| #include "DMTaskRunner.h" |
| #include "DMTask.h" |
| |
| namespace DM { |
| |
| TaskRunner::TaskRunner(int cpuThreads, int gpuThreads) : fCpu(cpuThreads), fGpu(gpuThreads) {} |
| |
| void TaskRunner::add(CpuTask* task) { fCpu.add(task); } |
| |
| void TaskRunner::add(GpuTask* task) { fGpu.add(task); } |
| |
| void TaskRunner::wait() { |
| // These wait calls block until each threadpool is done. We don't allow |
| // spawning new child GPU tasks, so we can wait for that first knowing |
| // we'll never try to add to it later. Same can't be said of the CPU pool: |
| // both CPU and GPU tasks can spawn off new CPU work, so we wait for that last. |
| fGpu.wait(); |
| fCpu.wait(); |
| } |
| |
| } // namespace DM |