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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrAtlasTextContext_DEFINED
#define GrAtlasTextContext_DEFINED
#include "GrTextContext.h"
#include "GrBatchAtlas.h"
#include "GrGeometryProcessor.h"
#include "SkDescriptor.h"
#include "GrMemoryPool.h"
#include "SkTextBlob.h"
#include "SkTInternalLList.h"
class GrBatchTextStrike;
class GrPipelineBuilder;
class GrTextBlobCache;
/*
* This class implements GrTextContext using standard bitmap fonts, and can also process textblobs.
* TODO replace GrBitmapTextContext
*/
class GrAtlasTextContext : public GrTextContext {
public:
static GrAtlasTextContext* Create(GrContext*, SkGpuDevice*, const SkDeviceProperties&);
private:
GrAtlasTextContext(GrContext*, SkGpuDevice*, const SkDeviceProperties&);
bool canDraw(const GrRenderTarget*, const GrClip&, const GrPaint&,
const SkPaint&, const SkMatrix& viewMatrix) override;
void onDrawText(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&,
const SkMatrix& viewMatrix, const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkIRect& regionClipBounds) override;
void onDrawPosText(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset, const SkIRect& regionClipBounds) override;
void drawTextBlob(GrRenderTarget*, const GrClip&, const SkPaint&,
const SkMatrix& viewMatrix, const SkTextBlob*, SkScalar x, SkScalar y,
SkDrawFilter*, const SkIRect& clipBounds) override;
/*
* A BitmapTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
* on the GPU. These are initially created with valid positions and colors, but invalid
* texture coordinates. The BitmapTextBlob itself has a few Blob-wide properties, and also
* consists of a number of runs. Runs inside a blob are flushed individually so they can be
* reordered.
*
* The only thing(aside from a memcopy) required to flush a BitmapTextBlob is to ensure that
* the GrAtlas will not evict anything the Blob needs.
* TODO this is currently a bug
*/
struct BitmapTextBlob : public SkRefCnt {
SK_DECLARE_INTERNAL_LLIST_INTERFACE(BitmapTextBlob);
/*
* Each Run inside of the blob can have its texture coordinates regenerated if required.
* To determine if regeneration is necessary, fAtlasGeneration is used. If there have been
* any evictions inside of the atlas, then we will simply regenerate Runs. We could track
* this at a more fine grained level, but its not clear if this is worth it, as evictions
* should be fairly rare.
*
* One additional point, each run can contain glyphs with any of the three mask formats.
* We call these SubRuns. Because a subrun must be a contiguous range, we have to create
* a new subrun each time the mask format changes in a run. In theory, a run can have as
* many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In
* practice, the vast majority of runs have only a single subrun.
*
* Finally, for runs where the entire thing is too large for the GrAtlasTextContext to
* handle, we have a bit to mark the run as flusahable via rendering as paths. It is worth
* pointing. It would be a bit expensive to figure out ahead of time whether or not a run
* can flush in this manner, so we always allocate vertices for the run, regardless of
* whether or not it is too large. The benefit of this strategy is that we can always reuse
* a blob allocation regardless of viewmatrix changes. We could store positions for these
* glyphs. However, its not clear if this is a win because we'd still have to either go the
* glyph cache to get the path at flush time, or hold onto the path in the cache, which
* would greatly increase the memory of these cached items.
*/
struct Run {
Run() : fColor(GrColor_ILLEGAL), fInitialized(false), fDrawAsPaths(false) {
fVertexBounds.setLargestInverted();
// We insert the first subrun to gurantee a run always has atleast one subrun.
