| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrDistanceFieldGeoProc_DEFINED |
| #define GrDistanceFieldGeoProc_DEFINED |
| |
| #include "GrProcessor.h" |
| #include "GrGeometryProcessor.h" |
| |
| class GrGLDistanceFieldA8TextGeoProc; |
| class GrGLDistanceFieldPathGeoProc; |
| class GrGLDistanceFieldLCDTextGeoProc; |
| class GrInvariantOutput; |
| |
| enum GrDistanceFieldEffectFlags { |
| kSimilarity_DistanceFieldEffectFlag = 0x01, // ctm is similarity matrix |
| kScaleOnly_DistanceFieldEffectFlag = 0x02, // ctm has only scale and translate |
| kUseLCD_DistanceFieldEffectFlag = 0x04, // use lcd text |
| kBGR_DistanceFieldEffectFlag = 0x08, // lcd display has bgr order |
| kPortrait_DistanceFieldEffectFlag = 0x10, // lcd display is in portrait mode (not used yet) |
| kGammaCorrect_DistanceFieldEffectFlag = 0x20, // assume gamma-correct output (linear blending) |
| kAliased_DistanceFieldEffectFlag = 0x40, // monochrome output |
| |
| kInvalid_DistanceFieldEffectFlag = 0x80, // invalid state (for initialization) |
| |
| kUniformScale_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | |
| kScaleOnly_DistanceFieldEffectFlag, |
| // The subset of the flags relevant to GrDistanceFieldA8TextGeoProc |
| kNonLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | |
| kScaleOnly_DistanceFieldEffectFlag | |
| kGammaCorrect_DistanceFieldEffectFlag | |
| kAliased_DistanceFieldEffectFlag, |
| // The subset of the flags relevant to GrDistanceFieldLCDTextGeoProc |
| kLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | |
| kScaleOnly_DistanceFieldEffectFlag | |
| kUseLCD_DistanceFieldEffectFlag | |
| kBGR_DistanceFieldEffectFlag | |
| kGammaCorrect_DistanceFieldEffectFlag, |
| }; |
| |
| /** |
| * The output color of this effect is a modulation of the input color and a sample from a |
| * distance field texture (using a smoothed step function near 0.5). |
| * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input |
| * coords are a custom attribute. Gamma correction is handled via a texture LUT. |
| */ |
| class GrDistanceFieldA8TextGeoProc : public GrGeometryProcessor { |
| public: |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| static sk_sp<GrGeometryProcessor> Make(GrColor color, const SkMatrix& viewMatrix, |
| sk_sp<GrTextureProxy> proxy, |
| const GrSamplerState& params, float lum, uint32_t flags, |
| bool usesLocalCoords) { |
| return sk_sp<GrGeometryProcessor>( |
| new GrDistanceFieldA8TextGeoProc(color, viewMatrix, std::move(proxy), |
| params, lum, flags, usesLocalCoords)); |
| } |
| #else |
| static sk_sp<GrGeometryProcessor> Make(GrColor color, const SkMatrix& viewMatrix, |
| sk_sp<GrTextureProxy> proxy, |
| const GrSamplerState& params, uint32_t flags, |
| bool usesLocalCoords) { |
| return sk_sp<GrGeometryProcessor>( |
| new GrDistanceFieldA8TextGeoProc(color, viewMatrix, std::move(proxy), |
| params, flags, usesLocalCoords)); |
| } |
| #endif |
| |
| ~GrDistanceFieldA8TextGeoProc() override {} |
| |
| const char* name() const override { return "DistanceFieldA8Text"; } |
| |
| const Attribute* inPosition() const { return fInPosition; } |
| const Attribute* inColor() const { return fInColor; } |
| const Attribute* inTextureCoords() const { return fInTextureCoords; } |
| GrColor color() const { return fColor; } |
| const SkMatrix& viewMatrix() const { return fViewMatrix; } |
| bool usesLocalCoords() const { return fUsesLocalCoords; } |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| float getDistanceAdjust() const { return fDistanceAdjust; } |
| #endif |
| uint32_t getFlags() const { return fFlags; } |
| |
| void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; |
| |
| GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; |
| |
| private: |
| GrDistanceFieldA8TextGeoProc(GrColor, const SkMatrix& viewMatrix, sk_sp<GrTextureProxy> proxy, |
| const GrSamplerState& params, |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| float distanceAdjust, |
| #endif |
| uint32_t flags, bool usesLocalCoords); |
| |
| GrColor fColor; |
| SkMatrix fViewMatrix; |
| TextureSampler fTextureSampler; |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| float fDistanceAdjust; |
| #endif |
| uint32_t fFlags; |
| const Attribute* fInPosition; |
| const Attribute* fInColor; |
| const Attribute* fInTextureCoords; |
| bool fUsesLocalCoords; |
| |
| GR_DECLARE_GEOMETRY_PROCESSOR_TEST |
| |
| typedef GrGeometryProcessor INHERITED; |
| }; |
| |
| /** |
| * The output color of this effect is a modulation of the input color and a sample from a |
