| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "src/pathops/SkPathOpsBounds.h" |
| #include "src/pathops/SkPathOpsCurve.h" |
| #include "src/pathops/SkPathOpsRect.h" |
| |
| // this cheats and assumes that the perpendicular to the point is the closest ray to the curve |
| // this case (where the line and the curve are nearly coincident) may be the only case that counts |
| double SkDCurve::nearPoint(SkPath::Verb verb, const SkDPoint& xy, const SkDPoint& opp) const { |
| int count = SkPathOpsVerbToPoints(verb); |
| double minX = fCubic.fPts[0].fX; |
| double maxX = minX; |
| for (int index = 1; index <= count; ++index) { |
| minX = SkTMin(minX, fCubic.fPts[index].fX); |
| maxX = SkTMax(maxX, fCubic.fPts[index].fX); |
| } |
| if (!AlmostBetweenUlps(minX, xy.fX, maxX)) { |
| return -1; |
| } |
| double minY = fCubic.fPts[0].fY; |
| double maxY = minY; |
| for (int index = 1; index <= count; ++index) { |
| minY = SkTMin(minY, fCubic.fPts[index].fY); |
| maxY = SkTMax(maxY, fCubic.fPts[index].fY); |
| } |
| if (!AlmostBetweenUlps(minY, xy.fY, maxY)) { |
| return -1; |
| } |
| SkIntersections i; |
| SkDLine perp = {{ xy, { xy.fX + opp.fY - xy.fY, xy.fY + xy.fX - opp.fX }}}; |
| (*CurveDIntersectRay[verb])(*this, perp, &i); |
| int minIndex = -1; |
| double minDist = FLT_MAX; |
| for (int index = 0; index < i.used(); ++index) { |
| double dist = xy.distance(i.pt(index)); |
| if (minDist > dist) { |
| minDist = dist; |
| minIndex = index; |
| } |
| } |
| if (minIndex < 0) { |
| return -1; |
| } |
| double largest = SkTMax(SkTMax(maxX, maxY), -SkTMin(minX, minY)); |
| if (!AlmostEqualUlps_Pin(largest, largest + minDist)) { // is distance within ULPS tolerance? |
| return -1; |
| } |
| return SkPinT(i[0][minIndex]); |
| } |
| |
| void SkDCurve::offset(SkPath::Verb verb, const SkDVector& off) { |
| int count = SkPathOpsVerbToPoints(verb); |
| for (int index = 0; index <= count; ++index) { |
| fCubic.fPts[index] += off; |
| } |
| } |
| |
| void SkDCurve::setConicBounds(const SkPoint curve[3], SkScalar curveWeight, |
| double tStart, double tEnd, SkPathOpsBounds* bounds) { |
| SkDConic dCurve; |
| dCurve.set(curve, curveWeight); |
| SkDRect dRect; |
| dRect.setBounds(dCurve, fConic, tStart, tEnd); |
| bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), |
| SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); |
| } |
| |
| void SkDCurve::setCubicBounds(const SkPoint curve[4], SkScalar , |
| double tStart, double tEnd, SkPathOpsBounds* bounds) { |
| SkDCubic dCurve; |
| dCurve.set(curve); |
| SkDRect dRect; |
| dRect.setBounds(dCurve, fCubic, tStart, tEnd); |
| bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), |
| SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); |
| } |
| |
| void SkDCurve::setQuadBounds(const SkPoint curve[3], SkScalar , |
| double tStart, double tEnd, SkPathOpsBounds* bounds) { |
| SkDQuad dCurve; |
| dCurve.set(curve); |
| SkDRect dRect; |
| dRect.setBounds(dCurve, fQuad, tStart, tEnd); |
| bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), |
| SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); |
| } |
| |
| void SkDCurveSweep::setCurveHullSweep(SkPath::Verb verb) { |
| fOrdered = true; |
| fSweep[0] = fCurve[1] - fCurve[0]; |
| if (SkPath::kLine_Verb == verb) { |
| fSweep[1] = fSweep[0]; |
| fIsCurve = false; |
| return; |
| } |
| fSweep[1] = fCurve[2] - fCurve[0]; |
| // OPTIMIZE: I do the following float check a lot -- probably need a |
| // central place for this val-is-small-compared-to-curve check |
| double maxVal = 0; |
| for (int index = 0; index <= SkPathOpsVerbToPoints(verb); ++index) { |
| maxVal = SkTMax(maxVal, SkTMax(SkTAbs(fCurve[index].fX), |
| SkTAbs(fCurve[index].fY))); |
| } |
| { |
| if (SkPath::kCubic_Verb != verb) { |
| if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal) |
| && roughly_zero_when_compared_to(fSweep[0].fY, maxVal)) { |
| fSweep[0] = fSweep[1]; |
| } |
| goto setIsCurve; |
| } |
| SkDVector thirdSweep = fCurve[3] - fCurve[0]; |
| if (fSweep[0].fX == 0 && fSweep[0].fY == 0) { |
| fSweep[0] = fSweep[1]; |
| fSweep[1] = thirdSweep; |
| if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal) |
| && roughly_zero_when_compared_to(fSweep[0].fY, maxVal)) { |
| fSweep[0] = fSweep[1]; |
| fCurve[1] = fCurve[3]; |
| } |
| goto setIsCurve; |
| } |
| double s1x3 = fSweep[0].crossCheck(thirdSweep); |
| double s3x2 = thirdSweep.crossCheck(fSweep[1]); |
| if (s1x3 * s3x2 >= 0) { // if third vector is on or between first two vectors |
| goto setIsCurve; |
| } |
| double s2x1 = fSweep[1].crossCheck(fSweep[0]); |
| // FIXME: If the sweep of the cubic is greater than 180 degrees, we're in trouble |
| // probably such wide sweeps should be artificially subdivided earlier so that never happens |
| SkASSERT(s1x3 * s2x1 < 0 || s1x3 * s3x2 < 0); |
| if (s3x2 * s2x1 < 0) { |
| SkASSERT(s2x1 * s1x3 > 0); |
| fSweep[0] = fSweep[1]; |
| fOrdered = false; |
| } |
| fSweep[1] = thirdSweep; |
| } |
| setIsCurve: |
| fIsCurve = fSweep[0].crossCheck(fSweep[1]) != 0; |
| } |