// We do this to simplify things when we 'hand off' data from one subrun to the
// next
fSubRunInfo.push_back();
}
struct SubRunInfo {
SubRunInfo()
: fAtlasGeneration(GrBatchAtlas::kInvalidAtlasGeneration)
, fGlyphStartIndex(0)
, fGlyphEndIndex(0)
, fVertexStartIndex(0)
, fVertexEndIndex(0) {}
GrMaskFormat fMaskFormat;
uint64_t fAtlasGeneration;
uint32_t fGlyphStartIndex;
uint32_t fGlyphEndIndex;
size_t fVertexStartIndex;
size_t fVertexEndIndex;
GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken;
};
SkSTArray<1, SubRunInfo, true> fSubRunInfo;
SkAutoDescriptor fDescriptor;
SkAutoTUnref<SkTypeface> fTypeface;
SkRect fVertexBounds;
GrColor fColor;
bool fInitialized;
bool fDrawAsPaths;
};
struct BigGlyph {
BigGlyph(const SkPath& path, int vx, int vy) : fPath(path), fVx(vx), fVy(vy) {}
SkPath fPath;
int fVx;
int fVy;
};
#ifdef SK_DEBUG
mutable SkScalar fTotalXError;
mutable SkScalar fTotalYError;
#endif
SkTArray<BigGlyph> fBigGlyphs;
GrColor fColor; // the original color on the paint
SkMatrix fViewMatrix;
SkScalar fX;
SkScalar fY;
SkPaint::Style fStyle;
int fRunCount;
uint32_t fUniqueID;
GrMemoryPool* fPool;
// all glyph / vertex offsets are into these pools.
unsigned char* fVertices;
GrGlyph::PackedID* fGlyphIDs;
Run* fRuns;
static const uint32_t& GetKey(const BitmapTextBlob& blob) {
return blob.fUniqueID;
}
static uint32_t Hash(const uint32_t& key) {
return SkChecksum::Mix(key);
}
void operator delete(void* p) {
BitmapTextBlob* blob = reinterpret_cast<BitmapTextBlob*>(p);
blob->fPool->release(p);
}
void* operator new(size_t) {
SkFAIL("All blobs are created by placement new.");
return sk_malloc_throw(0);
}
void* operator new(size_t, void* p) { return p; }
void operator delete(void* target, void* placement) {
::operator delete(target, placement);
}
};
typedef BitmapTextBlob::Run Run;
typedef Run::SubRunInfo PerSubRunInfo;
void appendGlyph(BitmapTextBlob*, int runIndex, GrGlyph::PackedID, int left, int top,
GrColor color, GrFontScaler*, const SkIRect& clipRect);
inline void flushRunAsPaths(const SkTextBlob::RunIterator&, const SkPaint&, SkDrawFilter*,
const SkMatrix& viewMatrix, const SkIRect& clipBounds, SkScalar x,
SkScalar y);
inline void flushRun(GrDrawTarget*, GrPipelineBuilder*, BitmapTextBlob*, int run, GrColor,
uint8_t paintAlpha, SkScalar transX, SkScalar transY);
inline void flushBigGlyphs(BitmapTextBlob* cacheBlob, GrRenderTarget* rt,
const GrPaint& grPaint, const GrClip& clip,
SkScalar transX, SkScalar transY);
// We have to flush SkTextBlobs differently from drawText / drawPosText
void flush(GrDrawTarget*, const SkTextBlob*, BitmapTextBlob*, GrRenderTarget*, const SkPaint&,
const GrPaint&, SkDrawFilter*, const GrClip&, const SkMatrix& viewMatrix,
const SkIRect& clipBounds, SkScalar x, SkScalar y, SkScalar transX, SkScalar transY);
void flush(GrDrawTarget*, BitmapTextBlob*, GrRenderTarget*, const SkPaint&,
const GrPaint&, const GrClip&, const SkMatrix& viewMatrix);
void internalDrawText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&,
const SkMatrix& viewMatrix, const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkIRect& clipRect);
void internalDrawPosText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset, const SkIRect& clipRect);
// sets up the descriptor on the blob and returns a detached cache. Client must attach
inline SkGlyphCache* setupCache(Run*, const SkPaint&, const SkMatrix& viewMatrix);
static inline bool MustRegenerateBlob(SkScalar* outTransX, SkScalar* outTransY,
const BitmapTextBlob&, const SkPaint&,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y);
void regenerateTextBlob(BitmapTextBlob* bmp, const SkPaint& skPaint, const SkMatrix& viewMatrix,
const SkTextBlob* blob, SkScalar x, SkScalar y,
SkDrawFilter* drawFilter, const SkIRect& clipRect);
GrBatchTextStrike* fCurrStrike;
GrTextBlobCache* fCache;
friend class GrTextBlobCache;
friend class BitmapTextBatch;
typedef GrTextContext INHERITED;
};
#endif