| * distance field texture (using a smoothed step function near 0.5). |
| * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input |
| * coords are a custom attribute. No gamma correct blending is applied. Used for paths only. |
| */ |
| class GrDistanceFieldPathGeoProc : public GrGeometryProcessor { |
| public: |
| static sk_sp<GrGeometryProcessor> Make(GrColor color, const SkMatrix& viewMatrix, |
| sk_sp<GrTextureProxy> proxy, |
| const GrSamplerState& params, uint32_t flags, |
| bool usesLocalCoords) { |
| return sk_sp<GrGeometryProcessor>( |
| new GrDistanceFieldPathGeoProc(color, viewMatrix, std::move(proxy), |
| params, flags, usesLocalCoords)); |
| } |
| |
| ~GrDistanceFieldPathGeoProc() override {} |
| |
| const char* name() const override { return "DistanceFieldPath"; } |
| |
| const Attribute* inPosition() const { return fInPosition; } |
| const Attribute* inColor() const { return fInColor; } |
| const Attribute* inTextureCoords() const { return fInTextureCoords; } |
| GrColor color() const { return fColor; } |
| const SkMatrix& viewMatrix() const { return fViewMatrix; } |
| uint32_t getFlags() const { return fFlags; } |
| bool usesLocalCoords() const { return fUsesLocalCoords; } |
| |
| void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; |
| |
| GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; |
| |
| private: |
| GrDistanceFieldPathGeoProc(GrColor, const SkMatrix& viewMatrix, sk_sp<GrTextureProxy>, |
| const GrSamplerState&, uint32_t flags, bool usesLocalCoords); |
| |
| GrColor fColor; |
| SkMatrix fViewMatrix; |
| TextureSampler fTextureSampler; |
| uint32_t fFlags; |
| const Attribute* fInPosition; |
| const Attribute* fInColor; |
| const Attribute* fInTextureCoords; |
| bool fUsesLocalCoords; |
| |
| GR_DECLARE_GEOMETRY_PROCESSOR_TEST |
| |
| typedef GrGeometryProcessor INHERITED; |
| }; |
| |
| /** |
| * The output color of this effect is a modulation of the input color and samples from a |
| * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays. |
| * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input |
| * coords are a custom attribute. Gamma correction is handled via a texture LUT. |
| */ |
| class GrDistanceFieldLCDTextGeoProc : public GrGeometryProcessor { |
| public: |
| struct DistanceAdjust { |
| SkScalar fR, fG, fB; |
| static DistanceAdjust Make(SkScalar r, SkScalar g, SkScalar b) { |
| DistanceAdjust result; |
| result.fR = r; result.fG = g; result.fB = b; |
| return result; |
| } |
| bool operator==(const DistanceAdjust& wa) const { |
| return (fR == wa.fR && fG == wa.fG && fB == wa.fB); |
| } |
| bool operator!=(const DistanceAdjust& wa) const { |
| return !(*this == wa); |
| } |
| }; |
| |
| static sk_sp<GrGeometryProcessor> Make(GrColor color, |
| const SkMatrix& viewMatrix, |
| sk_sp<GrTextureProxy> proxy, |
| const GrSamplerState& params, |
| DistanceAdjust distanceAdjust, |
| uint32_t flags, |
| bool usesLocalCoords) { |
| return sk_sp<GrGeometryProcessor>( |
| new GrDistanceFieldLCDTextGeoProc(color, viewMatrix, std::move(proxy), |
| params, distanceAdjust, |
| flags, usesLocalCoords)); |
| } |
| |
| ~GrDistanceFieldLCDTextGeoProc() override {} |
| |
| const char* name() const override { return "DistanceFieldLCDText"; } |
| |
| const Attribute* inPosition() const { return fInPosition; } |
| const Attribute* inColor() const { return fInColor; } |
| const Attribute* inTextureCoords() const { return fInTextureCoords; } |
| DistanceAdjust getDistanceAdjust() const { return fDistanceAdjust; } |
| GrColor color() const { return fColor; } |
| const SkMatrix& viewMatrix() const { return fViewMatrix; } |
| uint32_t getFlags() const { return fFlags; } |
| bool usesLocalCoords() const { return fUsesLocalCoords; } |
| |
| void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; |
| |
| GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; |
| |
| private: |
| GrDistanceFieldLCDTextGeoProc(GrColor, const SkMatrix& viewMatrix, sk_sp<GrTextureProxy> proxy, |
| const GrSamplerState& params, DistanceAdjust wa, uint32_t flags, |
| bool usesLocalCoords); |
| |
| GrColor fColor; |
| SkMatrix fViewMatrix; |
| TextureSampler fTextureSampler; |
| DistanceAdjust fDistanceAdjust; |
| uint32_t fFlags; |
| const Attribute* fInPosition; |
| const Attribute* fInColor; |
| const Attribute* fInTextureCoords; |
| bool fUsesLocalCoords; |
| |
| GR_DECLARE_GEOMETRY_PROCESSOR_TEST |
| |
| typedef GrGeometryProcessor INHERITED; |
| }; |
| |
| #endif |