrTexture* fTexture; |
| |
| private: |
| typedef GrGpuCommandBuffer INHERITED; |
| }; |
| |
| /** |
| * The GrGpuRenderTargetCommandBuffer is a series of commands (draws, clears, and discards), which |
| * all target the same render target. It is possible that these commands execute immediately (GL), |
| * or get buffered up for later execution (Vulkan). GrOps will execute their draw commands into a |
| * GrGpuCommandBuffer. |
| */ |
| class GrGpuRTCommandBuffer : public GrGpuCommandBuffer { |
| public: |
| struct LoadAndStoreInfo { |
| GrLoadOp fLoadOp; |
| GrStoreOp fStoreOp; |
| SkPMColor4f fClearColor; |
| }; |
| |
| // Load-time clears of the stencil buffer are always to 0 so we don't store |
| // an 'fStencilClearValue' |
| struct StencilLoadAndStoreInfo { |
| GrLoadOp fLoadOp; |
| GrStoreOp fStoreOp; |
| }; |
| |
| GrGpuRTCommandBuffer* asRTCommandBuffer() { return this; } |
| |
| virtual void begin() = 0; |
| // Signals the end of recording to the command buffer and that it can now be submitted. |
| virtual void end() = 0; |
| |
| // We pass in an array of meshCount GrMesh to the draw. The backend should loop over each |
| // GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and |
| // GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g. |
| // number of vertex attributes is too large). |
| bool draw(const GrPrimitiveProcessor&, |
| const GrPipeline&, |
| const GrPipeline::FixedDynamicState*, |
| const GrPipeline::DynamicStateArrays*, |
| const GrMesh[], |
| int meshCount, |
| const SkRect& bounds); |
| |
| // Performs an upload of vertex data in the middle of a set of a set of draws |
| virtual void inlineUpload(GrOpFlushState*, GrDeferredTextureUploadFn&) = 0; |
| |
| /** |
| * Clear the owned render target. Ignores the draw state and clip. |
| */ |
| void clear(const GrFixedClip&, const SkPMColor4f&); |
| |
| void clearStencilClip(const GrFixedClip&, bool insideStencilMask); |
| |
| /** |
| * Executes the SkDrawable object for the underlying backend. |
| */ |
| virtual void executeDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) {} |
| |
| protected: |
| GrGpuRTCommandBuffer() : fOrigin(kTopLeft_GrSurfaceOrigin), fRenderTarget(nullptr) {} |
| |
| GrGpuRTCommandBuffer(GrRenderTarget* rt, GrSurfaceOrigin origin) |
| : fOrigin(origin) |
| , fRenderTarget(rt) { |
| } |
| |
| void set(GrRenderTarget* rt, GrSurfaceOrigin origin) { |
| SkASSERT(!fRenderTarget); |
| |
| fRenderTarget = rt; |
| fOrigin = origin; |
| } |
| |
| GrSurfaceOrigin fOrigin; |
| GrRenderTarget* fRenderTarget; |
| |
| private: |
| virtual GrGpu* gpu() = 0; |
| |
| // overridden by backend-specific derived class to perform the draw call. |
| virtual void onDraw(const GrPrimitiveProcessor&, |
| const GrPipeline&, |
| const GrPipeline::FixedDynamicState*, |
| const GrPipeline::DynamicStateArrays*, |
| const GrMesh[], |
| int meshCount, |
| const SkRect& bounds) = 0; |
| |
| // overridden by backend-specific derived class to perform the clear. |
| virtual void onClear(const GrFixedClip&, const SkPMColor4f&) = 0; |
| |
| virtual void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) = 0; |
| |
| typedef GrGpuCommandBuffer INHERITED; |
| }; |
| |
| #endif |